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Triggers
Zombie Village v2.5b.w3x
Variables
Инициализация
Start
Start 2
StartPL1
StartPL2
StartPL3
StartPL4
StartPL5
StartPL6
StartPL7
StartPL8
StopAttack
StopAttack 2
Ally
Свойства Игроков
Leaver 1
Leaver 2
Leaver 3
Leaver 4
Leaver 5
Leaver 6
Leaver 7
Leaver 8
Способности
DeathUP
Ghost
DeathUP2
Panic
Освятить
Holy
Untitled Trigger 001 Copy 2 Copy
Untitled Trigger 001 Copy 2 Copy Copy
Деревня
Patrulls
Anim
AnimSTOP
Лесопилка
WorkersWood
Рабочие на Полях в Деревне
Workers 1
Рабочие в Столице
Workers 2
Зомби
Выбор Героя
Choose Zombie
Choose Zombie 2
Choose Zombie 3
Смерть Зомби
Death Zombie
Death Zombie 2
Death Zombie 3
Союзы
Groups
Allys
Человек
Human Died
Human Died 2
Human Attacked
Мутирование Людей
Крестьяне
Zombie Villager
Zombie Villager 2
Zombie Villager 3
Zombie Villager 4
Zombie Tower
Zombie Tower Copy
Войска
Zombie Soldier
Zombie Soldier 2
Zombie Soldier 3
Zombie Soldier 3 Copy
Zombie Soldier 4
Zombie Soldier 5
Zombie Soldier 5 Copy 2
Zombie Soldier 5 Copy 2 Copy
Zombie Soldier 5 Copy
Zombie Soldier 5 Copy Copy
Конец Игры
Люди
Humans Lose
Humans Lose 2
Humans Lose 3
Зомби
Zombie Lose Main
Zombie Lose 2
Zombie Lose 3
Zombie Lose 4
Zombie Lose 5
Зомби
Income
Предметы
Люди
TakeItem
TakeItem 2
TakeItem 3
TakeItem 4
TakeItem 11
Зомби
TakeItem 5
TakeItem 6
TakeItem 7
TakeItem 8
TakeItem 9
TakeItem 10
Рынок
GoldToWood100x75
GoldToWood100x75 2
WoodToGold100x75
WoodToGold100x75 2
Money
Здания
Destroy
Зомби герой Умер
Zombie Hero Dead
Zombie Hero Dead 2
Прошло Время
События
lO Min
SO min
l Five Min
MoveBoat
Переходы
Cave
Король Воров
RogueKing
Задания
Quest
Зомби Замеченны
Alarm
Лечение Зомби
Txt
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Human
player
No
Humans
force
No
PL1
unit
No
PL2
unit
No
PL3
unit
No
PL4
unit
No
PL5
unit
No
PL6
unit
No
PL7
unit
No
PL8
unit
No
Zombies
force
No
Start
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to Humans for 20.00 seconds the text: |c002AEA3AHumanity is in Peril now Young Pandawan ehem imean Refugee go take your settle some area... and Find those Lost items being scattered "Also dont be greedy " |r
Game - Display to Zombies for 20.00 seconds the text: |c00D8302A Infect all Refugee or Destroy Giant Castle "Kingdom" [Check the Quest F9] !|r
Unit - Make |c00A10F0DMad Zombie|r 1232 <gen> Invulnerable
Unit - Unpause |c00A10F0DMad Zombie|r 1232 <gen>
Unit - Order |c00A10F0DMad Zombie|r 1232 <gen> to Move To . (Center of _______________015 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 12 (Brown) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Set Player 1 (Red) . Current gold to 200
Player - Set Player 2 (Blue) . Current gold to 200
Player - Set Player 3 (Teal) . Current gold to 200
Player - Set Player 4 (Purple) . Current gold to 200
Player - Set Player 5 (Yellow) . Current gold to 200
Player - Set Player 6 (Orange) . Current gold to 200
Player - Set Player 7 (Green) . Current gold to 200
Player - Set Player 8 (Pink) . Current gold to 200
Player - Set Player 1 (Red) . Current lumber to 150
Player - Set Player 2 (Blue) . Current lumber to 150
Player - Set Player 3 (Teal) . Current lumber to 150
Player - Set Player 4 (Purple) . Current lumber to 150
Player - Set Player 5 (Yellow) . Current lumber to 150
Player - Set Player 6 (Orange) . Current lumber to 150
Player - Set Player 7 (Green) . Current lumber to 150
Player - Set Player 8 (Pink) . Current lumber to 150
Player - Set Player 9 (Gray) . Current gold to 25000
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 0.25 seconds
Sound - Play UndeadVictory <gen>
Wait 3.00 seconds
Unit - Unpause |c0000F33CHeavy Knight|r 0985 <gen>
Unit - Remove |c00A10F0DMad Zombie|r 1232 <gen> from the game
Unit Group - Pick every unit in (Units in _______________016 <gen>) and do (Unpause (Picked unit))
Start 2
Events
Map initialization
Conditions
Actions
Unit - Pause |c0000F33CHeavy Knight|r 0985 <gen>
Unit Group - Pick every unit in (Units in _______________016 <gen>) and do (Pause (Picked unit))
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 12 (Brown) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
StartPL1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1050 <gen> from the game
StartPL2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1184 <gen> from the game
StartPL3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1185 <gen> from the game
StartPL4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1186 <gen> from the game
StartPL5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1187 <gen> from the game
StartPL6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1188 <gen> from the game
StartPL7
