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Triggers
Zombies Cod5.w3x
Variables
timer
Timer til Zombie
boxes
Untitled Trigger 004
Untitled Trigger 030
Untitled Trigger 004 Copy Copy Copy
Untitled Trigger 004 Copy Copy
Untitled Trigger 004 Copy
give control
Untitled Trigger 013
Untitled Trigger 013 Copy
Untitled Trigger 013 Copy 2
Untitled Trigger 013 Copy 3
Untitled Trigger 017
Untitled Trigger 017 Copy
Untitled Trigger 017 Copy 2
Untitled Trigger 017 Copy 3
welcome to
Untitled Trigger 020 Copy
Untitled Trigger 020 Copy 3
Untitled Trigger 020
Untitled Trigger 020 Copy 4
cinemantic
Untitled Trigger 005 Copy 2
wunderwaffe
get rid of wunderwaffe
Untitled Trigger 028
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 029
Untitled Trigger 029 Copy 3
Untitled Trigger 029 Copy
Untitled Trigger 029 Copy 2
Untitled Trigger 024 Copy
Untitled Trigger 023
Untitled Trigger 001 Copy
Untitled Trigger 021
Untitled Trigger 001
Untitled Trigger 025
Untitled Trigger 008 Copy Copy
Untitled Trigger 026
Untitled Trigger 001 Copy 2 Copy
Untitled Trigger 008 Copy Copy 2
Untitled Trigger 008
Untitled Trigger 001 Copy 2
Untitled Trigger 002
hide
Untitled Trigger 022 Copy Copy 2
Untitled Trigger 003
Untitled Trigger 020 Copy 2
Untitled Trigger 005
Untitled Trigger 014
Untitled Trigger 010
Untitled Trigger 007
Untitled Trigger 005 Copy 3
Untitled Trigger 005 Copy
Untitled Trigger 022
Untitled Trigger 022 Copy Copy
Untitled Trigger 008 Copy
Untitled Trigger 022 Copy Copy 3
Untitled Trigger 022 Copy
remove units
rez
Untitled Trigger 011
Untitled Trigger 011 Copy 2
Untitled Trigger 011 Copy
Untitled Trigger 011 Copy 3
zombie routes
Untitled Trigger 019 Copy 2 Copy Copy Copy
Untitled Trigger 019 Copy 2 Copy Copy Copy 3
Untitled Trigger 019 Copy 2 Copy Copy Copy 4
Untitled Trigger 019
Untitled Trigger 019 Copy 2 Copy Copy Copy 2
Untitled Trigger 019 Copy 6
Untitled Trigger 019 Copy 2 Copy
Untitled Trigger 019 Copy
Untitled Trigger 019 Copy 2
Untitled Trigger 019 Copy 4
Untitled Trigger 019 Copy 3
Untitled Trigger 019 Copy 2 Copy Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 024
Untitled Trigger 003 Copy 3 Copy
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 3 Copy 2
Untitled Trigger 003 Copy 3 Copy 3
Untitled Trigger 019 Copy 2 Copy Copy Copy Copy
junk
junk
open stuff
Untitled Trigger 016
Untitled Trigger 016 Copy
Untitled Trigger 016 Copy 2
Untitled Trigger 016 Copy Copy
open upstairs Copy
random box
open upstairs
defeat
Untitled Trigger 027
unit dies Copy Copy Copy Copy Copy 2
unit dies Copy Copy Copy Copy Copy 3
unit dies Copy Copy Copy Copy Copy
unit dies Copy Copy Copy Copy
leaderboarrd
create
Monster Dies A
Monster Dies A Copy
Monster Dies A Copy Copy
Monster Dies A Copy Copy 2
multi add kill
multiboard
camera bounds
Trigger 3
Trigger 4
Trigger 2 Copy
Trigger 1
Trigger 1 Copy
Trigger 11
Trigger 4 Copy
Trigger 6
Trigger 3 Copy
Trigger 5
Trigger 8
Trigger 10
Trigger 9
Trigger 7
Trigger 2
Trigger 12
Trigger 2 Copy 2
Trigger 9 Copy
Trigger 7 Copy
Trigger 12 Copy
pan
Untitled Trigger 012 Copy 3
Untitled Trigger 012 Copy 3 Copy
Untitled Trigger 012 Copy 2
Untitled Trigger 012 Copy
Untitled Trigger 012
spawns
Untitled Trigger 015
spawns
lvl 2
lvl 5
lvl 3
lvl 6
lvl 4
lvl 1
overload of zombies
first floor boundary
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Betty
unitcode
Yes
Help
timer
Yes
SS
soundtype
Yes
SoundTypeEffect
Timer til Zombie
Events
Time - Elapsed game time is 0.04 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3600.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Help arrives in:
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Untitled Trigger 004
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Chicken
Actions
Unit - Replace (Entering unit) with a Lvl 1 Barricade using The old unit's relative life and mana
Untitled Trigger 030
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\Al nazi zombiiiies!.ai (Unexpected type: 'aiscript')
Untitled Trigger 004 Copy Copy Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Raccoon
Actions
