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Triggers
Zombie Survival V1.25.w3x
Variables
Initialization
unit
player red
player red Copy
normal mode display
player red Copy Copy
player red Copy Copy Copy
player red Copy Copy Copy Copy
player red Copy Copy Copy Copy Copy
cheat
grenades
kick
count
grenade
bullets
hiding
atckd
players
attacking
Melee Initialization
move
move Copy
move Copy Copy
move Copy Copy Copy
leaderboard
change
Reload
atack
antivirus
load sound
villagers
crate limit
dies
spawns
spawn
Spawn2
Spawn3
Spawn4
Spawn5
Spawn6
Spawn7
Spawn8
Spawn9
Sapwn10
end game
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
string
string
No
Survivalist
unitcode
No
H004
Timer
timer
No
zombie
unitcode
No
nvil
unit
Events
Unit - Villager 0014 <gen> Takes damage
Conditions
((Attacking unit) is A Hero) Not equal to True
Actions
Cinematic - Ping minimap for (All players) at (Position of Villager 0014 <gen>) for 5.00 seconds
Sound - Play KnightAllyAttack1 <gen>
player red
Events
Player - Player 1 (Red) types a chat message containing -sv (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players controlled by a User player) treat (All players controlled by a User player) as an Ally with shared vision
Game - Display to (All players) for 3.00 seconds the text: ==>|cffff0000sv has been turned on.|r<==
Trigger - Turn off (This trigger)
player red Copy
Events
Player - Player 1 (Red) types a chat message containing -em (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off player_red_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off normal_mode_display <gen>
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Game - Display to (All players) for 3.00 seconds the text: ==>|cffff0000em has been turned on|r<== (NOOBS)Normal Mode And Hard Mode are Disabled.
Trigger - Turn off (This trigger)
normal mode display
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ==>|cffff0000nm has been Turned On|r.<== Easy Mode And Hard Mode Disabled. Because red did not choose a mode.
Trigger - Turn off player_red_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy_Copy <gen>
player red Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -eg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current lumber
Player - Add 5 to Player 2 (Blue) . Current lumber
Player - Add 5 to Player 3 (Teal) . Current lumber
Player - Add 5 to Player 4 (Purple) . Current lumber
Player - Add 5 to Player 5 (Yellow) . Current lumber
Player - Add 5 to Player 6 (Orange) . Current lumber
Player - Add 5 to Player 7 (Green) . Current lumber
Player - Add 5 to Player 8 (Pink) . Current lumber
Player - Add 5 to Player 9 (Gray) . Current lumber
Game - Display to (All players) for 3.00 seconds the text: ==>|cffff0000eg has been turned on|r<== (WEAK)
Trigger - Turn off (This trigger)
player red Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -nv (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Visibility - Enable (Last created visibility modifier)
Game - Display to (All players) for 3.00 seconds the text: ==>|cffff0000nv Has been Turned On.|r<== Are u blind ?
Trigger - Turn off (This trigger)
player red Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -hm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off player_red_Copy <gen>
Trigger - Turn off normal_mode_display <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy_Copy <gen>
Player - Add -500 to Player 1 (Red) . Current gold
Player - Add -500 to Player 2 (Blue) . Current gold
Player - Add -500 to Player 3 (Teal) . Current gold
Player - Add -500 to Player 4 (Purple) . Current gold
Player - Add -500 to Player 5 (Yellow) . Current gold
Player - Add -500 to Player 6 (Orange) . Current gold
Player - Add -500 to Player 7 (Green) . Current gold
Player - Add -500 to Player 8 (Pink) . Current gold
Player - Add -500 to Player 9 (Gray) . Current gold
Game - Display to (All players) for 5.00 seconds the text: ==>|cffff0000hm has been Turned On|r.<== (YEAH finaly some pro's)Easy Mode And Normal Mode Disabled.
Trigger - Turn off (This trigger)
player red Copy Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -nm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: ==>|cffff0000nm has been Turned On|r.<== Easy Mode And Hard Mode Disabled.
