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Triggers
ZELDAD.w3x
Variables
Temps dans le jeu
Tps du debut
Tps du jeu
lvl des hero
Déclencheur sans titre 006
Préambule
Titre
Camera des joueurs
CAMERA unitt1
CAM pour joueur 1
Cam Rpg1
CAMERA unitt2
CAM pour joueur 2
Cam Rpg2
CAMERA unitt3
CAM pour joueur 3
Cam Rpg3
CAMERA unitt4
CAM pour joueur 4
Cam Rpg4
Catégorie sans titre
fantasin 1
fantasin 2
fantasin 3
mvt du paysan 1
decl1
decl2
decl3
decl4
mvt du paysan 2
decl1 bis
decl2 bis
decl3 bis
decl4 bis
mvt du paysan 3 dans la ville
decl1 bis Copier
decl2 bis Copier
decl3 bis Copier
decl4 bis Copier
decl5 bis Copier
mvt du paysan 4 dans la ville
decl1 bis Copier Copier
decl2 bis Copier Copier
decl3 bis Copier Copier
decl4 bis Copier Copier
mvt du paysan 5
decl1 bis Copier Copier Copier
decl2 bis Copier Copier Copier
decl3 bis Copier Copier Copier
decl4 bis Copier Copier Copier
decl5 bis Copier Copier Copier
mvt du paysan dans la ville cocorico
Paysans Coupent un arbre
Paysans Casse la rocaille
Mvt 1 Copier
Mvt 2 Copier
Mvt 3 Copier
Mvt 4 Copier
Mvt du cheval
Mvt 1
Mvt 2
Mvt 3
Mvt 4
mvt Goron
mvt Goron 2
Mvt g1
Mvt g2
Mvt g3
Mvt g4
mvt enfant
Fin mvt
ZZzzZZ du Talon
depart de Talon
arriver de talon au Runch
declencheur du depart
stop du depart
parlote pendant la cam sur plaine
camera sur plaine
exclamtion
poin exclamation
Déclencheur sans titre 002
Visibilter
jouieur 1
jouieur 2
jouieur 3
jouieur 4
door heal
Defi
Defi 2
Déclencheur sans titre 001
teleport 1
Quete
teleport 2
Telepor 3
Telepor 4
Telepor 5
Telepor 6
Telepor 7
Telepor 8
Telepor 9
Telepor 10
Telepor 11
Telepor 12
attaque unites
attaque unites Copier
chaine douverture de porte
chaine 2
chaine 7
chaine 8
chaine 6
chaine 3
attque des goma sur les heros respectifs
chaine 5
chaine 4
chaine 9
meur goma
meur king dodongo
telportation centrale
ouverture porte 1
ouverture porte 2
ouverture porte 3
ouverture porte 4
chaine 1 jabu
chaine 2 jabu
chaine 3 jabu
chaine 4 jabu
chaine 5 jabu
chaine 6 jabu
chaine 6 jabu Copier
chaine 7 jabu
chaine 8 jabu
Musik Declancheur
Declanche Menelik
Music M2nelik
Stop musik village
Stop musik Plaine
Music zelda
Music Plaine
Music Tension
Joueurs partent
J1
J2
J3
J4
En se qui concerne la poule
Reveille du Talon
arriver de Malon au Runch
dialogue de la poule
depart de Malon
quete demander pou la POULE
Rencotre avec Zelda a revoir
cinematique
mvt ds la cinematique 1
mvt ds la cinematique 3
mvt ds la cinematique 2
mvt ds la cinematique 4
mvt normal
Fantasins Initialisation
Joueur 1
Joueur 2
Joueur 3
Joueur 4
Mvt 1er fantasin
Mvt 2er fantasin
mvt 1
mvt 1bis
mvt 2
mvt 2bis
mvt 3
mvt 3bis
mvt 4
mvt 4bis
Fin
Fee din
Fee de din
cam fee de din
Fee farore
Fee Farore
cam fee Farore
lvl hero
level
interdiction des cheveaux de rentrer Au village
Déclencheur sans titre 007
Déclencheur sans titre 007 Copier
interdiction des cheveaux de rentrer a la Cité
Déclencheur sans titre 007 Copier 2
Déclencheur sans titre 007 Copier Copier
Interdiction au runch
La barriere Magic j1
La barriere Magic j2
La barriere Magic j3
La barriere Magic j4
entrer joueur 1
entrer joueur 2
entrer joueur 3
entrer joueur 4
Entrer au runch
entrer autoriser
quete
quete item instruction
Chemin sur plaine 1
Déclencheur sans titre 010
scene cinematique du debut
Fantasin suivent Zelda
attques des heros
attques Vert
attques Violet
avancement des heros
GanonDorf senerve
heros bleu meurt bis
heros rouge meurt bis
heros violet meurt
herosrouge bis
heros vert bis
Déclencheur sans titre 004
camera
scene 1
scene 1 bis
scene 2
Déclencheur sans titre 003
Dclencheur Off a la base
heros vert meurt
GanonDorf sen va
heros bleu meurt
heros violer meurt
heros rouge meurt
attques du hero violet
attaque de Ganon
attques du hero vert
Fantasin suivent Zelda suite
demonstration de larbre
arbre Mojo
caméra Cine
mvt de saria
mvt de saria 2
mvt de saria 3
cerne
village cocorico
ouvertur porte 1
entrer village cocorico
village Goron
ouvertur porte 1 Copier
roche 1
roche 2
cam du village goron
Darunia
zombie
dort
dort 1
dort 2
dort 3
dort 4
dort 5
Fleuve Zora
cam fleuve zora
village zora
Roi Zora
Roi zora bis
mvt ds la scene cine
avale par Jabu
ruto
ruto suit lequipe
ruto Copier
mvt de ruto
mvt de ruto Copier
mvt de ruto Copier Copier
Meur barinade
telportation 1 jabu
ruto bis
Temple
teleporte
Pierre ancestral
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Tps du debut
Events
Unit - A unit enters R__gion_166 <gen>
Conditions
Actions
Game - Set the time of day to 12
Tps du jeu
Events
Unit - A unit enters R__gion_165 <gen>
Conditions
Actions
Game - Turn the day/night cycle On
Déclencheur sans titre 006
Events
Map initialization
Conditions
Actions
Unit Group - Remove all units of (Units in R__gion_166 <gen>) from (Units in R__gion_166 <gen>) .
Titre
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Tension .
Game - Display to (All players) the text: Tu vas assister a une scène qui peux heurter, la sensibilitée des plus jeunes.
Wait 2.00 seconds
Game - Display to (All players) the text: Aucune personne n'a souffert aux coups qui ont été infligés par GanonDorf.
Wait 2.00 seconds
Game - Display to (All players) the text: N'essaie surtout pas cela chez toi ! Sinon ta mere risque de te gronder ! lol ...
Wait 2.00 seconds
Game - Display to (All players) the text: Aller ! Bon jeux, et bonne scénes Cinématique !
