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How to import Zandalari Worker (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zandalari Worker (WoW) of the bundle Zandalari Worker (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zandalari Worker (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zandalari Worker (WoW)
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp
ZandalariWorker.mdx
Worker_MiningPick.blp
Worker_GoldBag.blp
Worker_WoodStack.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ZandalariWorker.mdx

Now Click the "Import File" Button:

Next select 'ZandalariWorker.mdx' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx

Done, you have imported the file ZandalariWorker.mdx.

Importing Worker_GoldBag.blp

Now Click the "Import File" Button:

Next select 'Worker_GoldBag.blp' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
war3mapimported/Worker_GoldBag.blp

Double-click the file Worker_GoldBag.blp:

Worker_GoldBag.blp
Image / Texture
28
war3mapimported/Worker_GoldBag.blp

Tick the box "Use Custom Path" and type in the correct path:

Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp

Done, you have imported the file Worker_GoldBag.blp.

Importing Worker_MiningPick.blp

Now Click the "Import File" Button:

Next select 'Worker_MiningPick.blp' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
war3mapimported/Worker_MiningPick.blp

Double-click the file Worker_MiningPick.blp:

Worker_MiningPick.blp
Image / Texture
79
war3mapimported/Worker_MiningPick.blp

Tick the box "Use Custom Path" and type in the correct path:

Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp

Done, you have imported the file Worker_MiningPick.blp.

Importing Worker_WoodStack.blp

Now Click the "Import File" Button:

Next select 'Worker_WoodStack.blp' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
war3mapimported/Worker_WoodStack.blp

Double-click the file Worker_WoodStack.blp:

Worker_WoodStack.blp
Image / Texture
73
war3mapimported/Worker_WoodStack.blp

Tick the box "Use Custom Path" and type in the correct path:

Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp

Done, you have imported the file Worker_WoodStack.blp.

Importing ZandalariWorker_Armor.blp

Now Click the "Import File" Button:

Next select 'ZandalariWorker_Armor.blp' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
Image / Texture
430
war3mapimported/ZandalariWorker_Armor.blp

Double-click the file ZandalariWorker_Armor.blp:

ZandalariWorker_Armor.blp
Image / Texture
430
war3mapimported/ZandalariWorker_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

ZandalariWorker_Armor.blp
Image / Texture
430
ZandalariWorker_Armor.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
Image / Texture
430
ZandalariWorker_Armor.blp

Done, you have imported the file ZandalariWorker_Armor.blp.

Importing ZandalariWorker_Body.blp

Now Click the "Import File" Button:

Next select 'ZandalariWorker_Body.blp' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
Image / Texture
430
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
Image / Texture
406
war3mapimported/ZandalariWorker_Body.blp

Double-click the file ZandalariWorker_Body.blp:

ZandalariWorker_Body.blp
Image / Texture
406
war3mapimported/ZandalariWorker_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

ZandalariWorker_Body.blp
Image / Texture
406
ZandalariWorker_Body.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
Image / Texture
430
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
Image / Texture
406
ZandalariWorker_Body.blp

Done, you have imported the file ZandalariWorker_Body.blp.

Importing ZandalariWorker_Hair.blp

Now Click the "Import File" Button:

Next select 'ZandalariWorker_Hair.blp' in the folder which you extracted from the zip archive:

Zandalari Worker (WoW)
ZandalariWorker.mdx
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
Image / Texture
430
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
Image / Texture
406
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp
Image / Texture
150
war3mapimported/ZandalariWorker_Hair.blp

Double-click the file ZandalariWorker_Hair.blp:

ZandalariWorker_Hair.blp
Image / Texture
150
war3mapimported/ZandalariWorker_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

ZandalariWorker_Hair.blp
Image / Texture
150
ZandalariWorker_Hair.blp

The file has been properly added to the map archive:

ZandalariWorker.mdx
Model
895
war3mapimported/ZandalariWorker.mdx
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp
ZandalariWorker_Armor.blp
Image / Texture
430
ZandalariWorker_Armor.blp
ZandalariWorker_Body.blp
Image / Texture
406
ZandalariWorker_Body.blp
ZandalariWorker_Hair.blp
Image / Texture
150
ZandalariWorker_Hair.blp

Done, you have imported the file ZandalariWorker_Hair.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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