Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zandalari Warrior WoW Port of the bundle Zandalari Warrior WoW Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zandalari Warrior WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Zandalari Warrior Final.mdx
Now Click the "Import File" Button:
Next select 'Zandalari Warrior Final.mdx' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
Done, you have imported the file Zandalari Warrior Final.mdx.
Importing ZW_Armor.blp
Now Click the "Import File" Button:
Next select 'ZW_Armor.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
war3mapimported/ZW_Armor.blp
Double-click the file ZW_Armor.blp:
ZW_Armor.blp
Image / Texture
76
war3mapimported/ZW_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
Done, you have imported the file ZW_Armor.blp.
Importing ZW_Body.blp
Now Click the "Import File" Button:
Next select 'ZW_Body.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
war3mapimported/ZW_Body.blp
Double-click the file ZW_Body.blp:
ZW_Body.blp
Image / Texture
172
war3mapimported/ZW_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
Done, you have imported the file ZW_Body.blp.
Importing ZW_Buckle.blp
Now Click the "Import File" Button:
Next select 'ZW_Buckle.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
war3mapimported/ZW_Buckle.blp
Double-click the file ZW_Buckle.blp:
ZW_Buckle.blp
Image / Texture
64
war3mapimported/ZW_Buckle.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
Done, you have imported the file ZW_Buckle.blp.
Importing ZW_Cape.blp
Now Click the "Import File" Button:
Next select 'ZW_Cape.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
war3mapimported/ZW_Cape.blp
Double-click the file ZW_Cape.blp:
ZW_Cape.blp
Image / Texture
73
war3mapimported/ZW_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
Done, you have imported the file ZW_Cape.blp.
Importing ZW_Eyes.blp
Now Click the "Import File" Button:
Next select 'ZW_Eyes.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
war3mapimported/ZW_Eyes.blp
Double-click the file ZW_Eyes.blp:
ZW_Eyes.blp
Image / Texture
15
war3mapimported/ZW_Eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
Done, you have imported the file ZW_Eyes.blp.
Importing ZW_Hair.blp
Now Click the "Import File" Button:
Next select 'ZW_Hair.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
war3mapimported/ZW_Hair.blp
Double-click the file ZW_Hair.blp:
ZW_Hair.blp
Image / Texture
63
war3mapimported/ZW_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
Done, you have imported the file ZW_Hair.blp.
Importing ZW_Helm.blp
Now Click the "Import File" Button:
Next select 'ZW_Helm.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
war3mapimported/ZW_Helm.blp
Double-click the file ZW_Helm.blp:
ZW_Helm.blp
Image / Texture
69
war3mapimported/ZW_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
Done, you have imported the file ZW_Helm.blp.
Importing ZW_PortraitBackground.blp
Now Click the "Import File" Button:
Next select 'ZW_PortraitBackground.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
ZW_PortraitBackground.blp
Image / Texture
1,602
war3mapimported/ZW_PortraitBackground.blp
Double-click the file ZW_PortraitBackground.blp:
ZW_PortraitBackground.blp
Image / Texture
1,602
war3mapimported/ZW_PortraitBackground.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_PortraitBackground.blp
Image / Texture
1,602
ZW_PortraitBackground.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
ZW_PortraitBackground.blp
Image / Texture
1,602
ZW_PortraitBackground.blp
Done, you have imported the file ZW_PortraitBackground.blp.
Importing ZW_Shoulders.blp
Now Click the "Import File" Button:
Next select 'ZW_Shoulders.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
ZW_PortraitBackground.blp
Image / Texture
1,602
ZW_PortraitBackground.blp
ZW_Shoulders.blp
Image / Texture
63
war3mapimported/ZW_Shoulders.blp
Double-click the file ZW_Shoulders.blp:
ZW_Shoulders.blp
Image / Texture
63
war3mapimported/ZW_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
ZW_PortraitBackground.blp
Image / Texture
1,602
ZW_PortraitBackground.blp
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp
Done, you have imported the file ZW_Shoulders.blp.
Importing ZW_Swords.blp
Now Click the "Import File" Button:
Next select 'ZW_Swords.blp' in the folder which you extracted from the zip archive:
Zandalari Warrior WoW Port
Zandalari Warrior Final.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_PortraitBackground.blp
ZW_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
ZW_PortraitBackground.blp
Image / Texture
1,602
ZW_PortraitBackground.blp
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp
ZW_Swords.blp
Image / Texture
42
war3mapimported/ZW_Swords.blp
Double-click the file ZW_Swords.blp:
ZW_Swords.blp
Image / Texture
42
war3mapimported/ZW_Swords.blp
Tick the box "Use Custom Path" and type in the correct path:
ZW_Swords.blp
Image / Texture
42
ZW_Swords.blp
The file has been properly added to the map archive:
Zandalari Warrior Final.mdx
Model
1,990
war3mapimported/Zandalari Warrior Final.mdx
ZW_Armor.blp
Image / Texture
76
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
69
ZW_Helm.blp
ZW_PortraitBackground.blp
Image / Texture
1,602
ZW_PortraitBackground.blp
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp
ZW_Swords.blp
Image / Texture
42
ZW_Swords.blp
Done, you have imported the file ZW_Swords.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.