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Triggers
Zombie Beach Invasion.w3x
Variables
Victory
Victory
Defeat
Others
Player Group
Text
Visibility
Set Property
Revive
Spawn
Attack Order
Wave Start
Zombie Spawn
Mutated Zombie Spawn
Infected Villager Spawn
Infected Civilian Spawn
Zombie Swat Riot
Zombie Swat
Crawler Zombie Spawn
Evolve Crawler Zombie Spawn
Pick
Rifleman Pick
Machinegunner Pick
Sniper Pick
Firebat Pick
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
PlayerGroup
force
No
ZombieGroup
force
No
Victory
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat
Events
Unit - Command Center 0042 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Player Group
Events
Map initialization
Conditions
Actions
Set Variable Set PlayerGroup = (All enemies of Player 12 (Brown).)
Set Variable Set ZombieGroup = Player Group - Player 12 (Brown)
Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Pick Class Here In Mercenary Camp. at (Center of Float_Text <gen>) with Z offset 0.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads You are died you can revive here in hospital. at (Center of Float_Text_2 <gen>) with Z offset 0.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Visibility <gen>
Set Property
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current lumber to 1
Revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait ((Real((Level of (Triggering unit)))) x 10.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Revival <gen>) , Show revival graphics
Attack Order
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from (Units owned by (Random player from PlayerGroup).)))
Wave Start
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Zombie Wave has Start!
Trigger - Turn on Zombie_Spawn <gen>
Trigger - Turn on Mutated_Zombie_Spawn <gen>
Trigger - Turn on Infected_Villager_Spawn <gen>
Trigger - Turn on Infected_Civilian_Spawn <gen>
Trigger - Turn on Zombie_Swat <gen>
Trigger - Turn on Zombie_Swat_Riot <gen>
Trigger - Turn on Crawler_Zombie_Spawn <gen>
Trigger - Turn on Evolve_Crawler_Zombie_Spawn <gen>
Zombie Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Mutated Zombie Spawn
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Infected Villager Spawn
Events
Time - Every 40.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 5 . Infected Villager for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Infected Civilian Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 10 . Mutated Civilian for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Zombie Swat Riot
Events
Time - Every 70.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat Riot for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Zombie Swat
Events
Time - Every 80.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 3 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Crawler Zombie Spawn
Events
Time - Every 100.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Zombie Swat for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
Evolve Crawler Zombie Spawn
Events
Time - Every 110.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 12 (Brown) of type Mutated Zombie)) Less than 120
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_2 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_3 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_4 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_5 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_6 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_7 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_7 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_8 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_8 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_9 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_9 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
Else - Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Zombie_Spawn_10 <gen>)) Equal to 0
Then - Actions
Unit - Create 2 . Evolve Crawler Zombie for Player 12 (Brown) at (Center of Zombie_Spawn_10 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).)))))
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