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Model validation: Yoshi - Team Colored
YoshiTeamColor.MDX
0errors0severe2warnings12unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 0 - "Bone_Chest"
1
Rotation
Track 25 at frame 10000 has exactly the same value as tracks 24 and 26
1
Bone 2 - "Bone_HandL"
1
Rotation
Track 29 at frame 10000 has roughly the same value as tracks 28 and 30
1
Bone 4 - "Bone_HandR"
1
Rotation
Track 30 at frame 10000 has roughly the same value as tracks 29 and 31
1
Bone 5 - "Bone_Head"
1
Rotation
Track 28 at frame 10000 has exactly the same value as tracks 27 and 29
4
Bone 6 - "Bone_Tongue"
2
Rotation
Track 1 at frame 4300 has exactly the same value as tracks 0 and 2
Track 9 at frame 15700 has exactly the same value as tracks 8 and 10
2
Scaling
Track 4 at frame 4300 has exactly the same value as tracks 3 and 5
Track 17 at frame 15700 has exactly the same value as tracks 16 and 18
1
Bone 11 - "Bone_LFootR"
1
Rotation
Track 28 at frame 10000 has exactly the same value as tracks 27 and 29
1
Bone 14 - "Bone_LFootL"
1
Rotation
Track 27 at frame 10000 has exactly the same value as tracks 26 and 28
2
Helper 0
1
Translation
Track 28 at frame 8333 has exactly the same value as tracks 27 and 29
1
Rotation
Track 4 at frame 10000 has exactly the same value as tracks 3 and 5
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