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Triggers
(4)Z WoW - Mulgore Plains Beta Version.w3x
Variables
Initialization
Melee Initialization
Revive Tauren Units
Food Merchant
Armorer
Heroes
Druid
More Heroes Bounce
Warrior
Slayer
Shaman Non Elemental
Shaman Storm
Shaman Fire
Bristleback Hunter
Creeps
Revive Plainsrider 1
Revive Plainstrider 2
Revive Plainstrider 3
Revive Plainstrider 4
Revive Plainstrider 5
Revive Plainstrider 6
Revive Plainstrider 7
Revive Plainstrider 8
Revive Plainstrider 9
Revive Plainstrider 10
Revive Plainstrider 11
Revive Plainstrider 12
Revive Plainstrider 13
Revive Plainstrider 14
Revive Plainstrider 15
Revive All Plainstriders
Revive All Plainstriders Copy
Revive Mountain Couger 1
Revive Mountain Couger 2
Revive Mountain Couger 3
Revive Mountain Couger 4
Revive Mountain Couger 5
Revive Mountain Couger 6
Revive Mountain Couger 7
Revive All Mountain Cougers
Revive All Mountain Cougers Copy
Hero Revive
Hero Revive
Bristleback Hideout
Indoors
Outdoors
Bristleback Boss
Entrance
Exit
Bristleback Revivells
Bristleback Bodyguards
Bristleback Boss
Bristleback Commander
Bristleback A
Bristleback B
Tauren Village Revivells
VGO
VGI
Tauren Lose
Tauren Lose
Bristleback Lose
Bristleback Lose
Host Kick
Kick Blue
Kick Teal
Host Leaves
Host Leaves
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Quest - Create a Required quest titled Host Meaningful Commands with the description Red has to be the kind of master in game.Creep ReviveRed can say:plain 1-15 to revive the commanded Plainstriders, or plain all to revive all Plainstriders at once. Bristleback can only say plain all. he can't write the region commanded spawns. Red can say: cog 1 - 7 to revive the commanded Cougers, or he can say cog all to revive all Cougers at once, and so can Bristleback. Plz don't overdo it! Red can say: bris a all to revive the all the basic Bristlebacks on the left side of the mountain. Red can say: bris co to revive the Bristleback commander. Red can say: bris b all to revive all the basic Bristlebacks on the right side of the mountain. Red can say: body all to revive the bodyguards of the Bristlebacks. Red can say: re boss to revive the Bristleback boss. And Bristleback can say: vgi to revive all tauren guards in the inner region of the camp. Bristleback can say: vgo to revive all the tauren gaurds in the outer region of the camp.Player KickRed can say:-kick blue/teal to kick the commanded player. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Quest - Display to Player Group - Player 1 (Red) the Secret message: If red's new to this map, red should read the ''Host Meaningful Commands''. And so should the bristleback, if he's new too.
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Game - Set time of day speed to 1.00 % of the default speed
Food Merchant
Events
Unit - Food Merchant 0004 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Unit - Create 1 . Food Merchant for Player 11 (Dark Green) at (Center of Food_Merchant_Region <gen>) facing 300.00 degrees
Armorer
Events
Unit - Armorer 0005 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Unit - Create 1 . Armorer for Player 11 (Dark Green) at (Center of Armorer_Region <gen>) facing 230.00 degrees
Druid
Events
Unit - A unit enters Druid <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Druid for (Owner of (Entering unit)) at (Center of Hero_Spawn_Region <gen>) facing 270.00 degrees
More Heroes Bounce
Events
Unit - A unit enters More_Heroes <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of More_Heroes_Bounce_Region <gen>) , facing 270.00 degrees
Warrior
Events
Unit - A unit enters Warrior_Choose_Region <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Warrior for (Owner of (Entering unit)) at (Center of Hero_Spawn_Region <gen>) facing 270.00 degrees
Slayer
Events
Unit - A unit enters Slayer_Region <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Slayer for (Owner of (Entering unit)) at (Center of Hero_Spawn_Region <gen>) facing 270.00 degrees
Shaman Non Elemental
Events
Unit - A unit enters Shaman_Non_Elemental <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Shaman_Bounce_Region <gen>) , facing 270.00 degrees
Shaman Storm
Events
Unit - A unit enters Shaman_Storm <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Stormseer for (Owner of (Entering unit)) at (Center of Hero_Spawn_Region <gen>) facing 90.00 degrees
Shaman Fire
Events
Unit - A unit enters Shaman_Fire <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Fireseer for (Owner of (Entering unit)) at (Center of Hero_Spawn_Region <gen>) facing 270.00 degrees
Bristleback Hunter
Events
Unit - A unit enters Bristleback_Hunter <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Bristleback Hunter for (Owner of (Entering unit)) at (Center of Bristleback_Hero_Spawn <gen>) facing 270.00 degrees
Revive Plainsrider 1
Events
Player - Player 1 (Red) types a chat message containing plain 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_2 <gen>) facing Default building facing degrees
Revive Plainstrider 2
Events
Player - Player 1 (Red) types a chat message containing plain 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_3 <gen>) facing Default building facing degrees
