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Triggers
Zombies 2011.w3x
Variables
Income
Income
Cinimatic
c1
c2
LeftPlayers
N1
awerr
awerrr
Scroll
Helm Scroll
Sturdy war axe scroll
Ring of Strength Scroll
Talisman Scroll
Wand of Illusion Scroll
Gloves of Speed Scroll
Serathil Scroll
Mask of Madness Scroll
Janggo
Shield of Honor Scroll
Shaman Claws Scroll
Gold Sword Scroll
Boots of Treads Level 2 Scroll
Modes
Modes
Fun
Normal
Insane
Hard
Easy
M
eeee
MS
eeee Copy
Left the game
wewwewe Copy
wewwewe Copy 2
wewwewe Copy 3
wewwewe Copy 4
wewwewe Copy 5
wewwewe Copy 6
wewwewe Copy 7
wewwewe Copy 8
wewwewe Copy 9
wewwewe
Message
Boss Lvl 1
Boss Lvl 2
Boss lvl 3
Items
Helm
Sturdy war axe
Searing Blade
Wand of Illusion
Wand of Illusion Copy
Serathil
Shaman Claws Level 2
Shaman Claws Level 3
Shaman Claws
Shield of Honor
Jango Leve 2
Gold Sword 4
Gold Sword 5 q
Gold Sword 3
Gold Sword 2
Gold Sword Level 1
Mask of Madness
Jango
Boots of Treads Level 2
Talisman of Evation
Ring of Regeneration
Gloves of Speed
Boots of Treads
Allie
Allie
AWE
Respawn
awe last
awe
Enemy
Allie Copy
AWE Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Income
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
c1
Events
Unit - Weak Zombie 0039 <gen> Dies
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Super Weapons 0004 <gen> named Marine : Play No sound and display What was that?... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Weaponary 0003 <gen> named Zues(Weaponary) : Play No sound and display That is a Zombie! ... Kill them all! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
c2
Events
Unit - Pit Lord 0541 <gen> Dies
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Super Weapons 0004 <gen> named Marine : Play No sound and display New Tavern... Go and Revive there... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
N1
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Make (Player group((Triggering player))) treat (All allies of Player 10 (Light Blue).) as an Ally with shared vision and full shared units
awerrr
Events
Unit - Pit Lord 0541 <gen> Dies
Conditions
Actions
Unit - Create 1 . Tavern for Neutral Passive at (Center of Region_003 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffffff00New Tavern has respawn.|r
Helm Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Famaz Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Famaz Recipe)
Hero - Create Famaz Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Sturdy war axe scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sturdy War Axe Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Sturdy War Axe Recipe)
Hero - Create Sturdy War Axe Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Ring of Strength Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Regeneration Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Ring of Regeneration Recipe)
Hero - Create Ring of Regeneration Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Talisman Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of Evasion Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Talisman of Evasion Recipe)
Hero - Create Talisman of Evasion Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Wand of Illusion Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Wand of Illusion Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Wand of Illusion Recipe)
Hero - Create Wand of Illusion Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Gloves of Speed Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Gloves of Speed Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Gloves of Speed Recipe)
Hero - Create Gloves of Speed Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Serathil Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Serathil Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Serathil Recipe)
Hero - Create Serathil Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Mask of Madness Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mask of Madness Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Mask of Madness Recipe)
Hero - Create Mask of Madness Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Janggo
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ancient Janggo of Endurance Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Ancient Janggo of Endurance Recipe)
Hero - Create Ancient Janggo of Endurance Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Shield of Honor Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Plate Armor Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Plate Armor Recipe)
Hero - Create Plate Armor Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Shaman Claws Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ak74 Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Ak74 Recipe)
