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Triggers
Zombie City Park 1.w3x
Variables
Cam
Cam
Music
Untitled Trigger 001
Name
Type
is_array
initial_value
Cam
Events
Map initialization
Conditions
Actions
-------- Map By Wealth --------
Environment - Set sky to Felwood Sky
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Blademaster 0004 <gen> to Attack . Villager 0003 <gen>
Wait 8.00 seconds
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Unit Group - Order (Units in Region_004 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Wait 14.00 seconds
Unit - Order Flying Machine 0106 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_006 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_007 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_008 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_009 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_012 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_010 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_013 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_015 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_014 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_017 <gen>) using NuclearExplosion.mdx
Special Effect - Create a special effect at (Center of Region_016 <gen>) using NuclearExplosion.mdx
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Marine 0149 <gen> named Alex : Play No sound and display We must Won or all world will lost . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Unit Group - Order (Units in Region_018 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_020 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_023 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_022 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_024 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Wait 40.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Lich 0250 <gen> named Alex : Play No sound and display all live will die . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 2 seconds
Unit - Create 1 . DoomDog for Player 12 (Brown) at (Center of Region_025 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_019 <gen>)
Wait 40.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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