Unit - Replace (Entering unit) with a Lvl 4 Barricade using The old unit's relative life and mana
Untitled Trigger 004 Copy Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Rabbit
Actions
Unit - Replace (Entering unit) with a Lvl 3 Barricade using The old unit's relative life and mana
Untitled Trigger 004 Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Frog
Actions
Unit - Replace (Entering unit) with a Window using The old unit's relative life and mana
Untitled Trigger 013
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0014 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 013 Copy
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0013 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 013 Copy 2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0012 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 013 Copy 3
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0011 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 017
Events
Player - Player 1 (Red) types a chat message containing -boot red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Booted!
Untitled Trigger 017 Copy
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Booted!
Untitled Trigger 017 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -boot teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Booted!
Untitled Trigger 017 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -boot red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Booted!
Untitled Trigger 020 Copy
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: Welcome to: The first floor
Untitled Trigger 020 Copy 3
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All enemies of Player 11 (Dark Green).) the text: Welcome to: The labatory
Untitled Trigger 020
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All enemies of Player 11 (Dark Green).) the text: Welcome to: The sewers
Untitled Trigger 020 Copy 4
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All enemies of Player 11 (Dark Green).) the text: Welcome to: The torture chamber
Untitled Trigger 005 Copy 2
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_022 <gen>)
wunderwaffe
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
Wunderwaffe Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Trigger - Turn on (This trigger)
get rid of wunderwaffe
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Item - Remove (Random item in (Playable map area))
Item - Create (Random level 7 item-type) at (Position of (Triggering unit))
Untitled Trigger 028
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: AJspice presents Zombies Cod5
Untitled Trigger 006
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_059 <gen>)
Untitled Trigger 006 Copy
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Untitled Trigger 029
Events
Unit - A unit comes within 256 of Defender 0011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0011 <gen>
Untitled Trigger 029 Copy 3
Events
Unit - A unit comes within 256 of Defender 0012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0012 <gen>
Untitled Trigger 029 Copy
Events
Unit - A unit comes within 256 of Defender 0013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0013 <gen>
Untitled Trigger 029 Copy 2
Events
Unit - A unit comes within 256 of Defender 0014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0014 <gen>
Untitled Trigger 024 Copy
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Hide (Entering unit)
Untitled Trigger 023
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Trigger - Turn on Untitled_Trigger_026 <gen>
Trigger - Turn off Untitled_Trigger_015 <gen>
Trigger - Turn on Untitled_Trigger_024 <gen>
Game - Display to (All players) the text: Help has come!
Wait 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy
Events
Unit - A unit enters Stair_bottom <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Stair_Top <gen>)
Untitled Trigger 021
Events
Unit - A unit comes within 256 of Humvee 0049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Unit-type of (Entering unit)) Not equal to Zombie
Actions
Unit - Explode (Entering unit) .