Wait 10.00 seconds
Trigger - Turn on Fantasin_suivent_Zelda <gen>
Trigger - Turn on attques_des_heros <gen>
Trigger - Turn on attques_Vert <gen>
Trigger - Turn on attques_Violet <gen>
Trigger - Turn on avancement_des_heros <gen>
Trigger - Turn on GanonDorf_senerve <gen>
Trigger - Turn on heros_bleu_meurt_bis <gen>
Trigger - Turn on heros_rouge_meurt_bis <gen>
Trigger - Turn on heros_violet_meurt <gen>
Trigger - Turn on herosrouge_bis <gen>
Trigger - Turn on heros_vert_bis <gen>
Trigger - Turn on D__clencheur_sans_titre_004 <gen>
Trigger - Turn on camera <gen>
Trigger - Turn on scene_1 <gen>
Trigger - Turn on scene_1_bis <gen>
Trigger - Turn on scene_2 <gen>
Trigger - Turn on D__clencheur_sans_titre_003 <gen>
CAMERA unitt1
Events
Player - (Owner of Link rouge 0005 <gen>) Deselects a unit
Conditions
Actions
Trigger - Turn on CAM_pour_joueur_1 <gen>
Trigger - Turn on Cam_Rpg1 <gen>
CAM pour joueur 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cam Rpg1
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Camera - Set (Owner of Link rouge 0005 <gen>) 's camera Rotation to (Facing of Link rouge 0005 <gen>) over 0 seconds
Camera - Set (Owner of Link rouge 0005 <gen>) 's camera Field of view to 140.00 over 0 seconds
Camera - Set (Owner of Link rouge 0005 <gen>) 's camera Angle of attack to 340.00 over 0 seconds
Camera - Set (Owner of Link rouge 0005 <gen>) 's camera Distance to target to 500.00 over 0 seconds
Camera - Set (Owner of Link rouge 0005 <gen>) 's camera Height Offset to 150.00 over 0 seconds
CAMERA unitt2
Events
Player - (Owner of Link vert 0004 <gen>) Deselects a unit
Conditions
Actions
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on CAM_pour_joueur_2 <gen>
CAM pour joueur 2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cam Rpg2
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Camera - Set (Owner of Link bleu 0006 <gen>) 's camera Rotation to (Facing of Link bleu 0006 <gen>) over 0 seconds
Camera - Set (Owner of Link bleu 0006 <gen>) 's camera Field of view to 140.00 over 0 seconds
Camera - Set (Owner of Link bleu 0006 <gen>) 's camera Angle of attack to 340.00 over 0 seconds
Camera - Set (Owner of Link bleu 0006 <gen>) 's camera Distance to target to 500.00 over 0 seconds
Camera - Set (Owner of Link bleu 0006 <gen>) 's camera Height Offset to 150.00 over 0 seconds
CAMERA unitt3
Events
Player - (Owner of Link bleu 0006 <gen>) Deselects a unit
Conditions
Actions
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on CAM_pour_joueur_3 <gen>
CAM pour joueur 3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cam Rpg3
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Camera - Set (Owner of Link vert 0004 <gen>) 's camera Rotation to (Facing of Link vert 0004 <gen>) over 0 seconds
Camera - Set (Owner of Link vert 0004 <gen>) 's camera Field of view to 140.00 over 0 seconds
Camera - Set (Owner of Link vert 0004 <gen>) 's camera Angle of attack to 340.00 over 0 seconds
Camera - Set (Owner of Link vert 0004 <gen>) 's camera Distance to target to 500.00 over 0 seconds
Camera - Set (Owner of Link vert 0004 <gen>) 's camera Height Offset to 150.00 over 0 seconds
CAMERA unitt4
Events
Player - (Owner of Link violet 0562 <gen>) Deselects a unit
Conditions
Actions
Trigger - Turn on Cam_Rpg4 <gen>
Trigger - Turn on CAM_pour_joueur_4 <gen>
CAM pour joueur 4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cam Rpg4
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Camera - Set (Owner of Link violet 0562 <gen>) 's camera Rotation to (Facing of Link violet 0562 <gen>) over 0 seconds
Camera - Set (Owner of Link violet 0562 <gen>) 's camera Field of view to 140.00 over 0 seconds
Camera - Set (Owner of Link violet 0562 <gen>) 's camera Angle of attack to 340.00 over 0 seconds
Camera - Set (Owner of Link violet 0562 <gen>) 's camera Distance to target to 500.00 over 0 seconds
Camera - Set (Owner of Link violet 0562 <gen>) 's camera Height Offset to 150.00 over 0 seconds
fantasin 1
Events
Map initialization
Conditions
Actions
Unit - Order Swordsman 0114 <gen> to Patrol To . (Center of R__gion_078 <gen>)
fantasin 2
Events
Map initialization
Conditions
Actions
Unit - Order Swordsman 0115 <gen> to Patrol To . (Center of R__gion_079 <gen>)
fantasin 3
Events
Map initialization
Conditions
Actions
Unit - Order Swordsman 0116 <gen> to Patrol To . (Center of R__gion_080 <gen>)
mvt du paysan 1
Events
Map initialization
Conditions
Actions
Unit - Order Kokiri 0269 <gen> to Move To . (Center of R__gion_046 <gen>)
decl1
Events
Unit - A unit enters R__gion_046 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0269 <gen> to Move To . (Center of R__gion_040 <gen>)
decl2
Events
Unit - A unit enters R__gion_040 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0269 <gen> to Move To . (Center of R__gion_039 <gen>)
decl3
Events
Unit - A unit enters R__gion_039 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0269 <gen> to Move To . (Center of R__gion_047 <gen>)
decl4
Events
Unit - A unit enters R__gion_047 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0269 <gen> to Move To . (Center of R__gion_046 <gen>)
mvt du paysan 2
Events
Map initialization
Conditions
Actions
Unit - Order Kokiri 0270 <gen> to Move To . (Center of R__gion_050 <gen>)
decl1 bis
Events
Unit - A unit enters R__gion_050 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0270 <gen> to Move To . (Center of R__gion_049 <gen>)
decl2 bis
Events
Unit - A unit enters R__gion_049 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0270 <gen> to Move To . (Center of R__gion_044 <gen>)
decl3 bis
Events
Unit - A unit enters R__gion_044 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0270 <gen> to Move To . (Center of R__gion_048 <gen>)
decl4 bis
Events
Unit - A unit enters R__gion_048 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0270 <gen> to Move To . (Center of R__gion_050 <gen>)
mvt du paysan 3 dans la ville
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0273 <gen> to Move To . (Center of R__gion_052 <gen>)
decl1 bis Copier
Events
Unit - A unit enters R__gion_052 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0273 <gen> to Move To . (Center of R__gion_053 <gen>)
decl2 bis Copier
Events
Unit - A unit enters R__gion_053 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0273 <gen> to Move To . (Center of R__gion_054 <gen>)
decl3 bis Copier
Events
Unit - A unit enters R__gion_053 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0273 <gen> to Move To . (Center of R__gion_054 <gen>)
decl4 bis Copier
Events
Unit - A unit enters R__gion_054 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0273 <gen> to Move To . (Center of R__gion_055 <gen>)
decl5 bis Copier
Events
Unit - A unit enters R__gion_055 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0273 <gen> to Move To . (Center of R__gion_052 <gen>)
mvt du paysan 4 dans la ville
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0274 <gen> to Move To . (Center of R__gion_059 <gen>)
decl1 bis Copier Copier
Events
Unit - A unit enters R__gion_059 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0274 <gen> to Move To . (Center of R__gion_056 <gen>)
decl2 bis Copier Copier
Events
Unit - A unit enters R__gion_056 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0274 <gen> to Move To . (Center of R__gion_057 <gen>)
decl3 bis Copier Copier
Events
Unit - A unit enters R__gion_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0274 <gen> to Move To . (Center of R__gion_058 <gen>)
decl4 bis Copier Copier
Events
Unit - A unit enters R__gion_058 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0274 <gen> to Move To . (Center of R__gion_059 <gen>)
mvt du paysan 5
Events
Unit - A unit enters R__gion_001 <gen>
Conditions
Actions
Unit - Order Kokiri 0272 <gen> to Move To . (Center of R__gion_156 <gen>)
decl1 bis Copier Copier Copier
Events
Unit - A unit enters R__gion_156 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0272 <gen> to Move To . (Center of R__gion_157 <gen>)
decl2 bis Copier Copier Copier
Events
Unit - A unit enters R__gion_157 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0272 <gen> to Move To . (Center of R__gion_158 <gen>)
decl3 bis Copier Copier Copier
Events
Unit - A unit enters R__gion_158 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0272 <gen> to Move To . (Center of R__gion_041 <gen>)
decl4 bis Copier Copier Copier
Events
Unit - A unit enters R__gion_041 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0272 <gen> to Move To . (Center of R__gion_042 <gen>)
decl5 bis Copier Copier Copier
Events
Unit - A unit enters R__gion_042 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kokiri (Male)
Actions
Unit - Order Kokiri 0272 <gen> to Move To . (Center of R__gion_156 <gen>)
mvt du paysan dans la ville cocorico
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0307 <gen> to Move To . (Center of R__gion_117 <gen>)
Paysans Coupent un arbre
Events
Map initialization
Conditions
Actions
Unit - Order Kokiri 0572 <gen> to Attack . Tonneau 1272 <gen>
Unit - Order Kokiri 0573 <gen> to Attack . Tonneau 1272 <gen>
Unit - Order Kokiri 0574 <gen> to Attack . Tonneau 1272 <gen>
Unit - Order Kokiri 0575 <gen> to Attack . Tonneau 1272 <gen>
Paysans Casse la rocaille
Events
Map initialization
Conditions
Actions
Unit - Order Kokiri 0271 <gen> to Attack . Mur d'arbres d'Ashenvale 1288 <gen>
Unit - Order Kokiri 0015 <gen> to Attack . Mur d'arbres d'Ashenvale 1289 <gen>
Mvt 1 Copier
Events
Unit - A unit enters R__gion_117 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0307 <gen> to Move To . (Center of R__gion_118 <gen>)
Mvt 2 Copier
Events
Unit - A unit enters R__gion_118 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0307 <gen> to Move To . (Center of R__gion_119 <gen>)
Mvt 3 Copier
Events
Unit - A unit enters R__gion_119 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0307 <gen> to Move To . (Center of R__gion_120 <gen>)
Mvt 4 Copier
Events
Unit - A unit enters R__gion_120 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Order Villager 0307 <gen> to Move To . (Center of R__gion_117 <gen>)
Mvt du cheval
Events
Map initialization
Conditions
Actions
Unit - Order Cheval 0341 <gen> to Move To . (Center of R__gion_081 <gen>)
Mvt 1
Events
Unit - A unit enters R__gion_081 <gen>
Conditions
Actions
Unit - Order Cheval 0341 <gen> to Move To . (Center of R__gion_082 <gen>)
Mvt 2
Events
Unit - A unit enters R__gion_082 <gen>
Conditions
Actions
Unit - Order Cheval 0341 <gen> to Move To . (Center of R__gion_083 <gen>)
Mvt 3
Events
Unit - A unit enters R__gion_083 <gen>
Conditions
Actions
Unit - Order Cheval 0341 <gen> to Move To . (Center of R__gion_084 <gen>)
Mvt 4
Events
Unit - A unit enters R__gion_084 <gen>
Conditions
Actions
Unit - Order Cheval 0341 <gen> to Move To . (Center of R__gion_081 <gen>)
mvt Goron
Events
Map initialization
Conditions
Actions
Unit - Order Boule goron 0494 <gen> to Patrol To . (Center of R__gion_112 <gen>)
mvt Goron 2
Events
Map initialization
Conditions
Actions
Unit - Order Boule goron 0494 <gen> to Move To . (Center of R__gion_108 <gen>)
Mvt g1
Events
Unit - A unit enters R__gion_108 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Boule goron
Actions
Unit - Order Boule goron 0495 <gen> to Move To . (Center of R__gion_109 <gen>)
Mvt g2
Events
Unit - A unit enters R__gion_109 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Boule goron
Actions
Unit - Order Boule goron 0495 <gen> to Move To . (Center of R__gion_110 <gen>)
Mvt g3
Events
Unit - A unit enters R__gion_110 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Boule goron
Actions
Unit - Order Boule goron 0495 <gen> to Move To . (Center of R__gion_111 <gen>)
Mvt g4
Events
Unit - A unit enters R__gion_111 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Boule goron
Actions
Unit - Order Boule goron 0495 <gen> to Move To . (Center of R__gion_108 <gen>)
mvt enfant
Events
Map initialization
Conditions
Actions
Unit - Order Child 0305 <gen> to Patrol To . (Center of R__gion_121 <gen>)
ZZzzZZ du Talon
Events
Unit - A unit enters R__gion_074 <gen>
Conditions
Actions
Unit - Make Talon 0243 <gen> Sleep when unprovoked at night
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 4 (Purple) over 4.00 seconds
Cinematic - Send transmission to (All players) from Talon 0243 <gen> named Talon : Play (Last played sound) and display Hein ???....ZZzzzZZzzzZZ..... . Modify duration: Add 4.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
Wait 10.00 seconds
depart de Talon
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Talon 0243 <gen> to Move To . (Center of R__gion_077 <gen>)
arriver de talon au Runch
Events
Unit - A unit enters R__gion_077 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off depart_de_Talon <gen>
Unit - Order Talon 0243 <gen> to Hold Position .
