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Triggers
Zerg Overrun extreme 0.5.w3x
Variables
Initialisierung
Initialisierung
Unnoetige Helden
Quests
Move
Move Zergs start
weitere moves
Move zergs 2a
Move zergs 2b
Move zergs 2c
Move zergs 3a
Move zergs 3b
Move zergs 3c
Antistuck
AntiStuck
Modes
Intro
Intro mit video
Intro ohne video
Intro JaNein
Introdialog
Modes
Gamemodes
Sonstiges
Minen replace
Blitze
Massanges
Win
Loose
Leavemassanges
Leavemassange1
Leavemassange2
Leavemassange3
Leavemassange4
Leavemassange5
Spawns
Spawnverwaltung
Zergspawns 1
Zergspawns 2
Zergspawns 3
Zergspawns 4
Zergspawns 5
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Blitz
effect
No
Introdialog
dialog
No
IntroJa
button
No
SurviveTimer
timer
No
Zaunkaputt
timer
No
Initialisierung
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Sichtbar <gen>
Player - Set (Picked player) . Current gold to 150
Player - Turn Gives bounty On for Player 7 (Green)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unnoetige Helden
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Story with the description The deadly zergs lived in the underground. Nobody knew about them until a hard earthquake. Nobody knows why but since this day the zergs came out everywhere. The only save places are little islands anywhere in the ocean. It seems that the Zergs cant dig deep enought to come through the ocean. Now they are attacking Elsen. A very big city. But because the hard earth, Elsen is build on, the Zergs cant dig under the city. Furthermore there is only one way through a canyon to come to Elsen. This canyon YOU have to defend until everyone in Elsen is rescued by helicopter!! , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Win/Loose with the description WIn: You win if you can survive long enough, that everyone in Elsen can get rescued (Timer)Loose: You loose if the zergs reach your tents, then they've passed the canyon. , using icon path ReplaceableTextures\CommandButtons\BTNIceShard.blp
Move Zergs start
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Oben_Links <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Oben2_links <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Oben_Mitte <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Oben2_mitte <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Oben_Rechts <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Oben2_rechts <gen>)
Else - Actions
Move zergs 2a
Events
Unit - A unit enters Unten_2_links <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten_links <gen>)
Move zergs 2b
Events
Unit - A unit enters Unten_2_mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten_mitte <gen>)
Move zergs 2c
Events
Unit - A unit enters Unten_2_rechts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten_rechts <gen>)
Move zergs 3a
Events
Unit - A unit enters Unten_links <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Camp <gen>)
Move zergs 3b
Events
Unit - A unit enters Unten_mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Camp <gen>)
Move zergs 3c
Events
Unit - A unit enters Unten_rechts <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Camp <gen>)
AntiStuck
Events
Unit - A unit Is issued an order with no target
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(LINKS <gen> contains (Triggering unit)) Equal to True
(bereits_unten <gen> contains (Triggering unit)) Equal to False
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten_links <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bereits_unten <gen> contains (Triggering unit)) Equal to False
(MITTE <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten_mitte <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bereits_unten <gen> contains (Triggering unit)) Equal to False
(RECHTS <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Unten_rechts <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bereits_unten <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Camp <gen>)
Else - Actions
Intro mit video
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: --Intro: Yes--
Destructible - Pick every destructible in Doodads <gen> and do (Actions)
Loop - Actions
Destructible - Make (Picked destructible) Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camp for (Picked player) over 18.00 seconds
Unit - Order Marine 0071 <gen> to Move To . (Center of Campmarine <gen>)
Cinematic - Send transmission to (All players) from Marine 0071 <gen> named Marine: : Play No sound and display Commander, Commander!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0071 <gen> named Marine: : Play No sound and display The zergs, the zergs, they are there! . Modify duration: Add 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Target of gg_cam_Zaun1) over 10.00 seconds
Cinematic - Send transmission to (All players) from Marine Commander 0033 <gen> named Commander: : Play No sound and display Is the electric fence ok?? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0071 <gen> named Marine: : Play No sound and display Yes, we dont know why, but the Zergs aren't attacking .. they are just standing infront of it... . Modify duration: Add 10.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Target of gg_cam_Zaun2) over 30.00 seconds
Cinematic - Send transmission to (All players) from Marine Commander 0033 <gen> named Commander: : Play No sound and display Hmm.. Maybe they are more intelligent then we thought.. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Commander 0033 <gen> named Commander: : Play No sound and display Go back to your defence position! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0071 <gen> named Marine: : Play No sound and display Ok, we only can hope, that they aren't able to break through.. Not bevore the City is save! . Modify duration: Add 10.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Target of gg_cam_Standart) over 5.00 seconds
Cinematic - Send transmission to (All players) from Marine Commander 0033 <gen> named Commander: : Play No sound and display Yes, else we have to fight.. fight until dead.. . Modify duration: Add 5.00 seconds and Wait
Unit - Order Marine 0071 <gen> to Move To . (Position of Marine 0028 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 10.00 seconds the text: |cffFF0000 Tip: You have 90 seconds to train some marines and get ready for the zergs!