Untitled Trigger 001
Events
Unit - A unit enters Stairbottom2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Stair_top2 <gen>)
Untitled Trigger 025
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Unit - Move Defender 0011 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Defender 0012 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Defender 0013 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Defender 0014 <gen> instantly to (Center of Region_013 <gen>)
Camera - Set the camera bounds for Player 1 (Red) to (Playable map area)
Camera - Set the camera bounds for Player 2 (Blue) to (Playable map area)
Camera - Set the camera bounds for Player 3 (Teal) to (Playable map area)
Camera - Set the camera bounds for Player 4 (Purple) to (Playable map area)
Unit - Order Humvee 0049 <gen> to Move To . (Center of Region_045 <gen>)
Untitled Trigger 008 Copy Copy
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_039 <gen>)
Untitled Trigger 026
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Trigger - Turn off Untitled_Trigger_022_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_022_Copy <gen>
Trigger - Turn on Untitled_Trigger_027 <gen>
Trigger - Turn on Untitled_Trigger_022_Copy_Copy_2 <gen>
Trigger - Turn on hide <gen>
Trigger - Turn off Trigger_1 <gen>
Trigger - Turn off Trigger_2 <gen>
Trigger - Turn off Trigger_3 <gen>
Trigger - Turn off Trigger_4 <gen>
Trigger - Turn off Trigger_5 <gen>
Trigger - Turn off Trigger_6 <gen>
Trigger - Turn off Trigger_7 <gen>
Trigger - Turn off Trigger_8 <gen>
Trigger - Turn off Trigger_9 <gen>
Trigger - Turn off Trigger_10 <gen>
Trigger - Turn off Trigger_11 <gen>
Trigger - Turn off Trigger_12 <gen>
Trigger - Turn off Trigger_1_Copy <gen>
Trigger - Turn off Trigger_2_Copy <gen>
Trigger - Turn off Trigger_3_Copy <gen>
Trigger - Turn off Trigger_4_Copy <gen>
Cinematic - Send transmission to (All players) from Humvee 0049 <gen> named Sergeant Briggs : Play No sound and display Gogo! Get in . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Defender 0011 <gen> named (Name of (Player in position 1 of (Last created leaderboard).)) : Play No sound and display We're saved! . Modify duration: Add 3.00 seconds and Wait
Untitled Trigger 001 Copy 2 Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 008 Copy Copy 2
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_041 <gen>)
Untitled Trigger 008
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_031 <gen>)
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Stairexit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_020 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Stairbottom2 <gen>)
hide
Events
Unit - A unit leaves Region_013 <gen>
Conditions
Actions
Unit - Move (Leaving unit) instantly to (Center of Region_049 <gen>)
Untitled Trigger 022 Copy Copy 2
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_044 <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
Untitled Trigger 020 Copy 2
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All enemies of Player 11 (Dark Green).) the text: Welcome to: The second floor
Untitled Trigger 005
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_004 <gen>)
Untitled Trigger 014
Events
Unit - A unit Acquires an item
Conditions
Actions
Item - Move (Item carried by (Triggering unit) in slot 2) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 3) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 4) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 5) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 6) to (Position of (Triggering unit))
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Unit - Move Defender 0011 <gen> instantly to (Center of Region_017 <gen>)
Unit - Make Research Facility 0010 <gen> Invulnerable
Unit - Make Research Facility 0003 <gen> Invulnerable
Unit - Make Research Facility 0009 <gen> Invulnerable
Unit - Make Research Facility 0004 <gen> Invulnerable
Unit - Move Defender 0012 <gen> instantly to (Center of Region_017 <gen>)
Unit - Move Defender 0013 <gen> instantly to (Center of Region_017 <gen>)
Unit - Move Defender 0014 <gen> instantly to (Center of Region_017 <gen>)
Untitled Trigger 007
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 005 Copy 3
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_003 <gen>)
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_001 <gen>)
Untitled Trigger 022
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Help with the description If you want to open upstairs, type -open upstairs, you require 2500 gold. If you want to open torture chamber, type -open torture which will cost 2500 gold too. The random weapons box is upstairs and you will need 950 gold to use it, type -random if you want to use it and stay close to the box so noone takes your item.Drop the stuff you dont want on the top-left corner on the bottom floor where the barricades are. If you ever want to upgrade your defender, use your Research Facility. , using icon path ReplaceableTextures\PassiveButtons\PASBTNUnholyAura.blp
