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Model validation: Zombie Militia

MilitiaZombie.mdx

0 errors 5 severe 8 warnings 54 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 130467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 130467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 130467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 130467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 130467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 115 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 305 at frame 132667 has roughly the same value as tracks 304 and 306
  • 5 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 28 at frame 2100 has roughly the same value as tracks 27 and 29
      • Track 44 at frame 3033 has roughly the same value as tracks 43 and 45
      • Track 74 at frame 4567 has roughly the same value as tracks 73 and 75
      • Track 240 at frame 130933 has roughly the same value as tracks 239 and 241
      • Track 268 at frame 132700 has roughly the same value as tracks 267 and 269
  • 5 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 28 at frame 2100 has roughly the same value as tracks 27 and 29
      • Track 44 at frame 3033 has roughly the same value as tracks 43 and 45
      • Track 74 at frame 4567 has roughly the same value as tracks 73 and 75
      • Track 240 at frame 130933 has roughly the same value as tracks 239 and 241
      • Track 268 at frame 132700 has roughly the same value as tracks 267 and 269
  • 1 Bone 17 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 9267 has roughly the same value as tracks 170 and 172
  • 2 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 53 at frame 3900 has roughly the same value as tracks 52 and 54
      • Track 181 at frame 9933 has roughly the same value as tracks 180 and 182
  • 2 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 53 at frame 3900 has roughly the same value as tracks 52 and 54
      • Track 181 at frame 9933 has roughly the same value as tracks 180 and 182
  • 1 Bone 51 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 53 at frame 3133 has roughly the same value as tracks 52 and 54
  • 1 Bone 64 - "L_F_belt_01_bind_jnt"
    • 1 Rotation
      • Track 295 at frame 97267 has roughly the same value as tracks 294 and 296
  • 1 Bone 65 - "L_F_belt_02_bind_jnt"
    • 1 Rotation
      • Track 295 at frame 97267 has roughly the same value as tracks 294 and 296
  • 1 Bone 68 - "L_B_belt_01_bind_jnt"
    • 1 Rotation
      • Track 290 at frame 97267 has roughly the same value as tracks 289 and 291
  • 1 Bone 71 - "R_B_belt_02_bind_jnt"
    • 1 Translation
      • Track 391 at frame 93333 has roughly the same value as tracks 390 and 392
  • 2 Bone 78 - "L_arm_cloth_01_bind_jnt"
    • 1 Translation
      • Track 328 at frame 41767 has roughly the same value as tracks 327 and 329
    • 1 Rotation
      • Track 283 at frame 41767 has roughly the same value as tracks 282 and 284
  • 1 Bone 80 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 257 at frame 38333 has roughly the same value as tracks 256 and 258
  • 1 Bone 81 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 257 at frame 38333 has roughly the same value as tracks 256 and 258
  • 1 Bone 82 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 264 at frame 38333 has roughly the same value as tracks 263 and 265
  • 1 Bone 83 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 258 at frame 38333 has roughly the same value as tracks 257 and 259
  • 1 Bone 88 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 141 at frame 5200 has roughly the same value as tracks 140 and 142
  • 1 Bone 113 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 141 at frame 5200 has roughly the same value as tracks 140 and 142
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Rotation
      • Track 408 at frame 92833 has roughly the same value as tracks 407 and 409
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 215 at frame 8000 has roughly the same value as tracks 214 and 216
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 336 at frame 131167 has roughly the same value as tracks 335 and 337
  • 1 CollisionShape 5 - "B_KGS_Root"
    • 1 Rotation
      • Track 238 at frame 42400 has roughly the same value as tracks 237 and 239
  • unused Texture 0 - "Undead_Zombie_Main_Diffuse.tif"
  • unused Texture 1 - "Undead_Zombie_Main_Normal.tif"
  • unused Texture 2 - "Undead_Zombie_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Undead_Zombie_Hair_Diffuse.tif"
  • unused Texture 7 - "Undead_Zombie_Hair_Normal.tif"
  • unused Texture 8 - "Undead_Zombie_Hair_ORM.tif"
  • unused Texture 9 - "Undead_Male_Corpse_Diffuse.tif"
  • unused Texture 10 - "Undead_Male_Corpse_Normal.tif"
  • unused Texture 11 - "Undead_Male_Corpse_ORM.tif"
  • unused Texture 12 - "Human_Militia_Main_Diffuse.tif"
  • unused Texture 13 - "Human_Militia_Main_Normal.tif"
  • unused Texture 14 - "Human_Militia_Main_ORM.tif"
  • unused Texture 15 - "Human_Militia_Shield_Diffuse.tif"
  • unused Texture 16 - "Human_Militia_Shield_Normal.tif"
  • unused Texture 17 - "Human_Militia_Shield_ORM.tif"
  • unused Texture 18 - "Human_Militia_Sword_Diffuse.tif"
  • unused Texture 19 - "Human_Militia_Sword_Normal.tif"
  • unused Texture 20 - "Human_Militia_Sword_ORM.tif"
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