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Model validation: Yoshi - Team Colored

YoshiTeamColor.MDX

0 errors 0 severe 2 warnings 12 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 0 - "Bone_Chest"
    • 1 Rotation
      • Track 25 at frame 10000 has exactly the same value as tracks 24 and 26
  • 1 Bone 2 - "Bone_HandL"
    • 1 Rotation
      • Track 29 at frame 10000 has roughly the same value as tracks 28 and 30
  • 1 Bone 4 - "Bone_HandR"
    • 1 Rotation
      • Track 30 at frame 10000 has roughly the same value as tracks 29 and 31
  • 1 Bone 5 - "Bone_Head"
    • 1 Rotation
      • Track 28 at frame 10000 has exactly the same value as tracks 27 and 29
  • 4 Bone 6 - "Bone_Tongue"
    • 2 Rotation
      • Track 1 at frame 4300 has exactly the same value as tracks 0 and 2
      • Track 9 at frame 15700 has exactly the same value as tracks 8 and 10
    • 2 Scaling
      • Track 4 at frame 4300 has exactly the same value as tracks 3 and 5
      • Track 17 at frame 15700 has exactly the same value as tracks 16 and 18
  • 1 Bone 11 - "Bone_LFootR"
    • 1 Rotation
      • Track 28 at frame 10000 has exactly the same value as tracks 27 and 29
  • 1 Bone 14 - "Bone_LFootL"
    • 1 Rotation
      • Track 27 at frame 10000 has exactly the same value as tracks 26 and 28
  • 2 Helper 0
    • 1 Translation
      • Track 28 at frame 8333 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 4 at frame 10000 has exactly the same value as tracks 3 and 5
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