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1189 <gen> from the game
StartPL8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit - Remove |c00F29203Refugee|r 1190 <gen> from the game
StopAttack
Events
Unit - A unit Is attacked
Conditions
(((Owner of (Attacked unit)) is in Humans.) Equal to True) and (((Owner of (Attacking unit)) is in Humans.) Equal to True)
Actions
Unit - Order (Attacking unit) to Stop .
StopAttack 2
Events
Unit - A unit Is attacked
Conditions
(((Owner of (Attacked unit)) is in Zombies.) Equal to True) and (((Owner of (Attacking unit)) is in Zombies.) Equal to True)
Actions
Unit - Order (Attacking unit) to Stop .
Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally
Player Group - Add Neutral Hostile to Zombies
Leaver 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Leaver 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Leaver 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Leaver 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Leaver 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Leaver 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Leaver 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Leaver 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
DeathUP
Events
Unit - A unit enters _______________011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c00A10F0DHead|r
Actions
Unit - Create 1 . |c00A10F0DLower Body|r for (Owner of (Entering unit)) at (Position of (Entering unit)) facing Default building facing degrees
Ghost
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Killing unit)) Equal to |c00D5D5D5Wraith|r (Banshee)
Actions
Wait 1.00 seconds
Unit - Create 1 . |c00D5D5D5Wraith|r (Banshee) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
DeathUP2
Events
Unit - A unit enters _______________011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c00A10F0DLower Body|r
Actions
Wait 120.00 seconds
Unit - Kill (Entering unit)
Panic
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |c003920E0 Panic |r (|cffffcc00E|r)
Actions
Sound - Play Silence1 <gen>
Sound - Play PhaseShift1 <gen>
Cinematic - Ping minimap for (All players) at (Position of (Triggering unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Holy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |c003920E0Purficationf|r
Actions
Environment - Change terrain type at (Target point of ability being cast) to Village - Thick Grass using variation -1 in an area of size 4 and shape Circle
Unit - Create 1 . |c00A10F0DСвященный Свет|r for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
Wait 5.00 seconds
Unit - Remove (Last created unit) from the game
Untitled Trigger 001 Copy 2 Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Flea Market) and do (Add 25 to (Owner of (Picked unit)).Current lumber)
Unit Group - Pick every unit in (Units of type Flea Market) and do (Add 25 to (Owner of (Picked unit)).Current gold)
Untitled Trigger 001 Copy 2 Copy Copy
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Kingdom) and do (Add 8500 to (Owner of (Picked unit)).Current lumber)
Unit Group - Pick every unit in (Units of type Kingdom) and do (Add 8500 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 2 Siege Golem for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 2 |c0000F33CSteam Mech robot|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 12 Knight for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 4 Justicar Knight for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 8 Flying Machine for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 4 |c0000F33CElite Ranger|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 4 |c0000F33CMarksman|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 4 |c0000F33CArcher|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Kingdom) and do (Create 4 |c0000F33CNight Ranger|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Zombie PIt) and do (Create 12 |c00A10F0DLooting Zombie|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Zombie PIt) and do (Create 12 |c00A10F0DFel Zhound|r for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Unit Group - Pick every unit in (Units of type Spirit Tower) and do (Create 4 |c00D5D5D5Wraith|r (Banshee) for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Picked unit)))
Patrulls
Events
Map initialization
Conditions
Actions
Unit - Order |c0000F33CFootman|r 0763 <gen> to Patrol To . (Center of _______________007 <gen>)
Anim
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Animation - Play |c0000F33CArcher|r 0771 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play |c0000F33CArcher|r 0770 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play |c0000F33CArcher|r 0772 <gen> 's attack animation
