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Triggers
ZL 1.2C.w3x
Variables
Initialization
Melee Initialization
Initialization
zombies
lose
win
Game
Game 2
Start
Marine Say
Wyzwalacz bez nazwy 001
Sounds
S1
S2
units
Teal
Teal Kopiuj
Units
Units Kopiuj
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Obrona
quest
No
Player_Colors
string
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off Teal <gen>
Trigger - Turn off Teal_Kopiuj <gen>
Map by Marcin013
Initialization
Events
Map initialization
Conditions
Actions
Set Variable Set Player_Colors[1] = "|c00ff0000"
Set Variable Set Player_Colors[2] = "|c000000ff"
Set Variable Set Player_Colors[3] = "|c0000ffff"
Set Variable Set Player_Colors[4] = "|c00800080"
Set Variable Set Player_Colors[5] = "|c00ffff00"
Set Variable Set Player_Colors[6] = "|c00ff8000"
Set Variable Set Player_Colors[7] = "|c0000ff00"
Set Variable Set Player_Colors[8] = "|c00ff00ff"
Set Variable Set Player_Colors[9] = "|c00959697"
Set Variable Set Player_Colors[10] = "|c007ebff1"
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Player - Set name of (Player((Integer A))) to (Player_Colors[(Integer A)] + ((Name of (Player((Integer A)))) + |r))
zombies
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 16 Zombie for Player 4 (Purple) at (Position of Base 1 0074 <gen>) facing (Position of (Triggering unit))
lose
Events
Unit - |c00ff00ffMarine 0002 <gen> Dies
Unit - Rifelman captain 0073 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Klęska!
Game - Defeat Player 3 (Teal) with the message: Klęska!
win
Events
Unit - Base 1 0074 <gen> Dies
Unit - Lich King 0016 <gen> Dies
Conditions
(Base 1 0074 <gen> is dead) Equal to True
(Lich King 0016 <gen> is dead) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Klęska!
Game
Events
Unit - Base 1 Captain 0184 <gen> Dies
Conditions
Actions
Trigger - Turn on Teal <gen>
Trigger - Turn on Teal_Kopiuj <gen>
Game - Display to (All players) for 30 seconds the text: You kill Captain Base.The Rifelmans will help you
Game 2
Events
Unit - Base 1 0074 <gen> Dies
Conditions
Actions
Trigger - Turn off Teal <gen>
Start
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Wyzwalacz bez nazwy 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 1.00 seconds
Cinematic - Send transmission to (All players) from |c00ff00ffMarine 0002 <gen> named Marcin013 : Play No sound and display No , the zombies attack the base of Rifelmans I'm must hurry to help . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Trigger - Turn off (This trigger)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
S1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play dark_eclipse <gen>
S2
Events
Time - Every 115.00 seconds of game time
Conditions
Actions
Sound - Play dark_eclipse <gen>
Teal
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifelman for Player 3 (Teal) at (Center of Region_142 <gen>) facing Default building facing degrees
Teal Kopiuj
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifelman for Player 3 (Teal) at (Center of Region_143 <gen>) facing Default building facing degrees
Units
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Order (Units in Region_142 <gen>) to Attack-Move To . (Position of Base 1 0074 <gen>)
Units Kopiuj
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Order (Units in Region_143 <gen>) to Attack-Move To . (Position of )
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