Untitled Trigger 022 Copy Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_045 <gen>)
Untitled Trigger 008 Copy
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_036 <gen>)
Untitled Trigger 022 Copy Copy 3
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_045 <gen>)
Untitled Trigger 022 Copy
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_046 <gen>)
remove units
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Entering unit) Equal to Humvee 0049 <gen>
Actions
Unit - Move Defender 0014 <gen> instantly to (Center of Region_047 <gen>)
Unit - Move Defender 0011 <gen> instantly to (Center of Region_047 <gen>)
Unit - Move Defender 0012 <gen> instantly to (Center of Region_047 <gen>)
Unit - Move Defender 0013 <gen> instantly to (Center of Region_047 <gen>)
Untitled Trigger 011
Events
Unit - Defender 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Red has died, he will revive in 30 seconds
Player - Add -1000 to Player 1 (Red) . Current gold
Wait 30.00 seconds
Hero - Instantly revive Defender 0011 <gen> at (Center of Region_026 <gen>) , Hide revival graphics
Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
Untitled Trigger 011 Copy 2
Events
Unit - Defender 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Teal has died, he will revive in 30 seconds
Player - Add -1000 to Player 3 (Teal) . Current gold
Camera - Set the camera bounds for Player 3 (Teal) to (Entire map)
Wait 30.00 seconds
Hero - Instantly revive Defender 0013 <gen> at (Center of Region_026 <gen>) , Hide revival graphics
Untitled Trigger 011 Copy
Events
Unit - Defender 0012 <gen> Dies
Conditions
Actions
Camera - Set the camera bounds for Player 2 (Blue) to (Entire map)
Game - Display to (All players) for 30 seconds the text: Blue has died, he will revive in 30 seconds
Player - Add -1000 to Player 2 (Blue) . Current gold
Wait 30.00 seconds
Hero - Instantly revive Defender 0012 <gen> at (Center of Region_026 <gen>) , Hide revival graphics
Untitled Trigger 011 Copy 3
Events
Unit - Defender 0014 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Purple has died, he will revive in 30 seconds
Player - Add -1000 to Player 4 (Purple) . Current gold
Camera - Set the camera bounds for Player 4 (Purple) to (Entire map)
Wait 30.00 seconds
Hero - Instantly revive Defender 0014 <gen> at (Center of Region_026 <gen>) , Hide revival graphics
Untitled Trigger 019 Copy 2 Copy Copy Copy
Events
Unit - A unit enters Stair_top2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_043 <gen>)
Untitled Trigger 019 Copy 2 Copy Copy Copy 3
Events
Unit - A unit enters Stairexit <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_043 <gen>)
Untitled Trigger 019 Copy 2 Copy Copy Copy 4
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Explode (Entering unit) .
Untitled Trigger 019
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_033 <gen>)
Untitled Trigger 019 Copy 2 Copy Copy Copy 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_043 <gen>)
Untitled Trigger 019 Copy 6
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_026 <gen>)
Untitled Trigger 019 Copy 2 Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_042 <gen>)
Untitled Trigger 019 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_034 <gen>)
Untitled Trigger 019 Copy 2
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Stair_bottom <gen>)
Untitled Trigger 019 Copy 4
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_033 <gen>)
Untitled Trigger 019 Copy 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_026 <gen>)
Untitled Trigger 019 Copy 2 Copy Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_040 <gen>)
Untitled Trigger 003 Copy 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
Untitled Trigger 024
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Unit-type of (Triggering unit)) Not equal to Zombie
Actions
Unit - Explode (Attacked unit) .
Untitled Trigger 003 Copy 3 Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Untitled Trigger 003 Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_004 <gen>)
Untitled Trigger 003 Copy 3
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 003 Copy 3 Copy 2
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_057 <gen>)
Untitled Trigger 003 Copy 3 Copy 3
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_057 <gen>)
Untitled Trigger 019 Copy 2 Copy Copy Copy Copy
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_033 <gen>)
junk
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Pick every item in Region_038 <gen> and do (Remove (Random item in Region_038 <gen>))
Untitled Trigger 016
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Explode (Entering unit) .
Untitled Trigger 016 Copy
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_026 <gen>)
Untitled Trigger 016 Copy 2
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Explode (Entering unit) .
