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Triggers
....w3x
Variables
Initalization
-----START-----
Reset Camera
Gaming Text
AntiTeamkill
-----Quests-----
Required
Optional
Scenario
Prologue
Sign 1
Battle 1
Sign 2
Battle 2
Sign 3
Sign 4
Battle 3
Sign 5
Sign 6
Sign 7
Battle 4
Sign 8
Battle 5
Interlude 01
Inside 01
Inside 2
Reinforcements
Outside 1
Forest 1
Forest 2
Interlude 02
Battle Final
Lich Kings Death
Loss
Death
Lose
Win
Win
Spawnage
Spider Spawn
Ghoul Spawn
Surprise Attack
Zombie Spawn
Reinforcement Spawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Reset Camera
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 2100.00 over 0.20 seconds)
Gaming Text
Events
Time - Elapsed game time is 62.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Welcome to ... (Zombie Apocalypse)!
Wait 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: This is part of my map scenario project and will be my last map for 2013, but don't worry! I'll still continue making maps when I have free time! :D
AntiTeamkill
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Survivor
And - All (Conditions) are true
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
(Owner of (Attacking unit)) Equal to Player 4 (Purple)
(Owner of (Attacking unit)) Equal to Player 5 (Yellow)
(Owner of (Attacking unit)) Equal to Player 6 (Orange)
(Owner of (Attacking unit)) Equal to Player 7 (Green)
(Owner of (Attacking unit)) Equal to Player 8 (Pink)
(Owner of (Attacking unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Attacking unit) to Stop .
Required
Events
Map initialization
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About The Map with the description |cffFFFF00Made by:|r Joko2400|cffFFFF00Released on:|r |cff0080FFMay 21, 2013 , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Quest - Create a Required quest titled Playing The Game with the description Eliminate all the zombies and escape this apocalypse and live happily ever after... or die in the dark abyss and become one of the zombies! , using icon path war3mapImported\BTNNEDruidCatForm.BLP
Optional
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Map Changelogs with the description My first Zombie Apocalypse! Has so many scenarios, because this is my first time making one! Sorry for more scenarios and less action, just my first time testing it! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Prologue
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: We managed to found out that the zombie apocalypse was spreading across this land.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: So it's come to this, eh?
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 3: What do we do now, Captain?
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: I don't know... but for one thing.... We..
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: ... need to survive until reinforcements come and saves us!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other Survivors: Ok! Let's do this!
Wait 5.00 seconds
Unit - Unpause all units
Trigger - Turn on Sign_1 <gen>
Sign 1
Events
Unit - A unit enters Sign_1 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: We managed to kill all the zombies here. No wonder what will come up when we enter the next obstacle.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: Wait a minute... Guys, there's a sign!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other survivors: ?!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 6: It looks like it's saying: Danger, Ghouls inside!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 9: Pfft! Who cares if there's a ghoul waiting for us at the next door, as long as we stick together, everything will be fine!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Yeah. He's right. As long as we stick together and we don't let our guard down!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Let's go, everyone!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other survivors: Let's go!!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Battle_1 <gen>
Battle 1
Events
Unit - A unit enters Battle_1 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: (Damn... there's too many zombies, and I think that the others won't make it... Looks like I'll have to lessen the zombies first before the others come here.)
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: Looks like there's so many zombies.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: That's why I need you guys to stay back for a minute! I'll handle this!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 9: Nonsense! We can take 'em all down! Remember what I said earlier?
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Oh... yeah... well then... let's do this!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Sign_2 <gen>
Sign 2
Events
Unit - A unit enters Sign_2 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: We defeated the zombies inside this room.. Let's move on.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: Hey guys! Another sign!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: And it's looks like it's saying that there's Gargoyles up ahead!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 6: I already saw some gargoyles in the way, and it's looks like I found their weaknesses.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 8: Well, what are we waiting for, let's kill those damned gargoyles and let's escape this island!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Battle_2 <gen>
Battle 2
Events
Unit - A unit enters Battle_2 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Well, here we are, and looks like some gargoyles are here to meet with us.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 4: Well then, let's give 'em a meeting they'll never forget!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other survivors: *sigh* Let's go!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Sign_3 <gen>
Sign 3
Events
Unit - A unit enters Sign_3 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 7: We did it! We wrecked those gargoyles to dust!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Although we did it, the battle's not over yet.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 3: Yeah. And this sign, says, "This is a Ghoul spawn! Every 70 seconds, ghouls will spawn beneath the surface and kill everything that it sees!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Hmmm. We can't defeat these guys, so we'll have to get right past them! We'll destroy the first-spawned ghouls, then get past them before new ones spawn!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Hint: You have 70 seconds before new ghouls spawn. Surely there would be many of them by now, but you only need to eliminate the existing ones and not the others!