declencheur du depart
Events
Time - Every 2 seconds of game time
Conditions
Actions
Trigger - Turn on stop_du_depart <gen>
Unit - Order Malon 0237 <gen> to Move To . (Center of R__gion_073 <gen>)
stop du depart
Events
Unit - A unit enters R__gion_073 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Malon 0237 <gen> to Stop .
parlote pendant la cam sur plaine
Events
Unit - A unit enters R__gion_060 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from (Entering unit) named Link : Play No sound and display GB: What the fu**** ???FR: C'est quoi ce bor*** ??? . Modify duration: Add 5.00 seconds and Wait
camera sur plaine
Events
Unit - A unit enters R__gion_060 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
exclamtion
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_003 <gen>) using Abilities\Spells\Other\Aneu\AneuCaster.mdl
poin exclamation
Events
Unit - A unit enters R__gion_029 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: GB: Good you found them ! Continue...FR: Bien tu les as trouvés ! Continu...
Trigger - Turn off poin_exclamation <gen>
Déclencheur sans titre 002
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
Actions
Trigger - Turn off attques_des_heros <gen>
Trigger - Turn off avancement_des_heros <gen>
Trigger - Turn off GanonDorf_senerve <gen>
Trigger - Turn off heros_bleu_meurt <gen>
Trigger - Turn off heros_bleu_meurt_bis <gen>
Trigger - Turn off heros_rouge_meurt <gen>
Trigger - Turn off herosrouge_bis <gen>
Trigger - Turn off heros_vert_bis <gen>
Trigger - Turn off D__clencheur_sans_titre_004 <gen>
Trigger - Turn off Fantasin_suivent_Zelda <gen>
Trigger - Turn off camera <gen>
Trigger - Turn off scene_1 <gen>
Trigger - Turn off scene_1_bis <gen>
Trigger - Turn off scene_2 <gen>
Region - Center visibilter <gen> on (Center of R__gion_032 <gen>)
Trigger - Turn off D__clencheur_sans_titre_003 <gen>
Unit - Kill Ganondorf cavalier 0048 <gen>
Unit - Kill Link violet 0101 <gen>
Unit - Kill Footman 0571 <gen>
Unit - Kill Footman 0570 <gen>
Unit - Kill Zelda avec son garde 0255 <gen>
Destructible - Kill Long Natural Bridge 1364 <gen>
Visibilter
Events
Unit - A unit enters R__gion_006 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across R__gion_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across R__gion_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across R__gion_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across R__gion_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across R__gion_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across R__gion_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across R__gion_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across R__gion_011 <gen>
jouieur 1
Events
Unit - Link rouge 0005 <gen> Dies
Conditions
Link rouge (rouge) Equal to Link rouge (rouge)
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) the text: GB: Dont go out ! You can resurect your hero. There !FR: Ne part pas ! Tu peux ressuciter ton héro. Ici !
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
jouieur 2
Events
Unit - Link bleu 0006 <gen> Dies
Conditions
Link bleu (bleu) Equal to Link bleu (bleu)
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) the text: GB: Dont go out ! You can resurect your hero. There !FR: Ne part pas ! Tu peux ressuciter ton héro. Ici !
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
jouieur 3
Events
Unit - Link vert 0004 <gen> Dies
Conditions
Link vert (vert) Equal to Link vert (vert)
Actions
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) the text: GB: Dont go out ! You can resurect your hero. There !FR: Ne part pas ! Tu peux ressuciter ton héro. Ici !
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
jouieur 4
Events
Unit - Link violet 0562 <gen> Dies
Conditions
Link violet (violet) Equal to Link violet (violet)
Actions
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) the text: GB: Dont go out ! You can resurect your hero. There !FR: Ne part pas ! Tu peux ressuciter ton héro. Ici !
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
door heal
Events
Map initialization
Conditions
Actions
Unit - Make Talon 0243 <gen> Sleep when unprovoked
Destructible - Make Gate 0174 <gen> Invulnerable
Destructible - Make City Entrance 0599 <gen> Invulnerable
Destructible - Make City Entrance 0666 <gen> Invulnerable
Destructible - Make Gate 0173 <gen> Invulnerable
Destructible - Make Gate 0172 <gen> Invulnerable
Destructible - Make Gate 0171 <gen> Invulnerable
Destructible - Make Demonic Gate 0175 <gen> Invulnerable
Destructible - Make Elven Gate 0060 <gen> Invulnerable
Destructible - Make Gate 0607 <gen> Invulnerable
Destructible - Make Elven Gate 0059 <gen> Invulnerable
Destructible - Make Dungeon Gate 0605 <gen> Invulnerable
Destructible - Make City Entrance 0790 <gen> Invulnerable
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Destructible - Make Gate 0801 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0802 <gen> Invulnerable
Destructible - Make Rock Chunks 0813 <gen> Invulnerable
Destructible - Make Rock Chunks 0815 <gen> Invulnerable
Destructible - Make Rock Chunks 0816 <gen> Invulnerable
Destructible - Make Gate 0798 <gen> Invulnerable
Destructible - Make Gate 0909 <gen> Invulnerable
Destructible - Make Gate 0910 <gen> Invulnerable
Destructible - Make Demonic Gate 0914 <gen> Invulnerable
Destructible - Make Gate 0912 <gen> Invulnerable
Destructible - Make Invulnerable
Defi
Events
Unit - A unit enters R__gion_004 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Kokiri 0001 <gen> named Paysan : Play No sound and display GB: You must have the Key for open the door.FR: Tu dois avoir la clé pour ouvrir la porte. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 10.00 seconds
Defi 2
Events
Unit - A unit enters R__gion_018 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Kokiri 0001 <gen> named Paysan : Play No sound and display GB: Enter inside the tree Mojo for open that door.FR: Entre dans l'Abre Mojo pour ouvrir cette porte. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Déclencheur sans titre 001
Events
Map initialization
Conditions
Actions
Unit - Make Malon 0237 <gen> Invulnerable
Item - Hide gg_item_kygh_0092
Unit - Make Gnoll Hut 0013 <gen> Invulnerable
Unit - Make Murloc Hut 0002 <gen> Invulnerable
Unit - Make Gnoll Hut 0003 <gen> Invulnerable
Unit - Make City Building 0025 <gen> Invulnerable
Unit - Make City Building 0024 <gen> Invulnerable
Unit - Make City Building 0027 <gen> Invulnerable
Unit - Make City Building 0026 <gen> Invulnerable
Destructible - Make Barrel 1363 <gen> Invulnerable
Destructible - Make Iron Gate 1356 <gen> Invulnerable
Destructible - Make Iron Gate 1357 <gen> Invulnerable
Destructible - Make Iron Gate 1358 <gen> Invulnerable
Destructible - Make Iron Gate 1359 <gen> Invulnerable
Destructible - Make Iron Gate 1360 <gen> Invulnerable
Destructible - Make Iron Gate 1361 <gen> Invulnerable
Destructible - Make Demonic Gate 1362 <gen> Invulnerable
Destructible - Make Elven Gate 1365 <gen> Invulnerable
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
teleport 1
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
Actions
Trigger - Turn on Quete <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across R__gion_122 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Fog of war across R__gion_122 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Fog of war across R__gion_122 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Fog of war across R__gion_122 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across R__gion_092 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across R__gion_092 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across R__gion_092 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across R__gion_092 <gen>
Trigger - Turn on Music_Plaine <gen>
Environment - Set sky to Lordaeron Summer Sky
Game - Set time of day speed to 0.00 % of the default speed
Game - Set the time of day to 12
Special Effect - Create a special effect at (Center of R__gion_000 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of R__gion_001 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_001 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of R__gion_001 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Quete
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: GB: You must take FR: Tu dois prendre - sword - L'épée - the key - La clé - the shield - Le boucl
Trigger - Turn off (This trigger)
teleport 2
Events
Unit - A unit enters R__gion_005 <gen>
Conditions
Actions
Sound - Set volume of (Last played sound) to 0.00 %
Special Effect - Create a special effect at (Center of R__gion_005 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_006 <gen>)
Special Effect - Create a special effect at (Center of R__gion_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 3
Events
Unit - A unit leaves R__gion_126 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_126 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_087 <gen>)
Special Effect - Create a special effect at (Center of R__gion_087 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 4
Events
Unit - A unit leaves R__gion_100 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_100 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_088 <gen>)
Special Effect - Create a special effect at (Center of R__gion_088 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 5
Events
Unit - A unit leaves R__gion_038 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_038 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_127 <gen>)
Special Effect - Create a special effect at (Center of R__gion_127 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 6
Events
Unit - A unit leaves R__gion_128 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_128 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_129 <gen>)
Special Effect - Create a special effect at (Center of R__gion_129 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 7
Events
Unit - A unit leaves R__gion_133 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_133 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_130 <gen>)
Special Effect - Create a special effect at (Center of R__gion_130 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 8
Events
Unit - A unit leaves R__gion_132 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_132 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_131 <gen>)
Special Effect - Create a special effect at (Center of R__gion_131 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 9
Events
Unit - A unit leaves R__gion_142 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_142 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_140 <gen>)
