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Triggers
Gundam AOS Vr. FINAL.w3m
Variables
Initialization
Starting Gold
eXPERIENCE
Message 1
Message 2
Message 3
Message 4
Message 5
Message 6
Gundam Evolution
Domon Khassu
Hero Huey
Char1
Char2
Gouf
Loose of assets
GreensMidFactory is destroyed
GreensLeftFactory is destroyed
GreensRightFactory is destroyed
BrownsMidFactory is destroyed
BrownsLeftFactory is destroyed
BrownsRightFactory is destroyed
GreensRefinery is destroyed
BrownsRefinery is destroyed
money1
Red
Red Copy
Red Copy 2
Red Copy 3
Red Copy 4
Orange
Orange Copy
Orange Copy 2
Orange Copy 3
Orange Copy 4
DgreenKills
BrownKills
money2
service North
service South
VICTORYANDDEFEAT
The North Wins
The South Wins
Green Reinforcement Spawn
Gundam Spawn
Gundam Spawn2
Gundam Spawn3
Gundam Spawn4
Gundam Spawn5
Gundam Spawn6
Gundam Spawn7
GREENMIDWING
GREENLEFTWING
GREENRIGHTWING
GREENMIDGGUNDAM
GREENLEFTGGUNDAM
GREENRIGHTGGUNDAM
GREENMIDORIGONAL
GREENLEFTORIGONAL
GREENRIGHTORIGONAL
GREENMIDORIGONAL2
GREENMIDORIGONAL3
SeaUnitSpawn1
AirUnitSpawn2
Brown Reinforcement Spawn
Gundam Spawn 1
Gundam Spawn 2
Gundam Spawn 3
Gundam Spawn 4
Gundam Spawn 5
Gundam Spawn 6
Gundam Spawn 7
BROWNMIDWING
BROWNLEFTWING
BROWNRIGHTWING
BROWNMIDGGUNDAM
BROWNLEFTGGUNDAM
BROWNRIGHTGGUNDAM
BROWNMIDORIGONAL
BROWNLEFTORIGONAL
BROWNRIGHTORIGONAL
BROWNMIDORIGONAL2
BROWNMIDORIGONAL3
SeaUnitSpawn1 Copy
AirUnitSpawn2 Copy
God Damn Zoids
Zoids West
Zoids East
Name
Type
is_array
initial_value
Starting Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 3500
Player - Set Player 2 (Blue) . Current gold to 3500
Player - Set Player 3 (Teal) . Current gold to 3500
Player - Set Player 4 (Purple) . Current gold to 3500
Player - Set Player 5 (Yellow) . Current gold to 3500
Player - Set Player 6 (Orange) . Current gold to 3500
Player - Set Player 7 (Green) . Current gold to 3500
Player - Set Player 8 (Pink) . Current gold to 3500
Player - Set Player 9 (Gray) . Current gold to 3500
Player - Set Player 10 (Light Blue) . Current gold to 3500
eXPERIENCE
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 36.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 36.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 36.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 36.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 36.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 36.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 36.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 36.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 36.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 36.00 % experience from future kills
Message 1
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Welcome to |cFFccff00Zaku_Attack's|r |cffFF0000True Gundam AOS|r
Message 2
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: To Begin, Buy your Gundam from either of the Gundam Hangers.
Message 3
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Some Gundams are unavailable, because they are too expensive.
Message 4
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: You will be paid for your services every 2 minutes (120 Seconds).
Message 5
Events
Time - Elapsed game time is 24.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: You will also recieve money from your Computer Allie's kills.
