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How to import Zovaal Portrait (Sponsored by Roman the Author)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zovaal Portrait (Sponsored by Roman the Author) of the bundle Zovaal Portrait (Sponsored by Roman the Author). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zovaal (Sponsored by Roman the Author).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_skin_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_orm.dds
Jailer_lowerpauldron_emissive.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_emissive.dds
Jailer_helmet_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_arm_diffuse.dds
jailer_handarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_loincloth_diffuse.dds
jailer_keen_diffuse.dds
jailer_belt_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_weapon_diffuse.dds
Jailer_rune_diffuse.dds
Jailer_shoetip_diffuse.dds
Jailer_rune_emissive.dds
jailer_woweapencape_diffuse.dds
Jailer_shoe_diffuse.dds
Jailer_wrist_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Zovaal the Banished One_portrait.mdx

Now Click the "Import File" Button:

Next select 'Zovaal the Banished One_portrait.mdx' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx

Done, you have imported the file Zovaal the Banished One_portrait.mdx.

Importing jailer_arm_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_arm_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_arm_diffuse.dds

Double-click the file jailer_arm_diffuse.dds:

jailer_arm_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_arm_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds

Done, you have imported the file jailer_arm_diffuse.dds.

Importing Jailer_armor_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_armor_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_armor_diffuse.dds

Double-click the file Jailer_armor_diffuse.dds:

Jailer_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_armor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds

Done, you have imported the file Jailer_armor_diffuse.dds.

Importing Jailer_armor_emissive.dds

Now Click the "Import File" Button:

Next select 'Jailer_armor_emissive.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_armor_emissive.dds

Double-click the file Jailer_armor_emissive.dds:

Jailer_armor_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_armor_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds

Done, you have imported the file Jailer_armor_emissive.dds.

Importing Jailer_armorspike_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_armorspike_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_armorspike_diffuse.dds

Double-click the file Jailer_armorspike_diffuse.dds:

Jailer_armorspike_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_armorspike_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds

Done, you have imported the file Jailer_armorspike_diffuse.dds.

Importing Jailer_armorspine_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_armorspine_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_armorspine_diffuse.dds

Double-click the file Jailer_armorspine_diffuse.dds:

Jailer_armorspine_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_armorspine_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds

Done, you have imported the file Jailer_armorspine_diffuse.dds.

Importing jailer_belt_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_belt_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
war3mapimported/jailer_belt_diffuse.dds

Double-click the file jailer_belt_diffuse.dds:

jailer_belt_diffuse.dds
Image / Texture
5,461
war3mapimported/jailer_belt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds

Done, you have imported the file jailer_belt_diffuse.dds.

Importing jailer_chainarmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_chainarmor_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_chainarmor_diffuse.dds

Double-click the file jailer_chainarmor_diffuse.dds:

jailer_chainarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_chainarmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds

Done, you have imported the file jailer_chainarmor_diffuse.dds.

Importing jailer_hand_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_hand_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_hand_diffuse.dds

Double-click the file jailer_hand_diffuse.dds:

jailer_hand_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_hand_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds

Done, you have imported the file jailer_hand_diffuse.dds.

Importing jailer_handarmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_handarmor_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_handarmor_diffuse.dds

Double-click the file jailer_handarmor_diffuse.dds:

jailer_handarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_handarmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds

Done, you have imported the file jailer_handarmor_diffuse.dds.

Importing Jailer_helmet_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_helmet_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_helmet_diffuse.dds

Double-click the file Jailer_helmet_diffuse.dds:

Jailer_helmet_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_helmet_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds

Done, you have imported the file Jailer_helmet_diffuse.dds.

Importing jailer_keen_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_keen_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_keen_diffuse.dds

Double-click the file jailer_keen_diffuse.dds:

jailer_keen_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_keen_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds

Done, you have imported the file jailer_keen_diffuse.dds.

Importing jailer_loincloth_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_loincloth_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_loincloth_diffuse.dds

Double-click the file jailer_loincloth_diffuse.dds:

jailer_loincloth_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_loincloth_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds

Done, you have imported the file jailer_loincloth_diffuse.dds.

Importing Jailer_lowerpauldron_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_lowerpauldron_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_lowerpauldron_diffuse.dds

Double-click the file Jailer_lowerpauldron_diffuse.dds:

Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_lowerpauldron_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds

Done, you have imported the file Jailer_lowerpauldron_diffuse.dds.