AnimSTOP
Events
Unit - |c0000F33CArcher|r 0771 <gen> Dies
Unit - |c0000F33CArcher|r 0770 <gen> Dies
Unit - |c0000F33CArcher|r 0772 <gen> Dies
Conditions
Actions
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
Trigger - Turn off Anim <gen>
Wait 1.00 seconds
WorkersWood
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0035 <gen> to Harvest . Village Tree Wall 4746 <gen>
Unit - Order Peasant 0036 <gen> to Harvest . Village Tree Wall 4741 <gen>
Unit - Order Peasant 0037 <gen> to Harvest . Village Tree Wall 4721 <gen>
Unit - Order Peasant 0038 <gen> to Harvest . Village Tree Wall 5980 <gen>
Unit - Order Peasant 0039 <gen> to Harvest . Village Tree Wall 6001 <gen>
Unit - Order Peasant 0040 <gen> to Harvest . Village Tree Wall 6004 <gen>
Unit - Order Peasant 0041 <gen> to Harvest . Village Tree Wall 6016 <gen>
Unit - Order Peasant 0042 <gen> to Harvest . Village Tree Wall 6025 <gen>
Unit - Order Peasant 0043 <gen> to Harvest . Village Tree Wall 6053 <gen>
Unit - Order Peasant 0044 <gen> to Harvest . Village Tree Wall 6069 <gen>
Unit - Order Peasant 0045 <gen> to Harvest . Village Tree Wall 5968 <gen>
Unit - Order Peasant 0047 <gen> to Harvest . Village Tree Wall 5933 <gen>
Unit - Order Peasant 0046 <gen> to Harvest . Village Tree Wall 5929 <gen>
Workers 1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in _______________003 <gen>) and do (Play (Picked unit)'s work animation)
Unit Group - Pick every unit in (Units in _______________000 <gen>) and do (Play (Picked unit)'s work animation)
Unit Group - Pick every unit in (Units in _______________001 <gen>) and do (Play (Picked unit)'s work animation)
Unit Group - Pick every unit in (Units in _______________002 <gen>) and do (Play (Picked unit)'s work animation)
Workers 2
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in _______________006 <gen>) and do (Play (Picked unit)'s work animation)
Unit Group - Pick every unit in (Units in _______________005 <gen>) and do (Play (Picked unit)'s work animation)
Unit Group - Pick every unit in (Units in _______________004 <gen>) and do (Play (Picked unit)'s work animation)
Choose Zombie
Events
Unit - A unit enters _______________012 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue))
Actions
Unit - Remove Zombie Spawner [Pick your hero] 1197 <gen> from the game
Choose Zombie 2
Events
Unit - A unit enters _______________013 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Remove Zombie Spawner [Pick your hero] 1198 <gen> from the game
Choose Zombie 3
Events
Unit - A unit enters _______________014 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 12 (Brown))
Actions
Unit - Remove Zombie Spawner [Pick your hero] 1199 <gen> from the game
Death Zombie
Events
Unit - |c00A10F0D Graveyard |r 1191 <gen> Dies
Conditions
Actions
Unit - Kill |c00A10F0D Abandoned Liar |r 1194 <gen>
Unit - Kill Zombie Spawner [Pick your hero] 1197 <gen>
Death Zombie 2
Events
Unit - |c00A10F0D Graveyard |r 1193 <gen> Dies
Conditions
Actions
Unit - Kill |c00A10F0D Abandoned Liar |r 1195 <gen>
Unit - Kill Zombie Spawner [Pick your hero] 1198 <gen>
Death Zombie 3
Events
Unit - |c00A10F0D Graveyard |r 1192 <gen> Dies
Conditions
Actions
Unit - Kill |c00A10F0D Abandoned Liar |r 1196 <gen>
Unit - Kill Zombie Spawner [Pick your hero] 1199 <gen>
Groups
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Humans
Player Group - Add Player 2 (Blue) to Humans
Player Group - Add Player 3 (Teal) to Humans
Player Group - Add Player 4 (Purple) to Humans
Player Group - Add Player 5 (Yellow) to Humans
Player Group - Add Player 6 (Orange) to Humans
Player Group - Add Player 7 (Green) to Humans
Player Group - Add Player 8 (Pink) to Humans
Player Group - Add Player 9 (Gray) to Humans
Player Group - Add Player 10 (Light Blue) to Zombies
Player Group - Add Player 11 (Dark Green) to Zombies
Player Group - Add Player 12 (Brown) to Zombies
Allys
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Make Humans treat Zombies as an Enemy
Player Group - Make Zombies treat Humans as an Enemy
Player Group - Make Humans treat Humans as an Ally
Player Group - Make Zombies treat Zombies as an Ally
Human Died
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to |c00F29203Refugee|r) and (((Owner of (Killing unit)) Equal to Player 10 (Light Blue)) or (((Owner of (Killing unit)) Equal to Player 11 (Dark Green)) or (((Owner of (Killing unit)) Equal to Player 12 (Brown)) or ((Owner of (Killing unit)) Equal to Neutral Hostile))))
Actions
Unit Group - Pick every unit in (Units in _______________011 <gen> owned by (Owner of (Dying unit))) and do (Kill (Picked unit))
Player - Set (Owner of (Dying unit)) . Current gold to 100