Wait 5.00 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Ghoul_Spawn <gen>
Trigger - Turn on Sign_4 <gen>
Sign 4
Events
Unit - A unit enters Sign_4 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: Tch! There's no end to them!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: I already told you to just hold them off until we found the exit!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 5: I already found the exit!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Abomination: Who dares enter this room?!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Looks like someone's been waiting for us. Let's go!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Abomination: You won't get away from me that easily!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: All survivors: We'll see about that!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Battle_3 <gen>
Battle 3
Events
Unit - A unit enters Battle_3 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 6: We're done with that room. Damned Abomination... he already knew that he was no match for us!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 5: Sheesh, It was just one Abomination. How hard can that be?
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Even though it was just one abomination, we should be careful on what lies before us in the future...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 2: And we came down to a set of hallways.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: We should check out the left door first.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other Survivors: Yes, Captain!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Sign_5 <gen>
Sign 5
Events
Unit - A unit enters Sign_5 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: The Sign says Spider Den.... it has a remarkable item inside! But no one has succeeded to get the item...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Looks like it's a trap, saying that the room is a spider den. But, with a remarkable item inside? It could be fancy of use to us later..... Hmm....
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: ... Meh.. We don't even need that item anyway... Let's move on...
Trigger - Turn off (This trigger)
Trigger - Turn on Sign_6 <gen>
Trigger - Turn on Spider_Spawn <gen>
Sign 6
Events
Unit - A unit enters Sign_6 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: The Sign says, Zombies powered up! No holding back this time!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: If that's what it said, then there's no holding back...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: All Survivors: CHAARGE!!!! FOR GLORY!!!!!!!!!!!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Sign_7 <gen>
Sign 7
Events
Unit - A unit enters Sign_7 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 8: We did it! We annihilated all of them!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Abomination: You are wrong... This is just..... the beggining.... Grrrrggghh....!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: You zombies never give up, don't you?
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Abomination: NEVER! IN THE ORDER OF-!
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 7: *crushes head of Abomination* Let's move on, shall we?
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Battle_4 <gen>
Battle 4
Events
Unit - A unit enters Battle_4 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Well, this is the last hallway from this cave...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 5: So we can get out from the forest, huh?
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 9: Yeah. we just have to exterminate these little sh*ts!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Let's go, everyone!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other survivors: Yes, Captain! CHAAAAAAAAAAAAARGE!!!!!!!!!!!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Sign_8 <gen>
Sign 8
Events
Unit - A unit enters Sign_8 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 9: We did it! We escaped! This sign says " Exit! "
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: You're wrong... We're not yet done...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 9: You mean.... there's more?!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Yes. until we reach the sea, we can't escape yet. This is just the exit to this cave.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 9: Goddamn zombies... They will never give it up! Those stupid... son of a ...!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: You're whining will never change everything... We should just move on and finish this once and for all...
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Battle_5 <gen>
Battle 5
Events
Unit - A unit enters Battle_5 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Finally, we're out!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 5: And we're not the only ones who were out...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 6: Hmph... more zombies wait for us.... Sh*t!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Just stick together and stick to the plan!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Interlude_01 <gen>
Interlude 01
Events
Unit - A unit enters Interlude_01 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Survivor 7: There's too many! And it's not normal zombies we're facing here!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: (Shoot! I have to help my comrades, even if it means risking my life on the line...!)
Trigger - Turn off (This trigger)
Trigger - Turn on Inside_01 <gen>
Inside 01
Events
Unit - A unit enters Inside_01 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: We reached a safehouse! Get inside before more zombies arrive!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Other survivors: Yes, captain!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Surprise_Attack <gen>
Trigger - Turn on Inside_2 <gen>
Inside 2
Events
Unit - A unit enters Inside_2 <gen>
Conditions
Actions
Trigger - Turn off Surprise_Attack <gen>
Game - Display to (All players) the text: Survivor 6: We're in!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 9: Phew, that was a close call...
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: Let's have a look around. There must have any items or an abandoned shop inside this safehouse.
Trigger - Turn off (This trigger)
Trigger - Turn on Reinforcements <gen>
Reinforcements
Events
Unit - A unit enters Reinforcements <gen>
Conditions
Actions
Unit - Create 3 . Footman for (Triggering player) at (Center of Reinforcements <gen>) facing 270.00 degrees
Unit - Create 3 . Knight for (Triggering player) at (Center of Reinforcements <gen>) facing 270.00 degrees
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Thank God! Reinforcements have arrived!
Trigger - Turn off (This trigger)
Trigger - Turn on Outside_1 <gen>
Outside 1
Events
Unit - A unit enters Outside_1 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Survivor 1: Are we prepared, gentlemen?!
Wait 5.00 seconds
Game - Display to (All players) the text: All Survivors: Yes, Captain!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: Well then, it's now or never.... We're close to escaping this zombie apocalypse!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: Let's Go!!!!!!!
Wait 5.00 seconds
Game - Display to (All players) the text: Other Survivors: YEAH!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Forest_1 <gen>
Forest 1
Events
Unit - A unit enters Forest_1 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Survivor 1: Zombie Abominations, again...
Wait 5.00 seconds
Game - Display to (All players) the text: Abomination: Hey! You the one who kill brother zombie! You guys are on boss kill list! You die here and now Human!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivors: DONT UNDERESTIMATE THE HUMAN!!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Forest_2 <gen>
Forest 2
Events
Unit - A unit enters Forest_2 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Survivor 4: Hmph... Those zombie abominations were no match for us!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 5: *sigh* And we have more company....
