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How to import Zerg Egg

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zerg Egg of the bundle Zerg Egg. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zerg Unit Pack Remastered (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zerg Egg
ZergEgg.mdx
zergegg_diffuse.blp
zergegg_emissive.blp
BloodG.blp
Smoke.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ZergEgg.mdx

Now Click the "Import File" Button:

Next select 'ZergEgg.mdx' in the folder which you extracted from the zip archive:

Zerg Egg
ZergEgg.mdx
BloodG.blp
Smoke.blp
zergegg_diffuse.blp
zergegg_emissive.blp

The file has been properly added to the map archive:

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx

Done, you have imported the file ZergEgg.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

Zerg Egg
ZergEgg.mdx
BloodG.blp
Smoke.blp
zergegg_diffuse.blp
zergegg_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing Smoke.blp

Now Click the "Import File" Button:

Next select 'Smoke.blp' in the folder which you extracted from the zip archive:

Zerg Egg
ZergEgg.mdx
BloodG.blp
Smoke.blp
zergegg_diffuse.blp
zergegg_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Smoke.blp
Image / Texture
6
war3mapimported/Smoke.blp

Double-click the file Smoke.blp:

Smoke.blp
Image / Texture
6
war3mapimported/Smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

Smoke.blp
Image / Texture
6
Smoke.blp

The file has been properly added to the map archive:

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Smoke.blp
Image / Texture
6
Smoke.blp

Done, you have imported the file Smoke.blp.

Importing zergegg_diffuse.blp

Now Click the "Import File" Button:

Next select 'zergegg_diffuse.blp' in the folder which you extracted from the zip archive:

Zerg Egg
ZergEgg.mdx
BloodG.blp
Smoke.blp
zergegg_diffuse.blp
zergegg_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Smoke.blp
Image / Texture
6
Smoke.blp
zergegg_diffuse.blp
Image / Texture
115
war3mapimported/zergegg_diffuse.blp

Double-click the file zergegg_diffuse.blp:

zergegg_diffuse.blp
Image / Texture
115
war3mapimported/zergegg_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

zergegg_diffuse.blp
Image / Texture
115
zergegg_diffuse.blp

The file has been properly added to the map archive:

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Smoke.blp
Image / Texture
6
Smoke.blp
zergegg_diffuse.blp
Image / Texture
115
zergegg_diffuse.blp

Done, you have imported the file zergegg_diffuse.blp.

Importing zergegg_emissive.blp

Now Click the "Import File" Button:

Next select 'zergegg_emissive.blp' in the folder which you extracted from the zip archive:

Zerg Egg
ZergEgg.mdx
BloodG.blp
Smoke.blp
zergegg_diffuse.blp
zergegg_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Smoke.blp
Image / Texture
6
Smoke.blp
zergegg_diffuse.blp
Image / Texture
115
zergegg_diffuse.blp
zergegg_emissive.blp
Image / Texture
34
war3mapimported/zergegg_emissive.blp

Double-click the file zergegg_emissive.blp:

zergegg_emissive.blp
Image / Texture
34
war3mapimported/zergegg_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

zergegg_emissive.blp
Image / Texture
34
zergegg_emissive.blp

The file has been properly added to the map archive:

ZergEgg.mdx
Model
83
war3mapimported/ZergEgg.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Smoke.blp
Image / Texture
6
Smoke.blp
zergegg_diffuse.blp
Image / Texture
115
zergegg_diffuse.blp
zergegg_emissive.blp
Image / Texture
34
zergegg_emissive.blp

Done, you have imported the file zergegg_emissive.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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