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Triggers
Shattered Halls v4.w3m
Variables
Initialization
Melee Initialization
Victory
Defeat
Speeches
Speech 1
Speech 2
Speech 3
Speech 4
Item Trigger
Item Trigger
Camera
Camera
End Camera
Camera Trigger
Quests
Quest 1
No Victory Yet
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Hero - Set Animator 0003 <gen> Hero-level to 5 , Hide level-up graphics
Hero - Set Steelguard 0005 <gen> Hero-level to 8 , Hide level-up graphics
Hero - Set Attack Overseer 0006 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Set Swordcharger 0004 <gen> Hero-level to 3 , Hide level-up graphics
Hero - Create Potion of Restoration and give it to Swordcharger 0004 <gen>
Hero - Create Stone Token and give it to Animator 0003 <gen>
Hero - Create Potion of Invulnerability and give it to Steelguard 0005 <gen>
Hero - Create Orb of Energy and give it to Attack Overseer 0006 <gen>
Melee Game - Remove creeps and critters from used start locations (for all players)
Unit - Order Paladin 0017 <gen> to Move To . (Center of Move_To <gen>)
Unit - Order Captain 0023 <gen> to Move To . (Center of Captain <gen>)
Unit - Order Footman 0024 <gen> to Move To . (Center of Footman <gen>)
Victory
Events
Unit - A unit enters Ending <gen>
Conditions
((Triggering unit) has an item of type Orb of Energy) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Paladin 0016 <gen> Dies
Unit - Paladin 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Speech 1
Events
Unit - Swordcharger 0004 <gen> Dies
Conditions
Actions
Cinematic - Flash a speech indicator for Swordcharger 0004 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Quest - Display to (All players) the Hint message: I was... so... close...
Speech 2
Events
Unit - Animator 0003 <gen> Dies
Conditions
Actions
Cinematic - Flash a speech indicator for Animator 0003 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Quest - Display to (All players) the Hint message: You will never escape here alive!
Speech 3
Events
Unit - Steelguard 0005 <gen> Dies
Conditions
Actions
Cinematic - Flash a speech indicator for Steelguard 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Quest - Display to (All players) the Hint message: He he he... y'all be buried wit me here! Dat energy orb is gone an da roof is about to go... he he he...
Speech 4
Events
Unit - Attack Overseer 0006 <gen> Dies
Conditions
Actions
Cinematic - Flash a speech indicator for Attack Overseer 0006 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Quest - Display to (All players) the Hint message: My death will make little difference! Lord Zeheroth will still have your heads! But for now, may the dead deal with you!
Unit - Create 1 Giant Skeleton Warrior for Player 2 (Blue) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Burning Archer for Player 2 (Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Archer for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 2 (Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Archer for Player 2 (Blue) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Archer for Player 2 (Blue) at (Center of Region_017 <gen>) facing Default building facing degrees
Item Trigger
Events
Unit - Magic Vault 0049 <gen> Dies
Conditions
Actions
Item - Create Potion of Healing at (Center of HP1 <gen>)
Item - Create Tome of Experience at (Center of MP2 <gen>)
Item - Create Potion of Mana at (Center of MP1 <gen>)
Item - Create Manual of Health at (Center of HP2 <gen>)
Camera
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0017 <gen> named Sir Gregory Edmunson : Play No sound and display UTHER! ... Uther! ... by the gods! Why are are you still here? The enemy marches upon this very throne room! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0016 <gen> named Uther : Play No sound and display The situation is dire Sir Gregory, you should leave... while there is still time. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0017 <gen> named Sir Gregory Edmunson : Play No sound and display What in blazes are you talking about? We fought through demon armies and orcish hoards together! It will be a day worthy of the history books if I were to ever leave you! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0016 <gen> named Uther : Play No sound and display Look around you Sir Gregory. All that I had built, all my subjects, gone! What am I to live for now? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0017 <gen> named Sir Gregory Edmunson : Play No sound and display My dear friend, what you have to live for is to help me put an end to this madness! Zeheroth must be stopped! You know as well as I do you need to be alive for that to happen... would you waste the lives of so many men to give up now? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0016 <gen> named Uther : Play No sound and display By the heavens! You're right Sir Gregory! Come then! We must escape from this throne room quickly, I suspect the roof shall not hold much longer under this bombardment. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0017 <gen> named Sir Gregory Edmunson : Play No sound and display There is the Uther I know! Let us strike these vermins down! . Modify duration: Set to 4.00 seconds and Wait
End Camera
Events
Time - Elapsed game time is 42.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Camera - Stop the camera for Player 1 (Red) .
Camera Trigger
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Quest 1
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Lightning Escape with the description Get Uther to the Circle of Power on the far side of the room to teleport out of the Throne room. Bth Uther and Sir Gregory Edmunson must survive. , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Flash the quest dialog button
Quest - Display to (All players) the Hint message: Both Uther and Sir Gregory Edmunson must survive.
No Victory Yet
Events
Unit - Steelguard 0005 <gen> Dies
Conditions
(Paladin 0016 <gen> has an item of type Orb of Energy) Equal to False
Actions
Quest - Create a Required quest titled Orb of Energy with the description Retrieve the Orb of Energy from one of Zeheroth's soldiers to activate the Circle of Power. , using icon path ReplaceableTextures\CommandButtons\BTNOrbOfLightning.tga
Quest - Flash the quest dialog button
Quest - Display to (All players) the Hint message: New Quest Available!
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