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Model validation: Yoshi 2

Yoshi2.MDX

0 errors 0 severe 15 warnings 40 unused
  • 2 Model
    • Attachment 5 "Tail Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Saddle Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 3 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 9 Bone 0 - "Body"
    • 2 Translation
      • Track 15 at frame 11000 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 11333 has exactly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 15 at frame 8167 has roughly the same value as tracks 14 and 16
    • 6 Scaling
      • Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
      • Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
  • 7 Bone 2 - "Head_Lower"
    • 6 Translation
      • Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
      • Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 14 at frame 8167 has exactly the same value as tracks 13 and 15
  • 4 Bone 3 - "Arm_Right"
    • 4 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
      • Track 31 at frame 11000 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 11333 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 11667 has exactly the same value as tracks 32 and 34
  • 4 Bone 4 - "Arm_Left"
    • 4 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
      • Track 29 at frame 11000 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 11333 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 11667 has roughly the same value as tracks 30 and 32
  • 1 Bone 5 - "Leg_Right"
    • 1 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
  • 1 Bone 6 - "Leg_Left"
    • 1 Rotation
      • Track 20 at frame 8167 has exactly the same value as tracks 19 and 21
  • 4 Bone 7 - "Tail"
    • 4 Rotation
      • Track 16 at frame 8167 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 8333 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 10667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 11000 has exactly the same value as tracks 20 and 22
  • 10 Bone 8 - "Neck"
    • 6 Translation
      • Track 4 at frame 12667 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13167 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13667 has roughly the same value as tracks 5 and 7
      • Track 11 at frame 19000 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 19500 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 20000 has roughly the same value as tracks 12 and 14
    • 4 Rotation
      • Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 11000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11333 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 11667 has exactly the same value as tracks 12 and 14
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