Untitled Trigger 016 Copy Copy
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_026 <gen>)
open upstairs Copy
Events
Player - Player 1 (Red) types a chat message containing -open torture (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open torture (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open torture (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open torture (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Current gold) Greater than or equal to 2500
Actions
Unit - Remove Closed 0048 <gen> from the game
Unit - Remove Closed 0045 <gen> from the game
Player - Set (Triggering player) . Current gold to -2500
Unit - Remove Closed 0047 <gen> from the game
Trigger - Turn off Untitled_Trigger_016_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_016_Copy_Copy <gen>
random box
Events
Player - Player 1 (Red) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Current gold) Greater than or equal to 950
Actions
Item - Create (Random level 7 item-type) at (Center of Region_030 <gen>)
Player - Add -1000 to (Triggering player) . Current gold
open upstairs
Events
Player - Player 1 (Red) types a chat message containing -open upstairs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open upstairs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open upstairs (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open upstairs (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) Current gold) Greater than or equal to 2500
Actions
Unit - Remove Closed 0041 <gen> from the game
Unit - Remove Closed 0042 <gen> from the game
Player - Set (Triggering player) . Current gold to -2500
Unit - Remove Closed 0044 <gen> from the game
Unit - Remove Closed 0043 <gen> from the game
Trigger - Turn off Untitled_Trigger_016 <gen>
Trigger - Turn off Untitled_Trigger_016_Copy <gen>
Untitled Trigger 027
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Thanks for playing
unit dies Copy Copy Copy Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living (Unit-type of (Triggering unit)) units owned by Player 2 (Blue)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 4 (Purple)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 1 (Red)) Equal to 0
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Thanks for playing
Game - Defeat Player 2 (Blue) with the message: Thanks for playing
Game - Defeat Player 3 (Teal) with the message: Thanks for playing
Game - Defeat Player 4 (Purple) with the message: Thanks for playing
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
unit dies Copy Copy Copy Copy Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living (Unit-type of (Triggering unit)) units owned by Player 2 (Blue)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 3 (Teal)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 1 (Red)) Equal to 0
(Unit-type of (Triggering unit)) Equal to (Unit-type of Defender 0011 <gen>)
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Thanks for playing
Game - Defeat Player 2 (Blue) with the message: Thanks for playing
Game - Defeat Player 3 (Teal) with the message: Thanks for playing
Game - Defeat Player 4 (Purple) with the message: Thanks for playing
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
unit dies Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living (Unit-type of (Triggering unit)) units owned by Player 3 (Teal)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 4 (Purple)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 1 (Red)) Equal to 0
(Unit-type of (Triggering unit)) Equal to (Unit-type of Defender 0012 <gen>)
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Thanks for playing
Game - Defeat Player 2 (Blue) with the message: Thanks for playing
Game - Defeat Player 3 (Teal) with the message: Thanks for playing
Game - Defeat Player 4 (Purple) with the message: Thanks for playing
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
unit dies Copy Copy Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living (Unit-type of (Triggering unit)) units owned by Player 2 (Blue)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 3 (Teal)) Equal to 0
(Number of living (Unit-type of (Triggering unit)) units owned by Player 4 (Purple)) Equal to 0
(Unit-type of (Triggering unit)) Equal to (Unit-type of Defender 0011 <gen>)
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Thanks for playing
Game - Defeat Player 2 (Blue) with the message: Thanks for playing
Game - Defeat Player 3 (Teal) with the message: Thanks for playing
Game - Defeat Player 4 (Purple) with the message: Thanks for playing
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Players / Kills
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
map by db.east
Monster Dies A
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current lumber)
map by db.east
Monster Dies A Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current lumber)
map by db.east
Monster Dies A Copy Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Current lumber)
map by db.east
Monster Dies A Copy Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Current lumber)
multi add kill
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to +1
multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Show (Last created multiboard)
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 2 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 3 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 4 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to |cFFFF0000P1|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cFF0000FFP2|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to |cFF00FFFFP3|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to |cFF800080P4|r
Do nothing
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 1 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 2 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 3 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 4 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Do nothing