Revive Plainstrider 3
Events
Player - Player 1 (Red) types a chat message containing plain 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_1 <gen>) facing Default building facing degrees
Revive Plainstrider 4
Events
Player - Player 1 (Red) types a chat message containing plain 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_4 <gen>) facing Default building facing degrees
Revive Plainstrider 5
Events
Player - Player 1 (Red) types a chat message containing plain 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_5 <gen>) facing Default building facing degrees
Revive Plainstrider 6
Events
Player - Player 1 (Red) types a chat message containing plain 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_6 <gen>) facing Default building facing degrees
Revive Plainstrider 7
Events
Player - Player 1 (Red) types a chat message containing plain 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_7 <gen>) facing Default building facing degrees
Revive Plainstrider 8
Events
Player - Player 1 (Red) types a chat message containing plain 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_8 <gen>) facing Default building facing degrees
Revive Plainstrider 9
Events
Player - Player 1 (Red) types a chat message containing plain 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_9 <gen>) facing Default building facing degrees
Revive Plainstrider 10
Events
Player - Player 1 (Red) types a chat message containing plain 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_10 <gen>) facing Default building facing degrees
Revive Plainstrider 11
Events
Player - Player 1 (Red) types a chat message containing plain 11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_11 <gen>) facing Default building facing degrees
Revive Plainstrider 12
Events
Player - Player 1 (Red) types a chat message containing plain 12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Player 1 (Red) at (Center of Plainstrider_12 <gen>) facing Default building facing degrees
Revive Plainstrider 13
Events
Player - Player 1 (Red) types a chat message containing plain 13 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_13 <gen>) facing Default building facing degrees
Revive Plainstrider 14
Events
Player - Player 1 (Red) types a chat message containing plain 14 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_14 <gen>) facing Default building facing degrees
Revive Plainstrider 15
Events
Player - Player 1 (Red) types a chat message containing plain 15 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_15 <gen>) facing Default building facing degrees
Revive All Plainstriders
Events
Player - Player 1 (Red) types a chat message containing plain all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_10 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_12 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_13 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_14 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_15 <gen>) facing Default building facing degrees
Revive All Plainstriders Copy
Events
Player - Player 10 (Light Blue) types a chat message containing plain all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_10 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_12 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_13 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_14 <gen>) facing Default building facing degrees
Unit - Create 1 . Plainstrider for Neutral Hostile at (Center of Plainstrider_15 <gen>) facing Default building facing degrees
Revive Mountain Couger 1
Events
Player - Player 1 (Red) types a chat message containing cog 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Player 1 (Red) at (Center of Mountain_Couger_1 <gen>) facing Default building facing degrees
Revive Mountain Couger 2
Events
Player - Player 1 (Red) types a chat message containing cog 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_2 <gen>) facing Default building facing degrees
Revive Mountain Couger 3
Events
Player - Player 1 (Red) types a chat message containing cog 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_3 <gen>) facing Default building facing degrees
Revive Mountain Couger 4
Events
Player - Player 1 (Red) types a chat message containing cog 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_4 <gen>) facing Default building facing degrees
Revive Mountain Couger 5
Events
Player - Player 1 (Red) types a chat message containing cog 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Plainstrider_5 <gen>) facing Default building facing degrees
Revive Mountain Couger 6
Events
Player - Player 1 (Red) types a chat message containing cog 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_6 <gen>) facing Default building facing degrees
Revive Mountain Couger 7
Events
Player - Player 1 (Red) types a chat message containing cog 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_7 <gen>) facing Default building facing degrees
Revive All Mountain Cougers
Events
Player - Player 1 (Red) types a chat message containing cog all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_7 <gen>) facing Default building facing degrees
