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How to import Zergling Primal Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zergling Primal Portrait of the bundle Zergling Primal Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zergling Primal.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zergling Primal Portrait
Zergling Primal_Portrait.mdx
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Scale_Diffuse.tga

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Zergling Primal_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Zergling Primal_Portrait.mdx' in the folder which you extracted from the zip archive:

Zergling Primal Portrait
Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Scale_Diffuse.tga

The file has been properly added to the map archive:

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx

Done, you have imported the file Zergling Primal_Portrait.mdx.

Importing Zergling Primal_Eyes_Emmisive.tga

Now Click the "Import File" Button:

Next select 'Zergling Primal_Eyes_Emmisive.tga' in the folder which you extracted from the zip archive:

Zergling Primal Portrait
Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Scale_Diffuse.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
war3mapimported/Zergling Primal_Eyes_Emmisive.tga

Double-click the file Zergling Primal_Eyes_Emmisive.tga:

Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
war3mapimported/Zergling Primal_Eyes_Emmisive.tga

Tick the box "Use Custom Path" and type in the correct path:

Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
Zergling Primal_Eyes_Emmisive.tga

The file has been properly added to the map archive:

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
Zergling Primal_Eyes_Emmisive.tga

Done, you have imported the file Zergling Primal_Eyes_Emmisive.tga.

Importing Zergling Primal_Main_Diffuse.tga

Now Click the "Import File" Button:

Next select 'Zergling Primal_Main_Diffuse.tga' in the folder which you extracted from the zip archive:

Zergling Primal Portrait
Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Scale_Diffuse.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Image / Texture
8,192
war3mapimported/Zergling Primal_Main_Diffuse.tga

Double-click the file Zergling Primal_Main_Diffuse.tga:

Zergling Primal_Main_Diffuse.tga
Image / Texture
8,192
war3mapimported/Zergling Primal_Main_Diffuse.tga

Tick the box "Use Custom Path" and type in the correct path:

Zergling Primal_Main_Diffuse.tga
Image / Texture
8,192
Zergling Primal_Main_Diffuse.tga

The file has been properly added to the map archive:

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Image / Texture
8,192
Zergling Primal_Main_Diffuse.tga

Done, you have imported the file Zergling Primal_Main_Diffuse.tga.

Importing Zergling Primal_Scale_Diffuse.tga

Now Click the "Import File" Button:

Next select 'Zergling Primal_Scale_Diffuse.tga' in the folder which you extracted from the zip archive:

Zergling Primal Portrait
Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Scale_Diffuse.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Image / Texture
8,192
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Scale_Diffuse.tga
Image / Texture
16,384
war3mapimported/Zergling Primal_Scale_Diffuse.tga

Double-click the file Zergling Primal_Scale_Diffuse.tga:

Zergling Primal_Scale_Diffuse.tga
Image / Texture
16,384
war3mapimported/Zergling Primal_Scale_Diffuse.tga

Tick the box "Use Custom Path" and type in the correct path:

Zergling Primal_Scale_Diffuse.tga
Image / Texture
16,384
Zergling Primal_Scale_Diffuse.tga

The file has been properly added to the map archive:

Zergling Primal_Portrait.mdx
Model
925
war3mapimported/Zergling Primal_Portrait.mdx
Zergling Primal_Eyes_Emmisive.tga
Image / Texture
8,192
Zergling Primal_Eyes_Emmisive.tga
Zergling Primal_Main_Diffuse.tga
Image / Texture
8,192
Zergling Primal_Main_Diffuse.tga
Zergling Primal_Scale_Diffuse.tga
Image / Texture
16,384
Zergling Primal_Scale_Diffuse.tga

Done, you have imported the file Zergling Primal_Scale_Diffuse.tga.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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