Special Effect - Create a special effect at (Center of R__gion_140 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 10
Events
Unit - A unit leaves R__gion_141 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_141 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_143 <gen>)
Special Effect - Create a special effect at (Center of R__gion_143 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 11
Events
Unit - A unit leaves R__gion_134 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_134 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_144 <gen>)
Special Effect - Create a special effect at (Center of R__gion_144 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Telepor 12
Events
Unit - A unit leaves R__gion_145 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_145 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_146 <gen>)
Special Effect - Create a special effect at (Center of R__gion_146 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
attaque unites
Events
Unit - A unit enters R__gion_007 <gen>
Conditions
Actions
Unit - Order Baba Mojo (2) 0055 <gen> to Attack-Move To . (Center of R__gion_006 <gen>)
Unit - Order Baba mojo (1) 0053 <gen> to Attack-Move To . (Center of R__gion_006 <gen>)
Unit - Order Baba Mojo (2) 0054 <gen> to Attack-Move To . (Center of R__gion_006 <gen>)
Unit - Order Baba Mojo (2) 0401 <gen> to Attack-Move To . (Center of R__gion_006 <gen>)
attaque unites Copier
Events
Unit - A unit enters R__gion_008 <gen>
Conditions
Actions
Unit - Order Petit Gohma 0087 <gen> to Attack-Move To . (Center of R__gion_006 <gen>)
chaine douverture de porte
Events
Unit - Petit Gohma 0087 <gen> Dies
Conditions
Actions
Destructible - Make Gate 0174 <gen> Vulnerable
chaine 2
Events
Unit - Baba Mojo (2) 0062 <gen> Dies
Conditions
Actions
Destructible - Make Gate 0173 <gen> Vulnerable
chaine 7
Events
Unit - Dodongo Junior 0429 <gen> Dies
Conditions
Actions
Destructible - Make Gate 0909 <gen> Vulnerable
chaine 8
Events
Unit - Dodongo 0434 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0910 <gen>
Destructible - Open Gate 0798 <gen>
chaine 6
Events
Unit - Sentinelle 0440 <gen> Dies
Conditions
Actions
Destructible - Make Gate 0912 <gen> Vulnerable
chaine 3
Events
Unit - Peste mojo 0058 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_attque_araignerr for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_attque_araignerr for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_attque_araignerr for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_attque_araignerr for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Destructible - Open Gate 0171 <gen>
Special Effect - Create a special effect at (Center of R__gion_010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Unit - Order Petit Gohma 0089 <gen> to Attack . Link vert 0004 <gen>
Unit - Order Petit Gohma 0088 <gen> to Attack . Link rouge 0005 <gen>
Unit - Order Petit Gohma 0090 <gen> to Attack . Link bleu 0006 <gen>
Unit - Order Petit Gohma 0568 <gen> to Attack . Link violet 0562 <gen>
Wait 3.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off attque_des_goma_sur_les_heros_respectifs <gen>
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
attque des goma sur les heros respectifs
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Petit Gohma 0089 <gen> to Attack . Link vert 0004 <gen>
Unit - Order Petit Gohma 0088 <gen> to Attack . Link rouge 0005 <gen>
Unit - Order Petit Gohma 0090 <gen> to Attack . Link bleu 0006 <gen>
Unit - Order Petit Gohma 0568 <gen> to Attack . Link violet 0562 <gen>
chaine 5
Events
Unit - Peste mojo 0070 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_boss_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_boss_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_boss_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_boss_1 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_014 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Wait 0.50 seconds
Destructible - Open Demonic Gate 0175 <gen>
Wait 3.00 seconds
Unit - Unhide Gohma 0079 <gen>
Special Effect - Create a special effect at (Center of R__gion_015 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Gohma 0079 <gen> using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
Wait 3.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
chaine 4
Events
Unit - Peste mojo 0076 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Open Gate 0172 <gen>
chaine 9
Events
Unit - Lizalfos 0438 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_king_dodongo for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_king_dodongo for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_king_dodongo for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_king_dodongo for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.50 seconds
Destructible - Open Demonic Gate 0914 <gen>
Wait 3.00 seconds
Unit - Unhide King Dodongo 0444 <gen>
Special Effect - Create a special effect at (Center of R__gion_015 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of King Dodongo 0444 <gen> using Abilities\Spells\Other\Doom\DoomTarget.mdl
Wait 3.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
meur goma
Events
Unit - Gohma 0079 <gen> Dies
Conditions
Actions
Item - Show gg_item_kygh_0092
Trigger - Turn on telportation_centrale <gen>
Trigger - Turn off teleport_2 <gen>
meur king dodongo
Events
Unit - King Dodongo 0444 <gen> Dies
Conditions
Actions
Trigger - Turn off Telepor_3 <gen>
Trigger - Turn on Telepor_4 <gen>
telportation centrale
Events
Unit - A unit enters R__gion_017 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_017 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Sound - Set volume of (Last played sound) to 0.00 %
Unit - Move (Triggering unit) instantly to (Center of R__gion_005 <gen>)
Special Effect - Create a special effect at (Center of R__gion_005 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
ouverture porte 1
Events
Unit - A unit enters R__gion_002 <gen>
Conditions
((Entering unit) has an item of type Blood Key) Equal to True
Actions
Trigger - Turn off Defi <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 25.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 25.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 25.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 25.00
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of R__gion_003 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Open Elven Gate 0059 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Item - Remove gg_item_kybl_0032
ouverture porte 2
Events
Unit - A unit enters R__gion_016 <gen>
Conditions
((Entering unit) has an item of type Ghost Key) Equal to True
Actions
Trigger - Turn off Defi_2 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 25.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 25.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 25.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 25.00
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of R__gion_003 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Open Elven Gate 0060 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Item - Remove gg_item_kygh_0092
ouverture porte 3
Events
Unit - A unit enters R__gion_051 <gen>
Unit - A unit enters R__gion_071 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across R__gion_070 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across R__gion_070 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across R__gion_070 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across R__gion_070 <gen>
Wait 1.00 seconds
Destructible - Make City Entrance 0599 <gen> Vulnerable
Destructible - Open City Entrance 0599 <gen>
ouverture porte 4
Events
Unit - A unit enters R__gion_076 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across R__gion_070 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Fog of war across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across R__gion_070 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across R__gion_070 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across R__gion_068 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across R__gion_069 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across R__gion_070 <gen>
Wait 1.00 seconds
Destructible - Make City Entrance 0666 <gen> Invulnerable
Destructible - Open City Entrance 0666 <gen>
chaine 1 jabu
Events
Unit - Oktorok 0594 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1356 <gen>
chaine 2 jabu
Events
Unit - Tailpasaran 0602 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1358 <gen>
chaine 3 jabu
Events
Unit - Bulle 0607 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1359 <gen>
chaine 4 jabu
Events
Unit - Tentacule 0635 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1357 <gen>
chaine 5 jabu
Events
Unit - Tentacule 0620 <gen> Dies
Conditions
Actions
Destructible - Make Barrel 1363 <gen> Vulnerable
chaine 6 jabu
Events
Destructible - Barrel 1363 <gen> dies
Conditions
Actions
Destructible - Remove Long Natural Bridge 1364 <gen>
chaine 6 jabu Copier
Events
Destructible - Barrel 1363 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 1360 <gen>
chaine 7 jabu
Events
Unit - Monstre marin 0625 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1361 <gen>
chaine 8 jabu
Events
Unit - Baris 0628 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1362 <gen>
Declanche Menelik
Events
Unit - A unit enters R__gion_152 <gen>
Conditions
Actions
Trigger - Turn on Music_M2nelik <gen>
Music M2nelik
Events
Unit - A unit enters R__gion_028 <gen>
Conditions
Actions
Trigger - Turn off Music_M2nelik <gen>
Sound - Play war3mapImported\Pino d'Angio-Ma quale idea.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) for 30 seconds the text: Pino d'Angio-Ma quale idea
Wait 20.00 seconds
Trigger - Turn on (This trigger)
Stop musik village
Events
Unit - A unit enters R__gion_159 <gen>
Conditions
Actions
Trigger - Turn off Music_zelda <gen>
Trigger - Turn off Stop_musik_Plaine <gen>
Wait 100.00 seconds
Trigger - Turn on Music_zelda <gen>
Trigger - Turn on Stop_musik_Plaine <gen>
Stop musik Plaine
Events
Unit - A unit enters R__gion_159 <gen>
Conditions
Actions
Trigger - Turn off Music_Plaine <gen>
Trigger - Turn off Stop_musik_village <gen>
Wait 100.00 seconds
Trigger - Turn on Music_Plaine <gen>
Trigger - Turn on Stop_musik_village <gen>
Music zelda
Events
Unit - A unit enters R__gion_021 <gen>
Conditions
Actions
Game - Display to (All players) the text: Zélda - Of Game Cube
Trigger - Turn off (This trigger)
Sound - Play war3mapImported\Copie de The Legend Of Zelda The Wind Waker - Links Birthday OST.mp3 (Unexpected type: 'musictheme') .
