Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Zandalari Shadowmancer (WoW) of the bundle Zandalari Shadowmancer (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zandalari Shadowmancer (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ZandalariShadowmancer.mdx
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer.mdx' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
Done, you have imported the file ZandalariShadowmancer.mdx.
Importing ZandalariShadowmancer_Armor.blp
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer_Armor.blp' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
war3mapimported/ZandalariShadowmancer_Armor.blp
Double-click the file ZandalariShadowmancer_Armor.blp:
ZandalariShadowmancer_Armor.blp
Image / Texture
108
war3mapimported/ZandalariShadowmancer_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
Done, you have imported the file ZandalariShadowmancer_Armor.blp.
Importing ZandalariShadowmancer_Body.blp
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer_Body.blp' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
war3mapimported/ZandalariShadowmancer_Body.blp
Double-click the file ZandalariShadowmancer_Body.blp:
ZandalariShadowmancer_Body.blp
Image / Texture
78
war3mapimported/ZandalariShadowmancer_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
Done, you have imported the file ZandalariShadowmancer_Body.blp.
Importing ZandalariShadowmancer_Glow.blp
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer_Glow.blp' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
war3mapimported/ZandalariShadowmancer_Glow.blp
Double-click the file ZandalariShadowmancer_Glow.blp:
ZandalariShadowmancer_Glow.blp
Image / Texture
13
war3mapimported/ZandalariShadowmancer_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
Done, you have imported the file ZandalariShadowmancer_Glow.blp.
Importing ZandalariShadowmancer_Helm.blp
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer_Helm.blp' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
Image / Texture
211
war3mapimported/ZandalariShadowmancer_Helm.blp
Double-click the file ZandalariShadowmancer_Helm.blp:
ZandalariShadowmancer_Helm.blp
Image / Texture
211
war3mapimported/ZandalariShadowmancer_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShadowmancer_Helm.blp
Image / Texture
211
ZandalariShadowmancer_Helm.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
Image / Texture
211
ZandalariShadowmancer_Helm.blp
Done, you have imported the file ZandalariShadowmancer_Helm.blp.
Importing ZandalariShadowmancer_Shoulder.blp
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer_Shoulder.blp' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
Image / Texture
211
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
Image / Texture
158
war3mapimported/ZandalariShadowmancer_Shoulder.blp
Double-click the file ZandalariShadowmancer_Shoulder.blp:
ZandalariShadowmancer_Shoulder.blp
Image / Texture
158
war3mapimported/ZandalariShadowmancer_Shoulder.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShadowmancer_Shoulder.blp
Image / Texture
158
ZandalariShadowmancer_Shoulder.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
Image / Texture
211
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
Image / Texture
158
ZandalariShadowmancer_Shoulder.blp
Done, you have imported the file ZandalariShadowmancer_Shoulder.blp.
Importing ZandalariShadowmancer_Staff.blp
Now Click the "Import File" Button:
Next select 'ZandalariShadowmancer_Staff.blp' in the folder which you extracted from the zip archive:
Zandalari Shadowmancer (WoW)
ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
Image / Texture
211
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
Image / Texture
158
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
Image / Texture
99
war3mapimported/ZandalariShadowmancer_Staff.blp
Double-click the file ZandalariShadowmancer_Staff.blp:
ZandalariShadowmancer_Staff.blp
Image / Texture
99
war3mapimported/ZandalariShadowmancer_Staff.blp
Tick the box "Use Custom Path" and type in the correct path:
ZandalariShadowmancer_Staff.blp
Image / Texture
99
ZandalariShadowmancer_Staff.blp
The file has been properly added to the map archive:
ZandalariShadowmancer.mdx
Model
899
war3mapimported/ZandalariShadowmancer.mdx
ZandalariShadowmancer_Armor.blp
Image / Texture
108
ZandalariShadowmancer_Armor.blp
ZandalariShadowmancer_Body.blp
Image / Texture
78
ZandalariShadowmancer_Body.blp
ZandalariShadowmancer_Glow.blp
Image / Texture
13
ZandalariShadowmancer_Glow.blp
ZandalariShadowmancer_Helm.blp
Image / Texture
211
ZandalariShadowmancer_Helm.blp
ZandalariShadowmancer_Shoulder.blp
Image / Texture
158
ZandalariShadowmancer_Shoulder.blp
ZandalariShadowmancer_Staff.blp
Image / Texture
99
ZandalariShadowmancer_Staff.blp
Done, you have imported the file ZandalariShadowmancer_Staff.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.