Message 6
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: To win the game for your Team, simply destroy the enemy Big Tray (Castle)
Domon Khassu
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Unit - A unit owned by Player 9 (Gray) . Gains a level
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 7
(Unit-type of (Leveling Hero)) Equal to Shining Gundam
Actions
Unit - Create 1 . Burning Gundam for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Give (Item carried by (Leveling Hero) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 6) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 4) to (Last created unit)
Unit - Kill (Leveling Hero)
Wait 1.35 seconds
Unit - Remove (Leveling Hero) from the game
Hero Huey
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Unit - A unit owned by Player 9 (Gray) . Gains a level
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
(Unit-type of (Leveling Hero)) Equal to Wing Gundam
Actions
Unit - Create 1 . Wing-Zero for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Give (Item carried by (Leveling Hero) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 6) to (Last created unit)
Unit - Kill (Leveling Hero)
Wait 1.35 seconds
Unit - Remove (Leveling Hero) from the game
Char1
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Unit - A unit owned by Player 9 (Gray) . Gains a level
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 4
(Unit-type of (Leveling Hero)) Equal to Char's Zaku II
Actions
Unit - Create 1 . Char's Z'gok for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Give (Item carried by (Leveling Hero) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 6) to (Last created unit)
Unit - Kill (Leveling Hero)
Wait 1.35 seconds
Unit - Remove (Leveling Hero) from the game
Char2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Unit - A unit owned by Player 9 (Gray) . Gains a level
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 6
(Unit-type of (Leveling Hero)) Equal to Char's Z'gok
Actions
Unit - Create 1 . Char's Gelgoog for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Give (Item carried by (Leveling Hero) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 6) to (Last created unit)
Unit - Kill (Leveling Hero)
Wait 1.35 seconds
Unit - Remove (Leveling Hero) from the game
Gouf
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Unit - A unit owned by Player 9 (Gray) . Gains a level
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 7
(Unit-type of (Leveling Hero)) Equal to Gouf B
Actions
Unit - Create 1 . Gouf (Custom) for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Give (Item carried by (Leveling Hero) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Leveling Hero) in slot 6) to (Last created unit)
Unit - Kill (Leveling Hero)
Wait 1.35 seconds
Unit - Remove (Leveling Hero) from the game
GreensMidFactory is destroyed
Events
Unit - Mobile Suit Foundery 0170 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) for 30 seconds the text: A Foundery has been destroyed! No reinforcements will spawn there anymore!
Trigger - Turn off GREENMIDWING <gen>
Trigger - Turn off GREENMIDGGUNDAM <gen>
Trigger - Turn off GREENMIDORIGONAL <gen>
GreensLeftFactory is destroyed
Events
Unit - Mobile Suit Foundery 0107 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) for 30 seconds the text: A Foundery has been destroyed! No reinforcements will spawn there anymore!
Trigger - Turn off GREENLEFTWING <gen>
Trigger - Turn off GREENLEFTGGUNDAM <gen>
Trigger - Turn off GREENLEFTORIGONAL <gen>
GreensRightFactory is destroyed
Events
Unit - Mobile Suit Foundery 0291 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) for 30 seconds the text: A Foundery has been destroyed! No reinforcements will spawn there anymore!
Trigger - Turn off GREENRIGHTGGUNDAM <gen>
Trigger - Turn off GREENRIGHTORIGONAL <gen>
Trigger - Turn off GREENRIGHTWING <gen>
BrownsMidFactory is destroyed
Events
Unit - Mobile Suit Foundery 0023 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) for 30 seconds the text: A Foundery has been destroyed! No reinforcements will spawn there anymore!
Trigger - Turn off BROWNMIDWING <gen>
Trigger - Turn off BROWNMIDGGUNDAM <gen>
Trigger - Turn off BROWNMIDORIGONAL <gen>
BrownsLeftFactory is destroyed
Events
Unit - Mobile Suit Foundery 0088 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) for 30 seconds the text: A Foundery has been destroyed! No reinforcements will spawn there anymore!
Trigger - Turn off BROWNLEFTWING <gen>
Trigger - Turn off BROWNLEFTGGUNDAM <gen>
Trigger - Turn off BROWNLEFTORIGONAL <gen>
BrownsRightFactory is destroyed
Events
Unit - Mobile Suit Foundery 0034 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) for 30 seconds the text: A Foundery has been destroyed! No reinforcements will spawn there anymore!