Importing Jailer_lowerpauldron_emissive.dds

Now Click the "Import File" Button:

Next select 'Jailer_lowerpauldron_emissive.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_lowerpauldron_emissive.dds

Double-click the file Jailer_lowerpauldron_emissive.dds:

Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_lowerpauldron_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds

Done, you have imported the file Jailer_lowerpauldron_emissive.dds.

Importing Jailer_lowerpauldron_orm.dds

Now Click the "Import File" Button:

Next select 'Jailer_lowerpauldron_orm.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
war3mapimported/Jailer_lowerpauldron_orm.dds

Double-click the file Jailer_lowerpauldron_orm.dds:

Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
war3mapimported/Jailer_lowerpauldron_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds

Done, you have imported the file Jailer_lowerpauldron_orm.dds.

Importing Jailer_mask_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_mask_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
war3mapimported/Jailer_mask_diffuse.dds

Double-click the file Jailer_mask_diffuse.dds:

Jailer_mask_diffuse.dds
Image / Texture
5,461
war3mapimported/Jailer_mask_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds

Done, you have imported the file Jailer_mask_diffuse.dds.

Importing Jailer_mask_orm.dds

Now Click the "Import File" Button:

Next select 'Jailer_mask_orm.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
war3mapimported/Jailer_mask_orm.dds

Double-click the file Jailer_mask_orm.dds:

Jailer_mask_orm.dds
Image / Texture
5,461
war3mapimported/Jailer_mask_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds

Done, you have imported the file Jailer_mask_orm.dds.

Importing Jailer_neckarmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_neckarmor_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_neckarmor_diffuse.dds

Double-click the file Jailer_neckarmor_diffuse.dds:

Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_neckarmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds

Done, you have imported the file Jailer_neckarmor_diffuse.dds.

Importing Jailer_pauldronbalde2_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_pauldronbalde2_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronbalde2_diffuse.dds

Double-click the file Jailer_pauldronbalde2_diffuse.dds:

Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronbalde2_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds

Done, you have imported the file Jailer_pauldronbalde2_diffuse.dds.

Importing Jailer_pauldronbalde2_orm.dds

Now Click the "Import File" Button:

Next select 'Jailer_pauldronbalde2_orm.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronbalde2_orm.dds

Double-click the file Jailer_pauldronbalde2_orm.dds:

Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronbalde2_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds

Done, you have imported the file Jailer_pauldronbalde2_orm.dds.

Importing Jailer_pauldronbalde_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_pauldronbalde_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_pauldronbalde_diffuse.dds

Double-click the file Jailer_pauldronbalde_diffuse.dds:

Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_pauldronbalde_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds

Done, you have imported the file Jailer_pauldronbalde_diffuse.dds.

Importing Jailer_pauldronbalde_emissive.dds

Now Click the "Import File" Button:

Next select 'Jailer_pauldronbalde_emissive.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
war3mapimported/Jailer_pauldronbalde_emissive.dds

Double-click the file Jailer_pauldronbalde_emissive.dds:

Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
war3mapimported/Jailer_pauldronbalde_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds

Done, you have imported the file Jailer_pauldronbalde_emissive.dds.

Importing Jailer_pauldronskull_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_pauldronskull_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronskull_diffuse.dds

Double-click the file Jailer_pauldronskull_diffuse.dds:

Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronskull_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds

Done, you have imported the file Jailer_pauldronskull_diffuse.dds.

Importing Jailer_pauldronskull_emissive.dds

Now Click the "Import File" Button:

Next select 'Jailer_pauldronskull_emissive.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronskull_emissive.dds

Double-click the file Jailer_pauldronskull_emissive.dds:

Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_pauldronskull_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds

Done, you have imported the file Jailer_pauldronskull_emissive.dds.

Importing Jailer_rune_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_rune_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_rune_diffuse.dds

Double-click the file Jailer_rune_diffuse.dds:

Jailer_rune_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_rune_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds

Done, you have imported the file Jailer_rune_diffuse.dds.

Importing Jailer_rune_emissive.dds

Now Click the "Import File" Button:

Next select 'Jailer_rune_emissive.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_rune_emissive.dds

Double-click the file Jailer_rune_emissive.dds:

Jailer_rune_emissive.dds
Image / Texture
1,365
war3mapimported/Jailer_rune_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds

Done, you have imported the file Jailer_rune_emissive.dds.

