Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zeus the Lord of Heaven (DotA2) of the bundle Zeus the Lord of Heaven (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zeus the Lord of Heaven (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ZeusLordofHeaven.mdx
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven.mdx' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
Done, you have imported the file ZeusLordofHeaven.mdx.
Importing ZeusLordofHeaven_Arms.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Arms.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
war3mapimported/ZeusLordofHeaven_Arms.blp
Double-click the file ZeusLordofHeaven_Arms.blp:
ZeusLordofHeaven_Arms.blp
Image / Texture
70
war3mapimported/ZeusLordofHeaven_Arms.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
Done, you have imported the file ZeusLordofHeaven_Arms.blp.
Importing ZeusLordofHeaven_Back.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Back.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
war3mapimported/ZeusLordofHeaven_Back.blp
Double-click the file ZeusLordofHeaven_Back.blp:
ZeusLordofHeaven_Back.blp
Image / Texture
238
war3mapimported/ZeusLordofHeaven_Back.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
Done, you have imported the file ZeusLordofHeaven_Back.blp.
Importing ZeusLordofHeaven_Belt.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Belt.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
war3mapimported/ZeusLordofHeaven_Belt.blp
Double-click the file ZeusLordofHeaven_Belt.blp:
ZeusLordofHeaven_Belt.blp
Image / Texture
173
war3mapimported/ZeusLordofHeaven_Belt.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
Done, you have imported the file ZeusLordofHeaven_Belt.blp.
Importing ZeusLordofHeaven_Body.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Body.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
war3mapimported/ZeusLordofHeaven_Body.blp
Double-click the file ZeusLordofHeaven_Body.blp:
ZeusLordofHeaven_Body.blp
Image / Texture
233
war3mapimported/ZeusLordofHeaven_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
Done, you have imported the file ZeusLordofHeaven_Body.blp.
Importing ZeusLordofHeaven_Caustic.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Caustic.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
war3mapimported/ZeusLordofHeaven_Caustic.blp
Double-click the file ZeusLordofHeaven_Caustic.blp:
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
war3mapimported/ZeusLordofHeaven_Caustic.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
Done, you have imported the file ZeusLordofHeaven_Caustic.blp.
Importing ZeusLordofHeaven_Electric.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Electric.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
war3mapimported/ZeusLordofHeaven_Electric.blp
Double-click the file ZeusLordofHeaven_Electric.blp:
ZeusLordofHeaven_Electric.blp
Image / Texture
44
war3mapimported/ZeusLordofHeaven_Electric.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
Done, you have imported the file ZeusLordofHeaven_Electric.blp.
Importing ZeusLordofHeaven_ElectricArc.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_ElectricArc.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
war3mapimported/ZeusLordofHeaven_ElectricArc.blp
Double-click the file ZeusLordofHeaven_ElectricArc.blp:
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
war3mapimported/ZeusLordofHeaven_ElectricArc.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
Done, you have imported the file ZeusLordofHeaven_ElectricArc.blp.
Importing ZeusLordofHeaven_ElectricArc2.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_ElectricArc2.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
war3mapimported/ZeusLordofHeaven_ElectricArc2.blp
Double-click the file ZeusLordofHeaven_ElectricArc2.blp:
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
war3mapimported/ZeusLordofHeaven_ElectricArc2.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
Done, you have imported the file ZeusLordofHeaven_ElectricArc2.blp.
Importing ZeusLordofHeaven_Electricity.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Electricity.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
war3mapimported/ZeusLordofHeaven_Electricity.blp
Double-click the file ZeusLordofHeaven_Electricity.blp:
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
war3mapimported/ZeusLordofHeaven_Electricity.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
Done, you have imported the file ZeusLordofHeaven_Electricity.blp.
Importing ZeusLordofHeaven_Hair.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Hair.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Hair.blp
Double-click the file ZeusLordofHeaven_Hair.blp:
ZeusLordofHeaven_Hair.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
Done, you have imported the file ZeusLordofHeaven_Hair.blp.
Importing ZeusLordofHeaven_Smoke.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Smoke.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Smoke.blp
Double-click the file ZeusLordofHeaven_Smoke.blp:
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Smoke.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
Done, you have imported the file ZeusLordofHeaven_Smoke.blp.
Importing ZeusLordofHeaven_Weapon.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_Weapon.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
war3mapimported/ZeusLordofHeaven_Weapon.blp
Double-click the file ZeusLordofHeaven_Weapon.blp:
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
war3mapimported/ZeusLordofHeaven_Weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp
Done, you have imported the file ZeusLordofHeaven_Weapon.blp.
Importing ZeusLordofHeaven_White.blp
Now Click the "Import File" Button:
Next select 'ZeusLordofHeaven_White.blp' in the folder which you extracted from the zip archive:
Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
Image / Texture
12
war3mapimported/ZeusLordofHeaven_White.blp
Double-click the file ZeusLordofHeaven_White.blp:
ZeusLordofHeaven_White.blp
Image / Texture
12
war3mapimported/ZeusLordofHeaven_White.blp
Tick the box "Use Custom Path" and type in the correct path:
ZeusLordofHeaven_White.blp
Image / Texture
12
ZeusLordofHeaven_White.blp
The file has been properly added to the map archive:
ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
Image / Texture
12
ZeusLordofHeaven_White.blp
Done, you have imported the file ZeusLordofHeaven_White.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.