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Model validation: YseraTheDreamer
YseraV3.mdx
0errors0severe4warnings41unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
ParticleEmitter2 0 - "Particle1"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 1 - "Participle2"
1
Visibility
Interpolation type not set to None
2
Bone 3 - "Bone_Foot_LArchDruid"
2
Rotation
Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
Track 16 at frame 3867 has roughly the same value as tracks 15 and 17
4
Bone 4 - "Bone_Leg1_RArchDruid"
4
Translation
Track 8 at frame 9833 has exactly the same value as tracks 7 and 9
Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
Track 12 at frame 11233 has exactly the same value as tracks 11 and 13
Track 15 at frame 12000 has exactly the same value as tracks 14 and 16
2
Bone 7 - "Bone_Chest"
2
Rotation
Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
Track 67 at frame 47600 has exactly the same value as tracks 66 and 68
1
Bone 9 - "Bone_Arm1_LArchDruid"
1
Translation
Track 1 at frame 10000 has exactly the same value as tracks 0 and 2
1
Bone 11 - "Bone_Head"
1
Translation
Track 3 at frame 10767 has exactly the same value as tracks 2 and 4
3
Bone 12 - "Bone_Arm1_RArchDruid"
3
Translation
Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
4
Bone 13 - "Bone_Arm2_RArchDruid"
4
Translation
Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
Track 8 at frame 7333 has exactly the same value as tracks 7 and 9
4
Bone 15 - "Bone_Staff"
4
Rotation
Track 19 at frame 10500 has roughly the same value as tracks 18 and 20
Track 20 at frame 10767 has roughly the same value as tracks 19 and 21
Track 21 at frame 11233 has roughly the same value as tracks 20 and 22
Track 23 at frame 12000 has roughly the same value as tracks 22 and 24
6
Helper 0
6
Rotation
Track 4 at frame 5667 has exactly the same value as tracks 3 and 5
Track 17 at frame 11667 has exactly the same value as tracks 16 and 18
Track 56 at frame 45833 has exactly the same value as tracks 55 and 57
Track 57 at frame 46100 has exactly the same value as tracks 56 and 58
Track 62 at frame 47167 has exactly the same value as tracks 61 and 63
Track 63 at frame 47333 has exactly the same value as tracks 62 and 64
11
Helper 1
11
Rotation
Track 8 at frame 6333 has exactly the same value as tracks 7 and 9
Track 9 at frame 6433 has exactly the same value as tracks 8 and 10
Track 10 at frame 6467 has exactly the same value as tracks 9 and 11
Track 11 at frame 6500 has exactly the same value as tracks 10 and 12
Track 12 at frame 6667 has exactly the same value as tracks 11 and 13
Track 13 at frame 6700 has exactly the same value as tracks 12 and 14
Track 14 at frame 6733 has exactly the same value as tracks 13 and 15
Track 15 at frame 6767 has exactly the same value as tracks 14 and 16
Track 16 at frame 6800 has exactly the same value as tracks 15 and 17
Track 17 at frame 6833 has exactly the same value as tracks 16 and 18
Track 18 at frame 6967 has exactly the same value as tracks 17 and 19
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