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Model validation: Zealot
Zealot.mdx
0errors0severe3warnings24unused
3
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Bone 0 - "morning_Star_Handle01"
1
Translation
Track 5 at frame 18367 has exactly the same value as tracks 4 and 6
1
Rotation
Track 11 at frame 18367 has exactly the same value as tracks 10 and 12
1
Bone 2 - "chain02"
1
Rotation
Track 69 at frame 18233 has exactly the same value as tracks 68 and 70
5
Bone 9 - "morning_Star_Handle"
1
Translation
Track 7 at frame 17700 has exactly the same value as tracks 6 and 8
4
Scaling
Track 1 at frame 17700 has exactly the same value as tracks 0 and 2
Track 2 at frame 17733 has exactly the same value as tracks 1 and 3
Track 5 at frame 17933 has exactly the same value as tracks 4 and 6
Track 6 at frame 19467 has exactly the same value as tracks 5 and 7
1
Bone 19 - "Bone_Head01"
1
Translation
Track 7 at frame 148533 has exactly the same value as tracks 6 and 8
1
Bone 30 - "Nose Tip"
1
Translation
Track 9 at frame 155667 has exactly the same value as tracks 8 and 10
4
Helper 0
1
Translation
Track 58 at frame 20333 has exactly the same value as tracks 57 and 59
3
Rotation
Track 12 at frame 17500 has roughly the same value as tracks 11 and 13
Track 13 at frame 17533 has roughly the same value as tracks 12 and 14
Track 14 at frame 17733 has exactly the same value as tracks 13 and 15
1
Helper 2
1
Rotation
Track 40 at frame 18533 has exactly the same value as tracks 39 and 41
1
Helper 3
1
Rotation
Track 63 at frame 18533 has exactly the same value as tracks 62 and 64
1
Helper 4
1
Rotation
Track 22 at frame 17500 has roughly the same value as tracks 21 and 23
1
Helper 5
1
Rotation
Track 43 at frame 17467 has roughly the same value as tracks 42 and 44
2
Helper 6
2
Rotation
Track 1 at frame 10100 has exactly the same value as tracks 0 and 2
Track 24 at frame 17800 has exactly the same value as tracks 23 and 25
1
Helper 9
1
Rotation
Track 45 at frame 17500 has roughly the same value as tracks 44 and 46
1
Helper 11
1
Rotation
Track 55 at frame 17500 has roughly the same value as tracks 54 and 56
1
Helper 12
1
Rotation
Track 49 at frame 17500 has roughly the same value as tracks 48 and 50
1
Helper 14
1
Rotation
Track 60 at frame 17500 has roughly the same value as tracks 59 and 61
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