Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zerg Extracter of the bundle Zerg Extracter. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zerg Extracter.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Extractor_squished.mdx
Now Click the "Import File" Button:
Next select 'Extractor_squished.mdx' in the folder which you extracted from the zip archive:
Zerg Extracter
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
Done, you have imported the file Extractor_squished.mdx.
Importing CloudSingle.blp
Now Click the "Import File" Button:
Next select 'CloudSingle.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
war3mapimported/CloudSingle.blp
Double-click the file CloudSingle.blp:
CloudSingle.blp
Image / Texture
12
war3mapimported/CloudSingle.blp
Tick the box "Use Custom Path" and type in the correct path:
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Done, you have imported the file CloudSingle.blp.
Importing Extractor.blp
Now Click the "Import File" Button:
Next select 'Extractor.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
war3mapimported/Extractor.blp
Double-click the file Extractor.blp:
Extractor.blp
Image / Texture
49
war3mapimported/Extractor.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor.blp
Image / Texture
49
Extractor.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Done, you have imported the file Extractor.blp.
Importing Extractor00.blp
Now Click the "Import File" Button:
Next select 'Extractor00.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
war3mapimported/Extractor00.blp
Double-click the file Extractor00.blp:
Extractor00.blp
Image / Texture
2
war3mapimported/Extractor00.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor00.blp
Image / Texture
2
Extractor00.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Done, you have imported the file Extractor00.blp.
Importing Extractor01.blp
Now Click the "Import File" Button:
Next select 'Extractor01.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
war3mapimported/Extractor01.blp
Double-click the file Extractor01.blp:
Extractor01.blp
Image / Texture
2
war3mapimported/Extractor01.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor01.blp
Image / Texture
2
Extractor01.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Done, you have imported the file Extractor01.blp.
Importing Extractor02.blp
Now Click the "Import File" Button:
Next select 'Extractor02.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
war3mapimported/Extractor02.blp
Double-click the file Extractor02.blp:
Extractor02.blp
Image / Texture
2
war3mapimported/Extractor02.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor02.blp
Image / Texture
2
Extractor02.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Done, you have imported the file Extractor02.blp.
Importing Extractor03.blp
Now Click the "Import File" Button:
Next select 'Extractor03.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
war3mapimported/Extractor03.blp
Double-click the file Extractor03.blp:
Extractor03.blp
Image / Texture
2
war3mapimported/Extractor03.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor03.blp
Image / Texture
2
Extractor03.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Done, you have imported the file Extractor03.blp.
Importing Extractor04.blp
Now Click the "Import File" Button:
Next select 'Extractor04.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
war3mapimported/Extractor04.blp
Double-click the file Extractor04.blp:
Extractor04.blp
Image / Texture
2
war3mapimported/Extractor04.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor04.blp
Image / Texture
2
Extractor04.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Done, you have imported the file Extractor04.blp.
Importing Extractor05.blp
Now Click the "Import File" Button:
Next select 'Extractor05.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
war3mapimported/Extractor05.blp
Double-click the file Extractor05.blp:
Extractor05.blp
Image / Texture
3
war3mapimported/Extractor05.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor05.blp
Image / Texture
3
Extractor05.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Done, you have imported the file Extractor05.blp.
Importing Extractor06.blp
Now Click the "Import File" Button:
Next select 'Extractor06.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
war3mapimported/Extractor06.blp
Double-click the file Extractor06.blp:
Extractor06.blp
Image / Texture
3
war3mapimported/Extractor06.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor06.blp
Image / Texture
3
Extractor06.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Done, you have imported the file Extractor06.blp.
Importing Extractor07.blp
Now Click the "Import File" Button:
Next select 'Extractor07.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
war3mapimported/Extractor07.blp
Double-click the file Extractor07.blp:
Extractor07.blp
Image / Texture
3
war3mapimported/Extractor07.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor07.blp
Image / Texture
3
Extractor07.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Done, you have imported the file Extractor07.blp.
Importing Extractor08.blp
Now Click the "Import File" Button:
Next select 'Extractor08.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
war3mapimported/Extractor08.blp
Double-click the file Extractor08.blp:
Extractor08.blp
Image / Texture
2
war3mapimported/Extractor08.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor08.blp
Image / Texture
2
Extractor08.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Done, you have imported the file Extractor08.blp.
Importing Extractor09.blp
Now Click the "Import File" Button:
Next select 'Extractor09.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
war3mapimported/Extractor09.blp
Double-click the file Extractor09.blp:
Extractor09.blp
Image / Texture
2
war3mapimported/Extractor09.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor09.blp
Image / Texture
2
Extractor09.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Done, you have imported the file Extractor09.blp.