Player - Set (Owner of (Dying unit)) . Current lumber to 25
Unit - Create 1 . Watcher Ward for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
Player Group - Remove (Owner of (Dying unit)) from Humans .
Player Group - Add (Owner of (Dying unit)) to Zombies
Sound - Play PeasantPissed2 <gen>
Cinematic - Ping minimap for (All players) at (Position of (Dying unit)) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Quest - Display to (All players) the Mission Failed message: (|c00F70000Zombified|r + ((Name of (Owner of (Killing unit))) + ( |c00F70000has infected the |r + ((Name of (Owner of (Dying unit))) + |c00F70000 Has been slain Turn into zombie...|r))))
Cinematic - Fade out and back in over 5.00 seconds using texture Dream and color ( 100.00 %, 0.00 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Sound - Play H05Arthas10 <gen>
Wait 2.50 seconds
Unit - Create 1 . |c00FF0202Zombiefugee|r for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Wait 0.01 seconds
Hero - Set (Last created unit) Hero-level to (Hero level of (Killing unit)) , Hide level-up graphics
Human Died 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Unit-type of (Killing unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) is A Hero) Not equal to True)
Actions
Wait 5.01 seconds
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
Human Attacked
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r
Actions
Sound - Play PeasantWarcry1 <gen>
Cinematic - Ping minimap for (All players) at (Position of (Attacked unit)) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Zombie Villager
Events
Unit - A unit Dies
Conditions
((Unit-type of (Triggering unit)) Equal to |c0000F33CWoman|r (Female)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DMad Zombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Villager 2
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CPervert Man|r (Male 2)) or ((Unit-type of (Dying unit)) Equal to |c0000F33CMan|r (Male))) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DLooting Zombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Villager 3
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CChild|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33CNaughty Child|r (2))) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0D Mad Craze Zombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Villager 4
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33C Serfs|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33Cforeigner|r)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DLooting Zombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Tower
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Castle Tower) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 3 . Tentacle for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Tower Copy
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Royal Castle Tower) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 3 . Tentacle for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CFootman|r) or (((Unit-type of (Dying unit)) Equal to |c0000F33CRiffleman|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33CArcher|r))) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DZombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 2
Events
Unit - A unit Dies
Conditions
((Unit-type of (Killing unit)) Equal to |c0000F33CPriest|r) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00D5D5D5Wraith|r (Banshee) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 3
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CHeavy Knight|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33CHalberdier|r)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DDraugr|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 3 Copy
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CArchmage|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33CSorcerer|r)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DDraugr|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 4
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to |c0000F33CSorcerer|r) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DDraugr|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 5
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CElite Ranger|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33CMagic Knight|r)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DZombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 5 Copy 2
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33C Skullcrusher|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33C Crusader|r)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DDraugr|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 5 Copy 2 Copy
