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Triggers
Zombie Survival.w3x
Variables
Normal Stuff
KillCounter
Quest
gIVE LUMBER
Bounty on
bUNTY ON
Zombie Spawn 4
Zombie spawn 3
Zombie spawn 2
Real zombie spawn
Spawning stuff extras
orc flAMMERS
Spawn 2
ZOmbie spawn
Spawn 1
Untitled Trigger 002
Hero Pick
Hoerp ick one Copy Copy Copy Copy Copy
Hoerp ick one Copy Copy Copy Copy
Hoerp ick one Copy Copy Copy
Hoerp ick one Copy Copy
Hoerp ick one Copy
Hoerp ick one
Untitled Trigger 001
Hero Pick Melee
Hoerp ick one Copy 2 Copy 5
Hoerp ick one Copy 2 Copy 4
Hoerp ick one Copy 2 Copy 3
Hoerp ick one Copy 2 Copy 2
Hoerp ick one Copy 2 Copy
Hoerp ick one Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
KillCounter
Events
Unit - A unit Dies
Conditions
Actions
Custom script: Set PlayerKills[(Player number of (Owner of (Killing unit)))] = (PlayerKills[(Player number of (Owner of (Killing unit)))] + 1)
Quest
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Admin Cammands with the description -Ass Kickers Spawns 10 Ass-Kickers-RifleMen Spawns 5 Riflemen-Raiders Spawns 6 Orc Raiders-Flammers Spawns 7 Fel Orc Flammers , using icon path ReplaceableTextures\CommandButtons\BTNControlMagic.blp
gIVE LUMBER
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Set Player 6 (Orange) . Food cap to 1000000000
Player - Set Player 5 (Yellow) . Food cap to 1000000000
Player - Set Player 4 (Purple) . Food cap to 1000000000
Player - Set Player 3 (Teal) . Food cap to 1000000000
Player - Set Player 2 (Blue) . Food cap to 1000000000
Player - Set Player 1 (Red) . Food cap to 1000000000
Player - Add 1000 to Player 6 (Orange) . Current lumber
Player - Add 1000 to Player 5 (Yellow) . Current lumber
Player - Add 1000 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current lumber
Player - Add 1000 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current lumber
Player - Turn Gives bounty On for (Player((Integer A)))
Bounty on
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 7 (Green)
bUNTY ON
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 10 to (Owner of (Triggering unit)) . Current gold
Zombie Spawn 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zombie Spider for Player 7 (Green) at (Center of Zombie_spawn_3 <gen>) facing Default building facing degrees
Zombie spawn 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Magic Zombie for Player 7 (Green) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Zombie spawn 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zombie Grunt for Player 7 (Green) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Real zombie spawn
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie for Player 7 (Green) at (Center of Zombie_spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 7 (Green) at (Center of Zombie_SPawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 7 (Green) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
orc flAMMERS
Events
Player - Player 1 (Red) types a chat message containing -Flammers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 7 . Terran Marine for Player 1 (Red) at (Center of Player_spawn <gen>) facing Default building facing degrees
Spawn 2
Events
Player - Player 1 (Red) types a chat message containing -Raiders (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Raider for Player 1 (Red) at (Center of Player_spawn <gen>) facing Default building facing degrees
ZOmbie spawn
Events
Unit - A unit enters Player_spawn <gen>
Conditions
Actions
Trigger - Turn on Zombie_Spawn_4 <gen>
Trigger - Turn on Zombie_spawn_2 <gen>
Trigger - Turn on Zombie_spawn_3 <gen>
Trigger - Turn on Real_zombie_spawn <gen>
Spawn 1
Events
Player - Player 1 (Red) types a chat message containing -RifleMen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Rifleman for Player 1 (Red) at (Center of Player_spawn <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -Ass Kickers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Goblin Ass-Kicker for Player 1 (Red) at (Center of Player_spawn <gen>) facing Default building facing degrees
Hoerp ick one Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ranged (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Archmage for Player 6 (Orange) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ranged (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Archmage for Player 5 (Yellow) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ranged (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Archmage for Player 4 (Purple) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ranged (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Archmage for Player 3 (Teal) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy
Events
Player - Player 2 (Blue) types a chat message containing -Ranged (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one
Events
Player - Player 1 (Red) types a chat message containing -Ranged (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Archmage for Player 1 (Red) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Please Pick Your Hero cammands:-Ranged-MeleeRanged has powrfull spells but no summonsMelee has mosly all summons.
Hoerp ick one Copy 2 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -Melee (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Surviver for Player 6 (Orange) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy 2 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Melee (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Surviver for Player 5 (Yellow) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy 2 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Melee (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Surviver for Player 4 (Purple) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy 2 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Melee (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Surviver for Player 3 (Teal) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -Melee (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Surviver for Player 2 (Blue) at (Center of Player_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hoerp ick one Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Melee (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Surviver for Player 1 (Red) at (Center of Player_spawn <gen>) facing Default building facing degrees
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