Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zandalari Shieldbearer of the bundle Zandalari Shieldbearer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zandalari Shieldbearer (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Zandalari Shieldbearer.mdx
Now Click the "Import File" Button:
Next select 'Zandalari Shieldbearer.mdx' in the folder which you extracted from the zip archive:
Zandalari Shieldbearer
Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
The file has been properly added to the map archive:
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
Done, you have imported the file Zandalari Shieldbearer.mdx.
Importing ZandalariShieldbearer_Armor.blp
Now Click the "Import File" Button:
Next select 'ZandalariShieldbearer_Armor.blp' in the folder which you extracted from the zip archive:
Zandalari Shieldbearer
Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
war3mapimported/ZandalariShieldbearer_Armor.blp
Double-click the file ZandalariShieldbearer_Armor.blp:
ZandalariShieldbearer_Armor.blp
Image / Texture
101
war3mapimported/ZandalariShieldbearer_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
The file has been properly added to the map archive:
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
Done, you have imported the file ZandalariShieldbearer_Armor.blp.
Importing ZandalariShieldbearer_Body.blp
Now Click the "Import File" Button:
Next select 'ZandalariShieldbearer_Body.blp' in the folder which you extracted from the zip archive:
Zandalari Shieldbearer
Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
war3mapimported/ZandalariShieldbearer_Body.blp
Double-click the file ZandalariShieldbearer_Body.blp:
ZandalariShieldbearer_Body.blp
Image / Texture
107
war3mapimported/ZandalariShieldbearer_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
The file has been properly added to the map archive:
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
Done, you have imported the file ZandalariShieldbearer_Body.blp.
Importing ZandalariShieldbearer_Mace.blp
Now Click the "Import File" Button:
Next select 'ZandalariShieldbearer_Mace.blp' in the folder which you extracted from the zip archive:
Zandalari Shieldbearer
Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
Image / Texture
67
war3mapimported/ZandalariShieldbearer_Mace.blp
Double-click the file ZandalariShieldbearer_Mace.blp:
ZandalariShieldbearer_Mace.blp
Image / Texture
67
war3mapimported/ZandalariShieldbearer_Mace.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShieldbearer_Mace.blp
Image / Texture
67
ZandalariShieldbearer_Mace.blp
The file has been properly added to the map archive:
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
Image / Texture
67
ZandalariShieldbearer_Mace.blp
Done, you have imported the file ZandalariShieldbearer_Mace.blp.
Importing ZandalariShieldbearer_Mask.blp
Now Click the "Import File" Button:
Next select 'ZandalariShieldbearer_Mask.blp' in the folder which you extracted from the zip archive:
Zandalari Shieldbearer
Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
Image / Texture
67
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
Image / Texture
34
war3mapimported/ZandalariShieldbearer_Mask.blp
Double-click the file ZandalariShieldbearer_Mask.blp:
ZandalariShieldbearer_Mask.blp
Image / Texture
34
war3mapimported/ZandalariShieldbearer_Mask.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShieldbearer_Mask.blp
Image / Texture
34
ZandalariShieldbearer_Mask.blp
The file has been properly added to the map archive:
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
Image / Texture
67
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
Image / Texture
34
ZandalariShieldbearer_Mask.blp
Done, you have imported the file ZandalariShieldbearer_Mask.blp.
Importing ZandalariShieldbearer_Shield.blp
Now Click the "Import File" Button:
Next select 'ZandalariShieldbearer_Shield.blp' in the folder which you extracted from the zip archive:
Zandalari Shieldbearer
Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
Image / Texture
67
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
Image / Texture
34
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
Image / Texture
88
war3mapimported/ZandalariShieldbearer_Shield.blp
Double-click the file ZandalariShieldbearer_Shield.blp:
ZandalariShieldbearer_Shield.blp
Image / Texture
88
war3mapimported/ZandalariShieldbearer_Shield.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShieldbearer_Shield.blp
Image / Texture
88
ZandalariShieldbearer_Shield.blp
The file has been properly added to the map archive:
Zandalari Shieldbearer.mdx
Model
1,691
war3mapimported/Zandalari Shieldbearer.mdx
ZandalariShieldbearer_Armor.blp
Image / Texture
101
ZandalariShieldbearer_Armor.blp
ZandalariShieldbearer_Body.blp
Image / Texture
107
ZandalariShieldbearer_Body.blp
ZandalariShieldbearer_Mace.blp
Image / Texture
67
ZandalariShieldbearer_Mace.blp
ZandalariShieldbearer_Mask.blp
Image / Texture
34
ZandalariShieldbearer_Mask.blp
ZandalariShieldbearer_Shield.blp
Image / Texture
88
ZandalariShieldbearer_Shield.blp
Done, you have imported the file ZandalariShieldbearer_Shield.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.