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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Betty
unitcode
Yes
Help
timer
Yes
SS
soundtype
Yes
SoundTypeEffect
Untitled Trigger 032
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: Dear zombies, you will have zombies spawned for you every 20 seconds, you need to try and kill marines. The zombies can move around the house themselves or you can not be lazy and try and kill them yourselves. =) GLHF
Timer til Zombie
Events
Time - Elapsed game time is 0.04 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3600.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Help arrives in:
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
unit enters
Events
Unit - A unit enters Region_062 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 031
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Remove (Random item in Region_063 <gen>)
Untitled Trigger 034
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Remove Defender 0014 <gen> from the game
Untitled Trigger 034 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Remove Defender 0011 <gen> from the game
Untitled Trigger 034 Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Remove Defender 0012 <gen> from the game
Untitled Trigger 034 Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Remove Defender 0013 <gen> from the game
Untitled Trigger 034 Copy 3 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Defender 0013 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Defender 0012 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Defender 0014 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 4
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Defender 0011 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 4 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit - Remove Defender 0011 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 4 Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit - Remove Defender 0012 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 4 Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit - Remove Defender 0013 <gen> from the game
Untitled Trigger 034 Copy 3 Copy 4 Copy 3 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Unit - Remove Defender 0014 <gen> from the game
Untitled Trigger 020
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Torture Chamber at (Center of Region_056 <gen>) with Z offset 0.00 , using font size 7.50 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lab at (Center of Region_033 <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy 3
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Second floor at (Center of Stair_bottom <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy 4
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Sewers at (Center of Region_042 <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy 5
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Second floor at (Center of Region_040 <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy 5 Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads First floor at (Center of Stairexit <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy 5 Copy 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads First Floor at (Center of Region_057 <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 020 Copy 5 Copy 2 Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads First Floor at (Center of Region_032 <gen>) with Z offset 0.00 , using font size 5.00 , color ( 57.00 %, 57.00 %, 76.00 %), and 56.00 % transparency
Untitled Trigger 013
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0014 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 013 Copy
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0013 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 013 Copy 2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0012 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 013 Copy 3
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit - Change ownership of Defender 0011 <gen> to (Random player from Player Group - Player 1 (Red)) and Change color
Untitled Trigger 017
Events
Player - Player 1 (Red) types a chat message containing -boot red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Booted!
Untitled Trigger 017 Copy
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Booted!
Untitled Trigger 017 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -boot teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Booted!
Untitled Trigger 017 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -boot red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Booted!
Untitled Trigger 005 Copy 2
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_022 <gen>)
Untitled Trigger 028
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: AJspice presents Zombies Cod5
Untitled Trigger 006
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_059 <gen>)
Untitled Trigger 006 Copy
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Untitled Trigger 029
Events
Unit - A unit comes within 256 of Defender 0011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0011 <gen>
Untitled Trigger 029 Copy 3
Events
Unit - A unit comes within 256 of Defender 0012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0012 <gen>
Untitled Trigger 029 Copy
Events
Unit - A unit comes within 256 of Defender 0013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0013 <gen>
Untitled Trigger 029 Copy 2
Events
Unit - A unit comes within 256 of Defender 0014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . Defender 0014 <gen>
Untitled Trigger 024 Copy
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Hide (Entering unit)
Untitled Trigger 023
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Trigger - Turn on Untitled_Trigger_026 <gen>
Trigger - Turn off Untitled_Trigger_015 <gen>
Trigger - Turn on Untitled_Trigger_024 <gen>
Game - Display to (All players) the text: Help has come!
Wait 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Humvee 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy
Events
Unit - A unit enters Stair_bottom <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Stair_Top <gen>)
Untitled Trigger 021
Events
Unit - A unit comes within 256 of Humvee 0049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Unit-type of (Entering unit)) Not equal to Zombie
Actions
Unit - Explode (Entering unit) .
