Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Zombie Survival by kezza.w3x
Variables
Zombie Spawn
Zombie Spawn 1K
Zombie Spawn 2K
Zombie Spawn 3K
Zombie Spawn 4K
Zombie Spawn 5K
Zombie Spawn 1W
Zombie Spawn 2W
Zombie Spawn 3W
Zombie Spawn 4W
Zombie Spawn 5W
Zombie Spawn 1R
Zombie Spawn 2R
Zombie Spawn 3R
Zombie Spawn 4R
Zombie Spawn 5R
Boss Spawn 1
Boss Spawn 2
Boss Spawn 3
Boss Spawn 4
Boss Spawn 5
Zombie boss fake dies
Zombie boss real dies
Survivor dies
Blue
Teal
Nonstop turn off
Nonstop turn off 2
Zombie cinematic
Short Cinematic
Zombie survival minigame
Minigame start
a minute left
Zombie wave 1K
Zombie wave 1R
Zombie wave 1W
Bounty
Zombie kill
Exp
RBT
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Zombie Spawn 1K
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack . Survivor (K) 0000 <gen>
Zombie Spawn 2K
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack . Survivor (K) 0000 <gen>
Zombie Spawn 3K
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack . Survivor (K) 0000 <gen>
Zombie Spawn 4K
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack . Survivor (K) 0000 <gen>
Zombie Spawn 5K
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack . Survivor (K) 0000 <gen>
Zombie Spawn 1W
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Wilders_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Wilders_zombie_spawn <gen>) to Attack . Survivor (W) 0002 <gen>
Zombie Spawn 2W
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 2 for Player 12 (Brown) at (Center of Wilders_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Wilders_zombie_spawn <gen>) to Attack . Survivor (W) 0002 <gen>
Zombie Spawn 3W
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 3 for Player 12 (Brown) at (Center of Wilders_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Wilders_zombie_spawn <gen>) to Attack . Survivor (W) 0002 <gen>
Zombie Spawn 4W
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 4 for Player 12 (Brown) at (Center of Wilders_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Wilders_zombie_spawn <gen>) to Attack . Survivor (W) 0002 <gen>
Zombie Spawn 5W
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 5 for Player 12 (Brown) at (Center of Wilders_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Wilders_zombie_spawn <gen>) to Attack . Survivor (W) 0002 <gen>
Zombie Spawn 1R
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Reeces_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Reeces_zombie_spawn <gen>) to Attack . Survivor (R) 0001 <gen>
Zombie Spawn 2R
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 2 for Player 12 (Brown) at (Center of Reeces_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Reeces_zombie_spawn <gen>) to Attack . Survivor (R) 0001 <gen>
Zombie Spawn 3R
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 3 for Player 12 (Brown) at (Center of Reeces_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Reeces_zombie_spawn <gen>) to Attack . Survivor (R) 0001 <gen>
Zombie Spawn 4R
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 4 for Player 12 (Brown) at (Center of Reeces_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Reeces_zombie_spawn <gen>) to Attack . Survivor (R) 0001 <gen>
Zombie Spawn 5R
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie 5 for Player 12 (Brown) at (Center of Reeces_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Reeces_zombie_spawn <gen>) to Attack . Survivor (R) 0001 <gen>
Boss Spawn 1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie boss for Player 12 (Brown) at (Center of Boss_Spawner <gen>) facing Default building facing degrees
Unit Group - Order (Units in Boss_Spawner <gen>) to Attack . Survivor (K) 0000 <gen>
Trigger - Turn on Zombie_Spawn_2K <gen>
Trigger - Turn on Zombie_Spawn_2R <gen>
Trigger - Turn on Zombie_Spawn_2W <gen>
Trigger - Turn off Zombie_Spawn_1K <gen>
Trigger - Turn off Zombie_Spawn_1R <gen>
Trigger - Turn off Zombie_Spawn_1W <gen>
Boss Spawn 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie boss 2 for Player 12 (Brown) at (Center of Boss_Spawner <gen>) facing Default building facing degrees
Unit Group - Order (Units in Boss_Spawner <gen>) to Attack . Survivor (K) 0000 <gen>
Trigger - Turn on Zombie_Spawn_3K <gen>
Trigger - Turn on Zombie_Spawn_3R <gen>
Trigger - Turn on Zombie_Spawn_3W <gen>
Trigger - Turn off Zombie_Spawn_2K <gen>
Trigger - Turn off Zombie_Spawn_2R <gen>
Trigger - Turn off Zombie_Spawn_2W <gen>
Boss Spawn 3
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie boss 3 for Player 12 (Brown) at (Center of Boss_Spawner <gen>) facing Default building facing degrees
Unit Group - Order (Units in Boss_Spawner <gen>) to Attack . Survivor (K) 0000 <gen>
Trigger - Turn on Zombie_Spawn_4K <gen>
Trigger - Turn on Zombie_Spawn_4R <gen>
Trigger - Turn on Zombie_Spawn_4W <gen>
Trigger - Turn off Zombie_Spawn_3K <gen>
Trigger - Turn off Zombie_Spawn_3R <gen>
Trigger - Turn off Zombie_Spawn_3W <gen>
Boss Spawn 4
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie boss 4 for Player 12 (Brown) at (Center of Boss_Spawner <gen>) facing Default building facing degrees
Unit Group - Order (Units in Boss_Spawner <gen>) to Attack . Survivor (K) 0000 <gen>
Trigger - Turn on Zombie_Spawn_5K <gen>
Trigger - Turn on Zombie_Spawn_5R <gen>
Trigger - Turn on Zombie_Spawn_5W <gen>
Trigger - Turn off Zombie_Spawn_4K <gen>
Trigger - Turn off Zombie_Spawn_4R <gen>
Trigger - Turn off Zombie_Spawn_4W <gen>
Boss Spawn 5
