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Triggers
Zombies!.w3x
Variables
Initialization
zombie
Melee Initialization
say
size
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
zombie
Events
Unit - Zombie 0144 <gen> Dies
Conditions
Actions
Item - Create Dragon axe at (Center of Region_001 <gen>)
Unit - Change ownership of Footman 0001 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Footman 0000 <gen> to Player 2 (Blue) and Change color
Cinematic - Send transmission to (All players) from Paladin 0029 <gen> named the king : Play No sound and display oh no! a pest . Modify duration: Add 20.00 seconds and Wait
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_001 <gen>)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
say
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Pit Lord 0026 <gen> named the zombie master : Play No sound and display you have chosen wrong living in that outpost! . Modify duration: Add 20.00 seconds and Wait
size
Events
Unit - Zombie lord 0150 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0029 <gen> named the king : Play No sound and display i call god. i have killed the zombie lord grant us power . Modify duration: Add 20.00 seconds and Wait
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