Trigger - Turn off BROWNRIGHTWING <gen>
Trigger - Turn off BROWNRIGHTGGUNDAM <gen>
Trigger - Turn off BROWNRIGHTORIGONAL <gen>
GreensRefinery is destroyed
Events
Unit - Precious Metals Refinery 0054 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) for 30 seconds the text: Your Precoius Metals Refinery has been wiped off the face of the Earth! Their goes your pay check!
Trigger - Turn off service_North <gen>
BrownsRefinery is destroyed
Events
Unit - Precious Metals Refinery 0058 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) for 30 seconds the text: Your Precoius Metals Refinery has been wiped off the face of the Earth! Their goes your pay check!
Trigger - Turn off service_South <gen>
Red
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 25 to Player 1 (Red) . Current gold
Red Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Player - Add 25 to Player 2 (Blue) . Current gold
Red Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 25 to Player 3 (Teal) . Current gold
Red Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 25 to Player 4 (Purple) . Current gold
Red Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Player - Add 25 to Player 5 (Yellow) . Current gold
Orange
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Player - Add 25 to Player 6 (Orange) . Current gold
Orange Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Player - Add 25 to Player 7 (Green) . Current gold
Orange Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 25 to Player 8 (Pink) . Current gold
Orange Copy 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Player - Add 25 to Player 9 (Gray) . Current gold
Orange Copy 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 25 to Player 10 (Light Blue) . Current gold
DgreenKills
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
BrownKills
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
service North
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Heres your pay check...
Player - Add 560 to Player 1 (Red) . Current gold
Player - Add 560 to Player 2 (Blue) . Current gold
Player - Add 560 to Player 3 (Teal) . Current gold
Player - Add 560 to Player 4 (Purple) . Current gold
Player - Add 560 to Player 5 (Yellow) . Current gold
service South
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) the text: Heres your pay check...
Player - Add 560 to Player 6 (Orange) . Current gold
Player - Add 560 to Player 7 (Green) . Current gold
Player - Add 560 to Player 8 (Pink) . Current gold
Player - Add 560 to Player 9 (Gray) . Current gold
Player - Add 560 to Player 10 (Light Blue) . Current gold
The North Wins
Events
Unit - Big Tray (Head Quarters) 0032 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
The South Wins
Events
Unit - Big Tray (Head Quarters) 0033 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Gundam Spawn
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 1 . Gundam for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Gundam Spawn2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Char's Zaku II for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Gundam Spawn3
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Gouf B for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Gundam Spawn4
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Unit - Create 1 . Rick Dom for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Rick Dom for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Rick Dom for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Gundam Spawn5
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Unit - Create 1 . Char's Z'gok for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Gundam Spawn6
Events
Time - Elapsed game time is 3900.00 seconds
Conditions
Actions
Unit - Create 1 . Gyan for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Gundam Spawn7
Events
Time - Elapsed game time is 4500.00 seconds
Conditions
Actions
Unit - Create 1 . Char's Gelgoog for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
GREENMIDWING
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 11 (Dark Green) at (Center of GreenMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 11 (Dark Green) at (Center of GreenMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Leo Mobile Suit (Rocket) for Player 11 (Dark Green) at (Center of GreenMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Virgo Mobile Doll for Player 11 (Dark Green) at (Center of GreenMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
GREENLEFTWING
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 11 (Dark Green) at (Center of GreenLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 11 (Dark Green) at (Center of GreenLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Leo Mobile Suit (Rocket) for Player 11 (Dark Green) at (Center of GreenLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Virgo Mobile Doll for Player 11 (Dark Green) at (Center of GreenLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
GREENRIGHTWING
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 11 (Dark Green) at (Center of GreenRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 11 (Dark Green) at (Center of GreenRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Leo Mobile Suit (Rocket) for Player 11 (Dark Green) at (Center of GreenRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Virgo Mobile Doll for Player 11 (Dark Green) at (Center of GreenRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
GREENMIDGGUNDAM
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Army Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Dark Army Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Dark Master Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
GREENLEFTGGUNDAM