Importing Extractor10.blp
Now Click the "Import File" Button:
Next select 'Extractor10.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
war3mapimported/Extractor10.blp
Double-click the file Extractor10.blp:
Extractor10.blp
Image / Texture
2
war3mapimported/Extractor10.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor10.blp
Image / Texture
2
Extractor10.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Done, you have imported the file Extractor10.blp.
Importing Extractor11.blp
Now Click the "Import File" Button:
Next select 'Extractor11.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor12.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
war3mapimported/Extractor11.blp
Double-click the file Extractor11.blp:
Extractor11.blp
Image / Texture
2
war3mapimported/Extractor11.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor11.blp
Image / Texture
2
Extractor11.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Done, you have imported the file Extractor11.blp.
Importing Extractor12.blp
Now Click the "Import File" Button:
Next select 'Extractor12.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor13.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Extractor12.blp
Image / Texture
2
war3mapimported/Extractor12.blp
Double-click the file Extractor12.blp:
Extractor12.blp
Image / Texture
2
war3mapimported/Extractor12.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor12.blp
Image / Texture
2
Extractor12.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Extractor12.blp
Image / Texture
2
Extractor12.blp
Done, you have imported the file Extractor12.blp.
Importing Extractor13.blp
Now Click the "Import File" Button:
Next select 'Extractor13.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Zergbloodsplash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Extractor12.blp
Image / Texture
2
Extractor12.blp
Extractor13.blp
Image / Texture
2
war3mapimported/Extractor13.blp
Double-click the file Extractor13.blp:
Extractor13.blp
Image / Texture
2
war3mapimported/Extractor13.blp
Tick the box "Use Custom Path" and type in the correct path:
Extractor13.blp
Image / Texture
2
Extractor13.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Extractor12.blp
Image / Texture
2
Extractor12.blp
Extractor13.blp
Image / Texture
2
Extractor13.blp
Done, you have imported the file Extractor13.blp.
Importing Zergbloodsplash.blp
Now Click the "Import File" Button:
Next select 'Zergbloodsplash.blp' in the folder which you extracted from the zip archive:
Zerg Extracter
Extractor_squished.mdx
CloudSingle.blp
Extractor.blp
Extractor00.blp
Extractor01.blp
Extractor02.blp
Extractor03.blp
Extractor04.blp
Extractor05.blp
Extractor06.blp
Extractor07.blp
Extractor08.blp
Extractor09.blp
Extractor10.blp
Extractor11.blp
Extractor12.blp
Extractor13.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Extractor12.blp
Image / Texture
2
Extractor12.blp
Extractor13.blp
Image / Texture
2
Extractor13.blp
Zergbloodsplash.blp
Image / Texture
4
war3mapimported/Zergbloodsplash.blp
Double-click the file Zergbloodsplash.blp:
Zergbloodsplash.blp
Image / Texture
4
war3mapimported/Zergbloodsplash.blp
Tick the box "Use Custom Path" and type in the correct path:
Zergbloodsplash.blp
Image / Texture
4
Zergbloodsplash.blp
The file has been properly added to the map archive:
Extractor_squished.mdx
Model
32
war3mapimported/Extractor_squished.mdx
CloudSingle.blp
Image / Texture
12
CloudSingle.blp
Extractor.blp
Image / Texture
49
Extractor.blp
Extractor00.blp
Image / Texture
2
Extractor00.blp
Extractor01.blp
Image / Texture
2
Extractor01.blp
Extractor02.blp
Image / Texture
2
Extractor02.blp
Extractor03.blp
Image / Texture
2
Extractor03.blp
Extractor04.blp
Image / Texture
2
Extractor04.blp
Extractor05.blp
Image / Texture
3
Extractor05.blp
Extractor06.blp
Image / Texture
3
Extractor06.blp
Extractor07.blp
Image / Texture
3
Extractor07.blp
Extractor08.blp
Image / Texture
2
Extractor08.blp
Extractor09.blp
Image / Texture
2
Extractor09.blp
Extractor10.blp
Image / Texture
2
Extractor10.blp
Extractor11.blp
Image / Texture
2
Extractor11.blp
Extractor12.blp
Image / Texture
2
Extractor12.blp
Extractor13.blp
Image / Texture
2
Extractor13.blp
Zergbloodsplash.blp
Image / Texture
4
Zergbloodsplash.blp
Done, you have imported the file Zergbloodsplash.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.