Trigger - Turn off normal_mode_display <gen>
Trigger - Turn off player_red_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off (This trigger)
cheat
Events
Player - Player 1 (Red) types a chat message containing -Cheat Mode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cffff0000CHEAT ACTIVATED:|r-Extra Items Created in The map-Added Ammo|cffff0000CHEAT DEACTIVATED PERMANENTLY FOR THIS GAME|r
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Trigger - Turn off (This trigger)
grenades
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Throw Grenade (Neutral Hostile)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Equal to 0
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (Player group((Owner of (Casting unit)))) the text: Out Of Grenades.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
Then - Actions
Player - Add -1 to (Owner of (Casting unit)) . Current lumber
Else - Actions
kick
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick blue
Then - Actions
Game - Defeat Player 2 (Blue) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick teal
Then - Actions
Game - Defeat Player 3 (Teal) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick purple
Then - Actions
Game - Defeat Player 4 (Purple) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick yellow
Then - Actions
Game - Defeat Player 5 (Yellow) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick orange
Then - Actions
Game - Defeat Player 6 (Orange) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick pink
Then - Actions
Game - Defeat Player 8 (Pink) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick green
Then - Actions
Game - Defeat Player 7 (Green) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick gray
Then - Actions
Game - Defeat Player 9 (Gray) with the message: Kicked !
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
count
Events
Unit - A unit Dies
Time - Every 0.01 seconds of game time
Conditions
(Number of living Survivalist units owned by Player 1 (Red)) Equal to 0
(Number of living Survivalist units owned by Player 2 (Blue)) Equal to 0
(Number of living Survivalist units owned by Player 3 (Teal)) Equal to 0
(Number of living Survivalist units owned by Player 4 (Purple)) Equal to 0
(Number of living Survivalist units owned by Player 5 (Yellow)) Equal to 0
(Number of living Survivalist units owned by Player 6 (Orange)) Equal to 0
(Number of living Survivalist units owned by Player 7 (Green)) Equal to 0
(Number of living Survivalist units owned by Player 8 (Pink)) Equal to 0
(Number of living Survivalist units owned by Player 9 (Gray)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: You Died !
Game - Defeat Player 2 (Blue) with the message: You Died !
Game - Defeat Player 3 (Teal) with the message: You Died !
Game - Defeat Player 4 (Purple) with the message: You Died !
Game - Defeat Player 5 (Yellow) with the message: You Died !
Game - Defeat Player 6 (Orange) with the message: You Died !
Game - Defeat Player 7 (Green) with the message: You Died !
Game - Defeat Player 8 (Pink) with the message: You Died !
Game - Defeat Player 9 (Gray) with the message: You Died !
grenade
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Throw Grenade (Neutral Hostile)
(Level of Throw Grenade (Neutral Hostile) for (Casting unit)) Equal to 1
((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
Then - Actions
Unit - Cause (Casting unit) to damage circular area after 2.00 seconds of radius 250.00 at (Target point of ability being cast) , dealing 250.00 damage of attack type Spells and damage type Normal
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
(Ability being cast) Equal to Throw Grenade (Neutral Hostile)
(Level of Throw Grenade (Neutral Hostile) for (Casting unit)) Equal to 2
Then - Actions
Unit - Cause (Casting unit) to damage circular area after 2.00 seconds of radius 250.00 at (Target point of ability being cast) , dealing 400.00 damage of attack type Spells and damage type Normal
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
(Ability being cast) Equal to Throw Grenade (Neutral Hostile)
(Level of Throw Grenade (Neutral Hostile) for (Casting unit)) Equal to 3
Then - Actions
Unit - Cause (Casting unit) to damage circular area after 2.00 seconds of radius 250.00 at (Target point of ability being cast) , dealing 50.00 damage of attack type Spells and damage type Normal
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
(Ability being cast) Equal to Throw Grenade (Neutral Hostile)
(Level of Throw Grenade (Neutral Hostile) for (Casting unit)) Equal to 4
Then - Actions
Unit - Cause (Casting unit) to damage circular area after 2.00 seconds of radius 250.00 at (Target point of ability being cast) , dealing 650.00 damage of attack type Spells and damage type Normal
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl
Else - Actions
bullets
Events
Unit - A unit Uses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Ammo Box
(Charges remaining in (Item being manipulated)) Equal to 0
Then - Actions
Item - Remove (Item being manipulated)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Grenades
(Charges remaining in (Item being manipulated)) Equal to 0
