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Triggers
Zm experiment.w3x
Variables
respawn
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Untitled Trigger 006
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Untitled Trigger 005
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Untitled Trigger 001
music
Untitled Trigger 008
Cinematic
Captain
Survivor Coming
Nemesis Fury
Sergent
Sergent Interlude
Rescue Commander
Untitled Trigger 002
weather
Untitled Trigger 009
region
Untitled Trigger 007
leaderboard
Untitled Trigger 004
win
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy
Untitled Trigger 003
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 006 Copy 7
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006 Copy 6
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006 Copy 5
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006 Copy 4
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006 Copy 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006 Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006 Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 006
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 005 Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 005 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 005 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 005 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 005 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 005
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 18 Copy 6
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 18 Copy 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 18 Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 18 Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 18 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 18
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 14
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 13
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 12
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 9
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 8
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 7
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 6
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 008
Events
Time - Every 0.00 seconds of game time
Conditions
Actions
Sound - Play skillet___monster_zaycev_net_u <gen>
Captain
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Captain
Actions
Cinematic - Send transmission to (All players) from (Triggering unit) named Captain : Play No sound and display All human has ben killed by zombi ,we need to survive util the reinforce came. . Modify duration: Add 0 seconds and Wait
Survivor Coming
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
Unit - Create 1 . Captain for Player 5 (Yellow) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Marine for Player 5 (Yellow) at (Random point in Region_009 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_009 <gen>) to Move To . (Center of Region_011 <gen>)
Unit Group - Order (Units in Region_010 <gen>) to Move To . (Center of Region_011 <gen>)
Wait 4.00 seconds
Unit - Create 50 . Ghoul for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_009 <gen>) to Move To . (Center of Region_011 <gen>)
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Locotenent : Play No sound and display Hurry up!!!!Captain must not die. . Modify duration: Add 0 seconds and Wait
Nemesis Fury
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from First Zombi 0309 <gen> named Nemesis : Play No sound and display HAHAHA you all think you will survive HAHAHA zombi kill all. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Sergent
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sergent
Actions
Cinematic - Send transmission to (All players) from (Triggering unit) named Sergent : Play No sound and display All the prisoner has been infected,the reinforce come after 30 minutes. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Locotenent : Play No sound and display Hmmm we will rezist. . Modify duration: Add 0 seconds and Wait
Sergent Interlude
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
Unit - Create 1 . Sergent for Player 5 (Yellow) at (Center of Region_007 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from First Zombi 0309 <gen> named Nemesis : Play No sound and display Catch him now!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Locotenent : Play No sound and display No don't let nemesis to cath her. . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_007 <gen>) to Move To . (Center of Region_008 <gen>)
Wait 4.00 seconds
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Dead Guard for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Dead Guard for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Dead Guard for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_007 <gen>) to Move To . (Center of Region_008 <gen>)
Rescue Commander
Events
Unit - Footman 0053 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Terran Marine 0375 <gen> named Commander : Play No sound and display All Human has been infested by nemesis.Took my potion ,he heal you when you need. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Item - Create Potion of Greater Healing at (Center of Region_004 <gen>)
Item - Create Potion of Greater Healing at (Center of Region_004 <gen>)
Item - Create Potion of Greater Healing at (Center of Region_004 <gen>)
Item - Create Potion of Greater Healing at (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Terran Marine 0375 <gen> named Commander : Play No sound and display Look took my potion,he heal you when you need. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Flesh Golem 0314 <gen> named Zombi : Play No sound and display . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Terran Marine 0375 <gen> named Commander : Play No sound and display What? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Kill Terran Marine 0375 <gen>
Unit - Create 1 . Siege Golem for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from First Zombi 0309 <gen> named Nemesis : Play No sound and display You Test me dagger chemical and now you turn me in a monster I kill you all for this act.! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Unit Group - Order (Units in Region_000 <gen>) to Move To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_001 <gen>) to Attack .
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Explode (Entering unit).)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Locotenent : Play No sound and display Radio is dead, we ill stand here,we can't go outside, we will need to survive. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 009
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Set sky to Fogged Sky
Untitled Trigger 007
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Kill Footman 0053 <gen>
Untitled Trigger 004
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Survive In the Hell
Animation - Play Flesh Golem 0314 <gen> 's die animation
Untitled Trigger 003 Copy 3
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy 2
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Untitled Trigger 003 Copy
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Untitled Trigger 003
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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