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to |c0000F33CNight Ranger|r) or ((Unit-type of (Dying unit)) Equal to |c0000F33CMarksman|r)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DDisease Zombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 5 Copy
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to Knight) or ((Unit-type of (Dying unit)) Equal to Justicar Knight)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DMad Zombie|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Zombie Soldier 5 Copy Copy
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Dying unit)) Equal to Smuggler) or ((Unit-type of (Dying unit)) Equal to Emissary)) and (((Owner of (Killing unit)) is in Zombies.) Equal to True)
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Wait 5.00 seconds
Unit - Create 1 . |c00A10F0DGhoul|r for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Humans Lose
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to |c00F29203Refugee|r) and (((Number of living |c00F29203Refugee|r units owned by Player 1 (Red)) Equal to 0) and (((Number of living |c00F29203Refugee|r units owned by Player 2 (Blue)) Equal to 0) and (((Number of living |c00F29203Refugee|r units owned by Player 3 (Teal)) Equal to 0) and (((Number of living |c00F29203Refugee|r units owned by Player 4 (Purple)) Equal to 0) and (((Number of living |c00F29203Refugee|r units owned by Player 5 (Yellow)) Equal to 0) and (((Number of living |c00F29203Refugee|r units owned by Player 6 (Orange)) Equal to 0) and (((Number of living |c00F29203Refugee|r units owned by Player 7 (Green)) Equal to 0) and ((Number of living |c00F29203Refugee|r units owned by Player 8 (Pink)) Equal to 0))))))))
Quest - Display to (All players) the Mission Failed message: |c00BE3023_All Zombie has invade and Infected the Kingdom !|r
Wait 4.00 seconds
Quest - Display to (All players) the Mission Failed message: |c00BE3023All Humanity is Doomed.|r
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: |c00BE3023Failure!|r
Game - Defeat Player 2 (Blue) with the message: |c00BE3023Failure!|r
Game - Defeat Player 3 (Teal) with the message: |c00BE3023Failure!|r
Game - Defeat Player 4 (Purple) with the message: |c00BE3023Failure!|r
Game - Defeat Player 5 (Yellow) with the message: |c00BE3023Failure!|r
Game - Defeat Player 6 (Orange) with the message: |c00BE3023Failure!|r
Game - Defeat Player 7 (Green) with the message: |c00BE3023Failure!|r
Game - Defeat Player 8 (Pink) with the message: |c00BE3023Failure!|r
Humans Lose 3
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
(Number of players in Humans) Equal to 0
Actions
Quest - Display to (All players) the Mission Failed message: |c00BE3023Людей больше нет!|r
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Quest - Display to (All players) the Mission Failed message: |c00BE3023Игра окончена.|r
Wait 5.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: |c00BE3023Ragequit!|r
Game - Defeat Player 2 (Blue) with the message: |c00BE3023RAgequit!|r
Game - Defeat Player 3 (Teal) with the message: |c00BE3023RageQuit!|r
Game - Defeat Player 4 (Purple) with the message: |c00BE3023RageQuit!|r
Game - Defeat Player 5 (Yellow) with the message: |c00BE3023RageQuit!|r
Game - Defeat Player 6 (Orange) with the message: |c00BE3023RageQuit!|r
Game - Defeat Player 7 (Green) with the message: |c00BE3023RageQuit!|r
Game - Defeat Player 8 (Pink) with the message: |c00BE3023RageQuit!|r
Zombie Lose Main
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to |c00A10F0D Graveyard |r) and (((Number of living |c00A10F0D Graveyard |r units owned by Player 10 (Light Blue)) Equal to 0) and (((Number of living |c00A10F0D Graveyard |r units owned by Player 11 (Dark Green)) Equal to 0) and ((Number of living |c00A10F0D Graveyard |r units owned by Player 12 (Brown)) Equal to 0)))
Actions
Sound - Play HeroicVictory <gen>
Quest - Display to (All players) the Mission Failed message: |c00BE3023All Humanity Prevailed!|r
Wait 4.00 seconds
Quest - Display to (All players) the Mission Failed message: |c000BC116Zombie has been Perished!!|r
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: |c000BC116Zombie has been Perished!!|r
Game - Defeat Player 11 (Dark Green) with the message: |c000BC116Zombie has been Perished!!|r
Game - Defeat Player 12 (Brown) with the message: |c000BC116Zombie has been Perished!!|r
Zombie Lose 2
Events
Unit - |c00A10F0D Graveyard |r 1191 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: |c000BC116Zombie has been Perished!!|r
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Zombie Lose 3
Events
