Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zandalari Witch Doctor (WoW) of the bundle Zandalari Witch Doctor (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zandalari Witch Doctor (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ZandalariWitchDoctor.mdx
Now Click the "Import File" Button:
Next select 'ZandalariWitchDoctor.mdx' in the folder which you extracted from the zip archive:
Zandalari Witch Doctor (WoW)
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
The file has been properly added to the map archive:
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
Done, you have imported the file ZandalariWitchDoctor.mdx.
Importing ZandalariWitchDoctor_Armor.blp
Now Click the "Import File" Button:
Next select 'ZandalariWitchDoctor_Armor.blp' in the folder which you extracted from the zip archive:
Zandalari Witch Doctor (WoW)
ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
war3mapimported/ZandalariWitchDoctor_Armor.blp
Double-click the file ZandalariWitchDoctor_Armor.blp:
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
war3mapimported/ZandalariWitchDoctor_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
The file has been properly added to the map archive:
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
Done, you have imported the file ZandalariWitchDoctor_Armor.blp.
Importing ZandalariWitchDoctor_Armor2.blp
Now Click the "Import File" Button:
Next select 'ZandalariWitchDoctor_Armor2.blp' in the folder which you extracted from the zip archive:
Zandalari Witch Doctor (WoW)
ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
war3mapimported/ZandalariWitchDoctor_Armor2.blp
Double-click the file ZandalariWitchDoctor_Armor2.blp:
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
war3mapimported/ZandalariWitchDoctor_Armor2.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
The file has been properly added to the map archive:
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
Done, you have imported the file ZandalariWitchDoctor_Armor2.blp.
Importing ZandalariWitchDoctor_Body.blp
Now Click the "Import File" Button:
Next select 'ZandalariWitchDoctor_Body.blp' in the folder which you extracted from the zip archive:
Zandalari Witch Doctor (WoW)
ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
Image / Texture
167
war3mapimported/ZandalariWitchDoctor_Body.blp
Double-click the file ZandalariWitchDoctor_Body.blp:
ZandalariWitchDoctor_Body.blp
Image / Texture
167
war3mapimported/ZandalariWitchDoctor_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariWitchDoctor_Body.blp
Image / Texture
167
ZandalariWitchDoctor_Body.blp
The file has been properly added to the map archive:
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
Image / Texture
167
ZandalariWitchDoctor_Body.blp
Done, you have imported the file ZandalariWitchDoctor_Body.blp.
Importing ZandalariWitchDoctor_Mask.BLP
Now Click the "Import File" Button:
Next select 'ZandalariWitchDoctor_Mask.BLP' in the folder which you extracted from the zip archive:
Zandalari Witch Doctor (WoW)
ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
Image / Texture
167
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
Image / Texture
169
war3mapimported/ZandalariWitchDoctor_Mask.BLP
Double-click the file ZandalariWitchDoctor_Mask.BLP:
ZandalariWitchDoctor_Mask.BLP
Image / Texture
169
war3mapimported/ZandalariWitchDoctor_Mask.BLP
Tick the box "Use Custom Path" and type in the correct path:
ZandalariWitchDoctor_Mask.BLP
Image / Texture
169
ZandalariWitchDoctor_Mask.BLP
The file has been properly added to the map archive:
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
Image / Texture
167
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
Image / Texture
169
ZandalariWitchDoctor_Mask.BLP
Done, you have imported the file ZandalariWitchDoctor_Mask.BLP.
Importing ZandalariWitchDoctor_Staff.blp
Now Click the "Import File" Button:
Next select 'ZandalariWitchDoctor_Staff.blp' in the folder which you extracted from the zip archive:
Zandalari Witch Doctor (WoW)
ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
Image / Texture
167
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
Image / Texture
169
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
Image / Texture
64
war3mapimported/ZandalariWitchDoctor_Staff.blp
Double-click the file ZandalariWitchDoctor_Staff.blp:
ZandalariWitchDoctor_Staff.blp
Image / Texture
64
war3mapimported/ZandalariWitchDoctor_Staff.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariWitchDoctor_Staff.blp
Image / Texture
64
ZandalariWitchDoctor_Staff.blp
The file has been properly added to the map archive:
ZandalariWitchDoctor.mdx
Model
1,541
war3mapimported/ZandalariWitchDoctor.mdx
ZandalariWitchDoctor_Armor.blp
Image / Texture
210
ZandalariWitchDoctor_Armor.blp
ZandalariWitchDoctor_Armor2.blp
Image / Texture
69
ZandalariWitchDoctor_Armor2.blp
ZandalariWitchDoctor_Body.blp
Image / Texture
167
ZandalariWitchDoctor_Body.blp
ZandalariWitchDoctor_Mask.BLP
Image / Texture
169
ZandalariWitchDoctor_Mask.BLP
ZandalariWitchDoctor_Staff.blp
Image / Texture
64
ZandalariWitchDoctor_Staff.blp
Done, you have imported the file ZandalariWitchDoctor_Staff.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.