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Triggers
Territorial Onslaught v8.w3m
Variables
Initialization
Melee Initialization
Cinematic
Cinematic
Captain Move
End Cinematic and Attack Trigger
Hints
Resource Hint
Teleportation Beacon Hint
Zeheroth's Army Spawn
Zeheroths Army Spawn
Zeheroths army Spawn Move
Alliance Knights Spawn
Alliance Knights Spawn
Allaince Knights Spawn Move
Spawn Attack Side
Spawn Attack Side
Spawn Attack Side Move
Quests
Quest
Teleport Quest
Victory
Victory
Defeat
Defeat
Enemy Hero Spawn
Enemy Hero Spawn
Enemy hero Spawn Move
Enemy Hero items
Kaisha Items
Niaa Items
Adelene Items
Kell Items
Teleports
Top Teleport
Bottom Teleport
Teleport Attack Trigger
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Hero - Set Expedition Commander 0166 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Set First Fleet Commodore 0201 <gen> Hero-level to 10 , Hide level-up graphics
Player - Add 100000 to Player 3 (Teal) . Current lumber
Player - Add 100000 to Player 3 (Teal) . Current gold
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to (All players) from Paladin 0094 <gen> named Uther : Play No sound and display Brother I owe you a debt of gratitude. Were it not for your brave action I would not have lived to smell the fresh air again. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0095 <gen> named Sir Gregory Edmunson : Play No sound and display As paladins we stand and fall together! You will do well to remember something that took a lifetime of training to learn old friend! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0094 <gen> named Uther : Play No sound and display Indeed Sir Gregory, sometimes I feel I grow too old for the traumas of war. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0097 <gen> named Captain : Play No sound and display My lord! The Alliance Knights has arrived on your request, but in their haste their ships collided coming to port! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Guard Tower 0052 <gen> named Guard Tower : Play No sound and display ENEMY FORCES APPROACHING! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0094 <gen> named Uther : Play No sound and display Damn it! Will the survivors be able to fight? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0097 <gen> named Captain : Play No sound and display Yes my lord, they are arming themselves with whatever they could salvage as we speak. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0094 <gen> named Uther : Play No sound and display Then prepare for battle! Together we shall repel these invaders! . Modify duration: Set to 5.00 seconds and Wait
Captain Move
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit Group - Order (Units in Captain_Start <gen>) to Move To . (Center of Captain_Finish <gen>)
End Cinematic and Attack Trigger
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Unit Group - Order (Units in Initial_Attack <gen>) to Attack-Move To . (Center of Initial_Target <gen>)
Resource Hint
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: You can obtain gold from the Supply Ships docked in the southern city port.
Teleportation Beacon Hint
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Hint: Find the teleportation beacons, they are one-way travel devices, Use a teleportation beacon to your advantage by flanking the enemy. Beware, the enemy might do it to you as well!
Zeheroths Army Spawn
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Zeheroths_Army_Spawn <gen>) facing Default building facing degrees
Unit - Create 8 . Footman for Player 2 (Blue) at (Center of Zeheroths_Army_Spawn <gen>) facing Default building facing degrees
Zeheroths army Spawn Move
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Zeheroths_Army_Spawn <gen>) to Attack-Move To . (Center of Initial_Target <gen>)
Alliance Knights Spawn
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Captain for Player 3 (Teal) at (Center of Alliance_Knight_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Footman for Player 3 (Teal) at (Center of Alliance_Knight_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 3 (Teal) at (Center of Alliance_Knight_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 3 (Teal) at (Center of Alliance_Knight_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 3 (Teal) at (Center of Alliance_Knight_Spawn <gen>) facing Default building facing degrees
Allaince Knights Spawn Move
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Alliance_Knight_Spawn <gen>) to Attack-Move To . (Center of Spawn_1 <gen>)
Spawn Attack Side
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Spawn Attack Side Move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Spawn_1 <gen>) to Attack-Move To . (Center of In_Bottom <gen>)
Quest
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Siege's End with the description Destroy the Flag Ship in the eastern port of the city to end the enemy's supplies to the city. Both Uther and Sir Gregory Edmunson must survive! , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Display to (All players) the Hint message: Quest is available
Quest - Flash the quest dialog button
Teleport Quest
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: New Quest Available
Quest - Create a Optional quest titled Port Advantage with the description Locate and use the teleportation beacon in the northern port to flank the enemy at the choke point in the center of town. Also avoid being flanked by the enemy in the southern port. , using icon path ReplaceableTextures\CommandButtons\BTNMassTeleport.blp
Quest - Flash the quest dialog button
Victory
Events
Unit - Flag Ship 0149 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Paladin 0095 <gen> Dies
Unit - Paladin 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Enemy Hero Spawn
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Master Ambusher 0167 <gen> at (Center of Spawn_1 <gen>) , Show revival graphics
Hero - Instantly revive Master Assassin 0168 <gen> at (Center of Enemy_Hero_Spawn <gen>) , Show revival graphics
Enemy hero Spawn Move
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Order Master Assassin 0168 <gen> to Attack . Paladin 0094 <gen>
Kaisha Items
Events
Unit - Master Ambusher 0167 <gen> Finishes reviving
Conditions
Actions
Hero - Create Scroll of Protection and give it to Master Ambusher 0167 <gen>
Hero - Create Potion of Speed and give it to Master Ambusher 0167 <gen>
Hero - Create Scroll of the Beast and give it to Master Ambusher 0167 <gen>
Niaa Items
Events
Unit - Master Assassin 0168 <gen> Finishes reviving
Conditions
Actions
Hero - Create Potion of Restoration and give it to Master Assassin 0168 <gen>
Hero - Create Wand of Illusion and give it to Master Assassin 0168 <gen>
Hero - Create Spiked Collar and give it to Master Assassin 0168 <gen>
Adelene Items
Events
Map initialization
Conditions
Actions
Hero - Create Scroll of Restoration and give it to Expedition Commander 0166 <gen>
Hero - Create Inferno Stone and give it to Expedition Commander 0166 <gen>
Hero - Create Crystal Ball and give it to Expedition Commander 0166 <gen>
Kell Items
Events
Map initialization
Conditions
Actions
Hero - Create Wand of Illusion and give it to First Fleet Commodore 0201 <gen>
Hero - Create Scroll of Resurrection and give it to First Fleet Commodore 0201 <gen>
Top Teleport
Events
Unit - A unit enters In_top <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Out_Top <gen>)
Bottom Teleport
Events
Unit - A unit enters In_Bottom <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Out_Bottom <gen>)
Teleport Attack Trigger
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Out_Bottom <gen>) to Attack-Move To . (Center of Initial_Target <gen>)
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