Hero - Create Shaman Claws Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Gold Sword Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type M249 Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type M249 Recipe)
Hero - Create M249 Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Boots of Treads Level 2 Scroll
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Treads (Level 2) Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Treads (Level 2) Recipe)
Hero - Create Boots of Treads (Level 2) Recipe and give it to (Triggering unit)
Else - Actions
Do nothing
Modes
Events
Player - Player 1 (Red) types a chat message containing -modes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Modes:|c667C260f-fun|r 1M Gold|c000fff00-easy|r 8250 Gold|cffffff00-normal|r 5250 Gold|cfff00000-hard|r 2750 Gold|c151B8D0f-insane 750 Gold
Fun
Events
Player - Player 1 (Red) types a chat message containing -fun (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 1000000
Player - Set Player 9 (Gray) . Current gold to 1000000
Player - Set Player 8 (Pink) . Current gold to 1000000
Player - Set Player 7 (Green) . Current gold to 1000000
Player - Set Player 6 (Orange) . Current gold to 1000000
Player - Set Player 5 (Yellow) . Current gold to 1000000
Player - Set Player 4 (Purple) . Current gold to 1000000
Player - Set Player 3 (Teal) . Current gold to 1000000
Player - Set Player 2 (Blue) . Current gold to 1000000
Player - Set Player 1 (Red) . Current gold to 1000000
Game - Display to (All players) the text: |c667C260fFun Mode
Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 5250
Player - Set Player 9 (Gray) . Current gold to 5250
Player - Set Player 8 (Pink) . Current gold to 5250
Player - Set Player 7 (Green) . Current gold to 5250
Player - Set Player 6 (Orange) . Current gold to 5250
Player - Set Player 5 (Yellow) . Current gold to 5250
Player - Set Player 4 (Purple) . Current gold to 5250
Player - Set Player 3 (Teal) . Current gold to 5250
Player - Set Player 2 (Blue) . Current gold to 5250
Player - Set Player 1 (Red) . Current gold to 5250
Game - Display to (All players) the text: |cffffff00Normal Mode|r
Insane
Events
Player - Player 1 (Red) types a chat message containing -insane (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 8 (Pink) . Current gold to 750
Game - Display to (All players) the text: |c151B8D0fInsane Mode
Player - Set Player 9 (Gray) . Current gold to 750
Player - Set Player 10 (Light Blue) . Current gold to 750
Player - Set Player 1 (Red) . Current gold to 750
Hard
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 2750
Player - Set Player 9 (Gray) . Current gold to 2750
Player - Set Player 8 (Pink) . Current gold to 2750
Player - Set Player 7 (Green) . Current gold to 2750
Player - Set Player 6 (Orange) . Current gold to 2750
Player - Set Player 5 (Yellow) . Current gold to 2750
Player - Set Player 4 (Purple) . Current gold to 2750
Player - Set Player 3 (Teal) . Current gold to 2750
Player - Set Player 2 (Blue) . Current gold to 2750
Player - Set Player 1 (Red) . Current gold to 2750
Game - Display to (All players) the text: |cfff00000Hard Mode|r
Easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 8250
Player - Set Player 9 (Gray) . Current gold to 8250
Player - Set Player 8 (Pink) . Current gold to 8250
Player - Set Player 7 (Green) . Current gold to 8250
Player - Set Player 6 (Orange) . Current gold to 8250
Player - Set Player 5 (Yellow) . Current gold to 8250
Player - Set Player 4 (Purple) . Current gold to 8250
Player - Set Player 3 (Teal) . Current gold to 8250
Player - Set Player 2 (Blue) . Current gold to 8250
Player - Set Player 1 (Red) . Current gold to 8250
Game - Display to (All players) the text: |c000fff00Easy Mode|r
eeee
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cfff00000Welcome to Zombies 2011.|rTips: "Team Work"Income 2 gold/sec.Modes:|c667C260f-fun|r 1M Gold|c000fff00-easy|r 8250 Gold|cffffff00-normal|r 5250 Gold|cfff00000-hard|r 2750 Gold|c151B8D0f-insane|r 750 GoldType -modes to see again.
MS
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Please be cooperative.Need |cfff00000"Team Work"|r
eeee Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Site: www.epicwar.com •For any suggestions conntact me or email me.CP #: 09273980280(Globe)Email: [email protected]: JkprO|cfff00000Good Luck!|r :)
wewwewe Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
wewwewe
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: <%s> |cfff00000has left the game.|r
Boss Lvl 1
Events
Unit - Pit Lord 0332 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: |cfff00000Friendly Zombie|r: we killed the first boss ... lets take the second boss. +250 Gold to all players.
Boss Lvl 2
Events
Unit - Warlock 0488 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: |cfff00000Friendly Zombie|r: we killed the second boss ... lets take the final boss. +250 Gold to all players.