Then - Actions
Item - Remove (Item being manipulated)
Else - Actions
hiding
Events
Player - Player 1 (Red) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -hiding (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Hiding_1 <gen>) for 4.00 seconds, using a Warning ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Hiding_2 <gen>) for 4.00 seconds, using a Warning ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Hiding_3 <gen>) for 4.00 seconds, using a Warning ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Hiding_4 <gen>) for 4.00 seconds, using a Warning ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Hiding_5 <gen>) for 4.00 seconds, using a Warning ping of color ( 100.00 %, 100 %, 100 %)
atckd
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Barricade
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
players
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
attacking
Events
Unit - A unit enters Entire_Map <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of (Random unit from (Units of type Survivalist)))
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Disable ally color button and Disable creep camp button
Environment - Create at Entire_Map <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Game - Set the time of day to 22.00
Player - Set name of Player 12 (Brown) to Undead
Player - Set name of Player 1 (Red) to (Sgt. + (Name of Player 1 (Red)))
Player - Set name of Player 2 (Blue) to (Lt. + (Name of Player 2 (Blue)))
Player - Set name of Player 3 (Teal) to (Soldier. + (Name of Player 3 (Teal)))
Player - Set name of Player 4 (Purple) to (Soldier. + (Name of Player 4 (Purple)))
Player - Set name of Player 5 (Yellow) to (Soldier. + (Name of Player 5 (Yellow)))
Player - Set name of Player 6 (Orange) to (Soldier. + (Name of Player 6 (Orange)))
Player - Set name of Player 7 (Green) to (Soldier. + (Name of Player 7 (Green)))
Player - Set name of Player 8 (Pink) to (Soldier. + (Name of Player 8 (Pink)))
Player - Set name of Player 9 (Gray) to (Soldier. + (Name of Player 9 (Gray)))
Player - Set Player 1 (Red) . Current gold to 1500
Player - Set Player 2 (Blue) . Current gold to 1500
Player - Set Player 3 (Teal) . Current gold to 1500
Player - Set Player 4 (Purple) . Current gold to 1500
Player - Set Player 5 (Yellow) . Current gold to 1500
Player - Set Player 6 (Orange) . Current gold to 1500
Player - Set Player 7 (Green) . Current gold to 1500
Player - Set Player 8 (Pink) . Current gold to 1500
Player - Set Player 9 (Gray) . Current gold to 1500
Game - Display to (All players) the text: Player red has to choose Game Modes.within 30 seconds|cffff0000-sv|r (share vision)|cffff0000-em|r (easy mode) gives 1000 extra ammo.|cffff0000-nm|r (normal mode)|cffff0000-hm|r (hard mode)removes 500 ammo (PRO ONLY)|cffff0000-eg|r (extra grenades)|cffff0000-nv|r (noob vision) disables
Game - Turn the day/night cycle Off
Wait 30.00 seconds
Trigger - Turn off player_red <gen>
Trigger - Turn off player_red_Copy <gen>
Trigger - Turn off player_red_Copy_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off player_red_Copy_Copy_Copy_Copy_Copy <gen>
Game - Display to (All players) the text: Modes have been |cffff0000DISABLED|r you can no longer choose the modes
Wait 10.00 seconds
Game - Display to (All players) the text: Look in Quest Menu For Help Or Info (|cffff0000F9|r)
Quest - Flash the quest dialog button
Quest - Create a Required quest titled The Game with the description The Game is Verry Hard Survive 10 waves.The Game is craeted For +- 1 Hour Of Gameplay.each wave has a random unit spawn so each game the spawn limit can be different.Find Ammo Grenades And Armor to protect Ur'selfThe Antivirus helps u cure the virus that u can't get rid off without.For Bugs Whisp me at Darkranger002 , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Quest - Create a Required quest titled Commands with the description -Player Red can write "-kick (color)"Examples:-kick blue -kick teal -kick purple -kick yellow -kick orange -kick green -kick pink -kick gray-All players can write "-hiding" the hiding places will be pinged on the minimap. , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Quest - Create a Required quest titled Grenade with the description Be carefull Using a grenade they can be strong but they dmg all arround if u throw one in a group of allies they wil get the same dmg to this also includes the barricades. , using icon path Textures\Grenade.blp
Quest - Create a Required quest titled Cheat with the description |cffff0000PLZ READ:|rif player red knows the cheat plz do not tell it forth so other players must find out how it works and the game still keeps interresting.also make sure no one can see u using it (finding it or writing) it if writing do in observer chat or finding it remove share vision.Thank you. , using icon path ReplaceableTextures\CommandButtons\BTNGhostKey.blp
Quest - Create a Optional quest titled V1.0 with the description V1.0 Updates:-slower zombies-faster dogs-lower dmg for dogs-lower dmg for zombies-villagers defend theirselves-villager dies becomes zombie , using icon path ReplaceableTextures\CommandButtons\BTNAcolyte.blp