Wait 140.00 seconds
Trigger - Turn on (This trigger)
Music Plaine
Events
Unit - A unit enters R__gion_030 <gen>
Unit - A unit enters R__gion_031 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Thème of Orc
Sound - Play Orc Theme .
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Music Tension
Events
Unit - A unit enters R__gion_007 <gen>
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) for 30 seconds the text: Tension
Trigger - Turn off (This trigger)
J1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: !!!Le Joueur 1 à quitter la partie!!!
J2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: !!!Le Joueur 2 à quitter la partie!!!
J3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: !!!Le Joueur 3 à quitter la partie!!!
J4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: !!!Le Joueur 4 à quitter la partie!!!
Reveille du Talon
Events
Unit - A unit enters R__gion_075 <gen>
Conditions
((Entering unit) has an item of type Poule) Equal to True
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off ZZzzZZ_du_Talon <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Cinematic - Fade out and back in over 2 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 3 (Teal) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 4 (Purple) over 20.00 seconds
Cinematic - Send transmission to (All players) from Talon 0243 <gen> named Talon : Play No sound and display GB: ZZzzZZ...Thank for wake me up ! ..... i give u a rendez vous to runch ! ok ? See later my friends.FR: ZZzzZZ....Je vous remercie de m'avoir reveillé.... retrouvons nous au runch plus tard si vous le voulez bien.... Au revoir mes amis ! . Modify duration: Add 20.00 seconds and Wait
Unit - Wake up Talon 0243 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
Trigger - Turn on depart_de_Talon <gen>
arriver de Malon au Runch
Events
Unit - A unit enters R__gion_073 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off depart_de_Malon <gen>
Unit - Order Malon 0237 <gen> to Hold Position .
dialogue de la poule
Events
Unit - A unit enters R__gion_071 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Malon 0237 <gen> named Malon : Play No sound and display GB: Please take my hen ! And give it, at Mr Talon.... because he sleeping, and i can't wake him up. Thanks.FR: S'il te plais prend la poule ! Et donne la à Talon... Puisqu'il dort, et je ne puis le réveiller. Merci. . Modify duration: Add 10.00 seconds and Wait
Wait 4.00 seconds
Item - Remove gg_item_rwiz_0325
Unit - Order Malon 0237 <gen> to Attack Once . (Entering unit)
Wait 1.00 seconds
Item - Create Poule at (Center of R__gion_072 <gen>)
Wait 2 seconds
Trigger - Turn on depart_de_Malon <gen>
depart de Malon
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Malon 0237 <gen> to Move To . (Center of R__gion_073 <gen>)
quete demander pou la POULE
Events
Unit - A unit enters R__gion_071 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
cinematique
Events
Unit - A unit enters R__gion_095 <gen>
Conditions
Actions
Trigger - Turn on entrer_autoriser <gen>
Trigger - Turn off Mvt_1er_fantasin <gen>
Trigger - Turn off Joueur_1 <gen>
Trigger - Turn off Joueur_2 <gen>
Trigger - Turn off Joueur_3 <gen>
Trigger - Turn off Joueur_4 <gen>
Trigger - Turn off cinematique <gen>
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Zelda_1 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Zelda_1 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Zelda_1 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Zelda_1 for Player 4 (Purple) over 6.00 seconds
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Princesse Zelda : Play No sound and display Mais...........Vous etes les garçons de mon rève!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Princesse Zelda : Play No sound and display J'ai une chose à vous montrer . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Zelda_2 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Zelda_2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Zelda_2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Zelda_2 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Pricesse Zelda : Play No sound and display Regardez l'homme avec mon père . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Zelda_3 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Zelda_3 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Zelda_3 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Zelda_3 for Player 4 (Purple) over 10.00 seconds
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Pricesse Zelda : Play No sound and display Je pense que cette HOMME est dangeureux!!!!!! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Zelda_4 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Zelda_4 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Zelda_4 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Zelda_4 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Pricesse Zelda : Play No sound and display OOHhhhhh!!!!!!!!!!!!!!!!!!!....... . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Zelda_5 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Zelda_5 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Zelda_5 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Zelda_5 for Player 4 (Purple) over 10.00 seconds
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Pricesse Zelda : Play No sound and display Je pense que ce n'est pas grave mais fait attention à cette HOMME!!!Il ne m'inspire pas cofiance............................... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Nounou de zelda 0268 <gen> named Impa : Play No sound and display Comment a tu pu eviter tous les gardes?! . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Fin <gen>
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
mvt ds la cinematique 1
Events
Unit - A unit enters R__gion_095 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Hold Position .
Wait 2 seconds
Unit - Set Link vert 0004 <gen> movement speed to 100.00
Unit - Order Link vert 0004 <gen> to Move To . (Center of R__gion_096 <gen>)
mvt ds la cinematique 3
Events
Unit - A unit enters R__gion_097 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Hold Position .
Wait 6.00 seconds
Unit - Set Ganondorf 0234 <gen> movement speed to 10.00
Unit - Order Ganondorf 0234 <gen> to Move To . (Center of R__gion_098 <gen>)
mvt ds la cinematique 2
Events
Unit - A unit enters R__gion_096 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Hold Position .
Wait 2 seconds
Unit - Set Link vert 0004 <gen> movement speed to 100.00
Unit - Order Link vert 0004 <gen> to Move To . (Center of R__gion_097 <gen>)
Unit - Order Zelda 0236 <gen> to Move To . (Center of R__gion_097 <gen>)
mvt ds la cinematique 4
Events
Unit - A unit enters R__gion_098 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Hold Position .
