• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Zaldalari Warrior TC

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zaldalari Warrior TC of the bundle Zaldalari Warrior TC. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zandalari Warrior WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zaldalari Warrior TC
ZW_Body.blp
ZW_Hair.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Swords.blp
ZW_Helm.blp
ZW_Buckle.blp
ZW_Armor.blp
ZW_Shoulders.blp
Zandalari Warrior Final TC.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Zandalari Warrior Final TC.mdx

Now Click the "Import File" Button:

Next select 'Zandalari Warrior Final TC.mdx' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx

Done, you have imported the file Zandalari Warrior Final TC.mdx.

Importing ZW_Armor.blp

Now Click the "Import File" Button:

Next select 'ZW_Armor.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
war3mapimported/ZW_Armor.blp

Double-click the file ZW_Armor.blp:

ZW_Armor.blp
Image / Texture
152
war3mapimported/ZW_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp

Done, you have imported the file ZW_Armor.blp.

Importing ZW_Body.blp

Now Click the "Import File" Button:

Next select 'ZW_Body.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
war3mapimported/ZW_Body.blp

Double-click the file ZW_Body.blp:

ZW_Body.blp
Image / Texture
172
war3mapimported/ZW_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Body.blp
Image / Texture
172
ZW_Body.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp

Done, you have imported the file ZW_Body.blp.

Importing ZW_Buckle.blp

Now Click the "Import File" Button:

Next select 'ZW_Buckle.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
war3mapimported/ZW_Buckle.blp

Double-click the file ZW_Buckle.blp:

ZW_Buckle.blp
Image / Texture
64
war3mapimported/ZW_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp

Done, you have imported the file ZW_Buckle.blp.

Importing ZW_Cape.blp

Now Click the "Import File" Button:

Next select 'ZW_Cape.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
war3mapimported/ZW_Cape.blp

Double-click the file ZW_Cape.blp:

ZW_Cape.blp
Image / Texture
73
war3mapimported/ZW_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp

Done, you have imported the file ZW_Cape.blp.

Importing ZW_Eyes.blp

Now Click the "Import File" Button:

Next select 'ZW_Eyes.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
war3mapimported/ZW_Eyes.blp

Double-click the file ZW_Eyes.blp:

ZW_Eyes.blp
Image / Texture
15
war3mapimported/ZW_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp

Done, you have imported the file ZW_Eyes.blp.

Importing ZW_Hair.blp

Now Click the "Import File" Button:

Next select 'ZW_Hair.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
war3mapimported/ZW_Hair.blp

Double-click the file ZW_Hair.blp:

ZW_Hair.blp
Image / Texture
63
war3mapimported/ZW_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp

Done, you have imported the file ZW_Hair.blp.

Importing ZW_Helm.blp

Now Click the "Import File" Button:

Next select 'ZW_Helm.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
139
war3mapimported/ZW_Helm.blp

Double-click the file ZW_Helm.blp:

ZW_Helm.blp
Image / Texture
139
war3mapimported/ZW_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Helm.blp
Image / Texture
139
ZW_Helm.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
139
ZW_Helm.blp

Done, you have imported the file ZW_Helm.blp.

Importing ZW_Shoulders.blp

Now Click the "Import File" Button:

Next select 'ZW_Shoulders.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
139
ZW_Helm.blp
ZW_Shoulders.blp
Image / Texture
63
war3mapimported/ZW_Shoulders.blp

Double-click the file ZW_Shoulders.blp:

ZW_Shoulders.blp
Image / Texture
63
war3mapimported/ZW_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
139
ZW_Helm.blp
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp

Done, you have imported the file ZW_Shoulders.blp.

Importing ZW_Swords.blp

Now Click the "Import File" Button:

Next select 'ZW_Swords.blp' in the folder which you extracted from the zip archive:

Zaldalari Warrior TC
Zandalari Warrior Final TC.mdx
ZW_Armor.blp
ZW_Body.blp
ZW_Buckle.blp
ZW_Cape.blp
ZW_Eyes.blp
ZW_Hair.blp
ZW_Helm.blp
ZW_Shoulders.blp
ZW_Swords.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
139
ZW_Helm.blp
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp
ZW_Swords.blp
Image / Texture
42
war3mapimported/ZW_Swords.blp

Double-click the file ZW_Swords.blp:

ZW_Swords.blp
Image / Texture
42
war3mapimported/ZW_Swords.blp

Tick the box "Use Custom Path" and type in the correct path:

ZW_Swords.blp
Image / Texture
42
ZW_Swords.blp

The file has been properly added to the map archive:

Zandalari Warrior Final TC.mdx
Model
1,987
war3mapimported/Zandalari Warrior Final TC.mdx
ZW_Armor.blp
Image / Texture
152
ZW_Armor.blp
ZW_Body.blp
Image / Texture
172
ZW_Body.blp
ZW_Buckle.blp
Image / Texture
64
ZW_Buckle.blp
ZW_Cape.blp
Image / Texture
73
ZW_Cape.blp
ZW_Eyes.blp
Image / Texture
15
ZW_Eyes.blp
ZW_Hair.blp
Image / Texture
63
ZW_Hair.blp
ZW_Helm.blp
Image / Texture
139
ZW_Helm.blp
ZW_Shoulders.blp
Image / Texture
63
ZW_Shoulders.blp
ZW_Swords.blp
Image / Texture
42
ZW_Swords.blp

Done, you have imported the file ZW_Swords.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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