• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Zeratul

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zeratul of the bundle Zeratul. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zeratul (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zeratul
Zeratul.mdx
zeratul_diffuse.blp
zeratul_emissive.blp
Green_Glow.blp
darktemplar_golden_diff.blp
Slash_Green.blp
grad2d_green.blp
tesla_particle01_green.blp
Emergytrailteamcolor.blp
Storm_fx_Smoke_Swirl.blp
Storm_fx_DustDots2Sharp.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Zeratul.mdx

Now Click the "Import File" Button:

Next select 'Zeratul.mdx' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx

Done, you have imported the file Zeratul.mdx.

Importing darktemplar_golden_diff.blp

Now Click the "Import File" Button:

Next select 'darktemplar_golden_diff.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
war3mapimported/darktemplar_golden_diff.blp

Double-click the file darktemplar_golden_diff.blp:

darktemplar_golden_diff.blp
Image / Texture
542
war3mapimported/darktemplar_golden_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp

Done, you have imported the file darktemplar_golden_diff.blp.

Importing Emergytrailteamcolor.blp

Now Click the "Import File" Button:

Next select 'Emergytrailteamcolor.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
war3mapimported/Emergytrailteamcolor.blp

Double-click the file Emergytrailteamcolor.blp:

Emergytrailteamcolor.blp
Image / Texture
55
war3mapimported/Emergytrailteamcolor.blp

Tick the box "Use Custom Path" and type in the correct path:

Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp

Done, you have imported the file Emergytrailteamcolor.blp.

Importing grad2d_green.blp

Now Click the "Import File" Button:

Next select 'grad2d_green.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
war3mapimported/grad2d_green.blp

Double-click the file grad2d_green.blp:

grad2d_green.blp
Image / Texture
9
war3mapimported/grad2d_green.blp

Tick the box "Use Custom Path" and type in the correct path:

grad2d_green.blp
Image / Texture
9
grad2d_green.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp

Done, you have imported the file grad2d_green.blp.

Importing Green_Glow.blp

Now Click the "Import File" Button:

Next select 'Green_Glow.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
war3mapimported/Green_Glow.blp

Double-click the file Green_Glow.blp:

Green_Glow.blp
Image / Texture
9
war3mapimported/Green_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Green_Glow.blp
Image / Texture
9
Green_Glow.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp

Done, you have imported the file Green_Glow.blp.

Importing Slash_Green.blp

Now Click the "Import File" Button:

Next select 'Slash_Green.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
war3mapimported/Slash_Green.blp

Double-click the file Slash_Green.blp:

Slash_Green.blp
Image / Texture
118
war3mapimported/Slash_Green.blp

Tick the box "Use Custom Path" and type in the correct path:

Slash_Green.blp
Image / Texture
118
Slash_Green.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp

Done, you have imported the file Slash_Green.blp.

Importing Storm_fx_DustDots2Sharp.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_DustDots2Sharp.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Double-click the file Storm_fx_DustDots2Sharp.blp:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

Done, you have imported the file Storm_fx_DustDots2Sharp.blp.

Importing Storm_fx_Smoke_Swirl.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Smoke_Swirl.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp

Double-click the file Storm_fx_Smoke_Swirl.blp:

Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp

Done, you have imported the file Storm_fx_Smoke_Swirl.blp.

Importing tesla_particle01_green.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_green.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
war3mapimported/tesla_particle01_green.blp

Double-click the file tesla_particle01_green.blp:

tesla_particle01_green.blp
Image / Texture
8
war3mapimported/tesla_particle01_green.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp

Done, you have imported the file tesla_particle01_green.blp.

Importing zeratul_diffuse.blp

Now Click the "Import File" Button:

Next select 'zeratul_diffuse.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
war3mapimported/zeratul_diffuse.blp

Double-click the file zeratul_diffuse.blp:

zeratul_diffuse.blp
Image / Texture
258
war3mapimported/zeratul_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp

Done, you have imported the file zeratul_diffuse.blp.

Importing zeratul_emissive.blp

Now Click the "Import File" Button:

Next select 'zeratul_emissive.blp' in the folder which you extracted from the zip archive:

Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp
zeratul_emissive.blp
Image / Texture
31
war3mapimported/zeratul_emissive.blp

Double-click the file zeratul_emissive.blp:

zeratul_emissive.blp
Image / Texture
31
war3mapimported/zeratul_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

zeratul_emissive.blp
Image / Texture
31
zeratul_emissive.blp

The file has been properly added to the map archive:

Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp
zeratul_emissive.blp
Image / Texture
31
zeratul_emissive.blp

Done, you have imported the file zeratul_emissive.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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