Quest - Create a Optional quest titled V1.05 with the description V1.05 Updates:-player dies becomes zombie (no self controll)-more starting ammo-starting stock ammo with grenades and armor , using icon path war3mapImported\BTNGuardsman.blp
Quest - Create a Optional quest titled V1.1 with the description V1.1 Updates:-Added more item spawn-Strongened the zombies-Dogs are now faster , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Quest - Create a Optional quest titled V1.15 with the description V1.15 Updates:-Barricades use the (vampirism blocking system) u can walk in and out but the zombie can't-Dmg of the Zombies Increased-Zombie walking bug (they block eachother) has been removed , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Quest - Create a Optional quest titled V1.2 with the description V1.2 Updates:-More starting ammo-Countdown timer changed-Ending mode-Terain changed-Added verry usefull hiding place-Increased wall focus for zombies. , using icon path ReplaceableTextures\CommandButtons\BTNGhoul.blp
Quest - Create a Optional quest titled V1.25 with the description V1.25 Updates:-Changed Grenade Dmg and Area Bug-Added critical Strike-Improved Exp-Ammo item adds More ammo (duo the short of ammo to win)-A , using icon path ReplaceableTextures\CommandButtons\BTNKelThuzad.blp
Wait 5.00 seconds
Game - Display to (All players) the text: |cffff0000HINT:|rSurvive |cffff000010 waves|r. Then look For The Extracton Point
Sound - Play Hint <gen>
Wait 15.00 seconds
Game - Display to (All players) the text: |cffff0000HINT:|rWork together and find a good hiding place. write |cffff0000-hiding|r to know some good places.Every wave Before it starts items wil be created. (ammo,antivirus)
Sound - Play Hint <gen>
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: ==>|cffff0000Items have Been Created|r<==
Wait 25.00 seconds
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 1
Countdown Timer - Show (Last created timer window)
Game - Display to (All players) the text: |cffff0000Wave 1|r Starts in 60 seconds
Wait 200.00 seconds
Game - Display to (All players) the text: -
Wait 200.00 seconds
Game - Display to (All players) the text: .c
Wait 200.00 seconds
Game - Display to (All players) the text: ..h
Wait 200.00 seconds
Game - Display to (All players) the text: ...e
Wait 200.00 seconds
Game - Display to (All players) the text: ....a
Wait 200.00 seconds
Game - Display to (All players) the text: .....t
Wait 200.00 seconds
Game - Display to (All players) the text: ......
Wait 200.00 seconds
Game - Display to (All players) the text: ...... M
Wait 200.00 seconds
Game - Display to (All players) the text: ...... .o
Wait 200.00 seconds
Game - Display to (All players) the text: ...... ..d
Wait 200.00 seconds
Game - Display to (All players) the text: ...... ...e
move
Events
Unit - A unit enters End_Game_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of end_spawn_move_1 <gen>)
move Copy
Events
Unit - A unit enters end_spawn_move_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of end_spawn_move_2 <gen>)
move Copy Copy
Events
Unit - A unit enters end_spawn_move_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of end_spawn_move_3 <gen>)
move Copy Copy Copy
Events
Unit - A unit enters end_spawn_move_3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of end_game <gen>)
leaderboard
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled ==>Players + Ammo<==-------------------------------
Leaderboard - Show (Last created leaderboard)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value (Player 1 (Red) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value (Player 2 (Blue) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value (Player 3 (Teal) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value (Player 4 (Purple) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value (Player 5 (Yellow) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value (Player 6 (Orange) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value (Player 7 (Green) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value (Player 8 (Pink) Current gold)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value (Player 9 (Gray) Current gold)
Else - Actions
change
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Current gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Current gold)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Player 5 (Yellow) Current gold)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (Player 6 (Orange) Current gold)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (Player 7 (Green) Current gold)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (Player 8 (Pink) Current gold)
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (Player 9 (Gray) Current gold)
Reload
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Survivalist
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Attacking unit)) Current gold) Equal to 0
Then - Actions
Unit - Order (Attacking unit) to Stop .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacked unit) is A Hero) Equal to True
Then - Actions
Unit - Order (Attacking unit) to Stop .
