Name | Type | is_array | initial_value |
A | real | Yes | |
a | real | No | |
ActualPosition | location | No | |
AD_AttackedUnit | unit | No | |
AD_Percentage | real | No | |
AD_Position | location | No | |
Adialog | dialog | No | |
AllowCheckOtherFriends | boolean | No | |
AltUNit | unitcode | Yes | |
Amulet_Ability_1 | abilcode | Yes | |
Amulet_Ability_2 | abilcode | Yes | |
Amulet_Ability_3 | abilcode | Yes | |
Amulet_Ability_4 | abilcode | Yes | |
Amulet_Ability_5 | abilcode | Yes | |
Amulet_Ability_6 | abilcode | Yes | |
Amulet_Agi_Bonus | integer | Yes | |
Amulet_Int_Bonus | integer | Yes | |
Amulet_IType | itemcode | Yes | |
Amulet_Str_Bonus | integer | Yes | |
AmuletEquiped | boolean | Yes | |
AngleofAttack | real | Yes | |
Arena | dialog | No | |
ArenaButton | button | Yes | |
Armor_Ability_1 | abilcode | Yes | |
Armor_Ability_2 | abilcode | Yes | |
Armor_Ability_3 | abilcode | Yes | |
Armor_Ability_4 | abilcode | Yes | |
Armor_Agi_Bonus | integer | Yes | |
Armor_Arm_Bonus | integer | Yes | |
Armor_Int_Bonus | integer | Yes | |
Armor_IType | itemcode | Yes | |
Armor_Str_Bonus | integer | Yes | |
ArmorEquiped | boolean | Yes | |
AutoRotate | boolean | Yes | |
b | boolean | No | |
CamAoA | real | Yes | |
CameraDisDestruc | real | Yes | |
CameraDisNorm | real | Yes | |
CameraEnabled | boolean | Yes | |
CameraOn | boolean | Yes | |
CameraUnit | unit | Yes | |
CamHeight | real | Yes | |
CamInt | integervar | No | |
CamTarget | unit | Yes | |
cane | item | No | |
cane2 | item | No | |
CD_CancelUnit | unit | No | |
CheckTimer | timer | Yes | |
ColorCode | string | Yes | |
CU_Caster | unit | No | |
CU_Group | group | No | |
CU_Integer | integervar | No | |
CU_Offset | location | No | |
CU_Point | location | No | |
Destructible | boolean | Yes | |
Dialog | dialog | Yes | |
DiAlOg | dialog | No | |
Dialog2 | dialog | Yes | |
DialogButton1 | button | No | |
DialogButton2 | button | No | |
DialogButton3 | button | No | |
DialogButton4 | button | No | |
DiAlOgBuTtUn | button | Yes | |
DistanceFromTarget | real | Yes | |
DoUnZoom | boolean | Yes | |
DoViewDown | boolean | Yes | |
DoViewUp | boolean | Yes | |
DownDown | boolean | Yes | |
DoZoom | boolean | Yes | |
EnableAltUnit | integer | No | |
Equation | boolean | Yes | |
ESCHasBeenPressed | boolean | Yes | |
FD_Attacker | unit | No | |
FD_Target | unit | No | |
G | real | Yes | |
GS_Dying | unit | No | |
GS_Killer | unit | No | |
GS_Kills | integer | Yes | |
H | real | Yes | |
Head_Ability_1 | abilcode | Yes | |
Head_Ability_2 | abilcode | Yes | |
Head_Ability_3 | abilcode | Yes | |
Head_Ability_4 | abilcode | Yes | |
Head_Agi_Bonus | integer | Yes | |
Head_Arm_Bonus | integer | Yes | |
Head_Int_Bonus | integer | Yes | |
Head_IType | itemcode | Yes | |
Head_Str_Bonus | integer | Yes | |
HeadEquiped | boolean | Yes | |
Hero | unit | Yes | |
HU | integervar | No | |
HU2 | integervar | No | |
HU3 | integervar | No | |
HU_BarSize | integer | Yes | |
HU_Color | integer | Yes | |
HU_DescreaseFrom | real | Yes | |
HU_DescreaseTo | real | Yes | |