Wait 5.00 seconds
Unit - Set Ganondorf 0234 <gen> movement speed to 50.00
Unit - Order Ganondorf 0234 <gen> to Move To . (Center of R__gion_099 <gen>)
mvt normal
Events
Unit - A unit enters R__gion_149 <gen>
Conditions
Actions
Unit - Set Link vert 0004 <gen> movement speed to 270.00
Joueur 1
Events
Unit - Link rouge 0005 <gen> Takes damage
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Link rouge 0005 <gen>)
Actions
Unit - Hide Link rouge 0005 <gen>
Special Effect - Create a special effect at (Center of R__gion_151 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_151 <gen>)
Wait 1.80 seconds
Unit - Unhide Link rouge 0005 <gen>
Joueur 2
Events
Unit - Link bleu 0006 <gen> Takes damage
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Link bleu 0006 <gen>)
Actions
Unit - Hide Link bleu 0006 <gen>
Special Effect - Create a special effect at (Center of R__gion_151 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_151 <gen>)
Wait 1.80 seconds
Unit - Unhide Link bleu 0006 <gen>
Joueur 3
Events
Unit - Link vert 0004 <gen> Takes damage
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Link vert 0004 <gen>)
Actions
Unit - Hide Link vert 0004 <gen>
Special Effect - Create a special effect at (Center of R__gion_151 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_151 <gen>)
Wait 1.80 seconds
Unit - Unhide Link vert 0004 <gen>
Joueur 4
Events
Unit - Link violet 0562 <gen> Takes damage
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Link violet 0562 <gen>)
Actions
Unit - Hide Link violet 0562 <gen>
Special Effect - Create a special effect at (Center of R__gion_151 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_151 <gen>)
Wait 1.80 seconds
Unit - Unhide Link violet 0562 <gen>
Mvt 1er fantasin
Events
Unit - A unit enters R__gion_150 <gen>
Conditions
Actions
Trigger - Turn on Joueur_1 <gen>
Trigger - Turn on Joueur_2 <gen>
Trigger - Turn on Joueur_3 <gen>
Trigger - Turn on Joueur_4 <gen>
Unit - Order Footman 0569 <gen> to Move To . (Center of R__gion_065 <gen>)
Animation - Change Footman 0569 <gen> 's animation speed to 500.00 % of its original speed
Mvt 2er fantasin
Events
Unit - A unit enters R__gion_150 <gen>
Conditions
Actions
Unit - Order Footman 0550 <gen> to Move To . (Center of R__gion_124 <gen>)
Animation - Change Footman 0550 <gen> 's animation speed to 500.00 % of its original speed
mvt 1
Events
Unit - A unit enters R__gion_065 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0569 <gen>)
Actions
Unit - Order Footman 0569 <gen> to Attack-Move To . (Center of R__gion_066 <gen>)
mvt 1bis
Events
Unit - A unit enters R__gion_124 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0550 <gen>)
Actions
Unit - Order Footman 0550 <gen> to Attack-Move To . (Center of R__gion_123 <gen>)
mvt 2
Events
Unit - A unit enters R__gion_066 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0569 <gen>)
Actions
Unit - Order Footman 0569 <gen> to Attack-Move To . (Center of R__gion_067 <gen>)
mvt 2bis
Events
Unit - A unit enters R__gion_123 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0550 <gen>)
Actions
Unit - Order Footman 0550 <gen> to Attack-Move To . (Center of R__gion_115 <gen>)
mvt 3
Events
Unit - A unit enters R__gion_067 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0569 <gen>)
Actions
Unit - Order Footman 0569 <gen> to Attack-Move To . (Center of R__gion_064 <gen>)
mvt 3bis
Events
Unit - A unit enters R__gion_115 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0550 <gen>)
Actions
Unit - Order Footman 0550 <gen> to Attack-Move To . (Center of R__gion_114 <gen>)
mvt 4
Events
Unit - A unit enters R__gion_064 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0569 <gen>)
Actions
Unit - Order Footman 0569 <gen> to Attack-Move To . (Center of R__gion_065 <gen>)
mvt 4bis
Events
Unit - A unit enters R__gion_114 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Footman 0550 <gen>)
Actions
Unit - Order Footman 0550 <gen> to Attack-Move To . (Center of R__gion_124 <gen>)
Fin
Events
Unit - A unit enters R__gion_116 <gen>
Conditions
Actions
Trigger - Turn off Joueur_1 <gen>
Trigger - Turn off Joueur_2 <gen>
Trigger - Turn off Joueur_3 <gen>
Trigger - Turn off Joueur_4 <gen>
Unit - Kill Footman 0550 <gen>
Unit - Kill Footman 0569 <gen>
Fee de din
Events
Unit - A unit enters R__gion_093 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Camera - . Apply . gg_cam_Fee_din for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Fee_din for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Fee_din for Player 3 (Teal) over 20.00 seconds
Camera - . Apply . gg_cam_Fee_din for Player 4 (Purple) over 20.00 seconds
Wait 20.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
cam fee de din
Events
Unit - A unit enters R__gion_093 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Din 0266 <gen> named Din : Play No sound and display FR:je sui Din la fee du feu!Tien cette objet vous aidera dans votre quete utilisé le comme vous le voulez. . Modify duration: Add 20.00 seconds and Wait
Wait 4.00 seconds
Item - Remove gg_item_I009_0329
Unit - Order Din 0266 <gen> to Attack Once . (Entering unit)
Wait 1.00 seconds
Item - Create Feu de Din at (Center of R__gion_106 <gen>)
Wait 2 seconds
Fee Farore
Events
Unit - A unit enters R__gion_093 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Camera - . Apply . gg_cam_Farore for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Farore for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Farore for Player 3 (Teal) over 20.00 seconds
Camera - . Apply . gg_cam_Farore for Player 4 (Purple) over 20.00 seconds
Wait 20.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
cam fee Farore
Events
Unit - A unit enters R__gion_169 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Farore 0580 <gen> named Farore : Play No sound and display FR:je suis Farore la fee du vent!Tien cette objet vous aidera dans votre quete utilisé le comme vous le voulez. . Modify duration: Add 20.00 seconds and Wait
Wait 4.00 seconds
Item - Remove gg_item_I00D_0581
Unit - Order Farore 0580 <gen> to Attack Once . (Entering unit)
Wait 1.00 seconds
Item - Create Vent de Farore at (Center of R__gion_168 <gen>)
Wait 2 seconds
level
Events
Map initialization
Conditions
Actions
Unit - Set the custom value of Link rouge 0005 <gen> to 20
Player - Limit training of Heroes to 20 for (Owner of Link rouge 0005 <gen>)
Player - Limit training of Heroes to 20 for (Owner of Link rouge 0005 <gen>)
Hero - Enable experience gain for Link rouge 0005 <gen> .
Hero - Set Link rouge 0005 <gen> Hero-level to 20 , Show level-up graphics
Player - Limit training of Heroes to 20 for Player 1 (Red)
Player - Limit training of Heroes to 20 for Player 2 (Blue)
Player - Limit training of Heroes to 20 for Player 3 (Teal)
Déclencheur sans titre 007
Events
Unit - A unit leaves R__gion_085 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cheval
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_086 <gen>) , facing (Center of R__gion_155 <gen>)
Déclencheur sans titre 007 Copier
Events
Unit - A unit leaves R__gion_085 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cheval
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0315 <gen> named Garde : Play No sound and display The horse are prohibited ! . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
Trigger - Turn on (This trigger)
Déclencheur sans titre 007 Copier 2
Events
Unit - A unit leaves R__gion_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cheval
Actions
Unit - Order (Entering unit) to Hold Position .
Wait 5.00 seconds
Unit - Move (Triggering unit) instantly to (Center of R__gion_154 <gen>) , facing (Center of R__gion_054 <gen>)
Déclencheur sans titre 007 Copier Copier
Events
Unit - A unit leaves R__gion_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cheval
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0315 <gen> named Garde : Play No sound and display The horse are prohibited ! . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Trigger - Turn on Cam_Rpg2 <gen>
Trigger - Turn on Cam_Rpg3 <gen>
Trigger - Turn on Cam_Rpg4 <gen>
Trigger - Turn on (This trigger)
La barriere Magic j1
Events
Unit - A unit enters R__gion_147 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Link rouge (rouge)
Actions
Special Effect - Create a special effect at (Center of R__gion_147 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Entering unit) instantly to (Center of R__gion_094 <gen>)
Special Effect - Create a special effect at (Center of R__gion_094 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Game - Display to Player Group - Player 1 (Red) the text: Tu dois rencontrer Zelda pour avoir un CHEVAL au runch
La barriere Magic j2
Events
Unit - A unit enters R__gion_147 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Link vert (vert)
Actions
Special Effect - Create a special effect at (Center of R__gion_147 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Entering unit) instantly to (Center of R__gion_094 <gen>)
Special Effect - Create a special effect at (Center of R__gion_094 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Game - Display to Player Group - Player 2 (Blue) the text: Tu dois rencontrer Zelda pour avoir un CHEVAL au runch
La barriere Magic j3
Events
Unit - A unit enters R__gion_147 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Link bleu (bleu)
Actions
Special Effect - Create a special effect at (Center of R__gion_147 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Entering unit) instantly to (Center of R__gion_094 <gen>)
Special Effect - Create a special effect at (Center of R__gion_094 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Game - Display to Player Group - Player 3 (Teal) the text: Tu dois rencontrer Zelda pour avoir un CHEVAL au runch
La barriere Magic j4
Events
Unit - A unit enters R__gion_147 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Link violet (violet)
Actions
Special Effect - Create a special effect at (Center of R__gion_147 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Entering unit) instantly to (Center of R__gion_094 <gen>)
Special Effect - Create a special effect at (Center of R__gion_094 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Game - Display to Player Group - Player 4 (Purple) the text: Tu dois rencontrer Zelda pour avoir un CHEVAL au runch
entrer joueur 1
Events
Unit - A unit enters R__gion_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Link rouge (rouge)
Actions
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Trigger - Turn off entrer_joueur_2 <gen>
Trigger - Turn off entrer_joueur_3 <gen>
Trigger - Turn off entrer_joueur_4 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Runch for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Cheval 0339 <gen> named Cheval. : Play No sound and display Bienvenu au Runch. Tous les Midi est Organisé une courses de cheval ! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
entrer joueur 2
Events
Unit - A unit enters R__gion_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Link vert (vert)
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off entrer_joueur_1 <gen>
Trigger - Turn off entrer_joueur_3 <gen>
Trigger - Turn off entrer_joueur_4 <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Runch for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Cheval 0339 <gen> named Cheval. : Play No sound and display Bienvenu au Runch. Tous les Midi est Organisé une courses de cheval ! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
entrer joueur 3
Events
Unit - A unit enters R__gion_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Link bleu (bleu)
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off entrer_joueur_1 <gen>
Trigger - Turn off entrer_joueur_2 <gen>
Trigger - Turn off entrer_joueur_4 <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Runch for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Cheval 0339 <gen> named Cheval. : Play No sound and display Bienvenu au Runch. Tous les Midi est Organisé une courses de cheval ! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
entrer joueur 4
Events
Unit - A unit enters R__gion_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Link violet (violet)
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off entrer_joueur_1 <gen>
Trigger - Turn off entrer_joueur_2 <gen>
Trigger - Turn off entrer_joueur_3 <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_Runch for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Runch for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Cheval 0339 <gen> named Cheval. : Play No sound and display Bienvenu au Runch. Tous les Midi est Organisé une courses de cheval ! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
entrer autoriser
Events
Unit - A unit enters R__gion_091 <gen>
Conditions
Actions
Trigger - Turn off La_barriere_Magic_j1 <gen>
Trigger - Turn off La_barriere_Magic_j2 <gen>
Trigger - Turn off La_barriere_Magic_j3 <gen>
Trigger - Turn off La_barriere_Magic_j4 <gen>
quete item instruction
Events
Unit - A unit enters R__gion_013 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Warning message: INSTRUCTIONS: The Coeur (heart) serves for régénération The Bâton (stick) item serve for see invible unis The Noix Mogo serve to dispel.
