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Triggers
zombies dont rule.w3x
Variables
Initialization
Melee Initialization
quest
winthemap
open gate
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
quest
Events
Map initialization
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play QuestCompleted <gen>
Quest - Create a Required quest titled kill zombies!!!!!! with the description kill all the zombies to win the map , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Flash the quest dialog button
winthemap
Events
Conditions
Actions
Quest - Mark (Last created quest) as Completed
open gate
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 0002 <gen>
Untitled Trigger 001
Events
Conditions
Actions
Game - Display to (All players) the text: you are the resistance and are struggling to survive a secret government facility has broke loose a deadly virus and it is your job to stop this this virus has brought forth zombies.we are all relying on you to stop this madness will you survive or will you DIE !!!Tips to open a gate type: -open
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