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Triggers
Zagad.w3x
Variables
Teleport
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 006
Untitled Trigger 008
Untitled Trigger 009
Text överallt
Untitled Trigger 005
Victory
Untitled Trigger 007
Untitled Trigger 010
Sludge
Untitled Trigger 011
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Unit - A unit enters witch <gen>
Conditions
Actions
Unit - Create 1 . Witch Doctor for Player 1 (Red) at (Center of teleport_1 <gen>) facing Default building facing degrees
Unit - Hide (Entering unit)
Untitled Trigger 002
Events
Unit - A unit enters wizard <gen>
Conditions
Actions
Unit - Create 1 . Wizard for Player 1 (Red) at (Center of teleport_1 <gen>) facing Default building facing degrees
Unit - Hide (Entering unit)
Untitled Trigger 003
Events
Unit - A unit enters warrior <gen>
Conditions
Actions
Unit - Create 1 . Warrior for Player 1 (Red) at (Center of teleport_1 <gen>) facing Default building facing degrees
Unit - Hide (Entering unit)
Untitled Trigger 004
Events
Unit - A unit enters ranger <gen>
Conditions
Actions
Unit - Create 1 . Ranger for Player 1 (Red) at (Center of teleport_1 <gen>) facing Default building facing degrees
Unit - Hide (Entering unit)
Untitled Trigger 006
Events
Unit - A unit enters human_tele_1 <gen>
Unit - A unit enters human_tele_2 <gen>
Unit - A unit enters human_tele_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of human_ut <gen>)
Untitled Trigger 008
Events
Unit - A unit enters barbarian <gen>
Conditions
Actions
Unit - Create 1 . Barbarian for Player 1 (Red) at (Center of teleport_1 <gen>) facing Default building facing degrees
Unit - Hide (Entering unit)
Untitled Trigger 009
Events
Unit - A unit enters food <gen>
Conditions
Actions
Unit - Change ownership of Ziggurat 0416 <gen> to Player 1 (Red) and Change color
Untitled Trigger 005
Events
Unit - A unit enters Text_overall <gen>
Conditions
Actions
Floating Text - Create floating text that reads Boss: Skeleton Champion at (Center of boss_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boss: Tank at (Center of boss_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boss: Ghoul King at (Center of boss_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boss: Satyr King at (Center of boss_4 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boss: Naga Witch at (Center of boss_5 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 007
Events
Unit - Zagad 0211 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 010
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Untitled Trigger 011
Events
Unit - Swagler 0689 <gen> Dies
Unit - Swagler 0690 <gen> Dies
Unit - Swagler 0691 <gen> Dies
Conditions
Actions
Unit - Create 5 . Sludge for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
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