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Triggers
Zombie city defend 1.0.w3x
Variables
Initialization
Melee Initialization
Kamera
Kamera Copy
Kamera Copy 2
Kamera Copy 3
Cam ein
Cam ein Copy
Cam ein Copy 2
Cam ein Copy 3
Attack
Random Creep
Random Creep Copy 8
Random Creep Copy 9
Random Creep Copy 10
Random Creep Copy 11
Random Creep Copy 4
Random Creep Copy 5
Random Creep Copy 6
Random Creep Copy 7
Random Creep Copy
Random Creep Copy 2
Random Creep Copy 3
music
Untitled Trigger 001
get moeny by kiling
gold
gold Copy
Name
Type
is_array
initial_value
cam
integer
No
heiht
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Enable fog of war
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Melee Game - Run melee AI scripts (for computer players)
Kamera
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 1
Then - Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Suriver 0046 <gen>) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 600.00 over 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 0
Then - Actions
Camera - Set Player 1 (Red) 's camera Height Offset to 175.00 over 1.00 seconds
Else - Actions
Camera - Set Player 1 (Red) 's camera Height Offset to 150.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 1.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 2
Then - Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Suriver 0046 <gen>) over 1.20 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2350.00 over 1.20 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 270.00 over 1.20 seconds
Else - Actions
Do nothing
Kamera Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 1
Then - Actions
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Suriver 0047 <gen>) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 600.00 over 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 0
Then - Actions
Camera - Set Player 2 (Blue) 's camera Height Offset to 150.00 over 1.00 seconds
Else - Actions
Camera - Set Player 2 (Blue) 's camera Height Offset to 175.00 over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 340.00 over 1.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 2
Then - Actions
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Suriver 0047 <gen>) over 1.20 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2350.00 over 1.20 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 270.00 over 1.20 seconds
Else - Actions
Do nothing
Kamera Copy 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 1
Then - Actions
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of Suriver 0048 <gen>) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 600.00 over 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 0
Then - Actions
Camera - Set Player 3 (Teal) 's camera Height Offset to 150.00 over 1.00 seconds
Else - Actions
Camera - Set Player 3 (Teal) 's camera Height Offset to 175.00 over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 340.00 over 1.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 2
Then - Actions
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of Suriver 0048 <gen>) over 1.20 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2350.00 over 1.20 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 270.00 over 1.20 seconds
Else - Actions
Do nothing
Kamera Copy 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 1
Then - Actions
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Suriver 0049 <gen>) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 600.00 over 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 0
Then - Actions
Camera - Set Player 4 (Purple) 's camera Height Offset to 150.00 over 1.00 seconds
Else - Actions
Camera - Set Player 4 (Purple) 's camera Height Offset to 175.00 over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 340.00 over 1.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
cam Equal to 2
Then - Actions
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Suriver 0049 <gen>) over 1.20 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2350.00 over 1.20 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 270.00 over 1.20 seconds
Else - Actions
Do nothing
Cam ein
Events
Player - Player 1 (Red) types a chat message containing C (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
cam Equal to 0
cam Equal to 2
Then - Actions
Set Variable Set cam = "1"
Camera - Lock camera target for Player 1 (Red) to Suriver 0046 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Else - Actions
Do nothing
Cam ein Copy
Events
Player - Player 2 (Blue) types a chat message containing C (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
cam Equal to 0
cam Equal to 2
Then - Actions
Set Variable Set cam = "1"
Camera - Lock camera target for Player 2 (Blue) to Suriver 0047 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Else - Actions
Do nothing
Cam ein Copy 2
Events
Player - Player 3 (Teal) types a chat message containing C (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
cam Equal to 0
cam Equal to 2
Then - Actions
Set Variable Set cam = "1"
Camera - Lock camera target for Player 3 (Teal) to Suriver 0048 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Else - Actions
Do nothing
Cam ein Copy 3
Events
Player - Player 4 (Purple) types a chat message containing C (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
cam Equal to 0
cam Equal to 2
Then - Actions
Set Variable Set cam = "1"
Camera - Lock camera target for Player 4 (Purple) to Suriver 0049 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Else - Actions
Do nothing
Attack
Events
Time - Every 30.01 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player) of type Suriver)))))
Random Creep
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 18 . Zombie for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Random Creep Copy 8
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zombie creature for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Random Creep Copy 9
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zombie creature for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Random Creep Copy 10
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zombie creature for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Random Creep Copy 11
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zombie creature for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Random Creep Copy 4
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie lvl 2 for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Random Creep Copy 5
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie lvl 2 for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Random Creep Copy 6
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie lvl 2 for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Random Creep Copy 7
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie lvl 2 for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Random Creep Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 18 . Zombie for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Random Creep Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 18 . Zombie for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Random Creep Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 18 . Zombie for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Conditions
Actions
gold
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
gold Copy
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
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