HU_Group | group | No | |
HU_HealFrom | real | Yes | |
HU_HealTo | real | Yes | |
HU_ItemType | itemcode | Yes | |
HU_LastItemIndex | integer | No | |
HU_MaxValue | real | Yes | |
HU_Meter | string | Yes | |
HU_Off | boolean | Yes | |
HU_Point | location | Yes | |
HU_Skip | integer | No | |
HU_Text | texttag | Yes | |
HU_Times | integer | No | |
HU_Unit | unit | Yes | |
HU_Value | real | Yes | |
i | integer | Yes | |
i2 | integervar | No | |
ID_Item | itemcode | No | |
ID_TriggeringUnit | unit | No | |
InEqMenu | boolean | Yes | |
Initialize_Item_Count | integer | No | |
Integer | integervar | No | |
inv_loop | integervar | No | |
inv_order | integer | No | |
inv_point1 | location | No | |
inv_point2 | location | No | |
it | itemcode | No | |
Item_Amulet | itemcode | Yes | |
Item_Armor | itemcode | Yes | |
Item_Head | itemcode | Yes | |
Item_Normal1 | itemcode | Yes | |
Item_Normal1_ChargesLeft | integer | Yes | |
Item_Normal2 | itemcode | Yes | |
Item_Normal2_ChargesLeft | integer | Yes | |
Item_Normal3 | itemcode | Yes | |
Item_Normal3_ChargesLeft | integer | Yes | |
Item_Normal4 | itemcode | Yes | |
Item_Normal4_ChargesLeft | integer | Yes | |
Item_Normal5 | itemcode | Yes | |
Item_Normal5_ChargesLeft | integer | Yes | |
Item_Normal6 | itemcode | Yes | |
Item_Normal6_ChargesLeft | integer | Yes | |
Item_Ring | itemcode | Yes | |
Item_Shield | itemcode | Yes | |
Item_Weapon | itemcode | Yes | |
J | real | Yes | |
K | real | Yes | |
Kills | integer | Yes | |
L | location | No | |
LD_Hero | unit | No | |
LD_Position | location | No | |
LeftDown | boolean | Yes | |
Library | string | Yes | |
Load_Code | string | Yes | |
Load_Item_Caried_Int | integer | No | |
LoadCount | integer | No | |
Loadit_Int | integer | No | |
Loadit_String | string | No | |
loc | location | No | |
loc2 | location | No | |
MAP_Point | location | Yes | |
MaxAngleOfAttack | real | Yes | |
MaxDistance | real | Yes | |
MaxPlayers | integer | No | |
MinAngleOfAttack | real | Yes | |
MinDistance | real | Yes | |
MovePosition | location | No | |
Multiboard | multiboard | No | |
NextMoveTime | real | No | |
onedialog | dialog | No | |
onedialogbutton | button | Yes | |
order | integer | No | |
OrderedDistance | integer | No | |
OrderedUnit | unit | Yes | |
pathregion | rect | No | |
PGroup | force | No | |
piont | location | Yes | |
playergroup | force | No | |
PlayerGroup | force | No | |
PlayerUnit | unit | Yes | |
PointDegrees | integer | Yes | |
r | real | No | |
R | real | Yes | |
random | integer | Yes | |
Reverse | boolean | Yes | |
RightDown | boolean | Yes | |
Ring_Ability_1 | abilcode | Yes | |
Ring_Ability_2 | abilcode | Yes | |
Ring_Ability_3 | abilcode | Yes | |
Ring_Ability_4 | abilcode | Yes | |
Ring_Ability_5 | abilcode | Yes | |
Ring_Ability_6 | abilcode | Yes | |
Ring_Agi_Bonus | integer | Yes | |
Ring_Int_Bonus | integer | Yes | |
Ring_IType | itemcode | Yes | |
Ring_Str_Bonus | integer | Yes | |
RingEquiped | boolean | Yes | |
RotateLeft | boolean | Yes | |
RotateRight | boolean | Yes | |
Rotation | real | Yes | |
