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Triggers
Zombie Game.w3x
Variables
Initialization
Zombie ass kicker
Helm of The Immortal
Initialization
Defeat
Cinematic1
Pelastus
talot
Zombie muutos
Kala
Lost mariners
Lost mariners2
Laski
Puut
Zeppaliini
pam
Miinat
Ovet
Ovet Copy
Loppunaytos
Kuolo
Immortal
Mato taisto phase 1
Mato taisto phase 2
Mato taisto phase 3
Mato taisto phase 4
Mato taisto loppuu
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
boolean
No
Zombie ass kicker
Events
Player - Player 1 (Red) types a chat message containing Let'skicksomezombieass (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Zombie Ass Kicker at (Position of Marine 0000 <gen>)
Game - Display to (All players) the text: Zombie Ass Kicker unlocked!
Helm of The Immortal
Events
Player - Player 1 (Red) types a chat message containing Iamimmortal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Helm of The Immortal at (Position of Marine 0000 <gen>)
Game - Display to (All players) the text: Helm of The Immortal unlocked!
Initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off Mato_taisto_phase_2 <gen>
Trigger - Turn off Mato_taisto_phase_3 <gen>
Trigger - Turn off Mato_taisto_phase_4 <gen>
Unit - Order Hulking Monstority 0475 <gen> to Patrol To . (Center of Region_009 <gen>)
Hero - Make Player 1 (Red) Heroes gain 175.00 % experience from future kills
Environment - Set sky to Fogged Sky
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Create at (Playable map area) the weather effect Dungeon Blue Fog (Light)
Environment - Create at sumu <gen> the weather effect Dungeon Green Fog (Heavy)
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Defeat
Events
Unit - Marine 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The darkness a´has overtaken you...hordes of undead have infected the world...you failed...
Cinematic1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Starting_view for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Marine : Play No sound and display There's something wrong...I haven't seen any people for a week...let's find out what's going on! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Zombie_incoming for Player 1 (Red) over 3.00 seconds
Unit - Create 3 Zombie for Neutral Hostile at (Center of Region_000 <gen>) facing (Position of Marine 0000 <gen>)
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Marine : Play No sound and display Watch out! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Trigger - Turn off (This trigger)
Pelastus
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Pelastus for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 1 Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing (Position of Zombie 0007 <gen>)
Cinematic - Send transmission to (All players) from (Last created unit) named Marine : Play No sound and display I kill these bastards! . Modify duration: Add 2.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Normal_view for Player 1 (Red) over 0 seconds
Trigger - Turn off (This trigger)
talot
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Floating Text - Create floating text that reads What the fuck is happened here? above Marine 0000 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Zombie muutos
Events
Unit - A unit enters Zombie_muutos <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Fisherman 0275 <gen> named Old Fisherman : Play No sound and display Run! While you still can! I'm...infected...uhhh... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display What?? What do you mean? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fisherman 0275 <gen> named Old Fisherman : Play No sound and display AAAARRGH!! . Modify duration: Add 2.00 seconds and Wait
Unit - Replace Fisherman 0275 <gen> with a Old Fisherman using The new unit's max life and mana
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 1.00 seconds
Trigger - Turn off (This trigger)
Kala
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display What the hell are those? . Modify duration: Add 0.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Trigger - Turn off (This trigger)
Lost mariners
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Lost Mariner 0394 <gen> named Lost Mariner : Play No sound and display Die fools! . Modify duration: Add 0 seconds and Wait
Unit - Order Lost Mariner 0393 <gen> to Attack . Zombie 0450 <gen>
Unit - Order Lost Mariner 0394 <gen> to Attack . Zombie 0400 <gen>
Unit - Order Lost Mariner 0395 <gen> to Attack . Zombie 0402 <gen>
Unit - Order Lost Mariner 0396 <gen> to Attack . Zombie 0446 <gen>
Wait 4.00 seconds
Unit - Change ownership of Lost Mariner 0393 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0394 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0395 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0396 <gen> to Player 1 (Red) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Trigger - Turn off (This trigger)
Lost mariners2
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Change ownership of Lost Mariner 0497 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0496 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0495 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0498 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 0499 <gen> to Player 1 (Red) and Change color
Laski
Events
Unit - Corpse Eater 0466 <gen> Dies
Conditions
Actions
Unit - Create 20 . Corpse Scarab for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Destructible - Kill Fall Tree Wall 1247 <gen>
Destructible - Kill Fall Tree Wall 1248 <gen>
Destructible - Kill Fall Tree Wall 1247 <gen>
Destructible - Kill Fall Tree Wall 1249 <gen>
Destructible - Kill Fall Tree Wall 1249 <gen>
Destructible - Kill Fall Tree Wall 1250 <gen>
Destructible - Kill Fall Tree Wall 1250 <gen>
Puut
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_022 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_023 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_024 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_025 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_026 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_027 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_028 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Center of Region_029 <gen>) facing (Random angle) with scale 1 and variation 0
