• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Yoshi 2

Yoshi2_Portrait.MDX

0 errors 35 severe 9 warnings 41 unused
  • 2 Sequence 2 - "Stand - 1"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 3 - "Stand - 2"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 4 - "Walk"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 5 - "Attack - 1"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 6 - "Attack - 2"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 7 - "Spell"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 8 - "Spell Throw"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 9 - "Death"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 10 - "Morph"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 1 Sequence 11 - "Stand Alternate"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
    • 1 Extent
      • Negative extents
  • 2 1 Sequence 12 - "Walk Alternate"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
    • 1 Extent
      • Negative extents
  • 2 1 Sequence 13 - "Attack Alternate"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
    • 1 Extent
      • Negative extents
  • 2 Sequence 14 - "Morph Alternate"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 2 Sequence 15 - "Decay"
    • This sequence starts before sequence 0 "Portrait" ends
    • This sequence starts before sequence 1 "Portrait Talk" ends
  • 1 10 Bone 0 - "Body"
    • 1 1 Rotation
      • Track 2 at frame 1667 is lower than the track before it at 4294964963
      • Track 17 at frame 8167 has roughly the same value as tracks 16 and 18
    • 3 Translation
      • Track 15 at frame 11000 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 11333 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 11667 has exactly the same value as tracks 16 and 18
    • 6 Scaling
      • Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
      • Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
  • 1 7 Bone 1 - "Head_Lower"
    • 1 1 Rotation
      • Track 3 at frame 333 is lower than the track before it at 4294964963
      • Track 17 at frame 8167 has exactly the same value as tracks 16 and 18
    • 6 Translation
      • Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
      • Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
  • 1 4 Bone 6 - "Tail"
    • 1 4 Rotation
      • Track 2 at frame 333 is lower than the track before it at 4294964963
      • Track 18 at frame 8167 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 8333 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 10667 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 11000 has exactly the same value as tracks 22 and 24
  • 1 Bone 8 - "Head_Upper"
    • 1 Rotation
      • Track 10 at frame 7333 is lower than the track before it at 4294966296
  • 1 Attachment 7 - "Origin Ref"
    • 1 Translation
      • Track 2 at frame 12333 is lower than the track before it at 4294964963
  • 1 Attachment 8 - "Overhead Ref"
    • 1 Translation
      • Track 2 at frame 12667 is lower than the track before it at 4294964963
  • 1 Attachment 9 - "Chest Ref"
    • 1 Translation
      • Track 2 at frame 12333 is lower than the track before it at 4294964963
  • 3 Model
    • Attachment 5 "Tail Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Saddle Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 3 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Bone 2 - "Arm_Right"
    • 4 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
      • Track 31 at frame 11000 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 11333 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 11667 has exactly the same value as tracks 32 and 34
  • 4 Bone 3 - "Arm_Left"
    • 4 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
      • Track 29 at frame 11000 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 11333 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 11667 has roughly the same value as tracks 30 and 32
  • 1 Bone 4 - "Leg_Right"
    • 1 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
  • 1 Bone 5 - "Leg_Left"
    • 1 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
  • 10 Bone 7 - "Neck"
    • 6 Translation
      • Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
      • Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
    • 4 Rotation
      • Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 11000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11333 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 11667 has exactly the same value as tracks 12 and 14
Back
Top