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How to import Ysera humanoid form with stave

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ysera humanoid form with stave of the bundle Ysera humanoid form with stave. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ysera humanoid form with stave.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ysera humanoid form with stave
YSERA.mdx
YseraMortal1.blp
YSERA2.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
DRAGONSKIN1GREEN.blp
YSERA1.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing YSERA.mdx

Now Click the "Import File" Button:

Next select 'YSERA.mdx' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx

Done, you have imported the file YSERA.mdx.

Importing DRAGONSKIN1GREEN.blp

Now Click the "Import File" Button:

Next select 'DRAGONSKIN1GREEN.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
war3mapimported/DRAGONSKIN1GREEN.blp

Double-click the file DRAGONSKIN1GREEN.blp:

DRAGONSKIN1GREEN.blp
Image / Texture
703
war3mapimported/DRAGONSKIN1GREEN.blp

Tick the box "Use Custom Path" and type in the correct path:

DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP

Done, you have imported the file DRAGONSKIN1GREEN.blp.

Importing SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp

Now Click the "Import File" Button:

Next select 'SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
war3mapimported/SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp

Double-click the file SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp:

SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
war3mapimported/SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp

Tick the box "Use Custom Path" and type in the correct path:

SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP

Done, you have imported the file SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp.

Importing STAVE_2H_ULDUARRAID_D_02_GLOW.blp

Now Click the "Import File" Button:

Next select 'STAVE_2H_ULDUARRAID_D_02_GLOW.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
war3mapimported/STAVE_2H_ULDUARRAID_D_02_GLOW.blp

Double-click the file STAVE_2H_ULDUARRAID_D_02_GLOW.blp:

STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
war3mapimported/STAVE_2H_ULDUARRAID_D_02_GLOW.blp

Tick the box "Use Custom Path" and type in the correct path:

STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP

Done, you have imported the file STAVE_2H_ULDUARRAID_D_02_GLOW.blp.

Importing stave_2h_ulduarraid_d_02_green.blp

Now Click the "Import File" Button:

Next select 'stave_2h_ulduarraid_d_02_green.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
war3mapimported/stave_2h_ulduarraid_d_02_green.blp

Double-click the file stave_2h_ulduarraid_d_02_green.blp:

stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
war3mapimported/stave_2h_ulduarraid_d_02_green.blp

Tick the box "Use Custom Path" and type in the correct path:

stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp

Done, you have imported the file stave_2h_ulduarraid_d_02_green.blp.

Importing YSERA1.blp

Now Click the "Import File" Button:

Next select 'YSERA1.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
Image / Texture
2,590
war3mapimported/YSERA1.blp

Double-click the file YSERA1.blp:

YSERA1.blp
Image / Texture
2,590
war3mapimported/YSERA1.blp

Tick the box "Use Custom Path" and type in the correct path:

YSERA1.blp
Image / Texture
2,590
YSERA1.BLP

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
Image / Texture
2,590
YSERA1.BLP

Done, you have imported the file YSERA1.blp.

Importing YSERA2.blp

Now Click the "Import File" Button:

Next select 'YSERA2.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
Image / Texture
2,590
YSERA1.BLP
YSERA2.blp
Image / Texture
1,546
war3mapimported/YSERA2.blp

Double-click the file YSERA2.blp:

YSERA2.blp
Image / Texture
1,546
war3mapimported/YSERA2.blp

Tick the box "Use Custom Path" and type in the correct path:

YSERA2.blp
Image / Texture
1,546
YSERA2.BLP

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
Image / Texture
2,590
YSERA1.BLP
YSERA2.blp
Image / Texture
1,546
YSERA2.BLP

Done, you have imported the file YSERA2.blp.

Importing YseraMortal1.blp

Now Click the "Import File" Button:

Next select 'YseraMortal1.blp' in the folder which you extracted from the zip archive:

Ysera humanoid form with stave
YSERA.mdx
DRAGONSKIN1GREEN.blp
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
YSERA2.blp
YseraMortal1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
Image / Texture
2,590
YSERA1.BLP
YSERA2.blp
Image / Texture
1,546
YSERA2.BLP
YseraMortal1.blp
Image / Texture
2,590
war3mapimported/YseraMortal1.blp

Double-click the file YseraMortal1.blp:

YseraMortal1.blp
Image / Texture
2,590
war3mapimported/YseraMortal1.blp

Tick the box "Use Custom Path" and type in the correct path:

YseraMortal1.blp
Image / Texture
2,590
YseraMortal1.blp

The file has been properly added to the map archive:

YSERA.mdx
Model
4,328
war3mapimported/YSERA.mdx
DRAGONSKIN1GREEN.blp
Image / Texture
703
DRAGONSKIN1GREEN.BLP
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.blp
Image / Texture
254
SHOULDER_LEATHER_RAIDDRUID_G_01NIGHTSONG.BLP
STAVE_2H_ULDUARRAID_D_02_GLOW.blp
Image / Texture
8
STAVE_2H_ULDUARRAID_D_02_GLOW.BLP
stave_2h_ulduarraid_d_02_green.blp
Image / Texture
426
stave_2h_ulduarraid_d_02_green.blp
YSERA1.blp
Image / Texture
2,590
YSERA1.BLP
YSERA2.blp
Image / Texture
1,546
YSERA2.BLP
YseraMortal1.blp
Image / Texture
2,590
YseraMortal1.blp

Done, you have imported the file YseraMortal1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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