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 1 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 2 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 3 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 4 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Trigger 3
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Triggering unit) Equal to Defender 0013 <gen>
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_017 <gen>
Trigger 4
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Triggering unit) Equal to Defender 0014 <gen>
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_017 <gen>
Trigger 2 Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0012 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0012 <gen>) to Region_037 <gen>
Trigger 1
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0011 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0011 <gen>) to Region_017 <gen>
Trigger 1 Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0011 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0011 <gen>) to Region_037 <gen>
Trigger 11
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0013 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0013 <gen>) to Region_029 <gen>
Trigger 4 Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Triggering unit) Equal to Defender 0014 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_037 <gen>
Trigger 6
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0012 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0012 <gen>) to Region_028 <gen>
Trigger 3 Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0013 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_037 <gen>
Trigger 5
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0011 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0011 <gen>) to Region_028 <gen>
Trigger 8
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0014 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_028 <gen>
Trigger 10
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0012 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0012 <gen>) to Region_029 <gen>
Trigger 9
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0011 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0011 <gen>) to Region_029 <gen>
Trigger 7
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0013 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0013 <gen>) to Region_028 <gen>
Trigger 2
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0012 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0012 <gen>) to Region_017 <gen>
Trigger 12
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0014 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_029 <gen>
Trigger 2 Copy 2
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0012 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0012 <gen>) to Region_060 <gen>
Trigger 9 Copy
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0011 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0011 <gen>) to Region_060 <gen>
Trigger 7 Copy
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0013 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0013 <gen>) to Region_060 <gen>
Trigger 12 Copy
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Triggering unit) Equal to Defender 0014 <gen>
Actions
Camera - Set the camera bounds for (Owner of Defender 0014 <gen>) to Region_060 <gen>
Untitled Trigger 012 Copy 3
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_029 <gen>) over 0.00 seconds
Untitled Trigger 012 Copy 3 Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_060 <gen>) over 0.00 seconds
Untitled Trigger 012 Copy 2
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_028 <gen>) over 0.00 seconds
Untitled Trigger 012 Copy
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_037 <gen>) over 0.00 seconds
Untitled Trigger 012
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_050 <gen>) over 0.00 seconds
Untitled Trigger 015
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Region_055 <gen>) facing Default building facing degrees
spawns
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on lvl_2 <gen>
Wait 600.00 seconds
Trigger - Turn off lvl_2 <gen>
Trigger - Turn on lvl_3 <gen>
Wait 600.00 seconds
Trigger - Turn off lvl_3 <gen>
Trigger - Turn on lvl_4 <gen>
Wait 600.00 seconds
Trigger - Turn off lvl_4 <gen>
Trigger - Turn on lvl_5 <gen>
Wait 600.00 seconds
Trigger - Turn off lvl_5 <gen>
Trigger - Turn on lvl_6 <gen>
lvl 2
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie
Actions
Unit - Replace (Entering unit) with a Zombie lvl 2 using The old unit's relative life and mana
lvl 5
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie lvl 4
Actions
Unit - Replace (Entering unit) with a Zombie lvl 5 using The old unit's relative life and mana
lvl 3
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie lvl 2
Actions
Unit - Replace (Entering unit) with a Zombie lvl 3 using The old unit's relative life and mana
lvl 6
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie lvl 5
Actions
Unit - Replace (Entering unit) with a Zombie lvl 6 using The old unit's relative life and mana
lvl 4
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie lvl 3
Actions
Unit - Replace (Entering unit) with a Zombie lvl 4 using The old unit's relative life and mana
lvl 1
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Recent research on humans has caused zombies to become more stronger
Sound - Play Tension .
overload of zombies
Events
Map initialization
Conditions
(Number of living (Unit-type of (Matching unit)) units owned by Player 11 (Dark Green)) Equal to 400
Actions
Trigger - Turn off Untitled_Trigger_015 <gen>
Wait 120.00 seconds
Trigger - Turn on Untitled_Trigger_015 <gen>
Untitled Trigger 009
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_050 <gen>)
Untitled Trigger 009 Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_051 <gen>)
Untitled Trigger 009 Copy 2
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_050 <gen>)
Untitled Trigger 009 Copy 3
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_050 <gen>)
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