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Triggers
You are an idiot.w3x
Variables
Initialization
Melee Initialization
youareanidiot
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Sound - Play You_are_an_idiot_u <gen>
Floating Text - Create floating text that reads You are an Idiot!!!!!!! Ha ha ha ha ha ha ha..... at (Center of Region_010 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
youareanidiot
Events
Time - Every 0.75 seconds of game time
Conditions
Actions
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 5 (Yellow) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
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