Countdown Timer - Start Zaunkaputt as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for Zaunkaputt with title Zerg attack in:
Wait 90.00 seconds
Destructible - Pick every destructible in Doodads <gen> and do (Actions)
Loop - Actions
Destructible - Make (Picked destructible) Vulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Marine 0071 <gen> named Marine: : Play No sound and display They've destroyed the electronic of the fence which is under the earth!! It's going to explode!!! . Modify duration: Add 10.00 seconds and Wait
Destructible - Pick every destructible in Doodads <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Cinematic - Send transmission to (All players) from Marine 0071 <gen> named Commander: : Play No sound and display Get ready to fight!!! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Pause Alien-Zerg 0074 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Campmarine <gen>)
Trigger - Turn on Move_Zergs_start <gen>
Wait 5.00 seconds
Trigger - Turn on Zergspawns_1 <gen>
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start SurviveTimer as a One-shot timer that will expire in 1100.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title City is saved in:
Intro ohne video
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: --Intro: No--
Destructible - Pick every destructible in Doodads <gen> and do (Actions)
Loop - Actions
Destructible - Make (Picked destructible) Invulnerable
Unit - Order Marine 0071 <gen> to Move To . (Position of Marine 0028 <gen>)
Game - Display to (All players) for 10.00 seconds the text: |cffFF0000 Tip: You have 90 seconds to train some marines and get ready for the zergs!
Countdown Timer - Start Zaunkaputt as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for Zaunkaputt with title Zerg attack in:
Wait 90.00 seconds
Destructible - Pick every destructible in Doodads <gen> and do (Actions)
Loop - Actions
Destructible - Make (Picked destructible) Vulnerable
Destructible - Pick every destructible in Doodads <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Pause Alien-Zerg 0074 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Campmarine <gen>)
Trigger - Turn on Move_Zergs_start <gen>
Wait 5.00 seconds
Trigger - Turn on Zergspawns_1 <gen>
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start SurviveTimer as a One-shot timer that will expire in 1100.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title City is saved in:
Intro JaNein
Events
Dialog - A dialog button is clicked for Introdialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to IntroJa
Then - Actions
Trigger - Turn on Intro_mit_video <gen>
Else - Actions
Trigger - Turn on Intro_ohne_video <gen>
Introdialog
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Create a dialog button for Introdialog labelled |cff00FF00 Yes
Set Variable Set IntroJa = (Last created dialog Button)
Dialog - Create a dialog button for Introdialog labelled |cffFF0000 No
Dialog - Change the title of Introdialog to See Intro?
Gamemodes
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: Player 1 chooses gamemode.
Dialog - Show Introdialog for Player 1 (Red)
Minen replace
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Mine
Actions
Unit - Replace (Triggering unit) with a Placed Mine using The new unit's max life and mana
Blitze
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Set Variable Set Blitz = (Last created special effect)
Wait 0.50 seconds
Special Effect - Destroy Blitz
Massanges
Events
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Take care of your Hero!! You can't revieve him!
Wait 15.00 seconds
Game - Display to (All players) the text: You have to survive until everyone in the city is saved!
Wait 15.00 seconds
Game - Display to (All players) the text: You get wood every 200 seconds!
Wait 15.00 seconds
Game - Display to (All players) the text: If the Zergs reach your tents you've lost!!