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 6: We can crush them like the weaklings they are!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 9: Yeah! Let's go, everyone! FIGHT TO THE DEATH!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Interlude_02 <gen>
Interlude 02
Events
Unit - A unit enters Interlude_02 <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Survivor 1: Wait... this is...!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 2: What's wrong captain? why did you-!!!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 5: That's some tree!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: That's no ordinary tree, dumbass! That's the World Tree!
Wait 5.00 seconds
Game - Display to (All players) the text: Other survivors:?!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: That's why the zombie apocalypse began! The World Tree was destroyed! I had a bad feeling about this....
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 3: Then we have to check who did this! Let's go!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Battle_Final <gen>
Battle Final
Events
Unit - A unit enters Battle_Final <gen>
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Survivor 1: Lich King...!
Wait 5.00 seconds
Game - Display to (All players) the text: Lich King: Who dares call my name?
Wait 5.00 seconds
Game - Display to (All players) the text: Lich King: ?!
Wait 5.00 seconds
Game - Display to (All players) the text: Lich King: Oh, it's you...
Wait 5.00 seconds
Game - Display to (All players) the text: Lich King: I never thought that you would come back human... After I killed you and all that...
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: I knew that this was your doing... You should stop this, now!
Wait 5.00 seconds
Game - Display to (All players) the text: Lich King: Why should I? My plan got this far, and there's no way you can stop me!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 2: It's no use talking to him, Captain... He's far too corrupted now!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: Fine.. if you won't stop this madness, then we'll stop you by force!
Wait 5.00 seconds
Game - Display to (All players) the text: Lich King: You and what army?
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: THIS ARMY!!!!!!!
Wait 5.00 seconds
Game - Display to (All players) the text: Survivor 1: Everyone! This is our last stand, ok? Do whatever you can to stop the Lich King!!!
Wait 5.00 seconds
Game - Display to (All players) the text: Other survivors: Ok, captain! LET'S GO!!!
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Zombie_Spawn <gen>
Trigger - Turn on Reinforcement_Spawn <gen>
Trigger - Turn on Lich_Kings_Death <gen>
Lich Kings Death
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: Lich King: How in the world can I be defeated?!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: It was because your units are not stronger than ours.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Lich King: Heheheh.... Don't worry. I'll be reincarnated through this cursed world again!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Lich King: We shall see again... someday...
Wait 5.00 seconds
Game - Display to (All players) for 0.50 seconds the text: Lich King: Arthas....
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Survivor 1: Now let's get out of here!
Unit - Unpause all units
Trigger - Turn off Zombie_Spawn <gen>
Trigger - Turn off Reinforcement_Spawn <gen>
Trigger - Turn on Win <gen>
Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Survivor
(Owner of (Killing unit)) Equal to Neutral Hostile
Actions
Game - Display to (All players) the text: You have surrendered to the zombies...
Lose
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is in (All players).) Equal to False
(Player 2 (Blue) is in (All players).) Equal to False
(Player 3 (Teal) is in (All players).) Equal to False
(Player 4 (Purple) is in (All players).) Equal to False
(Player 5 (Yellow) is in (All players).) Equal to False
(Player 6 (Orange) is in (All players).) Equal to False
(Player 7 (Green) is in (All players).) Equal to False
(Player 8 (Pink) is in (All players).) Equal to False
(Player 9 (Gray) is in (All players).) Equal to False
Then - Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Neutral Hostile ( Show dialogs, Show scores)
Else - Actions
Do nothing
Win
Events
Unit - A unit enters Victory <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: You lost against the humans....
Spider Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spider for Neutral Hostile at (Center of Spider_Spawn <gen>) facing 270.00 degrees
Ghoul Spawn
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Ghoul for Neutral Hostile at (Center of Ghoul_Spawn <gen>) facing Default building facing degrees
Surprise Attack
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zombie Level 2 for Neutral Hostile at (Center of Surpirse_Attack_Spawn <gen>) facing 270.00 degrees
Unit - Create 3 . Zombie Level 2 for Neutral Hostile at (Center of Surpirse_Attack_Spawn_02 <gen>) facing 270.00 degrees
Zombie Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Neutral Hostile at (Center of Zombie_Spawn <gen>) facing 270.00 degrees
Unit - Create 1 . Dead Butcher for Neutral Hostile at (Center of Zombie_Spawn <gen>) facing 270.00 degrees
Unit - Create 1 . Gargoyle for Neutral Hostile at (Center of Zombie_Spawn <gen>) facing 270.00 degrees
Unit - Create 1 . Zombie Level 2 for Neutral Hostile at (Center of Zombie_Spawn <gen>) facing 270.00 degrees
Unit - Create 1 . Zombie Level 3 for Neutral Hostile at (Center of Zombie_Spawn <gen>) facing 270.00 degrees
Reinforcement Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Footman for Player 1 (Red) at (Center of Reinforcements <gen>) facing 270.00 degrees
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