Importing Jailer_shoe_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_shoe_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
war3mapimported/Jailer_shoe_diffuse.dds

Double-click the file Jailer_shoe_diffuse.dds:

Jailer_shoe_diffuse.dds
Image / Texture
5,461
war3mapimported/Jailer_shoe_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds

Done, you have imported the file Jailer_shoe_diffuse.dds.

Importing Jailer_shoetip_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_shoetip_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_shoetip_diffuse.dds

Double-click the file Jailer_shoetip_diffuse.dds:

Jailer_shoetip_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_shoetip_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds

Done, you have imported the file Jailer_shoetip_diffuse.dds.

Importing jailer_skin_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_skin_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_skin_diffuse.dds

Double-click the file jailer_skin_diffuse.dds:

jailer_skin_diffuse.dds
Image / Texture
2,731
war3mapimported/jailer_skin_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds

Done, you have imported the file jailer_skin_diffuse.dds.

Importing jailer_skirtarmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_skirtarmor_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
war3mapimported/jailer_skirtarmor_diffuse.dds

Double-click the file jailer_skirtarmor_diffuse.dds:

jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
war3mapimported/jailer_skirtarmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds

Done, you have imported the file jailer_skirtarmor_diffuse.dds.

Importing jailer_skirtarmor_orm.dds

Now Click the "Import File" Button:

Next select 'jailer_skirtarmor_orm.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
war3mapimported/jailer_skirtarmor_orm.dds

Double-click the file jailer_skirtarmor_orm.dds:

jailer_skirtarmor_orm.dds
Image / Texture
5,461
war3mapimported/jailer_skirtarmor_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds

Done, you have imported the file jailer_skirtarmor_orm.dds.

Importing Jailer_upperpauldron_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_upperpauldron_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_upperpauldron_diffuse.dds

Double-click the file Jailer_upperpauldron_diffuse.dds:

Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/Jailer_upperpauldron_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds

Done, you have imported the file Jailer_upperpauldron_diffuse.dds.

Importing Jailer_upperpauldron_orm.dds

Now Click the "Import File" Button:

Next select 'Jailer_upperpauldron_orm.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
war3mapimported/Jailer_upperpauldron_orm.dds

Double-click the file Jailer_upperpauldron_orm.dds:

Jailer_upperpauldron_orm.dds
Image / Texture
1,365
war3mapimported/Jailer_upperpauldron_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds

Done, you have imported the file Jailer_upperpauldron_orm.dds.

Importing Jailer_weapon_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_weapon_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
Image / Texture
683
war3mapimported/Jailer_weapon_diffuse.dds

Double-click the file Jailer_weapon_diffuse.dds:

Jailer_weapon_diffuse.dds
Image / Texture
683
war3mapimported/Jailer_weapon_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_weapon_diffuse.dds
Image / Texture
683
Jailer_weapon_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
Image / Texture
683
Jailer_weapon_diffuse.dds

Done, you have imported the file Jailer_weapon_diffuse.dds.

Importing jailer_woweapencape_diffuse.dds

Now Click the "Import File" Button:

Next select 'jailer_woweapencape_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
Image / Texture
683
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_woweapencape_diffuse.dds

Double-click the file jailer_woweapencape_diffuse.dds:

jailer_woweapencape_diffuse.dds
Image / Texture
1,365
war3mapimported/jailer_woweapencape_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

jailer_woweapencape_diffuse.dds
Image / Texture
1,365
jailer_woweapencape_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
Image / Texture
683
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Image / Texture
1,365
jailer_woweapencape_diffuse.dds

Done, you have imported the file jailer_woweapencape_diffuse.dds.