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Army Mobile Suit for Player 11 (Dark Green) at (Center of GreenLeftGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Dark Army Mobile Suit for Player 11 (Dark Green) at (Center of GreenLeftGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Dark Master Mobile Suit for Player 11 (Dark Green) at (Center of GreenLeftGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
GREENRIGHTGGUNDAM
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Army Mobile Suit for Player 11 (Dark Green) at (Center of GreenRightGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Dark Army Mobile Suit for Player 11 (Dark Green) at (Center of GreenRightGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Dark Master Mobile Suit for Player 11 (Dark Green) at (Center of GreenRightGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
GREENMIDORIGONAL
Events
Time - Every 83.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zaku II for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Zaku II for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . GM Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Guntank Mass Produced for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
GREENLEFTORIGONAL
Events
Time - Every 83.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zaku II for Player 11 (Dark Green) at (Center of GreenLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Zaku II for Player 11 (Dark Green) at (Center of GreenLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . GM Mobile Suit for Player 11 (Dark Green) at (Center of GreenLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Guntank Mass Produced for Player 11 (Dark Green) at (Center of GreenLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
GREENRIGHTORIGONAL
Events
Time - Every 83.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zaku II for Player 11 (Dark Green) at (Center of GreenRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Zaku II for Player 11 (Dark Green) at (Center of GreenRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . GM Mobile Suit for Player 11 (Dark Green) at (Center of GreenRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Guntank Mass Produced for Player 11 (Dark Green) at (Center of GreenRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
GREENMIDORIGONAL2
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dom Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Gouf Mobile Suit for Player 11 (Dark Green) at (Center of GreenLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
GREENMIDORIGONAL3
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Salamis BattleCrusier for Player 11 (Dark Green) at (Center of GreenLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSLEFT <gen>)
Unit - Create 1 . Salamis BattleCrusier for Player 11 (Dark Green) at (Center of GreenRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSRIGHT <gen>)
Unit - Create 1 . Mobile Armor for Player 11 (Dark Green) at (Center of GreenMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
SeaUnitSpawn1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gogg Mobile Suit for Player 11 (Dark Green) at (Center of WaterSpawn2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Wait 2 seconds
Unit - Create 1 . Gogg Mobile Suit for Player 11 (Dark Green) at (Center of WaterSpawn2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
AirUnitSpawn2
Events
Time - Every 125.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ares Mobile Suit for Player 11 (Dark Green) at (Center of GreenAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Ares Mobile Suit for Player 11 (Dark Green) at (Center of GreenAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Ares Mobile Suit for Player 11 (Dark Green) at (Center of GreenAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Taurus Mobile Doll for Player 11 (Dark Green) at (Center of GreenAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Unit - Create 1 . Taurus Mobile Doll for Player 11 (Dark Green) at (Center of GreenAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKBROWNSMID <gen>)
Gundam Spawn 1
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 1 . Gundam for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Gundam Spawn 2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Char's Zaku II for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Gundam Spawn 3
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Gouf B for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Gundam Spawn 4
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Unit - Create 1 . Rick Dom for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Rick Dom for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Rick Dom for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Gundam Spawn 5
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Unit - Create 1 . Char's Z'gok for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Gundam Spawn 6
Events
Time - Elapsed game time is 3900.00 seconds
Conditions
Actions
Unit - Create 1 . Gyan for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Gundam Spawn 7
Events
Time - Elapsed game time is 4500.00 seconds
Conditions
Actions
Unit - Create 1 . Char's Gelgoog for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
BROWNMIDWING
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 12 (Brown) at (Center of BrownMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 12 (Brown) at (Center of BrownMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Leo Mobile Suit (Rocket) for Player 12 (Brown) at (Center of BrownMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Virgo Mobile Doll for Player 12 (Brown) at (Center of BrownMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
BROWNLEFTWING
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 12 (Brown) at (Center of BrownLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 12 (Brown) at (Center of BrownLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Leo Mobile Suit (Rocket) for Player 12 (Brown) at (Center of BrownLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Virgo Mobile Doll for Player 12 (Brown) at (Center of BrownLeftWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
