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How to import Zeus the Lord of Heaven (DotA2)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zeus the Lord of Heaven (DotA2) of the bundle Zeus the Lord of Heaven (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zeus the Lord of Heaven (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_White.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ZeusLordofHeaven.mdx

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven.mdx' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx

Done, you have imported the file ZeusLordofHeaven.mdx.

Importing ZeusLordofHeaven_Arms.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Arms.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
war3mapimported/ZeusLordofHeaven_Arms.blp

Double-click the file ZeusLordofHeaven_Arms.blp:

ZeusLordofHeaven_Arms.blp
Image / Texture
70
war3mapimported/ZeusLordofHeaven_Arms.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp

Done, you have imported the file ZeusLordofHeaven_Arms.blp.

Importing ZeusLordofHeaven_Back.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Back.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
war3mapimported/ZeusLordofHeaven_Back.blp

Double-click the file ZeusLordofHeaven_Back.blp:

ZeusLordofHeaven_Back.blp
Image / Texture
238
war3mapimported/ZeusLordofHeaven_Back.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp

Done, you have imported the file ZeusLordofHeaven_Back.blp.

Importing ZeusLordofHeaven_Belt.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Belt.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
war3mapimported/ZeusLordofHeaven_Belt.blp

Double-click the file ZeusLordofHeaven_Belt.blp:

ZeusLordofHeaven_Belt.blp
Image / Texture
173
war3mapimported/ZeusLordofHeaven_Belt.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp

Done, you have imported the file ZeusLordofHeaven_Belt.blp.

Importing ZeusLordofHeaven_Body.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Body.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
war3mapimported/ZeusLordofHeaven_Body.blp

Double-click the file ZeusLordofHeaven_Body.blp:

ZeusLordofHeaven_Body.blp
Image / Texture
233
war3mapimported/ZeusLordofHeaven_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp

Done, you have imported the file ZeusLordofHeaven_Body.blp.

Importing ZeusLordofHeaven_Caustic.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Caustic.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
war3mapimported/ZeusLordofHeaven_Caustic.blp

Double-click the file ZeusLordofHeaven_Caustic.blp:

ZeusLordofHeaven_Caustic.blp
Image / Texture
170
war3mapimported/ZeusLordofHeaven_Caustic.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp

Done, you have imported the file ZeusLordofHeaven_Caustic.blp.

Importing ZeusLordofHeaven_Electric.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Electric.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
war3mapimported/ZeusLordofHeaven_Electric.blp

Double-click the file ZeusLordofHeaven_Electric.blp:

ZeusLordofHeaven_Electric.blp
Image / Texture
44
war3mapimported/ZeusLordofHeaven_Electric.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp

Done, you have imported the file ZeusLordofHeaven_Electric.blp.

Importing ZeusLordofHeaven_ElectricArc.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_ElectricArc.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
war3mapimported/ZeusLordofHeaven_ElectricArc.blp

Double-click the file ZeusLordofHeaven_ElectricArc.blp:

ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
war3mapimported/ZeusLordofHeaven_ElectricArc.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp

Done, you have imported the file ZeusLordofHeaven_ElectricArc.blp.

Importing ZeusLordofHeaven_ElectricArc2.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_ElectricArc2.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
war3mapimported/ZeusLordofHeaven_ElectricArc2.blp

Double-click the file ZeusLordofHeaven_ElectricArc2.blp:

ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
war3mapimported/ZeusLordofHeaven_ElectricArc2.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp

Done, you have imported the file ZeusLordofHeaven_ElectricArc2.blp.

Importing ZeusLordofHeaven_Electricity.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Electricity.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
war3mapimported/ZeusLordofHeaven_Electricity.blp

Double-click the file ZeusLordofHeaven_Electricity.blp:

ZeusLordofHeaven_Electricity.blp
Image / Texture
13
war3mapimported/ZeusLordofHeaven_Electricity.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp

Done, you have imported the file ZeusLordofHeaven_Electricity.blp.

Importing ZeusLordofHeaven_Hair.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Hair.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Hair.blp

Double-click the file ZeusLordofHeaven_Hair.blp:

ZeusLordofHeaven_Hair.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp

Done, you have imported the file ZeusLordofHeaven_Hair.blp.

Importing ZeusLordofHeaven_Smoke.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Smoke.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Smoke.blp

Double-click the file ZeusLordofHeaven_Smoke.blp:

ZeusLordofHeaven_Smoke.blp
Image / Texture
79
war3mapimported/ZeusLordofHeaven_Smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp

Done, you have imported the file ZeusLordofHeaven_Smoke.blp.

Importing ZeusLordofHeaven_Weapon.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_Weapon.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
war3mapimported/ZeusLordofHeaven_Weapon.blp

Double-click the file ZeusLordofHeaven_Weapon.blp:

ZeusLordofHeaven_Weapon.blp
Image / Texture
9
war3mapimported/ZeusLordofHeaven_Weapon.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp

Done, you have imported the file ZeusLordofHeaven_Weapon.blp.

Importing ZeusLordofHeaven_White.blp

Now Click the "Import File" Button:

Next select 'ZeusLordofHeaven_White.blp' in the folder which you extracted from the zip archive:

Zeus the Lord of Heaven (DotA2)
ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
Image / Texture
12
war3mapimported/ZeusLordofHeaven_White.blp

Double-click the file ZeusLordofHeaven_White.blp:

ZeusLordofHeaven_White.blp
Image / Texture
12
war3mapimported/ZeusLordofHeaven_White.blp

Tick the box "Use Custom Path" and type in the correct path:

ZeusLordofHeaven_White.blp
Image / Texture
12
ZeusLordofHeaven_White.blp

The file has been properly added to the map archive:

ZeusLordofHeaven.mdx
Model
2,772
war3mapimported/ZeusLordofHeaven.mdx
ZeusLordofHeaven_Arms.blp
Image / Texture
70
ZeusLordofHeaven_Arms.blp
ZeusLordofHeaven_Back.blp
Image / Texture
238
ZeusLordofHeaven_Back.blp
ZeusLordofHeaven_Belt.blp
Image / Texture
173
ZeusLordofHeaven_Belt.blp
ZeusLordofHeaven_Body.blp
Image / Texture
233
ZeusLordofHeaven_Body.blp
ZeusLordofHeaven_Caustic.blp
Image / Texture
170
ZeusLordofHeaven_Caustic.blp
ZeusLordofHeaven_Electric.blp
Image / Texture
44
ZeusLordofHeaven_Electric.blp
ZeusLordofHeaven_ElectricArc.blp
Image / Texture
33
ZeusLordofHeaven_ElectricArc.blp
ZeusLordofHeaven_ElectricArc2.blp
Image / Texture
126
ZeusLordofHeaven_ElectricArc2.blp
ZeusLordofHeaven_Electricity.blp
Image / Texture
13
ZeusLordofHeaven_Electricity.blp
ZeusLordofHeaven_Hair.blp
Image / Texture
79
ZeusLordofHeaven_Hair.blp
ZeusLordofHeaven_Smoke.blp
Image / Texture
79
ZeusLordofHeaven_Smoke.blp
ZeusLordofHeaven_Weapon.blp
Image / Texture
9
ZeusLordofHeaven_Weapon.blp
ZeusLordofHeaven_White.blp
Image / Texture
12
ZeusLordofHeaven_White.blp

Done, you have imported the file ZeusLordofHeaven_White.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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