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How to import Zovaal The Jailer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zovaal The Jailer of the bundle Zovaal The Jailer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zovaal The Jailer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zovaal The Jailer
CS_ZUOWAER91.mdx
mawjailer_clothes.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_glow.blp
Jailermace_3950420.blp
Jailerglow.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing CS_ZUOWAER91.mdx

Now Click the "Import File" Button:

Next select 'CS_ZUOWAER91.mdx' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx

Done, you have imported the file CS_ZUOWAER91.mdx.

Importing Jailerglow.blp

Now Click the "Import File" Button:

Next select 'Jailerglow.blp' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
war3mapimported/Jailerglow.blp

Double-click the file Jailerglow.blp:

Jailerglow.blp
Image / Texture
44
war3mapimported/Jailerglow.blp

Tick the box "Use Custom Path" and type in the correct path:

Jailerglow.blp
Image / Texture
44
Jailerglow.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp

Done, you have imported the file Jailerglow.blp.

Importing Jailermace_3950420.blp

Now Click the "Import File" Button:

Next select 'Jailermace_3950420.blp' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
war3mapimported/Jailermace_3950420.blp

Double-click the file Jailermace_3950420.blp:

Jailermace_3950420.blp
Image / Texture
342
war3mapimported/Jailermace_3950420.blp

Tick the box "Use Custom Path" and type in the correct path:

Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp

Done, you have imported the file Jailermace_3950420.blp.

Importing mawjailer_body.blp

Now Click the "Import File" Button:

Next select 'mawjailer_body.blp' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
war3mapimported/mawjailer_body.blp

Double-click the file mawjailer_body.blp:

mawjailer_body.blp
Image / Texture
807
war3mapimported/mawjailer_body.blp

Tick the box "Use Custom Path" and type in the correct path:

mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp

Done, you have imported the file mawjailer_body.blp.

Importing mawjailer_body2.blp

Now Click the "Import File" Button:

Next select 'mawjailer_body2.blp' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp
mawjailer_body2.blp
Image / Texture
157
war3mapimported/mawjailer_body2.blp

Double-click the file mawjailer_body2.blp:

mawjailer_body2.blp
Image / Texture
157
war3mapimported/mawjailer_body2.blp

Tick the box "Use Custom Path" and type in the correct path:

mawjailer_body2.blp
Image / Texture
157
mawjailer_body2.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp
mawjailer_body2.blp
Image / Texture
157
mawjailer_body2.blp

Done, you have imported the file mawjailer_body2.blp.

Importing mawjailer_clothes.blp

Now Click the "Import File" Button:

Next select 'mawjailer_clothes.blp' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp
mawjailer_body2.blp
Image / Texture
157
mawjailer_body2.blp
mawjailer_clothes.blp
Image / Texture
1,279
war3mapimported/mawjailer_clothes.blp

Double-click the file mawjailer_clothes.blp:

mawjailer_clothes.blp
Image / Texture
1,279
war3mapimported/mawjailer_clothes.blp

Tick the box "Use Custom Path" and type in the correct path:

mawjailer_clothes.blp
Image / Texture
1,279
mawjailer_clothes.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp
mawjailer_body2.blp
Image / Texture
157
mawjailer_body2.blp
mawjailer_clothes.blp
Image / Texture
1,279
mawjailer_clothes.blp

Done, you have imported the file mawjailer_clothes.blp.

Importing mawjailer_glow.blp

Now Click the "Import File" Button:

Next select 'mawjailer_glow.blp' in the folder which you extracted from the zip archive:

Zovaal The Jailer
CS_ZUOWAER91.mdx
Jailerglow.blp
Jailermace_3950420.blp
mawjailer_body.blp
mawjailer_body2.blp
mawjailer_clothes.blp
mawjailer_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp
mawjailer_body2.blp
Image / Texture
157
mawjailer_body2.blp
mawjailer_clothes.blp
Image / Texture
1,279
mawjailer_clothes.blp
mawjailer_glow.blp
Image / Texture
10
war3mapimported/mawjailer_glow.blp

Double-click the file mawjailer_glow.blp:

mawjailer_glow.blp
Image / Texture
10
war3mapimported/mawjailer_glow.blp

Tick the box "Use Custom Path" and type in the correct path:

mawjailer_glow.blp
Image / Texture
10
mawjailer_glow.blp

The file has been properly added to the map archive:

CS_ZUOWAER91.mdx
Model
3,906
war3mapimported/CS_ZUOWAER91.mdx
Jailerglow.blp
Image / Texture
44
Jailerglow.blp
Jailermace_3950420.blp
Image / Texture
342
Jailermace_3950420.blp
mawjailer_body.blp
Image / Texture
807
mawjailer_body.blp
mawjailer_body2.blp
Image / Texture
157
mawjailer_body2.blp
mawjailer_clothes.blp
Image / Texture
1,279
mawjailer_clothes.blp
mawjailer_glow.blp
Image / Texture
10
mawjailer_glow.blp

Done, you have imported the file mawjailer_glow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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