BROWNRIGHTWING
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 12 (Brown) at (Center of BrownRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Leo Mobile Suit (Army Mode) for Player 12 (Brown) at (Center of BrownRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Leo Mobile Suit (Rocket) for Player 12 (Brown) at (Center of BrownRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Virgo Mobile Doll for Player 12 (Brown) at (Center of BrownRightWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
BROWNMIDGGUNDAM
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Army Mobile Suit for Player 12 (Brown) at (Center of BrownMidGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Dark Army Mobile Suit for Player 12 (Brown) at (Center of BrownMidGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Dark Master Mobile Suit for Player 12 (Brown) at (Center of BrownMidWing <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
BROWNLEFTGGUNDAM
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Army Mobile Suit for Player 12 (Brown) at (Center of BrownLeftGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Dark Army Mobile Suit for Player 12 (Brown) at (Center of BrownLeftGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Dark Master Mobile Suit for Player 12 (Brown) at (Center of BrownLeftGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
BROWNRIGHTGGUNDAM
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Army Mobile Suit for Player 12 (Brown) at (Center of BrownRightGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Dark Army Mobile Suit for Player 12 (Brown) at (Center of BrownRightGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Dark Master Mobile Suit for Player 12 (Brown) at (Center of BrownRightGGundam <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
BROWNMIDORIGONAL
Events
Time - Every 83.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zaku II for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Zaku II for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . GM Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Guntank Mass Produced for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
BROWNLEFTORIGONAL
Events
Time - Every 83.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zaku II for Player 12 (Brown) at (Center of BrownLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Zaku II for Player 12 (Brown) at (Center of BrownLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . GM Mobile Suit for Player 12 (Brown) at (Center of BrownLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Guntank Mass Produced for Player 12 (Brown) at (Center of BrownLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
BROWNRIGHTORIGONAL
Events
Time - Every 83.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zaku II for Player 12 (Brown) at (Center of BrownRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Zaku II for Player 12 (Brown) at (Center of BrownRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . GM Mobile Suit for Player 12 (Brown) at (Center of BrownRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Guntank Mass Produced for Player 12 (Brown) at (Center of BrownRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
BROWNMIDORIGONAL2
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dom Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Dom Mobile Suit for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Gouf Mobile Suit for Player 12 (Brown) at (Center of BrownRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
BROWNMIDORIGONAL3
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Salamis BattleCrusier for Player 12 (Brown) at (Center of BrownLeftOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSLEFT <gen>)
Unit - Create 1 . Salamis BattleCrusier for Player 12 (Brown) at (Center of BrownRightOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSRIGHT <gen>)
Unit - Create 1 . Mobile Armor for Player 12 (Brown) at (Center of BrownMidOrigonal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
SeaUnitSpawn1 Copy
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gogg Mobile Suit for Player 12 (Brown) at (Center of WaterSpawn1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Wait 2 seconds
Unit - Create 1 . Gogg Mobile Suit for Player 12 (Brown) at (Center of WaterSpawn1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
AirUnitSpawn2 Copy
Events
Time - Every 125.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ares Mobile Suit for Player 12 (Brown) at (Center of BrownAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Ares Mobile Suit for Player 12 (Brown) at (Center of BrownAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Ares Mobile Suit for Player 12 (Brown) at (Center of BrownAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Taurus Mobile Doll for Player 12 (Brown) at (Center of BrownAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Unit - Create 1 . Taurus Mobile Doll for Player 12 (Brown) at (Center of BrownAirField <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of ATTACKGREENSMID <gen>)
Zoids West
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zoid (Shield Lygar) for Neutral Hostile at (Center of Zoid_Spwn_West <gen>) facing Default building facing degrees
Unit - Create 1 . Zoid (Artillery) for Neutral Hostile at (Center of Zoid_Spwn_West <gen>) facing Default building facing degrees
Zoids East
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zoid (Shield Lygar) for Neutral Hostile at (Center of Zoid_Spwn_East <gen>) facing Default building facing degrees
Unit - Create 1 . Zoid (Artillery) for Neutral Hostile at (Center of Zoid_Spwn_East <gen>) facing Default building facing degrees
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