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Triggers
Zombie Hit and Run 3.0 HARDCORE! (edited).w3x
Variables
Actions
---MELEE---
Melee Initialization
Evil Music
No Lightning
--CINEMATIC---
Cin
Cin2
---DEATH---
Marine1 dead
Marine2 dead
Marine3 dead
StraneDead
StraneDeadPriest
CarEXPLODEall
StraneDeadWatchpost
---OTHER---
Victory
Finale
Units
---THINGS---
The Breed Mother
Patrol
Car
CarDie
---MARINE---
Holy LightRed
Holy LightBlue
Holy LightTeal
Quest
THE BREED MOTHER
Get quest
Quest Complete
THE OTHER QUESTS WHICH NOT REALY ARE QUEST THEY ARE MORE LIKE INFORMATION
Version
This game
Special Effects
BatsBreed
Special Effects
ZombieCreated
CarEXPLODE
CarEXPLODE2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TheBreedMother
quest
No
Zero
real
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Neutral Passive treat Player Group - Player 1 (Red) as an Ally
Player Group - Make Player Group - Neutral Passive treat Player Group - Player 2 (Blue) as an Ally
Player Group - Make Player Group - Neutral Passive treat Player Group - Player 3 (Teal) as an Ally
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Neutral Passive as an Neutral
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Neutral Passive as an Neutral
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Neutral Passive as an Neutral
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Neutral Hostile as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Neutral Hostile as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Neutral Hostile as an Enemy
Player - Set name of Neutral Hostile to Unidentified
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Game - Hide creep camps on the minimap .
Game - Disable ally color button and Disable creep camp button
Game - Set Lock resource trading to On
Game - Turn the day/night cycle Off
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Evil Music
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 100 %
Sound - Use the Black Citadel nighttime ambient theme
Sound - Play IllidansTheme01 <gen>
Wait for (Last played sound) to be 0 seconds from finished playing
Trigger - Run (This trigger) (ignoring conditions)
No Lightning
Events
Map initialization
Conditions
Actions
Animation - Play the death animation for all doodads of type D001 (Unexpected type: 'doodadcode') within Breeding_Light <gen> .
Cin
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players controlled by a User player) the text: Welcome to Zombie Hit and Run 1.0!I hope you'll like smacking undead for absoultly no reason!!!Enjoy!
Camera - . Apply . (Current camera) for Player 1 (Red) over 0 seconds
Camera - . Apply . (Current camera) for Player 2 (Blue) over 0 seconds
Camera - . Apply . (Current camera) for Player 3 (Teal) over 0 seconds
Unit - Order Red Marine 0015 <gen> to Attack . Strane Villager 0009 <gen>
Unit - Order Red Marine 0084 <gen> to Attack . Strane Villager 0009 <gen>
Unit - Order Red Marine 0089 <gen> to Attack . Strane Villager 0009 <gen>
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 9.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 9.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Cin2
Events
Unit - Strane Villager 0009 <gen> Is attacked
Conditions
Actions
Game - Display to (All players controlled by a User player) the text: HINT:If you kill a "Strane" creature four or more Zombies will be created.
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Marine1 dead
Events
Unit - Red Marine 0015 <gen> Dies
Conditions
Actions
Game - Display to (All allies of (Owner of (Dying unit)).) for 20.00 seconds the text: ((Name of Red Marine 0084 <gen>) + |cffff0000HAS BEEN KILLED BY AN UNKNOWN FORCE|r)
Game - Display to Player Group - Player 1 (Red) the text: THE RED MARINE IS DEAD....REPORTING TO HEADQUARTERS...(MAIN SCREEN TURN ON)'ELLO! THIS IS YOUR BOSS...YOU SUCK...(MAIN SCREEN TURN OFF)YOU WILL BE DISCONECTED IN 30 SECOND
Cinematic - Fade out and back in over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: I'm just messing with ya!
Marine2 dead
Events
Unit - Red Marine 0084 <gen> Dies
Conditions
Actions
Game - Display to (All allies of (Owner of (Dying unit)).) for 20.00 seconds the text: ((Name of Red Marine 0084 <gen>) + |cffff0000HAS BEEN KILLED BY AN UNKNOWN FORCE|r)
Game - Display to Player Group - Player 2 (Blue) the text: THE RED MARINE IS DEAD....REPORTING TO HEADQUARTERS...(MAIN SCREEN TURN ON)'ELLO! THIS IS YOUR BOSS...YOU SUCK...(MAIN SCREEN TURN OFF)
Cinematic - Fade out and back in over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 30.00 seconds
Game - Defeat Player 2 (Blue) with the message: I'm just messing with ya!
Marine3 dead
Events
Unit - Red Marine 0089 <gen> Dies
Conditions
Actions
Game - Display to (All allies of (Owner of (Dying unit)).) for 20.00 seconds the text: ((Name of Red Marine 0084 <gen>) + |cffff0000HAS BEEN KILLED BY AN UNKNOWN FORCE|r)
Game - Display to Player Group - Player 3 (Teal) the text: THE RED MARINE IS DEAD....REPORTING TO HEADQUARTERS...(MAIN SCREEN TURN ON)'ELLO! THIS IS YOUR BOSS...YOU SUCK...(MAIN SCREEN TURN OFF)
Cinematic - Fade out and back in over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 30.00 seconds
Game - Defeat Player 3 (Teal) with the message: I'm just messing with ya!
