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Model validation: Yoshi 2
Yoshi2_Portrait.MDX
0errors35severe9warnings41unused
2
Sequence 2 - "Stand - 1"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 3 - "Stand - 2"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 4 - "Walk"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 5 - "Attack - 1"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 6 - "Attack - 2"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 7 - "Spell"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 8 - "Spell Throw"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 9 - "Death"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 10 - "Morph"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
1
Sequence 11 - "Stand Alternate"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
1
Extent
Negative extents
2
1
Sequence 12 - "Walk Alternate"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
1
Extent
Negative extents
2
1
Sequence 13 - "Attack Alternate"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
1
Extent
Negative extents
2
Sequence 14 - "Morph Alternate"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
2
Sequence 15 - "Decay"
This sequence starts before sequence 0 "Portrait" ends
This sequence starts before sequence 1 "Portrait Talk" ends
1
10
Bone 0 - "Body"
1
1
Rotation
Track 2 at frame 1667 is lower than the track before it at 4294964963
Track 17 at frame 8167 has roughly the same value as tracks 16 and 18
3
Translation
Track 15 at frame 11000 has exactly the same value as tracks 14 and 16
Track 16 at frame 11333 has exactly the same value as tracks 15 and 17
Track 17 at frame 11667 has exactly the same value as tracks 16 and 18
6
Scaling
Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
1
7
Bone 1 - "Head_Lower"
1
1
Rotation
Track 3 at frame 333 is lower than the track before it at 4294964963
Track 17 at frame 8167 has exactly the same value as tracks 16 and 18
6
Translation
Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
1
4
Bone 6 - "Tail"
1
4
Rotation
Track 2 at frame 333 is lower than the track before it at 4294964963
Track 18 at frame 8167 has exactly the same value as tracks 17 and 19
Track 19 at frame 8333 has exactly the same value as tracks 18 and 20
Track 22 at frame 10667 has exactly the same value as tracks 21 and 23
Track 23 at frame 11000 has exactly the same value as tracks 22 and 24
1
Bone 8 - "Head_Upper"
1
Rotation
Track 10 at frame 7333 is lower than the track before it at 4294966296
1
Attachment 7 - "Origin Ref"
1
Translation
Track 2 at frame 12333 is lower than the track before it at 4294964963
1
Attachment 8 - "Overhead Ref"
1
Translation
Track 2 at frame 12667 is lower than the track before it at 4294964963
1
Attachment 9 - "Chest Ref"
1
Translation
Track 2 at frame 12333 is lower than the track before it at 4294964963
3
Model
Attachment 5 "Tail Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Saddle Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
3
Geoset 0
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Bone 2 - "Arm_Right"
4
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
Track 31 at frame 11000 has exactly the same value as tracks 30 and 32
Track 32 at frame 11333 has exactly the same value as tracks 31 and 33
Track 33 at frame 11667 has exactly the same value as tracks 32 and 34
4
Bone 3 - "Arm_Left"
4
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
Track 29 at frame 11000 has roughly the same value as tracks 28 and 30
Track 30 at frame 11333 has roughly the same value as tracks 29 and 31
Track 31 at frame 11667 has roughly the same value as tracks 30 and 32
1
Bone 4 - "Leg_Right"
1
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
1
Bone 5 - "Leg_Left"
1
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
10
Bone 7 - "Neck"
6
Translation
Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
4
Rotation
Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
Track 11 at frame 11000 has exactly the same value as tracks 10 and 12
Track 12 at frame 11333 has exactly the same value as tracks 11 and 13
Track 13 at frame 11667 has exactly the same value as tracks 12 and 14
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