Else - Actions
atack
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A Hero) Equal to True
Actions
Player - Add -1 to (Owner of (Attacking unit)) . Current gold
antivirus
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Antivirus
Actions
Unit - Remove Poison (Stacking) buff from (Triggering unit)
Unit - Remove Poison (Non-stacking) buff from (Triggering unit)
load sound
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ammo Box
Actions
Sound - Play RELOAD <gen> at 100 % volume, attached to (Triggering unit)
villagers
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Child (2)
((Killing unit) is A Hero) Not equal to True
Then - Actions
Wait 2 seconds
Sound - Play War3XMainGlueScreenMonster <gen> at 100 % volume, attached to (Decaying unit)
Unit - Create 1 . Zombie (Male) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Villager (Female)
((Killing unit) is A Hero) Not equal to True
Then - Actions
Wait 2 seconds
Sound - Play War3XMainGlueScreenMonster <gen> at 100 % volume, attached to (Decaying unit)
Unit - Create 1 . Zombie (Male) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Villager (Male 2)
((Killing unit) is A Hero) Not equal to True
Then - Actions
Wait 2 seconds
Sound - Play War3XMainGlueScreenMonster <gen> at 100 % volume, attached to (Decaying unit)
Unit - Create 1 . Zombie (Male) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Dog
((Killing unit) is A Hero) Not equal to True
Then - Actions
Wait 2 seconds
Sound - Play War3XMainGlueScreenMonster <gen> at 100 % volume, attached to (Decaying unit)
Unit - Create 1 . Zombiefied Dog for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Survivalist
Then - Actions
Wait 2 seconds
Sound - Play War3XMainGlueScreenMonster <gen> at 100 % volume, attached to (Decaying unit)
Unit - Create 1 . Zombie (Male) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
crate limit
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crate limit for (Triggering unit)) Equal to 1
Then - Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 15
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crate limit for (Triggering unit)) Equal to 2
Then - Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 20
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crate limit for (Triggering unit)) Equal to 3
Then - Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 25
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Crate limit for (Triggering unit)) Equal to 4
Then - Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 30
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Game - Display to (All players) the text: |cffff0000Wave 1|r
Sound - Play GhoulWhat4 <gen>
Unit - Create (Random integer number between 1 and 35) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 6) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 35) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 6) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 35) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 6) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Spawn2
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 2
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 2|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 2|r
Sound - Play ReviveUndead <gen>
Sound - Play GhoulWhat4 <gen>
Unit - Create (Random integer number between 1 and 45) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 10) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 45) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 10) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 45) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 10) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn3
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 3
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 3|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 3|r
Sound - Play ReviveUndead <gen>
Unit - Create (Random integer number between 1 and 55) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 15) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 55) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 15) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 55) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 15) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn4
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 4
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 4|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 4|r
Sound - Play ReviveUndead <gen>
Sound - Play GhoulWhat4 <gen>
Unit - Create (Random integer number between 1 and 65) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 20) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 65) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 20) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 65) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 20) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn5
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 5
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 5|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 5|r
Sound - Play ReviveUndead <gen>
Unit - Create (Random integer number between 1 and 75) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 25) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 75) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 25) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 75) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 25) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn6
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 6
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 6|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 6|r
Sound - Play ReviveUndead <gen>
Sound - Play GhoulWhat4 <gen>
Unit - Create (Random integer number between 1 and 85) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 85) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 85) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn7
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 7
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 7|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 7|r
Sound - Play ReviveUndead <gen>
Unit - Create (Random integer number between 1 and 95) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 95) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 95) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn8
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 8
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 8|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 8|r
Sound - Play ReviveUndead <gen>
Sound - Play GhoulWhat4 <gen>
Unit - Create (Random integer number between 1 and 105) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 105) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 105) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Spawn9
Events
Time - Elapsed game time is 3200.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 9
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 9|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 9|r
Sound - Play ReviveUndead <gen>
Unit - Create (Random integer number between 1 and 115) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 115) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 115) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Trigger - Turn off (This trigger)
Sapwn10
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Spawn 10
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Item - Create Antivirus at (Random point in (Playable map area))
Item - Create Grenades at (Random point in (Playable map area))
Item - Create Ammo Box at (Random point in (Playable map area))
Item - Create Armor +10 at (Random point in (Playable map area))
Game - Display to (All players) the text: |cffff0000Wave 10|r starts in 60 seconds
Wait 60.00 seconds
Game - Display to (All players) the text: |cffff0000Wave 10|r
Sound - Play ReviveUndead <gen>
Sound - Play AbominationYesAttack1 <gen>
Unit - Create (Random integer number between 1 and 125) . zombie for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 125) . zombie for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 125) . zombie for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 30) . Zombiefied Dog for Player 12 (Brown) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide (Last created timer window)
Game - Display to (All players) the text: Go to the Excavation Point
Cinematic - Ping minimap for (All players) at (Center of end_game <gen>) for 15.00 seconds
Unit - Create 1 . Jeep for Player 11 (Dark Green) at (Center of End_Game_Spawn <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Jeep for Player 11 (Dark Green) at (Center of End_Game_Spawn <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Jeep for Player 11 (Dark Green) at (Center of End_Game_Spawn <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Jeep for Player 11 (Dark Green) at (Center of End_Game_Spawn <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Tank for Player 11 (Dark Green) at (Center of End_Game_Spawn <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Tank for Player 11 (Dark Green) at (Center of End_Game_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn on end_game <gen>
end game
Events
Unit - A unit enters end_game <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
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