Déclencheur sans titre 010
Events
Unit - A unit enters R__gion_089 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Astuce : Play No sound and display GB: Here For continue your way.FR: Pour continuer ton chemin. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Astuce : Play No sound and display GB: And here for go to Runch.FR: Et ici pour aller au Runch. . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Fantasin suivent Zelda
Events
Unit - A unit enters R__gion_113 <gen>
Conditions
Actions
Wait 2 seconds
Trigger - Turn on Fantasin_suivent_Zelda_suite <gen>
Game - Display to (All players) the text: OK Chef !
attques des heros
Events
Unit - Link bleu 0256 <gen> Takes damage
Conditions
Actions
Unit - Order Link bleu 0256 <gen> to Attack . Ganondorf cavalier 0048 <gen>
Unit - Order Link rouge 0257 <gen> to Attack . Ganondorf cavalier 0048 <gen>
Unit - Order Link violet 0101 <gen> to Attack . Ganondorf cavalier 0048 <gen>
Unit - Order Link vert 0258 <gen> to Attack . Ganondorf cavalier 0048 <gen>
attques Vert
Events
Unit - Link bleu 0256 <gen> Takes damage
Conditions
Actions
Trigger - Turn on attques_du_hero_vert <gen>
attques Violet
Events
Unit - Link bleu 0256 <gen> Takes damage
Conditions
Actions
Trigger - Turn on attques_du_hero_violet <gen>
avancement des heros
Events
Unit - A unit enters R__gion_024 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ganondorf cavalier
Actions
Trigger - Turn off scene_2 <gen>
Unit - Order Link rouge 0257 <gen> to Move To . (Center of R__gion_026 <gen>)
Unit - Order Link bleu 0256 <gen> to Move To . (Center of R__gion_025 <gen>)
Unit - Order Link violet 0101 <gen> to Move To . (Center of R__gion_148 <gen>)
Unit - Order Link vert 0258 <gen> to Move To . (Center of R__gion_027 <gen>)
GanonDorf senerve
Events
Unit - A unit enters R__gion_024 <gen>
Conditions
Ganondorf cavalier Equal to Ganondorf cavalier
Actions
Trigger - Turn on heros_bleu_meurt <gen>
Unit - Order Ganondorf cavalier 0048 <gen> to Hold Position .
heros bleu meurt bis
Events
Unit - Link bleu 0256 <gen> Dies
Conditions
Actions
Trigger - Turn on heros_rouge_meurt <gen>
heros rouge meurt bis
Events
Unit - Link rouge 0257 <gen> Dies
Conditions
Actions
Trigger - Turn on heros_violer_meurt <gen>
heros violet meurt
Events
Unit - Link violet 0101 <gen> Dies
Conditions
Actions
Trigger - Turn on GanonDorf_sen_va <gen>
herosrouge bis
Events
Unit - Link rouge 0257 <gen> Dies
Conditions
Actions
Trigger - Turn off heros_rouge_meurt <gen>
Trigger - Turn on heros_vert_meurt <gen>
Trigger - Turn on heros_violer_meurt <gen>
heros vert bis
Events
Unit - Link vert 0258 <gen> Dies
Conditions
Actions
Unit - Order Ganondorf cavalier 0048 <gen> to Attack . Link violet 0101 <gen>
Trigger - Turn on attaque_de_Ganon <gen>
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 5.00 seconds
Wait 7.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Déclencheur sans titre 004
Events
Unit - A unit enters R__gion_164 <gen>
Conditions
Actions
Trigger - Turn off Music_Plaine <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across visibilter <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across visibilter <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across visibilter <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across visibilter <gen>
camera
Events
Unit - A unit enters R__gion_164 <gen>
Conditions
Actions
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Ganondorf cavalier 0048 <gen> Vulnerable
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Zelda 0236 <gen> named Zelda : Play No sound and display GB: I go away ! Fucker !FR: Je pars ! Enculer ! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ganondorf 0234 <gen> named GanonDorf : Play No sound and display GB: Follow her !FR: Suivez la ! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ganondorf 0234 <gen> named GanonDorf : Play No sound and display GB: No!! Dont go !!FR: Non !! Ne part pas !! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ganondorf 0234 <gen> named GanonDorf : Play No sound and display GB: Dont go ! Biiiiiitch !!FR: Ne part pas ! Saloooope !! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ganondorf 0234 <gen> named GanonDorf : Play No sound and display GB: What are you doing here ?!FR: Qu'est-ce que vous faites ici ?! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ganondorf 0234 <gen> named GanonDorf : Play No sound and display GB: You die hahahaha !FR: Tu meurs hahahahah ! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from No unit named Link : Play No sound and display GB: Its a dream ???FR: Est-ce un rêve ??? . Modify duration: Add 6.00 seconds and Wait
Trigger - Turn on jour <gen>
Trigger - Turn on nuit <gen>
scene 1
Events
Unit - A unit enters R__gion_164 <gen>
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Zelda avec son garde 0255 <gen> to Right-Click . (Center of R__gion_020 <gen>)
scene 1 bis
Events
Unit - A unit enters R__gion_024 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Zelda avec son garde
Actions
Unit - Order Zelda avec son garde 0255 <gen> to Right-Click . (Center of R__gion_020 <gen>)
Game - Set the time of day to 0.00
Environment - Set sky to None
scene 2
Events
Unit - A unit enters R__gion_164 <gen>
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Ganondorf cavalier 0048 <gen> to Right-Click . (Center of R__gion_024 <gen>)
Déclencheur sans titre 003
Events
Unit - A unit enters R__gion_021 <gen>
Conditions
Actions
Destructible - Open Gate 0504 <gen>
heros vert meurt
Events
Unit - Link violet 0101 <gen> Dies
Time - Every 2.00 seconds of game time
Conditions
Actions
Trigger - Turn off heros_violer_meurt <gen>
Unit - Order Ganondorf cavalier 0048 <gen> to Attack . Link vert 0258 <gen>
Wait 4.00 seconds
GanonDorf sen va
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Order Ganondorf cavalier 0048 <gen> to Move To . (Center of R__gion_020 <gen>)
heros bleu meurt
Events
Unit - A unit enters R__gion_025 <gen>
Conditions
Actions
Unit - Order Ganondorf cavalier 0048 <gen> to Attack . Link bleu 0256 <gen>
heros violer meurt
Events
Unit - Link violet 0101 <gen> Dies
Conditions
Actions
Trigger - Turn on GanonDorf_sen_va <gen>
heros rouge meurt
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Ganondorf cavalier 0048 <gen> to Attack . Link rouge 0257 <gen>
attques du hero violet
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Link violet 0101 <gen> to Attack . Ganondorf cavalier 0048 <gen>
attaque de Ganon
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Ganondorf cavalier 0048 <gen> to Attack . Link violet 0101 <gen>
Trigger - Turn off attaque_de_Ganon <gen>
Trigger - Turn on heros_violer_meurt <gen>
attques du hero vert
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Link vert 0258 <gen> to Attack . Ganondorf cavalier 0048 <gen>
Fantasin suivent Zelda suite
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Footman 0571 <gen> to Follow . Zelda avec son garde 0255 <gen>
Unit - Order Footman 0570 <gen> to Follow . Zelda avec son garde 0255 <gen>
arbre Mojo
Events
Unit - A unit enters R__gion_019 <gen>
Conditions
Actions
Trigger - Turn off arbre_Mojo <gen>
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_arbre1 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_arbre1 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_arbre1 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_arbre1 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Arbre Mojo 0030 <gen> named Tree Mojo : Play No sound and display GB: I'm tree Mojo.FR: Je suis l'Abre Mojo. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_abre_2 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_abre_2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_abre_2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_abre_2 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Arbre Mojo 0030 <gen> named Tree Mojo : Play No sound and display GB: I have quete for you ! BabyFR: J'ai une quête pour vous ! Batard . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_abre_3 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_abre_3 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_abre_3 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_abre_3 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Arbre Mojo 0030 <gen> named Tree Mojo : Play No sound and display GB: Enter insid my self...FR: Entrez en moi... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_abre_4 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_abre_4 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_abre_4 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_abre_4 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Arbre Mojo 0030 <gen> named Tree Mojo : Play No sound and display GB: ...and good luck ! My friend.FR: ...et bonne chance . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.10 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.10 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.10 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.10 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
mvt de saria
Events
Unit - A unit enters R__gion_135 <gen>
Conditions
Actions
Unit - Order Saria 0267 <gen> to Move To . (Center of R__gion_136 <gen>)
mvt de saria 2
Events
Unit - A unit enters R__gion_137 <gen>
Conditions
Actions
Trigger - Turn off mvt_de_saria <gen>
Unit - Move Saria 0267 <gen> instantly to (Center of R__gion_138 <gen>)
mvt de saria 3
Events
Unit - A unit enters R__gion_139 <gen>
Conditions
Actions
Trigger - Turn off mvt_de_saria_2 <gen>
cerne
Events
Unit - A unit enters R__gion_013 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off cerne <gen>
Sound - Play Credits .