Boss lvl 3
Events
Unit - Pit Lord 0541 <gen> Dies
Conditions
Actions
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 4 (Purple) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 5000 to Player 8 (Pink) . Current gold
Player - Add 5000 to Player 9 (Gray) . Current gold
Player - Add 5000 to Player 10 (Light Blue) . Current gold
Player - Add 5000 to Player 1 (Red) . Current gold
Game - Display to (All players) the text: +|cffffff005000|r Gold to all Players...|cfff00000Go to the last Boss !!!...|r
Helm
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Slippers of Agility) Equal to True
((Hero manipulating item) has an item of type Famaz Recipe) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Slippers of Agility)
Item - Remove (Item carried by (Triggering unit) of type Famaz Recipe)
Item - Remove (Item carried by (Triggering unit) of type Belt of Giant Strength)
Hero - Create Famaz and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Sturdy war axe
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sturdy War Axe Recipe) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Sturdy War Axe Recipe)
Item - Remove (Item carried by (Triggering unit) of type Belt of Giant Strength)
Hero - Create Sturdy War Axe and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Searing Blade
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Hyperstone) Equal to True
((Hero manipulating item) has an item of type Sword of Light) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Hyperstone)
Item - Remove (Item carried by (Triggering unit) of type Sword of Light)
Hero - Create Uzi and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Wand of Illusion
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Necklace) Equal to True
((Hero manipulating item) has an item of type Wand of Illusion Recipe) Equal to True
((Hero manipulating item) has an item of type Ironwood Branch) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Necklace)
Item - Remove (Item carried by (Triggering unit) of type Wand of Illusion Recipe)
Item - Remove (Item carried by (Triggering unit) of type Ironwood Branch)
Hero - Create Wand of Illusion and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Wand of Illusion Copy
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Wand of Illusion Recipe) Equal to True
((Hero manipulating item) has an item of type Wand of Illusion) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Wand of Illusion)
Item - Remove (Item carried by (Triggering unit) of type Wand of Illusion Recipe)
Hero - Create Wand of Illusion and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Serathil
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Serathil Recipe) Equal to True
((Hero manipulating item) has an item of type Sword of Light) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Serathil Recipe)
Item - Remove (Item carried by (Triggering unit) of type Sword of Light)
Hero - Create Serathil and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Shaman Claws Level 2
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Shaman Claws Recipe) Equal to True
((Hero manipulating item) has an item of type Ak74) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Shaman Claws Recipe)
Item - Remove (Item carried by (Triggering unit) of type Ak74)
Hero - Create Ak74 Level 2 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Shaman Claws Level 3
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Shaman Claws Recipe) Equal to True
((Hero manipulating item) has an item of type Ak74 Level 2) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Shaman Claws Recipe)
Item - Remove (Item carried by (Triggering unit) of type Ak74 Level 2)
Hero - Create Ak74 Level 3 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Shaman Claws
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Shaman Claws Recipe) Equal to True
((Hero manipulating item) has an item of type Claws of Attack) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Shaman Claws Recipe)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Hero - Create Ak74 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Shield of Honor
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Orb of Darkness) Equal to True
((Hero manipulating item) has an item of type Ring of Regeneration) Equal to True
((Hero manipulating item) has an item of type Ring of Protection) Equal to True
((Hero manipulating item) has an item of type Plate Armor Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Darkness)
Item - Remove (Item carried by (Triggering unit) of type Ring of Regeneration)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection)
Item - Remove (Item carried by (Triggering unit) of type Plate Armor Recipe)
Hero - Create Plate Armor and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Jango Leve 2
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ancient Janggo of Endurance Recipe) Equal to True
((Hero manipulating item) has an item of type Ancient Janggo of Endurance) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Ancient Janggo of Endurance Recipe)
Item - Remove (Item carried by (Triggering unit) of type Ancient Janggo of Endurance)
Hero - Create Ancient Janggo of Endurance Level 2 (Command Aura) and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Gold Sword 4
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type M249 Recipe) Equal to True
((Hero manipulating item) has an item of type M249 Level 3) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type M249 Recipe)
Item - Remove (Item carried by (Triggering unit) of type M249 Level 3)
Hero - Create M249 Level 4 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Gold Sword 5 q
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type M249 Recipe) Equal to True
((Hero manipulating item) has an item of type M249 Level 4) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type M249 Recipe)