Win
Events
Time - SurviveTimer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Loose
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Marines Tent
Then - Actions
Trigger - Turn off Win <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camp for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Alien-Zerg 0074 <gen> named Zergling: : Play No sound and display Arghhh! Grahhh! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: The Zergs came through your defence, the city is lost!
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: The zergs came through!!
Game - Defeat Player 2 (Blue) with the message: The zergs came through!!
Game - Defeat Player 3 (Teal) with the message: The zergs came through!!
Game - Defeat Player 4 (Purple) with the message: The zergs came through!!
Game - Defeat Player 5 (Yellow) with the message: The zergs came through!!
Game - Defeat Player 6 (Orange) with the message: Niederlage!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Marines Tent
Then - Actions
Trigger - Turn off Win <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camp for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Alien-Zerg 0074 <gen> named Zergling: : Play No sound and display Arghhh! Grahhh! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: The Zergs came through your defence, the city is lost!
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: The zergs came through!!
Game - Defeat Player 2 (Blue) with the message: The zergs came through!!
Game - Defeat Player 3 (Teal) with the message: The zergs came through!!
Game - Defeat Player 4 (Purple) with the message: The zergs came through!!
Game - Defeat Player 5 (Yellow) with the message: The zergs came through!!
Game - Defeat Player 6 (Orange) with the message: Niederlage!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Else - Actions
Leavemassange1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((|cffFF0000 + ((Name of (Triggering player)) + |cffFFFFFF )) + left the game!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Random player from (All allies of (Triggering player).)) and Change color
Leavemassange2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((|cff0000FF + ((Name of (Triggering player)) + |cffFFFFFF )) + left the game!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Random player from (All allies of (Triggering player).)) and Change color
Leavemassange3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((|cff00FFFF + ((Name of (Triggering player)) + |cffFFFFFF )) + left the game!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Random player from (All allies of (Triggering player).)) and Change color
Leavemassange4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((|cff800080 + ((Name of (Triggering player)) + |cffFFFFFF )) + left the game!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Random player from (All allies of (Triggering player).)) and Change color
Leavemassange5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((|cffFFFF00 + ((Name of (Triggering player)) + |cffFFFFFF )) + left the game!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Random player from (All allies of (Triggering player).)) and Change color
Spawnverwaltung
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Wait 300.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 3 to (Picked player) . Current lumber
Trigger - Turn off Zergspawns_1 <gen>
Trigger - Turn on Zergspawns_2 <gen>
Wait 200.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 3 to (Picked player) . Current lumber
Trigger - Turn off Zergspawns_2 <gen>
Trigger - Turn on Zergspawns_3 <gen>
Wait 200.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 2 to (Picked player) . Current lumber
Trigger - Turn off Zergspawns_3 <gen>
Trigger - Turn on Zergspawns_4 <gen>
Wait 200.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 2 to (Picked player) . Current lumber
Trigger - Turn off Zergspawns_4 <gen>
Trigger - Turn on Zergspawns_5 <gen>
Zergspawns 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Alien-Zerg for Player 7 (Green) at (Center of Zerg1 <gen>) facing Default building facing degrees
Unit - Create 2 . Alien-Zerg for Player 7 (Green) at (Center of Zerg2 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Center of Zerg3 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Center of Zerg4 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Center of Zerg5 <gen>) facing Default building facing degrees
Unit - Create 2 . Alien-Zerg for Player 7 (Green) at (Center of Zerg6 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Center of Zerg7 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Zergspawns 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg1 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg2 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg3 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg4 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg5 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg6 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Center of Zerg7 <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Angry Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Zergspawns 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg1 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg2 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg3 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg4 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg5 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg6 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Center of Zerg7 <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Very Angry Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Zergspawns 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg1 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg2 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg3 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg4 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg5 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg6 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Center of Zerg7 <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . HellZerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Zerg Drone for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Zergspawns 5
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg1 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg2 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg3 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg4 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg5 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg6 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg7 <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Zerg Drone for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Zerg Drone for Player 7 (Green) at (Random point in Random_zergs <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Unit - Create 1 . Alien-MutantZerg (Level 1) for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Elite Zerg for Player 7 (Green) at (Center of Zerg_Bonushohle <gen>) facing Default building facing degrees
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