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Triggers
Zombie Killers.w3x
Variables
Delete Players
Player 1 Copy
Player 2 Copy
Player 3 Copy
Player 4 Copy
1 Player
Easier
Leader Board
Player Kills
Score Board load
Timer
Create
Wining and Losing
Lose
Win
Help
Help
Handicap
Set Insane
Set Impossible
Set Very Hard
Set Hard
Set Normal
Set Easy
Move
Player 2 Spawn 2 Move
Player 2 Spawn 1 Move
Player 1 Spawn 2 Move
Player 1 Spawn 1 Move
Install
Game
Spawn 1
Player 1 Boss
Player 2 Boss
Player 1 Spawn 1 2
Player 1 Spawn 2 2
Player 2 Spawn 1 2
Player 2 Spawn 2 2
Player 1 Spawn 1 1
Player 1 Spawn 2 1
Player 2 Spawn 1 1
Player 2 Spawn 2 1
Player 2 Spawn 2
Player 2 Spawn 1
Player 1 Spawn 2
Player 1 Spawn 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kills
integer
Yes
zombs
integer
Yes
Player 1 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Builder 0003 <gen> from the game
Player 2 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Builder 0006 <gen> from the game
Player 3 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Builder 0007 <gen> from the game
Player 4 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Builder 0009 <gen> from the game
Easier
Events
Time - Elapsed game time is 0.50 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Player - Set Player 1 (Red) handicap to 150.00 %
Player - Add 50 to Player 1 (Red) . Current lumber
Player Kills
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Score Board load
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2 and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3 and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Player 4 and value 0
Create
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Escape
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2000.00 seconds
Lose
Events
Unit - Barracks 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have failed to defend the barracks.
Game - Defeat Player 2 (Blue) with the message: You have failed to defend the barracks.
Game - Defeat Player 3 (Teal) with the message: You have failed to defend the barracks.
Game - Defeat Player 4 (Purple) with the message: You have failed to defend the barracks.
Win
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: HostCommands=-easy-normal-hard-very hard-hardest-insane
Set Insane
Events
Player - Player 1 (Red) types a chat message containing -insane (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) handicap to 300.00 %
Game - Display to (All players) the text: Difficulty set to insane.
Trigger - Turn off Set_Easy <gen>
Trigger - Turn off Set_Hard <gen>
Trigger - Turn off Set_Impossible <gen>
Trigger - Turn off Set_Insane <gen>
Trigger - Turn off Set_Normal <gen>
Trigger - Turn off Set_Very_Hard <gen>
Set Impossible
Events
Player - Player 1 (Red) types a chat message containing -impossible (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) handicap to 200.00 %
Game - Display to (All players) the text: Difficulty set to impossible.
Trigger - Turn off Set_Easy <gen>
Trigger - Turn off Set_Hard <gen>
Trigger - Turn off Set_Impossible <gen>
Trigger - Turn off Set_Insane <gen>
Trigger - Turn off Set_Normal <gen>
Trigger - Turn off Set_Very_Hard <gen>
Set Very Hard
Events
Player - Player 1 (Red) types a chat message containing -very hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) handicap to 150.00 %
Game - Display to (All players) the text: Difficulty set to hardest.
Trigger - Turn off Set_Easy <gen>
Trigger - Turn off Set_Hard <gen>
Trigger - Turn off Set_Impossible <gen>
Trigger - Turn off Set_Insane <gen>
Trigger - Turn off Set_Normal <gen>
Trigger - Turn off Set_Very_Hard <gen>
Set Hard
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) handicap to 125.00 %
Game - Display to (All players) the text: Difficulty set to hard.
Trigger - Turn off Set_Easy <gen>
Trigger - Turn off Set_Hard <gen>
Trigger - Turn off Set_Impossible <gen>
Trigger - Turn off Set_Insane <gen>
Trigger - Turn off Set_Normal <gen>
Trigger - Turn off Set_Very_Hard <gen>
Set Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) handicap to 100.00 %
Game - Display to (All players) the text: Difficulty set to normal.
Trigger - Turn off Set_Easy <gen>
Trigger - Turn off Set_Hard <gen>
Trigger - Turn off Set_Impossible <gen>
Trigger - Turn off Set_Insane <gen>
Trigger - Turn off Set_Normal <gen>
Trigger - Turn off Set_Very_Hard <gen>
Set Easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) handicap to 75.00 %
Game - Display to (All players) the text: Difficulty set to easy.
Trigger - Turn off Set_Easy <gen>
Trigger - Turn off Set_Hard <gen>
Trigger - Turn off Set_Impossible <gen>
Trigger - Turn off Set_Insane <gen>
Trigger - Turn off Set_Normal <gen>
Trigger - Turn off Set_Very_Hard <gen>
Player 2 Spawn 2 Move
Events
Unit - A unit enters Player_2_Spawn_2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_Area <gen>)
Player 2 Spawn 1 Move
Events
Unit - A unit enters Player_2_Spawn_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_Area <gen>)
Player 1 Spawn 2 Move
Events
Unit - A unit enters Player_1_Spawn_2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_Area <gen>)
Player 1 Spawn 1 Move
Events
Unit - A unit enters Player_1_Spawn_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_Area <gen>)
Game
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 10
Player - Set Player 2 (Blue) . Current lumber to 10
Player - Set Player 3 (Teal) . Current lumber to 10
Player - Set Player 4 (Purple) . Current lumber to 10
Game - Display to (All players) the text: Welcome to Zombie Killers - Teams, Every 60 seconds Creatures will come in, it could be zombies or something else.Pick you difficulty. -easy -normal -hard -very hard -hardest -insane,It is already on Normal. Player 1 can only pick the difficulty.
Set Variable Set zombs[1] = "4"
Set Variable Set zombs[2] = "3"
Set Variable Set zombs[3] = "4"
Player 1 Boss
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Boss Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Two insanely powerful zombies spotted.
Player 2 Boss
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Boss Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_1 <gen>) facing Default building facing degrees
Player 1 Spawn 1 2
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create zombs[3] . Strong Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((String((zombs[3] x 4))) + strong zombies spotted.)
Set Variable Set zombs[3] = (zombs[3] + 2)
Player 1 Spawn 2 2
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create zombs[3] . Strong Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_2 <gen>) facing Default building facing degrees
Player 2 Spawn 1 2
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create zombs[3] . Strong Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_1 <gen>) facing Default building facing degrees
Player 2 Spawn 2 2
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create zombs[3] . Strong Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_2 <gen>) facing Default building facing degrees
Player 1 Spawn 1 1
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create zombs[2] . Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((String((zombs[2] x 4))) + zombies spotted.)
Set Variable Set zombs[2] = (zombs[2] + 1)
Set Variable Set zombs[1] = (zombs[1] + 4)
Player 1 Spawn 2 1
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create zombs[2] . Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_2 <gen>) facing Default building facing degrees
Player 2 Spawn 1 1
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create zombs[2] . Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_1 <gen>) facing Default building facing degrees
Player 2 Spawn 2 1
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create zombs[2] . Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_2 <gen>) facing Default building facing degrees
Player 2 Spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create zombs[1] . Weak Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((String((zombs[1] x 4))) + weak zombies spotted.)
Player 2 Spawn 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create zombs[1] . Weak Zombie for Player 6 (Orange) at (Center of Player_2_Spawn_1 <gen>) facing Default building facing degrees
Player 1 Spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create zombs[1] . Weak Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_2 <gen>) facing Default building facing degrees
Player 1 Spawn 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create zombs[1] . Weak Zombie for Player 6 (Orange) at (Center of Player_1_Spawn_1 <gen>) facing Default building facing degrees
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