Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zeratul of the bundle Zeratul. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zeratul (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Zeratul.mdx
Now Click the "Import File" Button:
Next select 'Zeratul.mdx' in the folder which you extracted from the zip archive:
Zeratul
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
Done, you have imported the file Zeratul.mdx.
Importing darktemplar_golden_diff.blp
Now Click the "Import File" Button:
Next select 'darktemplar_golden_diff.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
war3mapimported/darktemplar_golden_diff.blp
Double-click the file darktemplar_golden_diff.blp:
darktemplar_golden_diff.blp
Image / Texture
542
war3mapimported/darktemplar_golden_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Done, you have imported the file darktemplar_golden_diff.blp.
Importing Emergytrailteamcolor.blp
Now Click the "Import File" Button:
Next select 'Emergytrailteamcolor.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
war3mapimported/Emergytrailteamcolor.blp
Double-click the file Emergytrailteamcolor.blp:
Emergytrailteamcolor.blp
Image / Texture
55
war3mapimported/Emergytrailteamcolor.blp
Tick the box "Use Custom Path" and type in the correct path:
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Done, you have imported the file Emergytrailteamcolor.blp.
Importing grad2d_green.blp
Now Click the "Import File" Button:
Next select 'grad2d_green.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
war3mapimported/grad2d_green.blp
Double-click the file grad2d_green.blp:
grad2d_green.blp
Image / Texture
9
war3mapimported/grad2d_green.blp
Tick the box "Use Custom Path" and type in the correct path:
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Done, you have imported the file grad2d_green.blp.
Importing Green_Glow.blp
Now Click the "Import File" Button:
Next select 'Green_Glow.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
war3mapimported/Green_Glow.blp
Double-click the file Green_Glow.blp:
Green_Glow.blp
Image / Texture
9
war3mapimported/Green_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Done, you have imported the file Green_Glow.blp.
Importing Slash_Green.blp
Now Click the "Import File" Button:
Next select 'Slash_Green.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
war3mapimported/Slash_Green.blp
Double-click the file Slash_Green.blp:
Slash_Green.blp
Image / Texture
118
war3mapimported/Slash_Green.blp
Tick the box "Use Custom Path" and type in the correct path:
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Done, you have imported the file Slash_Green.blp.
Importing Storm_fx_DustDots2Sharp.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_DustDots2Sharp.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp
Double-click the file Storm_fx_DustDots2Sharp.blp:
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Done, you have imported the file Storm_fx_DustDots2Sharp.blp.
Importing Storm_fx_Smoke_Swirl.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Smoke_Swirl.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp
Double-click the file Storm_fx_Smoke_Swirl.blp:
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
Done, you have imported the file Storm_fx_Smoke_Swirl.blp.
Importing tesla_particle01_green.blp
Now Click the "Import File" Button:
Next select 'tesla_particle01_green.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
war3mapimported/tesla_particle01_green.blp
Double-click the file tesla_particle01_green.blp:
tesla_particle01_green.blp
Image / Texture
8
war3mapimported/tesla_particle01_green.blp
Tick the box "Use Custom Path" and type in the correct path:
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
Done, you have imported the file tesla_particle01_green.blp.
Importing zeratul_diffuse.blp
Now Click the "Import File" Button:
Next select 'zeratul_diffuse.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
war3mapimported/zeratul_diffuse.blp
Double-click the file zeratul_diffuse.blp:
zeratul_diffuse.blp
Image / Texture
258
war3mapimported/zeratul_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp
Done, you have imported the file zeratul_diffuse.blp.
Importing zeratul_emissive.blp
Now Click the "Import File" Button:
Next select 'zeratul_emissive.blp' in the folder which you extracted from the zip archive:
Zeratul
Zeratul.mdx
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
grad2d_green.blp
Green_Glow.blp
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
zeratul_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp
zeratul_emissive.blp
Image / Texture
31
war3mapimported/zeratul_emissive.blp
Double-click the file zeratul_emissive.blp:
zeratul_emissive.blp
Image / Texture
31
war3mapimported/zeratul_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
zeratul_emissive.blp
Image / Texture
31
zeratul_emissive.blp
The file has been properly added to the map archive:
Zeratul.mdx
Model
798
war3mapimported/Zeratul.mdx
darktemplar_golden_diff.blp
Image / Texture
542
darktemplar_golden_diff.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
Slash_Green.blp
Image / Texture
118
Slash_Green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp
zeratul_diffuse.blp
Image / Texture
258
zeratul_diffuse.blp
zeratul_emissive.blp
Image / Texture
31
zeratul_emissive.blp
Done, you have imported the file zeratul_emissive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.