Events
Time - Elapsed game time is 1255.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_017 <gen>) to Attack . Survivor (K) 0000 <gen>
Trigger - Turn off Zombie_Spawn_5K <gen>
Trigger - Turn off Zombie_Spawn_5R <gen>
Trigger - Turn off Zombie_Spawn_5W <gen>
Zombie boss fake dies
Events
Unit - last Zombie boss (5) 0100 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Zombie boss 5 0099 <gen> named Demon : Play No sound and display Muahahaha! i bet you thought that was the real me! muahahahaha! yet that was only a fake. FEEL MY POWER! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Unit Group - Order (Units in Last_Zombie_boss <gen>) to Attack . Survivor (K) 0000 <gen>
Unit - Create 1 . Death to units for Player 11 (Dark Green) at (Center of Explosive_kill <gen>) facing Default building facing degrees
Zombie boss real dies
Events
Unit - Zombie boss 5 0099 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Zombie boss 5 0099 <gen> named Demon : Play No sound and display NOOOOOOO! this cannot be! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Minigame_start <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Blue
Events
Unit - Survivor (R) 0001 <gen> Dies
Conditions
Actions
Trigger - Turn on Nonstop_turn_off <gen>
Teal
Events
Unit - Survivor (W) 0002 <gen> Dies
Conditions
Actions
Trigger - Turn on Nonstop_turn_off_2 <gen>
Nonstop turn off
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off Zombie_Spawn_1R <gen>
Trigger - Turn off Zombie_Spawn_2R <gen>
Trigger - Turn off Zombie_Spawn_3R <gen>
Trigger - Turn off Zombie_Spawn_4R <gen>
Trigger - Turn off Zombie_Spawn_5R <gen>
Nonstop turn off 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off Zombie_Spawn_1W <gen>
Trigger - Turn off Zombie_Spawn_2W <gen>
Trigger - Turn off Zombie_Spawn_3W <gen>
Trigger - Turn off Zombie_Spawn_4W <gen>
Trigger - Turn off Zombie_Spawn_5W <gen>
Short Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from last Zombie boss (5) 0095 <gen> named Demon : Play No sound and display Come forth my minions! we shall take over the world! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Spell_1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_6 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_7 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_8 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_9 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_10 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_11 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spell_12 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from last Zombie boss (5) 0095 <gen> named Demon : Play No sound and display hmm there seems to be something wrong with the spell. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_1 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_2 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_3 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_4 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_5 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_6 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_7 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_8 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_9 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_10 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_11 <gen>) facing 280.00 degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spell_12 <gen>) facing 280.00 degrees
Cinematic - Send transmission to (All players) from last Zombie boss (5) 0095 <gen> named Demon : Play No sound and display YES! MUAHAHAHAHA! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Zombie_Spawn_1K <gen>
Trigger - Turn on Zombie_Spawn_1R <gen>
Trigger - Turn on Zombie_Spawn_1W <gen>
Minigame start
Events
Unit - Zombie boss 5 0099 <gen> Dies
Conditions
Actions
Unit - Kill Survivor (K) 0000 <gen>
Unit - Kill Survivor (R) 0001 <gen>
Unit - Kill Survivor (W) 0002 <gen>
Unit - Change ownership of Minigame Survivor 0106 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Minigame Survivor 0107 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Minigame Survivor 0101 <gen> to Player 2 (Blue) and Change color
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Trigger - Turn on a_minute_left <gen>
a minute left
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Survivor (K) 0000 <gen> named Survivor : Play No sound and display You have a minute to build defenses, hurry! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Zombie_wave_1K <gen>
Trigger - Turn on Zombie_wave_1R <gen>
Trigger - Turn on Zombie_wave_1W <gen>
Zombie wave 1K
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack . Minigame Survivor 0106 <gen>
Zombie wave 1R
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Reeces_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Reeces_zombie_spawn <gen>) to Attack . Minigame Survivor 0101 <gen>
Zombie wave 1W
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Zombie for Player 12 (Brown) at (Center of Wilders_zombie_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Wilders_zombie_spawn <gen>) to Attack . Minigame Survivor 0107 <gen>
Zombie kill
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
RBT
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 160.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 170.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 180.00 % experience from future kills
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.