Importing Jailer_wrist_diffuse.dds

Now Click the "Import File" Button:

Next select 'Jailer_wrist_diffuse.dds' in the folder which you extracted from the zip archive:

Zovaal Portrait (Sponsored by Roman the Author)
Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
Image / Texture
683
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Image / Texture
1,365
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_wrist_diffuse.dds

Double-click the file Jailer_wrist_diffuse.dds:

Jailer_wrist_diffuse.dds
Image / Texture
2,731
war3mapimported/Jailer_wrist_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Jailer_wrist_diffuse.dds
Image / Texture
2,731
Jailer_wrist_diffuse.dds

The file has been properly added to the map archive:

Zovaal the Banished One_portrait.mdx
Model
1,860
war3mapimported/Zovaal the Banished One_portrait.mdx
jailer_arm_diffuse.dds
Image / Texture
2,731
jailer_arm_diffuse.dds
Jailer_armor_diffuse.dds
Image / Texture
1,365
Jailer_armor_diffuse.dds
Jailer_armor_emissive.dds
Image / Texture
1,365
Jailer_armor_emissive.dds
Jailer_armorspike_diffuse.dds
Image / Texture
1,365
Jailer_armorspike_diffuse.dds
Jailer_armorspine_diffuse.dds
Image / Texture
2,731
Jailer_armorspine_diffuse.dds
jailer_belt_diffuse.dds
Image / Texture
5,461
jailer_belt_diffuse.dds
jailer_chainarmor_diffuse.dds
Image / Texture
1,365
jailer_chainarmor_diffuse.dds
jailer_hand_diffuse.dds
Image / Texture
2,731
jailer_hand_diffuse.dds
jailer_handarmor_diffuse.dds
Image / Texture
1,365
jailer_handarmor_diffuse.dds
Jailer_helmet_diffuse.dds
Image / Texture
2,731
Jailer_helmet_diffuse.dds
jailer_keen_diffuse.dds
Image / Texture
2,731
jailer_keen_diffuse.dds
jailer_loincloth_diffuse.dds
Image / Texture
1,365
jailer_loincloth_diffuse.dds
Jailer_lowerpauldron_diffuse.dds
Image / Texture
1,365
Jailer_lowerpauldron_diffuse.dds
Jailer_lowerpauldron_emissive.dds
Image / Texture
1,365
Jailer_lowerpauldron_emissive.dds
Jailer_lowerpauldron_orm.dds
Image / Texture
1,365
Jailer_lowerpauldron_orm.dds
Jailer_mask_diffuse.dds
Image / Texture
5,461
Jailer_mask_diffuse.dds
Jailer_mask_orm.dds
Image / Texture
5,461
Jailer_mask_orm.dds
Jailer_neckarmor_diffuse.dds
Image / Texture
1,365
Jailer_neckarmor_diffuse.dds
Jailer_pauldronbalde2_diffuse.dds
Image / Texture
1,365
Jailer_pauldronbalde2_diffuse.dds
Jailer_pauldronbalde2_orm.dds
Image / Texture
1,365
Jailer_pauldronbalde2_orm.dds
Jailer_pauldronbalde_diffuse.dds
Image / Texture
2,731
Jailer_pauldronbalde_diffuse.dds
Jailer_pauldronbalde_emissive.dds
Image / Texture
2,731
Jailer_pauldronbalde_emissive.dds
Jailer_pauldronskull_diffuse.dds
Image / Texture
1,365
Jailer_pauldronskull_diffuse.dds
Jailer_pauldronskull_emissive.dds
Image / Texture
1,365
Jailer_pauldronskull_emissive.dds
Jailer_rune_diffuse.dds
Image / Texture
1,365
Jailer_rune_diffuse.dds
Jailer_rune_emissive.dds
Image / Texture
1,365
Jailer_rune_emissive.dds
Jailer_shoe_diffuse.dds
Image / Texture
5,461
Jailer_shoe_diffuse.dds
Jailer_shoetip_diffuse.dds
Image / Texture
2,731
Jailer_shoetip_diffuse.dds
jailer_skin_diffuse.dds
Image / Texture
2,731
jailer_skin_diffuse.dds
jailer_skirtarmor_diffuse.dds
Image / Texture
5,461
jailer_skirtarmor_diffuse.dds
jailer_skirtarmor_orm.dds
Image / Texture
5,461
jailer_skirtarmor_orm.dds
Jailer_upperpauldron_diffuse.dds
Image / Texture
1,365
Jailer_upperpauldron_diffuse.dds
Jailer_upperpauldron_orm.dds
Image / Texture
1,365
Jailer_upperpauldron_orm.dds
Jailer_weapon_diffuse.dds
Image / Texture
683
Jailer_weapon_diffuse.dds
jailer_woweapencape_diffuse.dds
Image / Texture
1,365
jailer_woweapencape_diffuse.dds
Jailer_wrist_diffuse.dds
Image / Texture
2,731
Jailer_wrist_diffuse.dds

Done, you have imported the file Jailer_wrist_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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