Revive All Mountain Cougers Copy
Events
Player - Player 10 (Light Blue) types a chat message containing cog all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Couger for Neutral Hostile at (Center of Mountain_Couger_7 <gen>) facing Default building facing degrees
Hero Revive
Events
Unit - A unit enters Revive_Region <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Spawn_Region <gen>) , facing 270.00 degrees
Indoors
Events
Unit - A unit enters Bristleback_Indoor <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Bristleback_Indoor_Come_In <gen>) , facing 360.00 degrees
Quest - Display to (All players) the Secret message: Now Entering - |cffffcc00Mulgore Plains|r - |cffffcc00Bristleback Hideout|r
Outdoors
Events
Unit - A unit enters Bristleback_Outdoor <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Bristleback_Outdoor_Come_Out <gen>) , facing 180.00 degrees
Quest - Display to (All players) the Secret message: Now Entering - |cffffcc00Muglor Plains|r
Entrance
Events
Unit - A unit enters Bristleback_Boss_Entrance_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Bristleback_Boss_Entrance_2 <gen>) , facing 225.00 degrees
Quest - Display to (All players) the Secret message: Now Entering - |cffffcc00Bristleback Hideout|r - |cffffcc00Boss [Elite]|r
Exit
Events
Unit - A unit enters Bristleback_Boss_Exit_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Bristleback_Boss_Exit_2 <gen>) , facing 345.00 degrees
Quest - Display to (All players) the Secret message: Now Entering - |cffffcc00Mulgore Plains|r - |cffffcc00Bristleback Hideout|r
Bristleback Bodyguards
Events
Player - Player 1 (Red) types a chat message containing body all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Bristleback Apprentice for Player 12 (Brown) at (Center of Bristleback_Bodyguard_1 <gen>) facing 45.00 degrees
Unit - Create 1 . Bristleback Apprentice for Player 12 (Brown) at (Center of Bristleback_Bodyguard_2 <gen>) facing 125.00 degrees
Bristleback Boss
Events
Player - Player 1 (Red) types a chat message containing re boss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Grizz Stormcaller for Player 12 (Brown) at (Center of Grizz_Stormseer_Spawn <gen>) facing 90.00 degrees
Bristleback Commander
Events
Player - Player 1 (Red) types a chat message containing bris co (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Bremlin Dusthorn for Player 12 (Brown) at (Center of Bris_Commander <gen>) facing 125.00 degrees
Bristleback A
Events
Player - Player 1 (Red) types a chat message containing bris a all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_12 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_14 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_17 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_a_18 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_10 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_13 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_a_19 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_16 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_20 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_a_21 <gen>) facing Default building facing degrees
Bristleback B
Events
Player - Player 1 (Red) types a chat message containing bris b all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_b_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Brawler for Player 12 (Brown) at (Center of Bris_b_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_b_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback Watcher for Player 12 (Brown) at (Center of Bris_b_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_b_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Bristleback War Pig for Player 12 (Brown) at (Center of Bris_b_6 <gen>) facing Default building facing degrees
VGO
Events
Player - Player 10 (Light Blue) types a chat message containing vgo all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGO_10 <gen>) facing Default building facing degrees
VGI
Events
Player - Player 10 (Light Blue) types a chat message containing vgi all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Village Guard for Player 11 (Dark Green) at (Center of VGI_8 <gen>) facing Default building facing degrees
Tauren Lose
Events
Unit - Harbour Grimtotem 0121 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeated! You couldn't rescure Harbour Grimtotem!
Game - Defeat Player 2 (Blue) with the message: Defeated! You couldn't rescure Harbour Grimtotem!
Game - Defeat Player 3 (Teal) with the message: Defeated! You couldn't rescure Harbour Grimtotem!
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Bristleback Lose
Events
Unit - Greef Bristleback 0122 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeated! You couldn't rescue Greef Bristleback!
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked!
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked!
Host Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Red left!
Game - Defeat Player 3 (Teal) with the message: Red left!
Game - Defeat Player 10 (Light Blue) with the message: Red left!
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