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Model validation: Zant

Zant.mdx

0 errors 0 severe 19 warnings 83 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 1 - "Default"
    • "default" is not a standard name
  • 1 Geoset 0
    • Number of sequence extents (2) does not match the number of sequences (22)
  • 1 Geoset 1
    • Number of sequence extents (2) does not match the number of sequences (22)
  • 1 Geoset 2
    • Number of sequence extents (2) does not match the number of sequences (22)
  • 1 2 Bone 3 - "R_foot"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 47 at frame 24750 has exactly the same value as tracks 46 and 48
      • Track 50 at frame 26925 has exactly the same value as tracks 49 and 51
  • 1 3 Bone 4 - "L_foot"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 2 at frame 5450 has roughly the same value as tracks 1 and 3
      • Track 45 at frame 24750 has exactly the same value as tracks 44 and 46
      • Track 48 at frame 26925 has exactly the same value as tracks 47 and 49
  • 1 Bone 9 - "ClothB"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "ClothF"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "ClothF2"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "ClothB2"
    • There are no vertices attached to this bone
  • 1 1 Bone 17 - "L_elbow2"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 4 at frame 5000 is not in any sequence
  • 1 1 Bone 18 - "R_elbow2"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 4 at frame 5000 is not in any sequence
  • 1 Bone 21 - "L_strings1"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "L_strings2"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "L_strings3"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "R_strings1"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "R_strings2"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "R_strings3"
    • There are no vertices attached to this bone
  • 1 Sequence 21 - "Cinematic Slam"
    • Sequence "Cinematic Slam" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 9 Bone 0 - "Default"
    • 4 Translation
      • Track 1 at frame 5375 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 5450 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 5525 has exactly the same value as tracks 2 and 4
      • Track 57 at frame 24750 has exactly the same value as tracks 56 and 58
    • 5 Rotation
      • Track 1 at frame 5375 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 5450 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 5525 has exactly the same value as tracks 2 and 4
      • Track 51 at frame 24750 has exactly the same value as tracks 50 and 52
      • Track 54 at frame 26925 has exactly the same value as tracks 53 and 55
  • 18 Bone 1 - "Pelvis"
    • 18 Rotation
      • Track 5 at frame 5375 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5450 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5525 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 7950 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 9500 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 10800 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 12100 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 13150 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 13500 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 14150 has exactly the same value as tracks 25 and 27
      • Track 31 at frame 17500 has exactly the same value as tracks 30 and 32
      • Track 43 at frame 22700 has exactly the same value as tracks 42 and 44
      • Track 46 at frame 24750 has exactly the same value as tracks 45 and 47
      • Track 49 at frame 26925 has exactly the same value as tracks 48 and 50
      • Track 52 at frame 28600 has exactly the same value as tracks 51 and 53
      • Track 55 at frame 30050 has exactly the same value as tracks 54 and 56
      • Track 58 at frame 31450 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 32750 has exactly the same value as tracks 60 and 62
  • 3 Bone 2 - "Chest"
    • 3 Rotation
      • Track 1 at frame 5375 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 5450 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 5525 has exactly the same value as tracks 2 and 4
  • 1 Bone 5 - "L_knee"
    • 1 Rotation
      • Track 2 at frame 5450 has exactly the same value as tracks 1 and 3
  • 1 Bone 6 - "L_leg"
    • 1 Rotation
      • Track 5 at frame 5450 has exactly the same value as tracks 4 and 6
  • 1 Bone 7 - "R_knee"
    • 1 Rotation
      • Track 2 at frame 5450 has exactly the same value as tracks 1 and 3
  • 2 Bone 8 - "R_leg"
    • 2 Rotation
      • Track 6 at frame 5450 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 6400 has roughly the same value as tracks 9 and 11
  • 4 Bone 13 - "L_arm"
    • 4 Rotation
      • Track 4 at frame 5000 is not in any sequence
      • Track 6 at frame 5375 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5450 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5525 has exactly the same value as tracks 7 and 9
  • 3 Bone 14 - "R_arm"
    • 3 Rotation
      • Track 4 at frame 5000 is not in any sequence
      • Track 7 at frame 5450 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5525 has exactly the same value as tracks 7 and 9
  • 4 Bone 15 - "L_elbow"
    • 4 Rotation
      • Track 4 at frame 5000 is not in any sequence
      • Track 6 at frame 5375 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5450 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5525 has exactly the same value as tracks 7 and 9
  • 5 Bone 16 - "R_elbow"
    • 5 Rotation
      • Track 4 at frame 5000 is not in any sequence
      • Track 6 at frame 5375 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5450 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5525 has exactly the same value as tracks 7 and 9
      • Track 59 at frame 24750 has exactly the same value as tracks 58 and 60
  • 10 Bone 19 - "R_hand"
    • 10 Rotation
      • Track 4 at frame 5000 is not in any sequence
      • Track 6 at frame 5375 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5450 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5525 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 9500 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 10800 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 12100 has exactly the same value as tracks 22 and 24
      • Track 55 at frame 26925 has exactly the same value as tracks 54 and 56
      • Track 62 at frame 30050 has exactly the same value as tracks 61 and 63
      • Track 65 at frame 31450 has exactly the same value as tracks 64 and 66
  • 9 Bone 20 - "L_hand"
    • 9 Rotation
      • Track 4 at frame 5000 is not in any sequence
      • Track 6 at frame 5375 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5450 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5525 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 9500 has exactly the same value as tracks 16 and 18
      • Track 51 at frame 22700 has exactly the same value as tracks 50 and 52
      • Track 57 at frame 26925 has exactly the same value as tracks 56 and 58
      • Track 60 at frame 28600 has exactly the same value as tracks 59 and 61
      • Track 69 at frame 32750 has exactly the same value as tracks 68 and 70
  • 4 Helper 0
    • 2 Translation
      • Track 26 at frame 31450 has exactly the same value as tracks 25 and 27
      • Track 29 at frame 32750 has exactly the same value as tracks 28 and 30
    • 2 Rotation
      • Track 6 at frame 32750 has roughly the same value as tracks 5 and 7
      • Track 9 at frame 34050 has roughly the same value as tracks 8 and 10
  • unused Texture 6 - "Shadow.blp"
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