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Triggers
zombie cage.w3x
Variables
Craete Zombie
Untitled Trigger 010
Steam
Untitled Trigger 021
Cave
Untitled Trigger 019
Untitled Trigger 019 Copy
Mission Destroy
Untitled Trigger 001
Untitled Trigger 017
Create Zombie
Untitled Trigger 018
Untitled Trigger 011
Untitled Trigger 011 Copy
Destroy
Untitled Trigger 012
destory2
Untitled Trigger 002
destroy
Untitled Trigger 009
zombie
Untitled Trigger 003
Untitled Trigger 003 Copy
Rescue
Untitled Trigger 014
Untitled Trigger 006
Aliance
Untitled Trigger 007
effect
Untitled Trigger 016
Marine House
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 008 Copy 2
Marine house
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 3
Untitled Trigger 004 Copy 4
winlose
Untitled Trigger 015
Untitled Trigger 015 Copy
Untitled Trigger 005
Untitled Trigger 013
Untitled Trigger 022
Untitled Category
Untitled Trigger 020
Untitled Trigger 020 Copy
Untitled Trigger 020 Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 010
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 021
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Set life of (Triggering unit) to 1500.00
Unit - Set life of (Triggering unit) to 100 %
Untitled Trigger 019
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_017 <gen>)
Untitled Trigger 019 Copy
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_019 <gen>)
Untitled Trigger 001
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . Acolyte for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Untitled Trigger 017
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Destructible - Destroy City Entrance 0168 <gen>
Untitled Trigger 018
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 10 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 011
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 10 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 20 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 012
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Destructible - Destroy City Entrance 0152 <gen>
Destructible - Destroy City Entrance 0151 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Destructible - Destroy City Entrance 0001 <gen>
Destructible - Destroy City Entrance 0000 <gen>
Destructible - Destroy City Entrance 0004 <gen>
Destructible - Destroy City Entrance 0005 <gen>
Destructible - Destroy City Entrance 0028 <gen>
Untitled Trigger 009
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Destructible - Destroy City Entrance 0206 <gen>
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
((Dying unit) is Undead) Equal to False
((Killing unit) is Undead) Equal to True
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 003 Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is Undead) Equal to False
((Killing unit) is Undead) Equal to True
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Zombie[Female] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 10 (Light Blue) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 014
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 5 . Marine for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Untitled Trigger 006
Events
Unit - City Building 0167 <gen> Dies
Conditions
Actions
Unit - Create 4 . Marine for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Passive as an Enemy
Player - Make Player 11 (Dark Green) treat Neutral Passive as an Enemy
Player - Make Player 10 (Light Blue) treat Neutral Passive as an Enemy
Untitled Trigger 016
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Untitled Trigger 008
Events
Unit - City Building 0143 <gen> Dies
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 008 Copy
Events
Unit - City Building 0163 <gen> Dies
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 008 Copy 2
Events
Unit - City Building 0126 <gen> Dies
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 004
Events
Destructible - City Entrance 0005 <gen> dies
Conditions
Actions
Wait 100.00 seconds
Unit - Create 2 . Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 004 Copy
Events
Destructible - City Entrance 0001 <gen> dies
Conditions
Actions
Wait 100.00 seconds
Unit - Create 2 . Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 004 Copy 2
Events
Destructible - City Entrance 0000 <gen> dies
Conditions
Actions
Wait 100.00 seconds
Unit - Create 2 . Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 004 Copy 3
Events
Destructible - City Entrance 0004 <gen> dies
Conditions
Actions
Wait 100.00 seconds
Unit - Create 2 . Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 004 Copy 4
Events
Destructible - City Entrance 0028 <gen> dies
Conditions
Actions
Wait 100.00 seconds
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 015
Events
Unit - Marine Chief 0027 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Untitled Trigger 015 Copy
Events
Unit - Marine Chief 0028 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Untitled Trigger 005
Events
Unit - Marine Chief 0117 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 013
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 022
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title SURVIVE IN
Untitled Trigger 020
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Killing unit) is Undead) Equal to True
((Dying unit) is Undead) Equal to False
((Last replaced unit) is Undead) Equal to True
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Marine[Zombie] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 020 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Killing unit) is Undead) Equal to True
((Dying unit) is Undead) Equal to False
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Marine[Zombie] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 020 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is Undead) Equal to True
((Dying unit) is Undead) Equal to False
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Marine[Zombie] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
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