Item - Remove (Item carried by (Triggering unit) of type M249 Level 4)
Hero - Create M249 Level 5 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Gold Sword 3
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type M249 Recipe) Equal to True
((Hero manipulating item) has an item of type M249 Level 2) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type M249 Recipe)
Item - Remove (Item carried by (Triggering unit) of type M249 Level 2)
Hero - Create M249 Level 3 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Gold Sword 2
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type M249 Recipe) Equal to True
((Hero manipulating item) has an item of type M249) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type M249 Recipe)
Item - Remove (Item carried by (Triggering unit) of type M249)
Hero - Create M249 Level 2 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Gold Sword Level 1
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type M249 Recipe) Equal to True
((Hero manipulating item) has an item of type Sword of Power) Equal to True
((Hero manipulating item) has an item of type Sword of Light) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type M249 Recipe)
Item - Remove (Item carried by (Triggering unit) of type Sword of Power)
Item - Remove (Item carried by (Triggering unit) of type Sword of Light)
Hero - Create M249 and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Mask of Madness
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mask of Death) Equal to True
((Hero manipulating item) has an item of type Mask of Madness Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Mask of Death)
Item - Remove (Item carried by (Triggering unit) of type Mask of Madness Recipe)
Hero - Create Mask of Madness and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Jango
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ancient Janggo of Endurance Recipe) Equal to True
((Hero manipulating item) has an item of type Gloves of Speed) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Ancient Janggo of Endurance Recipe)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Speed)
Hero - Create Ancient Janggo of Endurance and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Boots of Treads Level 2
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Treads) Equal to True
((Hero manipulating item) has an item of type Boots of Treads (Level 2) Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Treads)
Item - Remove (Item carried by (Triggering unit) of type Boots of Treads (Level 2) Recipe)
Hero - Create Boots of Treads (Level 2) and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Talisman of Evation
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of Evasion Recipe) Equal to True
((Hero manipulating item) has an item of type Ironwood Branch) Equal to True
((Hero manipulating item) has an item of type Necklace) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Talisman of Evasion Recipe)
Item - Remove (Item carried by (Triggering unit) of type Ironwood Branch)
Item - Remove (Item carried by (Triggering unit) of type Necklace)
Hero - Create Talisman of Evasion and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Ring of Regeneration
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Regeneration Recipe) Equal to True
((Hero manipulating item) has an item of type Ironwood Branch) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Ring of Regeneration Recipe)
Item - Remove (Item carried by (Triggering unit) of type Ironwood Branch)
Item - Remove (Item carried by (Triggering unit) of type Belt of Giant Strength)
Hero - Create Ring of Regeneration and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Gloves of Speed
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Slippers of Agility) Equal to True
((Hero manipulating item) has an item of type Ironwood Branch) Equal to True
((Hero manipulating item) has an item of type Gloves of Speed Recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Slippers of Agility)
Item - Remove (Item carried by (Triggering unit) of type Ironwood Branch)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Speed Recipe)
Hero - Create Gloves of Speed and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Boots of Treads
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Claws of Attack) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Hero - Create Boots of Treads and give it to (Triggering unit)
Hero - Create AWEEEE and give it to (Hero manipulating item)
Else - Actions
Do nothing
Allie
Events
Unit - A unit enters Allie <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
AWE
Events
Time - Every 60.00 seconds of game time
Unit - Pit Lord 0541 <gen> Dies
Conditions
Actions
Unit - Create 3 . Marine for Player 1 (Red) at (Center of Allie <gen>) facing Default building facing degrees
awe last
Events
Unit - Zombie Lord 0662 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Display to (All players) the text: |cffffff00Thanks For Playing !|rCreator: JkprOVisit: www.Epicwar.com|cffffff00Click Continue for 5% EXP.|r
awe
Events
Unit - Pit Lord 0541 <gen> Dies
Conditions
Actions
Unit - Create 15 . Zombie for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Invulnerable Courier for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Pit Lord for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Pit Lord for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Warlock for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Allie Copy
Events
Unit - A unit leaves Moving_enemy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of Allie <gen>)
AWE Copy
Events
Unit - Pit Lord 0541 <gen> Dies
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Holy Zombies for Neutral Hostile at (Center of Moving_enemy <gen>) facing Default building facing degrees
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