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Model validation: Yoshi 2
Yoshi2.MDX
0errors0severe15warnings40unused
2
Model
Attachment 5 "Tail Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Saddle Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
3
Geoset 0
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
10
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
9
Bone 0 - "Body"
2
Translation
Track 15 at frame 11000 has exactly the same value as tracks 14 and 16
Track 16 at frame 11333 has exactly the same value as tracks 15 and 17
1
Rotation
Track 15 at frame 8167 has roughly the same value as tracks 14 and 16
6
Scaling
Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
7
Bone 2 - "Head_Lower"
6
Translation
Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
1
Rotation
Track 14 at frame 8167 has exactly the same value as tracks 13 and 15
4
Bone 3 - "Arm_Right"
4
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
Track 31 at frame 11000 has exactly the same value as tracks 30 and 32
Track 32 at frame 11333 has exactly the same value as tracks 31 and 33
Track 33 at frame 11667 has exactly the same value as tracks 32 and 34
4
Bone 4 - "Arm_Left"
4
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
Track 29 at frame 11000 has roughly the same value as tracks 28 and 30
Track 30 at frame 11333 has roughly the same value as tracks 29 and 31
Track 31 at frame 11667 has roughly the same value as tracks 30 and 32
1
Bone 5 - "Leg_Right"
1
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
1
Bone 6 - "Leg_Left"
1
Rotation
Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
4
Bone 7 - "Tail"
4
Rotation
Track 16 at frame 8167 has exactly the same value as tracks 15 and 17
Track 17 at frame 8333 has exactly the same value as tracks 16 and 18
Track 20 at frame 10667 has exactly the same value as tracks 19 and 21
Track 21 at frame 11000 has exactly the same value as tracks 20 and 22
10
Bone 8 - "Neck"
6
Translation
Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
4
Rotation
Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
Track 11 at frame 11000 has exactly the same value as tracks 10 and 12
Track 12 at frame 11333 has exactly the same value as tracks 11 and 13
Track 13 at frame 11667 has exactly the same value as tracks 12 and 14
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