Untitled Trigger 001
Events
Unit - A unit enters Stairbottom2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Stair_top2 <gen>)
Untitled Trigger 025
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Unit - Move Defender 0011 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Defender 0012 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Defender 0013 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Defender 0014 <gen> instantly to (Center of Region_013 <gen>)
Camera - Set the camera bounds for Player 1 (Red) to (Playable map area)
Camera - Set the camera bounds for Player 2 (Blue) to (Playable map area)
Camera - Set the camera bounds for Player 3 (Teal) to (Playable map area)
Camera - Set the camera bounds for Player 4 (Purple) to (Playable map area)
Unit - Order Humvee 0049 <gen> to Move To . (Center of Region_045 <gen>)
Untitled Trigger 008 Copy Copy
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_039 <gen>)
Untitled Trigger 026
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Trigger - Turn off Untitled_Trigger_022_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_022_Copy <gen>
Trigger - Turn on Untitled_Trigger_027 <gen>
Trigger - Turn on Untitled_Trigger_022_Copy_Copy_2 <gen>
Trigger - Turn on hide <gen>
Trigger - Turn off Trigger_1 <gen>
Trigger - Turn off Trigger_2 <gen>
Trigger - Turn off Trigger_3 <gen>
Trigger - Turn off Trigger_4 <gen>
Trigger - Turn off Trigger_5 <gen>
Trigger - Turn off Trigger_6 <gen>
Trigger - Turn off Trigger_7 <gen>
Trigger - Turn off Trigger_8 <gen>
Trigger - Turn off Trigger_9 <gen>
Trigger - Turn off Trigger_10 <gen>
Trigger - Turn off Trigger_11 <gen>
Trigger - Turn off Trigger_12 <gen>
Trigger - Turn off Trigger_1_Copy <gen>
Trigger - Turn off Trigger_2_Copy <gen>
Trigger - Turn off Trigger_3_Copy <gen>
Trigger - Turn off Trigger_4_Copy <gen>
Cinematic - Send transmission to (All players) from Humvee 0049 <gen> named Sergeant Briggs : Play No sound and display Gogo! Get in . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Defender 0011 <gen> named (Name of (Player in position 1 of (Last created leaderboard).)) : Play No sound and display We're saved! . Modify duration: Add 3.00 seconds and Wait
Untitled Trigger 001 Copy 2 Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 008 Copy Copy 2
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_041 <gen>)
Untitled Trigger 008
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_031 <gen>)
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Stairexit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_020 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters region_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Stairbottom2 <gen>)
hide
Events
Unit - A unit leaves Region_013 <gen>
Conditions
Actions
Unit - Move (Leaving unit) instantly to (Center of Region_049 <gen>)
Untitled Trigger 022 Copy Copy 2
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_044 <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
Untitled Trigger 005
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_004 <gen>)
Untitled Trigger 014
Events
Unit - A unit Acquires an item
Conditions
Actions
Item - Move (Item carried by (Triggering unit) in slot 2) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 3) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 4) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 5) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 6) to (Position of (Triggering unit))
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Unit - Move Defender 0011 <gen> instantly to (Center of Region_017 <gen>)
Unit - Make Research Facility 0010 <gen> Invulnerable
Unit - Make Research Facility 0003 <gen> Invulnerable
Unit - Make Research Facility 0009 <gen> Invulnerable
Unit - Make Research Facility 0004 <gen> Invulnerable
Unit - Move Defender 0012 <gen> instantly to (Center of Region_017 <gen>)
Unit - Move Defender 0013 <gen> instantly to (Center of Region_017 <gen>)
Unit - Move Defender 0014 <gen> instantly to (Center of Region_017 <gen>)
Untitled Trigger 007
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 005 Copy 3
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_003 <gen>)
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_001 <gen>)
Untitled Trigger 022
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Help with the description If you want to open upstairs, type -open upstairs, you will require 2500 gold to open it. If you want to open torture chamber, type -open torture which will cost 2500 gold too. The random weapons box is upstairs and you will need 950 gold to use it, type -random if you want to use it and stay close to the box so noone takes your item.Drop the stuff you dont want on the top-left corner on the bottom floor where the barricades are otherwise you will have useless items all over the map. If you ever want to upgrade your defender, use your Research Facility. You can only carry one item at once, so if your not able to pick up a weapon its because you already have one which means you have to drop it and pick up the item you want. , using icon path war3mapImported\BTNGrenadeF1.blp
Untitled Trigger 022 Copy Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_045 <gen>)
Untitled Trigger 008 Copy
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_036 <gen>)
Untitled Trigger 022 Copy Copy 3
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_045 <gen>)
Untitled Trigger 022 Copy
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_046 <gen>)
remove units
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Entering unit) Equal to Humvee 0049 <gen>
Actions
Unit - Move Defender 0014 <gen> instantly to (Center of Region_047 <gen>)
Unit - Move Defender 0011 <gen> instantly to (Center of Region_047 <gen>)
Unit - Move Defender 0012 <gen> instantly to (Center of Region_047 <gen>)
Unit - Move Defender 0013 <gen> instantly to (Center of Region_047 <gen>)
Untitled Trigger 011
Events
Unit - Defender 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Red has died, he will revive in 30 seconds
Player - Add -1000 to Player 1 (Red) . Current gold
Wait 30.00 seconds
Hero - Instantly revive Defender 0011 <gen> at (Center of Region_066 <gen>) , Hide revival graphics
Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
Untitled Trigger 011 Copy 2
Events
Unit - Defender 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Teal has died, he will revive in 30 seconds
Player - Add -1000 to Player 3 (Teal) . Current gold
Camera - Set the camera bounds for Player 3 (Teal) to (Entire map)
Wait 30.00 seconds
Hero - Instantly revive Defender 0013 <gen> at (Center of Region_066 <gen>) , Hide revival graphics
Untitled Trigger 011 Copy
Events
Unit - Defender 0012 <gen> Dies
Conditions
Actions
Camera - Set the camera bounds for Player 2 (Blue) to (Entire map)
Game - Display to (All players) for 30 seconds the text: Blue has died, he will revive in 30 seconds
Player - Add -1000 to Player 2 (Blue) . Current gold
Wait 30.00 seconds
Hero - Instantly revive Defender 0012 <gen> at (Center of Region_066 <gen>) , Hide revival graphics
Untitled Trigger 011 Copy 3
Events
Unit - Defender 0014 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Purple has died, he will revive in 30 seconds
Player - Add -1000 to Player 4 (Purple) . Current gold
Camera - Set the camera bounds for Player 4 (Purple) to (Entire map)
Wait 30.00 seconds
Hero - Instantly revive Defender 0014 <gen> at (Center of Region_066 <gen>) , Hide revival graphics
Untitled Trigger 019 Copy 2 Copy Copy Copy
Events
Unit - A unit enters Stair_top2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_043 <gen>)
Untitled Trigger 019 Copy 2 Copy Copy Copy Copy 2
Events
Unit - A unit enters Stair_Top <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_043 <gen>)
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