Unit - |c00A10F0D Graveyard |r 1193 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: |c000BC116Zombie has been Perished!!|r
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))
Zombie Lose 4
Events
Unit - |c00A10F0D Graveyard |r 1192 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: |c000BC116Zombie has been Perished!!|r
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
Zombie Lose 5
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
(Number of players in Zombies) Equal to 0
Actions
Quest - Display to (All players) the Mission Failed message: |c000BC116Defeated go Ragequit!|r
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Quest - Display to (All players) the Mission Failed message: |c00BE3023Defeated [R.I.P] |r
Wait 5.00 seconds
Game - Defeat Player 10 (Light Blue) with the message: |c00BE3023Ragequit!|r
Game - Defeat Player 11 (Dark Green) with the message: |c00BE3023Ragequit!|r
Game - Defeat Player 12 (Brown) with the message: |c00BE3023Ragequit!|r
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Income
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Player Group - Pick every player in Zombies and do (Add 1 to (Picked player).Current gold)
TakeItem
Events
Unit - A unit Acquires an item
Conditions
(((Unit-type of (Triggering unit)) Equal to |c00FF0202The Mummy|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202Insect King|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r [ Альтернатива ]) or ((Unit-type of (Triggering unit)) Equal to |c00FF0202Zombiefugee|r))))) and (((Triggering unit) has an item of type |c007E7E7EАмулет Защиты|r |c00FFAB01[Особое]|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c007E7E7EАмулет Защиты|r |c00FFAB01[Особое]|r) from (Triggering unit) .
TakeItem 2
Events
Unit - A unit Acquires an item
Conditions
(((Unit-type of (Triggering unit)) Equal to |c00FF0202The Mummy|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202Insect King|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r [ Альтернатива ]) or ((Unit-type of (Triggering unit)) Equal to |c00FF0202Zombiefugee|r))))) and (((Triggering unit) has an item of type |c007E7E7EОжерелье Дриады|r |c004231D2[Уникальное]|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c007E7E7EОжерелье Дриады|r |c004231D2[Уникальное]|r) from (Triggering unit) .
TakeItem 3
Events
Unit - A unit Acquires an item
Conditions
(((Unit-type of (Triggering unit)) Equal to |c00FF0202The Mummy|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202Insect King|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r [ Альтернатива ]) or ((Unit-type of (Triggering unit)) Equal to |c00FF0202Zombiefugee|r))))) and (((Triggering unit) has an item of type |c007E7E7EЦелебное Зелье|r |c0031D82D[Обычное]|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c007E7E7EЦелебное Зелье|r |c0031D82D[Обычное]|r) from (Triggering unit) .
TakeItem 4
Events
Unit - A unit Acquires an item
Conditions
(((Unit-type of (Triggering unit)) Equal to |c00FF0202The Mummy|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202Insect King|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r [ Альтернатива ]) or ((Unit-type of (Triggering unit)) Equal to |c00FF0202Zombiefugee|r))))) and (((Triggering unit) has an item of type |c007E7E7EСапоги|r |c0031D82D[Обычное]|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c007E7E7EСапоги|r |c0031D82D[Обычное]|r) from (Triggering unit) .
TakeItem 11
Events
Unit - A unit Acquires an item
Conditions
(((Unit-type of (Triggering unit)) Equal to |c00FF0202The Mummy|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202Insect King|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r) or (((Unit-type of (Triggering unit)) Equal to |c00FF0202The Zombienstien|r [ Альтернатива ]) or ((Unit-type of (Triggering unit)) Equal to |c00FF0202Zombiefugee|r))))) and (((Triggering unit) has an item of type |c00DD2424Талисман Живучести|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c00DD2424Талисман Живучести|r) from (Triggering unit) .
TakeItem 5
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) has an item of type |c00DD2424Когти|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c00DD2424Когти|r) from (Triggering unit) .
TakeItem 6
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) has an item of type |c00DD2424Проклятое Кольцо|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c00DD2424Проклятое Кольцо|r) from (Triggering unit) .
TakeItem 7
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) has an item of type |c00DD2424Проклятый рунный Браслет|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c00DD2424Проклятый рунный Браслет|r) from (Triggering unit) .