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Camera - . Apply . gg_cam_chute_deau for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_chute_deau for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_chute_deau for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_chute_deau for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Navi : Play No sound and display GB: Welcome to world of Zelda.FR: Bienvenue dans le monde e Zelda. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_cam_1 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_cam_1 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_cam_1 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_cam_1 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Navi : Play No sound and display GB: In Kokiri village.FR: Dans le village Kokiri. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_cam_2 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_cam_2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_cam_2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_cam_2 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Navi : Play No sound and display GB: You need Keys for open the doors. But begining by...FR: Tu as besoin de la clé pour ouvrir. Mais commence par... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_cam_3 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_cam_3 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_cam_3 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_cam_3 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Navi : Play No sound and display GB: ..open the first door...FR: ...ouvre la première porte... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0091 <gen> named Navi : Play No sound and display GB: ...you must search... See you later. Nega !FR: ...tu dois chercher... @+. Gadjo ! . Modify duration: Add 5.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
ouvertur porte 1
Events
Unit - A unit enters R__gion_103 <gen>
Conditions
((Entering unit) has an item of type Parchemin pour la ville cocorico) Equal to True
Actions
Destructible - Open City Entrance 0790 <gen>
Item - Remove gg_item_stwp_0342
entrer village cocorico
Events
Unit - A unit enters R__gion_102 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0315 <gen> named Soldat : Play No sound and display Village cocorico . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0315 <gen> named Soldat : Play No sound and display Village cocorico . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0315 <gen> named Soldat : Play No sound and display Village cocorico . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
ouvertur porte 1 Copier
Events
Unit - A unit enters R__gion_104 <gen>
Conditions
Actions
Destructible - Open Gate 0801 <gen>
roche 1
Events
Unit - A unit enters R__gion_105 <gen>
Conditions
Actions
Destructible - Make Vulnerable
Destructible - Make Vulnerable
Destructible - Make Vulnerable
Destructible - Make Vulnerable
roche 2
Events
Unit - A unit enters R__gion_100 <gen>
Conditions
Actions
Destructible - Make Rock Chunks 0814 <gen> Vulnerable
Destructible - Make Rock Chunks 0815 <gen> Vulnerable
Destructible - Make Rock Chunks 0816 <gen> Vulnerable
Destructible - Make Rock Chunks 0813 <gen> Vulnerable
cam du village goron
Events
Unit - A unit enters R__gion_107 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Goron 0297 <gen> named Goron : Play No sound and display Village Goron . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Goron 0297 <gen> named Goron : Play No sound and display Village Goron . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 4 (Purple) over 10.00 seconds
Cinematic - Send transmission to (All players) from Goron 0297 <gen> named Goron : Play No sound and display Village Goron . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Darunia
Events
Unit - A unit enters R__gion_174 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Darunia 0303 <gen> named Darunia : Play No sound and display Comme-ca tu voudrais ma Pierre. Vous la trouverez sur l'horible Bete de la grotte qui nous empeche de manger nos roche favorite. Tu est pres a nous aidez? . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
dort
Events
Map initialization
Conditions
Actions
Unit - Make Zombie 0532 <gen> Sleep when unprovoked
dort 1
Events
Map initialization
Conditions
Actions
Unit - Make Zombie 0534 <gen> Sleep when unprovoked
dort 2
Events
Map initialization
Conditions
Actions
Unit - Make Zombie 0536 <gen> Sleep when unprovoked
dort 3
Events
Map initialization
Conditions
Actions
Unit - Make Zombie 0535 <gen> Sleep when unprovoked
dort 4
Events
Map initialization
Conditions
Actions
Unit - Make Zombie 0537 <gen> Sleep when unprovoked
dort 5
Events
Map initialization
Conditions
Actions
Unit - Make Zombie 0538 <gen> Sleep when unprovoked
cam fleuve zora
Events
Unit - A unit enters R__gion_170 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Cam_Rpg1 <gen>
Trigger - Turn off Cam_Rpg2 <gen>
Trigger - Turn off Cam_Rpg3 <gen>
Trigger - Turn off Cam_Rpg4 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Fleuve Zora . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Fleuve Zora . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 4 (Purple) over 10.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Fleuve Zora . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Cam_Rpg1 <gen>
Roi Zora
Events
Unit - A unit enters R__gion_171 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Roi Zora 0558 <gen> named Roi Zora : Play No sound and display Hmmmmm.........Qui etes-vous?............. .Vous etes envoyés par La princesse Zelda.Vous avez besoin de ma Pierre Ancestral.Hmmmmm.... . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Roi Zora 0558 <gen> named Roi Zora : Play No sound and display Je ne l'ai pas sur moi.Mais j'ai quleque chose à vous demander.ma fille a disparu.Poouvez-vous la retrouver.Elle vous donnera la Pierre que vous cherchez. . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Roi zora bis
Events
Unit - A unit enters R__gion_172 <gen>
Conditions
((Entering unit) has an item of type Lettre de la Princesse Zora) Equal to True
Actions
Item - Remove gg_item_I00F_0592
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 4 (Purple) over 35.00 seconds
Cinematic - Send transmission to (All players) from Roi Zora 0558 <gen> named Roi Zora : Play No sound and display C'est une Lettre de ma fille.Il est dit qu'elle est enfermée dans notre gardien Jabu-jabu.Hmmmm...... .Cela m'etonne!Je te laisse passer, mais pour rentrer dans notre gardien il te faut une offrande. . Modify duration: Add 25.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
mvt ds la scene cine
Events
Unit - A unit enters R__gion_172 <gen>
Conditions
((Entering unit) has an item of type Lettre de la Princesse Zora) Equal to True
Unit - Set Roi Zora 0558 <gen> movement speed to 10.00
Wait 8.00 seconds
Unit - Order Roi Zora 0558 <gen> to Move To . (Center of R__gion_175 <gen>)
avale par Jabu
Events
Unit - A unit enters R__gion_173 <gen>
Conditions
((Entering unit) has an item of type Poisson) Equal to True
Actions
Item - Remove (Last created item)
Sound - Set volume of (Last played sound) to 0.00 %
Special Effect - Create a special effect at (Center of R__gion_173 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_177 <gen>)
Special Effect - Create a special effect at (Center of R__gion_177 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
ruto
Events
Unit - A unit enters R__gion_178 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from princesse Ruto 0638 <gen> named Princesse Ruto : Play No sound and display Vous avez reçu ma lettre, vous etes donc ici pour m'aidez. je vais vous aidez et vous aidez . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
ruto suit lequipe
Events
Unit - A unit enters R__gion_179 <gen>
Conditions
Actions
Unit - Order princesse Ruto 0638 <gen> to Follow . (Triggering unit)
ruto Copier
Events
Unit - A unit enters R__gion_180 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from princesse Ruto 0638 <gen> named Princesse Ruto : Play No sound and display Jai retrouvé la pierre que ma mere ma offerte . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from princesse Ruto 0638 <gen> named Princesse Ruto : Play No sound and display AAaaaaaaaaaaa............. . Modify duration: Add 13.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
mvt de ruto
Events
Unit - A unit enters R__gion_180 <gen>
Conditions
Actions
Wait 8.00 seconds
Unit - Order princesse Ruto 0638 <gen> to Move To . (Center of R__gion_181 <gen>)
mvt de ruto Copier
Events
Unit - A unit enters R__gion_181 <gen>
Conditions
Actions
Unit - Move princesse Ruto 0638 <gen> instantly to (Center of R__gion_182 <gen>)
mvt de ruto Copier Copier
Events
Unit - A unit enters R__gion_182 <gen>
Conditions
Actions
Wait 7.00 seconds
Unit - Move princesse Ruto 0638 <gen> instantly to (Center of R__gion_183 <gen>)
Item - Move gg_item_I00H_0654 to (Center of R__gion_183 <gen>)
Meur barinade
Events
Unit - Barinade 0634 <gen> Dies
Conditions
Actions
Trigger - Turn on telportation_1_jabu <gen>
Trigger - Turn on teleporte <gen>
telportation 1 jabu
Events
Unit - A unit enters R__gion_184 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_184 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Sound - Set volume of (Last played sound) to 0.00 %
Unit - Move Link bleu 0006 <gen> instantly to (Center of R__gion_186 <gen>)
Unit - Move Link rouge 0005 <gen> instantly to (Center of R__gion_185 <gen>)
Unit - Move Link vert 0004 <gen> instantly to (Center of R__gion_185 <gen>)
Unit - Move Link violet 0562 <gen> instantly to (Center of R__gion_185 <gen>)
Special Effect - Create a special effect at (Center of R__gion_186 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_185 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
ruto bis
Events
Unit - A unit enters R__gion_187 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Hold Position .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from princesse Ruto 0638 <gen> named Princesse Ruto : Play No sound and display Merci grace a toi j'ai pu retrouver ma pierre. Mon père ma dit que tu voulais ma pierre. Je te la donne a une condition, que tu soit mon mari. hihihihihihihi. Tiens . Modify duration: Add 35.00 seconds and Wait
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Link rouge 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Link bleu 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Link vert 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Link violet 0562 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
teleporte
Events
Unit - A unit enters R__gion_190 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_190 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of R__gion_188 <gen>)
Special Effect - Create a special effect at (Center of R__gion_188 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Pierre ancestral
Events
Unit - A unit enters R__gion_189 <gen>
Conditions
((Triggering unit) has gg_item_I00H_0654) Equal to True
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