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Triggers
Young Heros Ver.1 FIXED.w3x
Variables
Initialization
Melee Initialization
START
Untitled Trigger 001
Hero 2
Hero 3
Units Trigg
Disable Units Trigg
Hero n 4
u Trigg human
Unit Trigg nm 2
UNIT TRIGG NM Disable
Trigg Human
Trigg Human Disable
bAD asS Trigg
Bad ass Trigg Disable
Hero n 5
Hero n 6
COOL
Cool disable
UMMM
Disable Umm trigg
WIN
WIN UNDEAD
LOSE
LOSE UNDEAD
ADV units for HUMAN
Other units for Undead
OTHER UNITS DISABLE
ADV DISABLE
CAP
ADV MORE FOR UNDEAD
ADV MORE FOR UNDEAD
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
START
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 400 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 400 to Player 2 (Blue) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 400 to Player 3 (Teal) . Current lumber
Player - Add 400 to Player 3 (Teal) . Current lumber
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 400 to Player 7 (Green) . Current lumber
Player - Add 400 to Player 10 (Light Blue) . Current lumber
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 400 to Player 11 (Dark Green) . Current lumber
Untitled Trigger 001
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . LordRyan (wielding Frostmourne) for (Owner of (Triggering unit)) at (Center of START_UNDEAD <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Triggering unit)
Hero 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . STORM (Possessed) for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Triggering unit)
Hero 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . AncientWIND for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Triggering unit)
Units Trigg
Events
Time - Every 34.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Order (Units in Region_004 <gen>) to Patrol To.(Center of Region_005 <gen>))
Disable Units Trigg
Events
Unit - Demon Gate 0040 <gen> Dies
Conditions
Actions
Trigger - Turn off Units_Trigg <gen>
Hero n 4
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . LordFEAR for (Owner of (Triggering unit)) at (Center of START_UNDEAD <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Triggering unit)
u Trigg human
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Captain for Player 6 (Orange) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Units in Region_006 <gen>) to Patrol To.(Center of Region_007 <gen>))
Unit Trigg nm 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Sapphiron (undead) for Player 12 (Brown) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Patrol To.(Center of Region_005 <gen>))
UNIT TRIGG NM Disable
Events
Unit - Tower Of Death 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off Unit_Trigg_nm_2 <gen>
Trigg Human
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Archer for Player 6 (Orange) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_007 <gen>)
Trigg Human Disable
Events
Unit - KILL Tower 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off Trigg_Human <gen>
bAD asS Trigg
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Order (Units in Region_017 <gen>) to Patrol To.(Center of Region_005 <gen>))
Bad ass Trigg Disable
Events
Unit - Demon Gate 0026 <gen> Dies
Conditions
Actions
Trigger - Turn off bAD_asS_Trigg <gen>
Hero n 5
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . WarMaker (Expansion) for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Triggering unit)
Hero n 6
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . MetaLord (Evil) for (Owner of (Triggering unit)) at (Center of START_UNDEAD <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Triggering unit)
COOL
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Infernal for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Order (Units in Region_016 <gen>) to Patrol To.(Center of Region_005 <gen>))
Cool disable
Events
Unit - HP TOWER 0041 <gen> Dies
Conditions
Actions
Trigger - Turn off COOL <gen>
UMMM
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Priest of Might for Player 6 (Orange) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Order (Units in Region_011 <gen>) to Patrol To.(Center of Region_007 <gen>))
Disable Umm trigg
Events
Unit - Guard Tower Advance 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off UMMM <gen>
WIN
Events
Unit - Spirit Tower 0031 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
WIN UNDEAD
Events
Unit - CASTLE 0045 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
LOSE
Events
Unit - CASTLE 0045 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
LOSE UNDEAD
Events
Unit - Spirit Tower 0031 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
ADV units for HUMAN
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Mountain Giant for Player 6 (Orange) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_019 <gen>) and do (Order (Units in Region_019 <gen>) to Patrol To.(Center of START_UNDEAD <gen>))
Other units for Undead
Events
Time - Every 58.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Dryad for Player 6 (Orange) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_021 <gen>) and do (Order (Units in Region_021 <gen>) to Patrol To.(Center of Region_022 <gen>))
OTHER UNITS DISABLE
Events
Unit - KILL Tower 0015 <gen> Dies
Conditions
Actions
Trigger - Turn off Other_units_for_Undead <gen>
ADV DISABLE
Events
Unit - Guard Tower Advance 0115 <gen> Dies
Conditions
Actions
Trigger - Turn off ADV_units_for_HUMAN <gen>
CAP
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 750
Player - Set Player 2 (Blue) . Food cap to 750
Player - Set Player 3 (Teal) . Food cap to 750
Player - Set Player 7 (Green) . Food cap to 750
Player - Set Player 10 (Light Blue) . Food cap to 750
Player - Set Player 11 (Dark Green) . Food cap to 750
ADV MORE FOR UNDEAD
Events
Time - Every 63.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Death of the Depths for Player 12 (Brown) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_020 <gen>) and do (Order (Units in Region_020 <gen>) to Patrol To.(Center of Region_005 <gen>))
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