TakeItem 8
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) has an item of type |c00DD2424Талисман Бессмертия|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c00DD2424Талисман Бессмертия|r) from (Triggering unit) .
TakeItem 9
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) has an item of type |c007E7E7EПроклятое Зелье|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c007E7E7EПроклятое Зелье|r) from (Triggering unit) .
TakeItem 10
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to |c00F29203Refugee|r) and (((Triggering unit) has an item of type |c00DD2424Талисман Вечности|r) Equal to True)
Actions
Hero - Drop (Item carried by (Triggering unit) of type |c00DD2424Талисман Вечности|r) from (Triggering unit) .
GoldToWood100x75
Events
Unit - A unit Begins casting an ability
Conditions
(((Owner of (Triggering unit)) Current gold) Less than 100) and ((Ability being cast) Equal to |c0031D82DBuy Lumber_|r)
Actions
Unit - Order (Triggering unit) to Stop .
GoldToWood100x75 2
Events
Unit - A unit Finishes casting an ability
Conditions
(((Owner of (Triggering unit)) Current gold) Greater than or equal to 100) and ((Ability being cast) Equal to |c0031D82DBuy Lumber_|r)
Actions
Player - Add -100 to (Owner of (Triggering unit)) . Current gold
Player - Add 75 to (Owner of (Triggering unit)) . Current lumber
WoodToGold100x75
Events
Unit - A unit Begins casting an ability
Conditions
(((Owner of (Triggering unit)) Current lumber) Less than 100) and ((Ability being cast) Equal to |c0031D82DSell Lumber|r)
Actions
Unit - Order (Triggering unit) to Stop .
WoodToGold100x75 2
Events
Unit - A unit Finishes casting an ability
Conditions
(((Owner of (Triggering unit)) Current lumber) Greater than or equal to 100) and ((Ability being cast) Equal to |c0031D82DSell Lumber|r)
Actions
Player - Add -100 to (Owner of (Triggering unit)) . Current lumber
Player - Add 75 to (Owner of (Triggering unit)) . Current gold
Money
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to |c003920E0Collect Tariffs|r
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Destroy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to |c003920E0Demolish|r
Actions
Unit - Kill (Triggering unit)
Zombie Hero Dead
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Dying unit)) is in Zombies.) Equal to True)
Actions
Trigger - Turn off (This trigger)
Sound - Play KnightYesAttack1 <gen>
Quest - Display to (All players) the Hint message: (|c0002CB09 A Zombie Hero has been Slain "Now Kingdom Issued a Reward 250 Gold and Lumber for trouble".|r + ((Name of (Owner of (Killing unit))) + ( |c00F7B307Kill a Zombie |r |c00E62F02Rampage|r + ((Name of (Owner of (Dying unit))) + |c00F7B307 Reward Issued |r |c00E4F028250 Gold |r |c00F7B307|r |c001DE602250Lumber!|r))))
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 250 to (Owner of (Killing unit)) . Current lumber
Wait 0.01 seconds
Trigger - Turn on Zombie_Hero_Dead_2 <gen>
Wait 29.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of _______________017 <gen>) , Show revival graphics
Zombie Hero Dead 2
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Dying unit)) is in Zombies.) Equal to True)
Actions
Trigger - Turn off (This trigger)
Sound - Play MuradinTaunt1 <gen>
Quest - Display to (All players) the Hint message: (|c0002CB09Bounty Notice: |r + ((Name of (Owner of (Killing unit))) + ( |c00F7B307Enemy Zombie|r |c00E62F02Slained|r + ((Name of (Owner of (Dying unit))) + |c00F7B307Bounty Awarded|r |c00E4F028250 Gold|r |c00F7B307&|r |c001DE602250 Lumber!|r))))
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 250 to (Owner of (Killing unit)) . Current lumber
Wait 0.01 seconds
Trigger - Turn on Zombie_Hero_Dead <gen>
Wait 29.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of _______________017 <gen>) , Show revival graphics
lO Min
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: |c00BE3023- 20 Minutes has pass new zombie units available ...|r
Unit - Create 1 . |c00CB9202 Time passes 20 Minutes|r for Player 10 (Light Blue) at (Center of _______________018 <gen>) facing Default building facing degrees