Trigger - Turn off (This trigger)
Zeppaliini
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display What is this strange house? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Thirsty Man 0651 <gen> named Thirsty Man : Play No sound and display It's a zeppelin factory. I would escape with zeppelin if I could get down there...take it, if you want to escape. . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Zeppelin Factory 0278 <gen> to Player 1 (Red) and Change color
Unit - Create 5 Desert Zombie for Player 2 (Blue) at (Center of Region_031 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Desert Zombie for Player 2 (Blue) at (Center of Region_032 <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
pam
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Conditions
Actions
Unit - Kill (Trained unit)
Miinat
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Little Boy 1091 <gen> named Little Boy : Play No sound and display Wait! Don't go longer! There's minefield. Only I can see the mines and I can show them to you if you keep me alive. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display Ok...if you speak true...then, let's go! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Little Boy 1091 <gen> to Player 1 (Red) and Change color
Unit - Order Little Boy 1091 <gen> to Attack . Land Mine 0652 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display Hmm...maybe I'll just try another way...maybe plasma shield works? . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Trigger - Turn off (This trigger)
Ovet
Events
Destructible - Iron Gate 1344 <gen> dies
Conditions
Actions
Unit - Change ownership of Lost Mariner 1094 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 1090 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 1095 <gen> to Player 1 (Red) and Change color
Ovet Copy
Events
Destructible - Iron Gate 1344 <gen> dies
Conditions
Actions
Unit - Change ownership of Lost Mariner 1096 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 1092 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lost Mariner 1093 <gen> to Player 1 (Red) and Change color
Loppunaytos
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Rotbrain 1152 <gen> named Rotbrain : Play No sound and display What is this!? Who dare disturb me?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display What the hell are you and where did all these zombies come from?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rotbrain 1152 <gen> named Rotbrain : Play No sound and display They are future! I did this virus, what killed all the life and created these perfect creatures! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display I will revenge you for destroying the world! Now... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display Let's kick some zombie ass! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rotbrain 1152 <gen> named Rotbrain : Play No sound and display As you wish mortal... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Move Rotbrain 1152 <gen> instantly to (Center of Region_037 <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_037 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 2 . Desert Zombie for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 2 . Desert Zombie for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Trigger - Turn off (This trigger)
Kuolo
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Kill Lost Mariner 1095 <gen>
Unit - Kill Lost Mariner 1094 <gen>
Unit - Kill Lost Mariner 1090 <gen>
Unit - Kill Lost Mariner 1096 <gen>
Unit - Kill Lost Mariner 1092 <gen>
Unit - Kill Lost Mariner 1093 <gen>
Immortal
Events
Unit - Rotbrain 1152 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Rotbrain 1152 <gen> named Rotbrain : Play No sound and display How this can be...I am...immortal! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display Nope. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display But there's still something evil in the desert...I know it. I must kill it whatever it is! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display I might need zeppelin. Maybe they work now. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off pam <gen>
Mato taisto phase 1
Events
Unit - Dune Monster 1173 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Unit - Move Dune Monster 1173 <gen> instantly to (Center of Region_043 <gen>)
Special Effect - Destroy (Last created special effect)
Trigger - Turn on Mato_taisto_phase_2 <gen>
Wait 30.00 seconds
Trigger - Turn off Mato_taisto_phase_2 <gen>
Trigger - Turn on Mato_taisto_phase_3 <gen>
Item - Create Gold Coins at (Center of Region_042 <gen>)
Trigger - Turn off (This trigger)
Mato taisto phase 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Wait 0.10 seconds
Unit - Create 15 . Dune Worm for Player 2 (Blue) at (Center of Region_042 <gen>) facing Default building facing degrees
Mato taisto phase 3
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 200.00
Conditions
Actions
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Unit - Move Dune Monster 1173 <gen> instantly to (Center of Region_041 <gen>)
Special Effect - Destroy (Last created special effect)
Unit - Set life of Dune Monster 1173 <gen> to 70.00 %
Trigger - Turn on Mato_taisto_phase_4 <gen>
Mato taisto phase 4
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 0.20 seconds
Unit - Create 1 . Spirit of The Desert for Player 2 (Blue) at (Center of Region_042 <gen>) facing Default building facing degrees
Mato taisto loppuu
Events
Unit - Dune Monster 1173 <gen> Dies
Conditions
Actions
Trigger - Turn off Mato_taisto_phase_4 <gen>
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Marine : Play No sound and display Finally it's dead. . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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