RotationOn | boolean | Yes | |
Save_Ability_Counter | integer | Yes | |
Save_Variable_i | integervar | No | |
SaveEnableScrambler | boolean | No | |
Saveit_Int | integer | No | |
Saveit_String | string | No | |
saveitemcounter | integer | No | |
SaveLibraryScrambler | integer | No | |
SaveLoad_Ability | abilcode | Yes | |
SaveLoad_Hero | unitcode | Yes | |
SaveLoad_Item | itemcode | Yes | |
SaveScrambler | integer | No | |
SaveUnitCHecker | boolean | No | |
SD_Caster | unit | No | |
SD_Position | location | No | |
Shield_Ability_1 | abilcode | Yes | |
Shield_Ability_2 | abilcode | Yes | |
Shield_Ability_3 | abilcode | Yes | |
Shield_Ability_4 | abilcode | Yes | |
Shield_Agi_Bonus | integer | Yes | |
Shield_Arm_Bonus | integer | Yes | |
Shield_Int_Bonus | integer | Yes | |
Shield_IType | itemcode | Yes | |
Shield_Str_Bonus | integer | Yes | |
ShieldEquiped | boolean | Yes | |
ShownIcon | string | No | |
Sprint_Data | real | Yes | |
Sprint_Max | integer | No | |
Sprint_Target_Group | group | No | |
Sprint_Unit | unit | Yes | |
T | real | Yes | |
temp_point | location | Yes | |
TempLoc | location | No | |
TempLoc2 | location | No | |
TempRegion | rect | No | |
TerrainHeight | real | Yes | |
TotalAmuletItems | integer | No | |
TotalArmorItems | integer | No | |
TotalHeadItems | integer | No | |
TotalRingItems | integer | No | |
TotalShieldItems | integer | No | |
TotalWeaponItems | integer | No | |
TwoHandedWeaponEquiped | boolean | Yes | |
u | unit | No | |
U | real | Yes | |
UpDown | boolean | Yes | |
UseofCamD | boolean | Yes | |
V | real | Yes | |
vk_int | integer | No | |
vk_kick | dialog | No | |
vk_lb | leaderboard | No | |
vk_loop | integervar | No | |
vk_no | integer | No | |
vk_No_Button | button | No | |
vk_player | button | Yes | |
vk_timer | timer | No | |
vk_UnitGroupLeak | group | No | |
vk_voted | boolean | Yes | |
vk_yes | integer | No | |
Weapon_Ability_1 | abilcode | Yes | |
Weapon_Ability_2 | abilcode | Yes | |
Weapon_Ability_3 | abilcode | Yes | |
Weapon_Ability_4 | abilcode | Yes | |
Weapon_Agi_Bonus | integer | Yes | |
Weapon_Dmg_Bonus | integer | Yes | |
Weapon_Int_Bonus | integer | Yes | |
Weapon_IType | itemcode | Yes | |
Weapon_Str_Bonus | integer | Yes | |
Weapon_TwoHanded | boolean | Yes | |
WeaponEquiped | boolean | Yes | |
x | real | No | |
XX_DummyGroup | group | Yes | |
XX_DummyUnit | unit | Yes | |
XX_Hero | unit | Yes | |
XX_Integer | integervar | No | |
XX_Item | itemcode | Yes | |
XX_Multiboard | multiboard | No | |
XX_Price | integer | Yes | |
XX_Selected | integer | Yes | |
XX_Seller | unit | No | |
XX_ShopPosition | location | Yes | |
y | real | No | |
ZombieLv1 | button | No |
function Trig_StartSetup_Actions takes nothing returns nothing
call TriggerExecute( gg_trg_PressSetup )
endfunction
//===========================================================================
function InitTrig_StartSetup takes nothing returns nothing
set gg_trg_StartSetup = CreateTrigger( )
call TriggerAddAction( gg_trg_StartSetup, function Trig_StartSetup_Actions )
endfunction