Unit - Create 1 . |c00CB9202 Time passes 20 Minutes|r for Player 11 (Dark Green) at (Center of _______________018 <gen>) facing Default building facing degrees
Unit - Create 1 . |c00CB9202 Time passes 20 Minutes|r for Player 12 (Brown) at (Center of _______________018 <gen>) facing Default building facing degrees
SO min
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: |c00BE3023 40 minutes Finale phase unlocked all zombie and upgrade...|r
Unit - Create 1 . |c00CB9202Final Phase Time pass 40 Minutes|r for Player 10 (Light Blue) at (Center of _______________018 <gen>) facing Default building facing degrees
Unit - Create 1 . |c00CB9202Final Phase Time pass 40 Minutes|r for Player 11 (Dark Green) at (Center of _______________018 <gen>) facing Default building facing degrees
Unit - Create 1 . |c00CB9202Final Phase Time pass 40 Minutes|r for Player 12 (Brown) at (Center of _______________018 <gen>) facing Default building facing degrees
l Five Min
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: |c00BE3023 Oh,No!! Plague Cloud Approaching int the cities...|r
Unit - Create 1 . |c00A10F0DPlague Bringer|r for Player 12 (Brown) at (Center of 4uMa <gen>) facing Default building facing degrees
MoveBoat
Events
Unit - A unit enters 4uMa <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c00A10F0DPlague Bringer|r
Actions
Unit - Order (Entering unit) to Move To . (Center of 4uMa_End <gen>)
Cave
Events
Unit - A unit enters _______________019 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of _______________020 <gen>)
RogueKing
Events
Unit - |c00787878Bandit King|r 1269 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: ((Name of (Owner of (Killing unit))) + |c00BE3023Bandit King Has ben Slain Huge Bounty upon him!|r)
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |c0000FA44Humanity|r with the description |c00838383Takes your Refugee use scepter of Wololo nearby zombie debries prevent fast proggession invading and settle some area has gold spot to make base |r|c00838383Kill those Heretic and Bandit infested Reward is yours Kill Bandi tking Huge bounty.|r|c00838383 Buy items from smuggler or Hire some Mercernary at Tavern Protect it for better might your troops.|r|c00838383 Dont Let Refugee Die!|r|c00838383Zombie heroes has bounty 250 gold!|r|c0003BD35Destroy enemy Mainbase Graveyard to win !|r , using icon path BTNSWSPeasant.blp
Quest - Create a Optional quest titled |c0000FA44Credits|r with the description |c00838383 Credits : WarIIIcraft |r|c00838383 Special Thanks to : WILL THE ALMIGHTY , Ket , HerrDave , Kofi_Banan , tillinghast |r , using icon path war3mapPreview.tga
Quest - Create a Required quest titled |c00BD0303Infected|r with the description |c007B7B7BChoose your Zombie Heroe's on Spawn spot indeicate aura.|r|c007B7B7BDestroy those Boulder block start invasion.|r|c007B7B7B Time passes by some creature will unlocked.|r|c007B7B7B Kill those Smugglers and Destroy tavern to decrease their power.|r|c007B7B7BUse Horde Tactic to Front assult or Head east to shortcut.|r|c007B7B7BLumber income by infecting units and Destroying towers.|r|c0003E867Infected all Refugee or Destroy Heart of Town Giant Castle To Win !|r , using icon path BTNKAH.blp
Alarm
Events
Unit - A unit Is attacked
Conditions
(((Owner of (Attacked unit)) is in Humans.) Equal to True) and (((Owner of (Attacking unit)) Not equal to Neutral Hostile) and (((Owner of (Attacking unit)) is in Zombies.) Equal to True))
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Warning message: |c00C40C0CZombies has now reaching the town !! Bell' rang [Knights]: For the king !!!|r
Sound - Play UpkeepRing <gen>
Wait 1.00 seconds
Sound - Play UpkeepRing <gen>
Wait 1.00 seconds
Sound - Play UpkeepRing <gen>
Wait 1.00 seconds
Sound - Play UpkeepRing <gen>
Sound - Play KnightYesAttack1 <gen>
Wait 1.00 seconds
Sound - Play UpkeepRing <gen>
Wait 1.00 seconds
Sound - Play UpkeepRing <gen>
Txt
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |c00F88605 Call of Haunted.|r : |c0000F33CWere all undead hero endless Reviving |r at (Center of _______________017 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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