StraneDead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Strane Villager (Male)
Actions
Unit - Create 4 . Fire Zombie for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
StraneDeadPriest
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Strane Priest
Actions
Unit - Create 6 . Fire Zombie for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
CarEXPLODEall
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Car)) and do (Make (Picked unit) Explode on death)
StraneDeadWatchpost
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Strane Watchpost
Actions
Unit - Create 8 . Fire Zombie for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Victory
Events
Conditions
Actions
Finale
Events
Unit - A unit enters Breeding_Light <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Sound - Play BreedMothersLaugh <gen>
Animation - Play the stand animation for all doodads of type D001 (Unexpected type: 'doodadcode') within Breeding_Light <gen> .
Sound - Play Shockwave <gen>
Wait 0.30 seconds
Animation - Play the death animation for all doodads of type D001 (Unexpected type: 'doodadcode') within Breeding_Light <gen> .
The Breed Mother
Events
Unit - Breed Mother 0012 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Explode (Picked unit).)
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Strane Watchpost 0016 <gen> to Patrol To . (Center of (Playable map area))
Unit - Order Strane Watchpost 0000 <gen> to Patrol To . (Center of PatrolPoint12 <gen>)
Car
Events
Unit - A unit enters Car <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Red Marine 0015 <gen>
(Entering unit) Equal to Red Marine 0084 <gen>
(Entering unit) Equal to Red Marine 0089 <gen>
Actions
Unit - Change ownership of Car 0097 <gen> to Neutral Hostile and Retain color
Wait 0.20 seconds
Unit - Order Car 0097 <gen> to Attack . (Entering unit)
CarDie
Events
Unit - Car 0097 <gen> Dies
Conditions
Actions
Unit - Create a Strane Villager (Male) corpse for Neutral Hostile at (Position of (Dying unit))
Holy LightRed
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Holy Light
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Learning Hero))) + |cffff0000has learned Holy Light, see him as a Medic|r)
Holy LightBlue
Events
Unit - A unit owned by Player 2 (Blue) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Holy Light
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Learning Hero))) + |cffff0000has learned Holy Light, see him as a Medic|r)
Holy LightTeal
Events
Unit - A unit owned by Player 3 (Teal) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Holy Light
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Learning Hero))) + |cffff0000has learned Holy Light, see him as a Medic|r)
Get quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Breed Mother with the description The town of Grejsville is turned into wicked Zombies and Strane persons. Scouts have reported that a large Abonimation called "The Breed Mother" has turned a farm into a fortress of evil. Find out more. , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Set Variable Set TheBreedMother = (Last created quest)
Quest Complete
Events
Unit - Breed Mother 0012 <gen> Dies
Conditions
Actions
Quest - Mark TheBreedMother as Completed
Camera - Sway the camera source for Player 1 (Red) with magnitude 20.00 and velocity 0.20
Camera - Sway the camera source for Player 2 (Blue) with magnitude 20.00 and velocity 0.20
Camera - Sway the camera source for Player 3 (Teal) with magnitude 20.00 and velocity 0.20
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 100 % volume, attached to Red Marine 0015 <gen>
Unit - Explode Red Marine 0015 <gen> .
Unit - Explode Red Marine 0084 <gen> .
Unit - Explode Red Marine 0089 <gen> .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 5.00 seconds the text: You have saved Grejsville from The Breed Mother...May your corpse rot in hell...The game will turn off in 30 seconds anyway...(= =)
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: HAHA!
Game - Defeat Player 2 (Blue) with the message: HAHA!
Game - Defeat Player 3 (Teal) with the message: HAHA!
Version
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled (|cffff0000CURRENT|r + |cff995500VERSION|r) with the description THE CURRENT VERSION IS NOW:3.0 |cffff0000HARDOCORE!|r which includes:-Braindead Action-Harder units-A brand new idea called "strane" (see THIS GAME)-More balanced heroes with new abilitys-Three Red Marines!!!-My anoying go-on-for-ever write stile|cff995500THANKS FOR PLAYING!!!|r , using icon path ReplaceableTextures\CommandButtons\BTNNagaUnBurrow.blp
This game
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled THIS GAME with the description |cffff0000This is a shooting game, of course, and the only thing realy "own" is the "Strane" idea. "The Strane Idea" is that every unit which is "Strane" is first a wrong spelled "Strange" and for the second a unit that will unleash 4 or more Fire Zombies when they die. Enough with this!|rENJOY , using icon path ReplaceableTextures\CommandButtons\BTNNagaBurrow.blp
BatsBreed
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Breed Mother 0012 <gen> using Doodads\Northrend\Props\Bats\Bats.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Breed Mother 0012 <gen> using Doodads\Northrend\Props\Bats\Bats.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Breed Mother 0012 <gen> using Doodads\Northrend\Props\Bats\Bats.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Breed Mother 0012 <gen> using Doodads\Northrend\Props\Bats\Bats.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Breed Mother 0012 <gen> using Doodads\Northrend\Props\Bats\Bats.mdl
Special Effects
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Elite Undead Royal Guard) and do (Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Picked unit) using Doodads\LordaeronSummer\Props\Flies\Flies.mdl)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Strane Priest) and do (Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Picked unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Car 0095 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
ZombieCreated
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Strane Priest
(Unit-type of (Dying unit)) Equal to Strane Villager (Male)
(Unit-type of (Dying unit)) Equal to Strane Watchpost
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Banish\BanishTarget.mdl
CarEXPLODE
Events
Unit - A unit enters Explode <gen>
Conditions
Actions
Unit - Move Car 0096 <gen> instantly to (Center of Explode2 <gen>)
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